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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Roxxo I'doCocaine
SlammaJammaBamma
31
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Posted - 2013.07.26 19:35:00 -
[1501] - Quote
Ramdar Chinken wrote:It appears that 2.19.1 still doesn't know about the new destroyer/BC skills.
Any plans to update this?
Thanks!
Did you do an API skill import after updating? |
Valegar Salt
Pale People in Black Goonswarm Federation
0
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Posted - 2013.07.27 11:02:00 -
[1502] - Quote
Feature request:
When you do an XML export of a fit, could you add a way to make the exported file include ammo and scripts in the cargo hold?
It could automatically add the appropriate scripts for each fitted scriptable module, then pop up a window asking how much ammo of each type you want included in the export. It could even filter that list based on what guns are fitted.
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Moxon82
Die hohen Himmel The Volition Cult
0
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Posted - 2013.07.28 17:13:00 -
[1503] - Quote
Hey guys,
I got the following problem. When I fit something my character doesnt have the skill for I dont get the skills missing display anymore. Dunno what changed at my System. It looks like this:
http://freche-frettchen.lima-city.de/EVEFITERROR.png
Can someone help me with this?
Best regards,
Mox
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Barzhad
Hoplite Brigade White-Lotus
0
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Posted - 2013.07.29 10:39:00 -
[1504] - Quote
Hello Gripen, Is there any chance to add window cascading? it's really useful when there are tons of fits open and I need to have them organized for easier selection.
thanks! you're doing a good job with this program! |
Gospadin
School of Applied Knowledge Caldari State
12
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Posted - 2013.07.30 04:44:00 -
[1505] - Quote
I think I found an EFT bug.
I have a navy raven with 3x caldari navy BCS and 1 BCS II I also wear a 3% ROF implant (RL-1003)
In-game the DPS shows as higher than in EFT If I take out the BCS II, such that I am using only the 3 caldari navy BCS and my implant, then both match
It would appear to not be able to calculate ROF bonuses from 5 sources, even though they're supposed to stack.
The missile dps difference is 893.3 (in-game) versus 842.9 (EFT 2.19.1).
This is a 6% difference, which is roughly equal to what the 4th module's dps increase would have been (10.5% * .28 + 10% * .28)
--gos |
Nicioli Kashuken
Association of Commonwealth Enterprises Test Alliance Please Ignore
0
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Posted - 2013.07.30 05:31:00 -
[1506] - Quote
I would have to say my only complaint is that junocloud blows chunks..... |
Celadra
Federal Navy Academy Gallente Federation
0
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Posted - 2013.07.31 19:05:00 -
[1507] - Quote
Shameless bumb, cause EFT rocks... |
Liafcipe9000
Smeghead Empire
9459
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Posted - 2013.08.02 11:17:00 -
[1508] - Quote
Can anyone do a mod for EFT that shows ship stats n stuff for Odyssey 1.1 with the current changes plan? I so want to experiment with them in EFT before they hit TQ. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |
Shereza
Center for Advanced Studies Gallente Federation
171
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Posted - 2013.08.02 17:37:00 -
[1509] - Quote
Another issue I've noticed. If you create a damage profile with 0 in all damage slots EFT will generate an "Invalid floating point operation." error message box just about any time you try to do something from turning a module on or off to changing ship setup, and it does so despite the profile not being selectable as it's greyed out.
Only thing I can suggest on this one is make zeroed out damage profiles work like Uniform Damage Distribution as a default, not let people close the window without inputting at least one non-zero value, or bump all the values up to one on closing if they're all zero. |
Namamai
Stimulus Rote Kapelle
188
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Posted - 2013.08.04 03:01:00 -
[1510] - Quote
Liafcipe9000 wrote:Can anyone do a mod for EFT that shows ship stats n stuff for Odyssey 1.1 with the current changes plan? I so want to experiment with them in EFT before they hit TQ.
