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1. Still using EVEWalletAware (EWA)? Please read - in Market Discussions [original thread]
installed with the new file and the install was able to complete. Here is the install log: ttp://pastebin.com/WNcMhmrU When I open the program it can't access the database. I choose the database that the program installed, located in C:\Progr...
- by Mos7Wan7ed - at 2014.06.04 17:01:00
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2. Still using EVEWalletAware (EWA)? Please read - in Market Discussions [original thread]
I am unable to get EWA installed. The installer stops after copying with 0 seconds remaining and reports an I/O error occurred. When I go to the program folder the data folder and database hasn't been installed. When I open the program it can't f...
- by Mos7Wan7ed - at 2014.06.03 18:12:00
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3. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
Corp reaches 43 members. Still open!
- by Mos7Wan7ed - at 2014.06.02 22:59:00
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4. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
Corp membership is up to 33 members. We are starting to mine 2-3 million m3 daily in our fleets.
- by Mos7Wan7ed - at 2014.05.31 22:30:00
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5. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
bump for 21 mining barges already in corp!!
- by Mos7Wan7ed - at 2014.05.30 21:54:00
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6. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
convo me
- by Mos7Wan7ed - at 2014.05.29 03:06:00
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7. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
16 miners, still ruining daily OPs. We mine over 500M ISK daily from systems in our area.
- by Mos7Wan7ed - at 2014.05.29 00:33:00
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8. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
daily bump
- by Mos7Wan7ed - at 2014.05.24 20:26:00
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9. Supers Can't Disappear - in Player Features and Ideas Discussion [original thread]
I like the idea of always in play. If this was ever to be viable, there needs to be a place that is slightly more secure then a POS that would keep the supers safe, but not forever safe. Some place that could be hell camped too would be interest...
- by Mos7Wan7ed - at 2014.05.24 06:44:00
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10. Make Providence the fastest freighter - in Player Features and Ideas Discussion [original thread]
Annette Nolen wrote: I would like to see the Providence have a higher top-speed than the Fenrir. Basically, swap the Providence and Fenrir max velocity stat. However, leave the Fenrir as the most agile. Why? There are two styles of hauling, au...
- by Mos7Wan7ed - at 2014.05.24 06:15:00
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11. My vision for the mining fleet of the future - in Player Features and Ideas Discussion [original thread]
Coming July 22nd their is no need to compress in a Rorqual at all. Compression jobs can be done in a POS module, become instant, and do not require BPOs. Agreed - scanner roles removed. Agreed - Industrial core increases tank. Every other siege m...
- by Mos7Wan7ed - at 2014.05.24 06:07:00
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12. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
too many ideas for one proposal.
- by Mos7Wan7ed - at 2014.05.24 05:15:00
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13. A Discussion on Bringing Balance to T2 Production - in Player Features and Ideas Discussion [original thread]
Why are their Tech 2 BPOs in the game? For the same reason CCP seeded shuttles for the first few years of the game. With shuttles, if miners were not able to keep up with demand the price for the minerals would rise. If it rose too high then the...
- by Mos7Wan7ed - at 2014.05.24 05:12:00
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14. Remove T2 BPOs - in Science and Industry [original thread]
capping T2 BPO ME at 1-3 ME levels less than the maximum possible invention ME The main problem witch you fail to grasp... BPOs allows mass production and completely avoids all the invention materials, fees, and real time investments inventor...
- by Mos7Wan7ed - at 2014.05.23 22:42:00
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15. Remove T2 BPOs - in Science and Industry [original thread]
Gamer4liff wrote: I don't think there are enough stupid people to make defunct small proton smartbomb 2 bpos "collector's" items on any meaningful level. Don't pick an item that has such a minimal impact as your one true example. Pick inter...
- by Mos7Wan7ed - at 2014.05.23 21:48:00
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16. Remove T2 BPOs - in Science and Industry [original thread]
Are they NEEDED? No! T2 BPOs are relics that hold back game mechanics iteration. They potentially place artificial caps and limits on the value of the entire invention process from the invention material to the market value. No invention materi...
- by Mos7Wan7ed - at 2014.05.23 21:25:00
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17. Industry Reform (Exodus from High sec?) - in Science and Industry [original thread]
Mos7Wan7ed wrote: [quote=Seraph IX Basarab]So it seems opinions are split based on which part of production you focus on, which is natural of course. How do you guys see the contrasts between minerals in highsec vs lowsec vs nulsec? Opin...
- by Mos7Wan7ed - at 2014.05.23 20:00:00
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18. Industry Reform (Exodus from High sec?) - in Science and Industry [original thread]
Seraph IX Basarab wrote: So it seems opinions are split based on which part of production you focus on, which is natural of course. How do you guys see the contrasts between minerals in highsec vs lowsec vs nulsec? Easy..here is a chart t...
- by Mos7Wan7ed - at 2014.05.23 19:30:00
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19. Industry Reform (Exodus from High sec?) - in Science and Industry [original thread]
Since hearing the changes, I decided to rebuild a corp to go back out to null. Null suffered from ABC ores losing value. CCP plans on increasing refines and beefing ABC ores up with minerals that can be used in ship production. This makes null s...
- by Mos7Wan7ed - at 2014.05.23 18:47:00
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20. Hardcore Industries - Looking for Miners!!! - in Alliance and Corporation Recruitment Center [original thread]
daily bump
- by Mos7Wan7ed - at 2014.05.23 00:21:00
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