CCP Rise wrote:Hey everyone!
We are going to try and complete the Navy ship package for Odyssey by sneaking in these battleships before release!
With the Navy Battleships we are using the same GÇÿtiericideGÇÖ based approach that we have used for all tech 1 rebalancing. Each race will have one GÇÿattackGÇÖ and one GÇÿcombatGÇÖ Navy Battleship, allowing for different applications despite roughly equal power level. The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles.
Please read above each ship for a more detailed explanation of its design. Look forward to your feedback (which I do read almost all of, even after I stop posting in the thread =)
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GALLENTE
GALLENTE
DOMINIX NAVY ISSUE
Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming GÇÿcombatGÇÖ rather than GÇÿtier 1GÇÖ it will also gain a significant hitpoint boost.
...
And again no real Drone Navy Ship...
Would like to get a real drone focused ship.. Tech III don't have a full support for them, no Marauder have the full focus on drones and also no Navy Version have the focus of a real drone ship.
So I would like to offer this two versions of them for the LP Shop (same price, same hull for a full focused drone version and a other focused dominix:
GALLENTE
DOMINIX NAVY ISSUE
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+5% Large Hybrid Turret damage
Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers
Fittings: 11000 PWG(+1100), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039)
Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s)
Drones (bandwidth / bay): 125 / 375(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 27 Magnetometric Sensor Strength
Signature radius: 455(+35)
DOMINIX NAVY DRONE ISSUE
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 6M, 7L; 4 turrets(-2) , 0 launchers
Fittings: 11000 PWG(+1100), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039)
Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s)
Drones (bandwidth / bay): 125 / 600 (+200)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+10) / 90 / 7
Sensor strength: 27 Magnetometric Sensor Strength
Signature radius: 455(+35)
So there are now 2 versions of these ships.
One have the focus on full dmg support and the other one have the full support of drone focus. Please so also consider my post for the basic (Tech 1) version in the
BS balance thread. There you will get the information why for the changes on the fitting.