FHC has those. http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-%28and-EFT-files%29&p=748288&viewfull=1#post748288 |
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Ashe Agofonova
Viking Raiders
0
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Posted - 2013.08.05 19:49:00 -
[1511] - Quote
ive noticed the exhumers and mining barges seem to have flaws in their coding in EFT. the program thinks they have zero turret hardpoints, making it impossible for me to put mining lasers on it.
Id be willing to correct these problems my self as i come across them but there doesnt seem to be an easy way to access the information the program draws on in order to correct it.
Help? since I train my characters based on the ship builds i want them to fly rather than certificate chains, eft is the best tool i could hope for, and as it is it is totally useless to me as a miner. @_@ |
Chris Winter
Zephyr Corp V.A.S.T.
179
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Posted - 2013.08.05 21:14:00 -
[1512] - Quote
Ashe Agofonova wrote:ive noticed the exhumers and mining barges seem to have flaws in their coding in EFT. the program thinks they have zero turret hardpoints, making it impossible for me to put mining lasers on it.
Id be willing to correct these problems my self as i come across them but there doesnt seem to be an easy way to access the information the program draws on in order to correct it.
Help? since I train my characters based on the ship builds i want them to fly rather than certificate chains, eft is the best tool i could hope for, and as it is it is totally useless to me as a miner. @_@ These aren't flaws, this is correct. Barges and exhumers don't have turret hardpoints. You need to equip them with strip miners, not mining lasers. |
Wingmate
Raven's Flight Nulli Secunda
113
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Posted - 2013.08.06 21:38:00 -
[1513] - Quote
anyone have a custom ship/mod editor for eft? i want to make a drag-and-drop fitter for POSes and figured i could use the interface to do what i want relatively easily...but i don't want to hex edit the entire thing =3 |
Ordin Clawe
Urkrathos Corp LEGIO ASTARTES ARCANUM
0
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Posted - 2013.08.06 22:37:00 -
[1514] - Quote
I keep getting an "Invalid Floating Point Error" Whenever I do anything (and I mean anything). Surprisingly, the program still more or less works, it just fails to display a number of stats, though it still seems like it's calculating them (For instance, shows zeroes for capacitor, but the "defense" amount changes based on whether or not the build is cap stable).
Tried removing/re-adding characters and replacing the EFT install with a new one. It is not linked to any specific ships, modules, etc.
And yes, I am running on the latest version.
Only started doing this recently. |
Ginger Barbarella
Caldari Provisions Caldari State
1454
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Posted - 2013.08.08 20:41:00 -
[1515] - Quote
Any chance of adding a "Virus Coherence"/"Virus Strength" field to let us know the stats of a hull/toon when fit? "Blow it all on Quafe and strippers." --- Sorlac |
daredevil x
12Monkeys-Clan Semper Fidelis Alliance
0
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Posted - 2013.08.09 16:43:00 -
[1516] - Quote
Good job.... thanks for the safe side |
Kery Nysell
Nysell Incorporated
69
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Posted - 2013.08.09 16:59:00 -
[1517] - Quote
Had to erase my files (except the characters folder) and re-install, had some "unkown file type errors" since I updated to the latest version ...
And I'll add another vote to make the "secondary" download link the main one ... that first site is riddle with malware and nefarious adds ! My skills : Kery Nysell, Jestra Nysell, Kotoko Nysell, Kotone Nysell |
AMG Tawate
C and S Corporation
0
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Posted - 2013.08.10 11:21:00 -
[1518] - Quote
A feature i have been looking for is viewing required skills, like minimum required skills for the fit to work.
I know this feature isnt really handy for people that have been playing for years, but for us not so experianced that will be a nice feature.
Im not thinking about skills that increase cap/cap recharge or pg so that the ship is crapstable or what not. That would prolly be hell to code and would prolly require some shady algorythms.
Im just thinking about the required skills for being able to fit all the modules and use the hull.
Thanks in advance :) |
doviant
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.08.10 13:40:00 -
[1519] - Quote
Please add menu Copy to clipboard to quickly look for a thing in the market EVE. |
Korvus Falek
Depraved Corruption Space Wolves Alliance
72
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Posted - 2013.08.10 14:03:00 -
[1520] - Quote
Wingmate wrote:anyone have a custom ship/mod editor for eft? i want to make a drag-and-drop fitter for POSes and figured i could use the interface to do what i want relatively easily...but i don't want to hex edit the entire thing =3
may have been answered already by someone, but this is what I use for POS planning. Not drag n drop, but it works well.
http://eve.1019.net/pos/index.php |
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Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
80
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Posted - 2013.08.12 15:30:00 -
[1521] - Quote
small bug/issue i like to bring to attention
triage module is perfectly changing max locked targets with T1/T2 triage on or off but siege modules don't |
Spacedrobit
Faabulous
5
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Posted - 2013.08.15 10:44:00 -
[1522] - Quote
AMG Tawate wrote:A feature i have been looking for is viewing required skills, like minimum required skills for the fit to work.
I know this feature isnt really handy for people that have been playing for years, but for us not so experianced that will be a nice feature.
Im not thinking about skills that increase cap/cap recharge or pg so that the ship is crapstable or what not. That would prolly be hell to code and would prolly require some shady algorythms.
Im just thinking about the required skills for being able to fit all the modules and use the hull.
Thanks in advance :)
Actually that feature is already in the tool. If you look at the red bar next to the character input dropdown and hover your mouse over the red bar it will bring up a bubble showing the skills required to actually do the fit. |
Osan'gar
Republic Military School Minmatar Republic
0
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Posted - 2013.08.20 12:51:00 -
[1523] - Quote
I can't find any faction modules, only t1, t2 and meta 4... what am I doing wrong?
edit* check all tabs... sorted! TVM |
Marc Callan
Interstellar Steel Templis Dragonaors
273
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Posted - 2013.08.20 12:56:00 -
[1524] - Quote
When you select a market group, the list of modules in that group will have four buttons beneath it: "Tech I & II", "Faction", "Deadspace", and "Officer". "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
John Ratcliffe
Sausy Sausages
192
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Posted - 2013.08.20 22:39:00 -
[1525] - Quote
Tonight when I have tried to load EFT I keep getting a memory access violation. Deleted all EFT files, downloaded a fresh zip, extracted. Rebooted PC and ran executable and same issue.
WTF?
Plus +ºa change, plus c'est la m+¬me chose |
Leta Lilitu
EVE University Ivy League
1
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Posted - 2013.08.22 16:46:00 -
[1526] - Quote
Is there a feature to create a "commonly used modules" custom palette or whatever, where you add all the modules you always use i.e. Damage Controls, prop mods etc
Perhaps if you make this feature available, make us able to create multiple and save them, so we can open our "shield tanking palette" and fill it with invulns, extenders, tracking enhancers etc.
Sorry i couldn't find a feature suggestion forum anywhere |
Drakken Lowenhertz
Original Corp Do Not Steal
3
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Posted - 2013.08.23 10:42:00 -
[1527] - Quote
Maller in EFT is showing only 3 turret hardpoints (5 in game) and 7 lows (6 in game).
Thanks for the tool! |
Caxton Verticorda
Empyrean Warriors Insidious Empire
4
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Posted - 2013.08.26 18:54:00 -
[1528] - Quote
Probably one of, if not the most, useful third party EVE tool. Thank you for creating and maintaining it! |
Llurren
EVE University Ivy League
0
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Posted - 2013.08.30 03:34:00 -
[1529] - Quote
Just want to add my voice to the chorus of others that praise EFT. EVE wouldn't be the same experience without it; great job! |
Sexy Cakes
Have A Seat
355
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Posted - 2013.08.30 14:31:00 -
[1530] - Quote
Caxton Verticorda wrote:Probably one of, if not the most, useful third party EVE tool. Thank you for creating and maintaining it!
This.
<3 Gripen! Not today spaghetti. |
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