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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:26:00 -
[1] - Quote
Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15)
i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range...
otherwise you are just making a pretty station game ship... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:28:00 -
[2] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus?
i too was hoping for this... but the flame was so high when they removed the regular domis turret bonus that alas we are stuck with a bonus we dont use. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:30:00 -
[3] - Quote
mynnna wrote:Gilbaron wrote:why dont the minmatar get something to murder small stuff ? A 125mbit drone bay and two utility highs (not to mention a ton of speed) isn't enough to murder small stuff? 
oh cool you got your csm tag... any news on who will be the chairman? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:31:00 -
[4] - Quote
Malcanis wrote:Turelus wrote:CNR is king of PVE again?  Pretty much. The Fleet Typhoon has more EFT DPS, but the Navy Raven will apply it rather more effectively.
thankfully i have my phoon navy issue with 800's and nuets so i am cool with more dps. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:34:00 -
[5] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)
did i not read somewhere that we are getting new ships for the expansion? like tech II ABC's that are heavy bombers that shoot citadel torps?
or are the new pirate faction noob ships the new ships we are getting? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:35:00 -
[6] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
ok have my space babies... or i yours... i dont care i just want to raise your respective offspring. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 17:38:00 -
[7] - Quote
Dez Affinity wrote:MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship... Lol, please never post in balancing threads ever again
sorry cant help you out there... falloff is much better then the tracking for fleets...
tracking is nice if you dont have proper tackle but the fall off = more range which is needed for a fleet ship....
and you should know that.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 17:49:00 -
[8] - Quote
Jonas Sukarala wrote:MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship... Nah that would make a nice kronos bonus maybe marauders could become a HAC version of battleships... make them smaller and more mobile with MWD bonus and projection bonuses we could have an assault line from frigs to battleships.
i would support this aslong as teh sensors were fixed. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 17:53:00 -
[9] - Quote
Dez Affinity wrote: You're just plain wrong.
sigh...
ok mr legion... how will you guys make a cat version of the navy mega?
in the end the rokh is still a better option for rails and blasters... and costs less
so really i cant see a fleet concept for the new mega...
as it stands i will continue using it for what its used now... station games... thats it.
the napoc is killer so is the scorp... plus that phoon just looks smexy...
but again gal are left out with out a fleet ship...
or are you again just going to reply with one line... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 18:30:00 -
[10] - Quote
Dez Affinity wrote:MeBiatch wrote:Dez Affinity wrote: You're just plain wrong.
sigh... ok mr legion... how will you guys make a cat version of the navy mega? in the end the rokh is still a better option for rails and blasters... and costs less so really i cant see a fleet concept for the new mega... as it stands i will continue using it for what its used now... station games... thats it. the napoc is killer so is the scorp... plus that phoon just looks smexy... but again gal are left out with out a fleet ship... or are you again just going to reply with one line... Firstly you don't understand how important the tracking bonus is. Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus.
yay more then one sentence.... tracking is useful for tranversal in the chance to hit formula... but for fleet ships this can be negated due to special tackle ships that will either lower transversal like arazu/rapier... and ships that will increase the ship radius with tp... so for a fleet ship tracking is not a problem as this is covered with other ships...
yes fall off and rails is just silly ... but if you are going rails... like i said the rokh is still the better ship... but falloff and blasters are great... hence when i said neutrons and null...
what i am proposing would make a navy mega with null a tracking comp with optimal range script and a fall off rig shoot out to 15.75 optimal and 44km fall off...
that would bring it into fleet range...
i still think the rokh is a better rail ship hands down...
but i have said my peace on this subject... its the only thing i am not too happy about the updated navy ships... otherwise i am looking foward to sni and phoon fleet issue... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 18:44:00 -
[11] - Quote
wallenbergaren wrote:Dez Affinity wrote:Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus. There already are hybrid ships with falloff bonuses, Deimos for example, and it's a very good bonus. Also, nobody has rails in mind with a falloff bonus, it's blasters which are actually mostly a falloff weapon. Fact: the only good range bonused blaster ammo is Null because it is THE ONLY ammo with a falloff bonus. It outdamages all the other range bonused ammo at virtually all ranges. An optimal bonus on blasters is complete ****.
this Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 19:50:00 -
[12] - Quote
Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics.
what if missiles had 99% resistance? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 19:53:00 -
[13] - Quote
Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ?????
yes more drones is good. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:02:00 -
[14] - Quote
Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
about that... you are now in a position to make that happen well poke them enough so they make it happen... also would save capital missiles... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:08:00 -
[15] - Quote
Marlona Sky wrote:Navy Hyperion, Abaddon, Rokh and Maelstom - when?
navy hype? loose the tank bonus replace with a rof bonus? (like a big Exequror navy issue)
abaddon? more low slots?
rokh? optimal range and rof bonus but also add more mid slots to make up for lost ehp from no resist bonus
mael? damage bonus and falloff (make it a super alpha beast!)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:10:00 -
[16] - Quote
Jason Sirober wrote:MeBiatch wrote:Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ????? yes more drones is good. Yeah if you're Amarr
yeah and gal are supposed to have more active drones... but that does not scale past bc's soo more drones on the navy domi would be welcome... that way i could fit an extra set of sentries or heavy's... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:34:00 -
[17] - Quote
James Amril-Kesh wrote:Ugh, nevermind. I give up.
finally you posted something reasonable... lol  Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:40:00 -
[18] - Quote
James Amril-Kesh wrote:Well once again the changes to the Navy Apoc don't really address what's screwed up with Amarr as a whole, and I feel like it's going to be a very long time before that actually happens.
yeah scorch kinda overshadows all the negative aspects of lazors...
i wonder if a re-blanced tech I ammo like they did for minmatar way back when would/could fix some of teh short comings with anything other then scorch... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
969
|
Posted - 2013.05.13 21:32:00 -
[19] - Quote
Malcanis wrote:TheFace Asano wrote:The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod. For PvE specifically, I'd rather drop the target painter and keep the rigors (In fact I'll probably go to 2x T2 Rigor, 1x T2 Flare), because juggling the painter is annoying and :effort: That gives 2 mids to play with, and I'm looking at a boost amp and drone mod so that I can use medium drones instead of lights to kill frigates....
dont forget about a mjd for mission...
some missions have gates that are pretty far apart... being able to insta jump 100km forward will help out... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
969
|
Posted - 2013.05.13 21:41:00 -
[20] - Quote
Fonac wrote:Is there any plans on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad.
torps are not bad on a raven or stealth bombers... cuss of the range bonus they get
but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon.
if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost...
i would not mind a raven that can shoot torps out to 52km...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

MeBiatch
Republic University Minmatar Republic
970
|
Posted - 2013.05.13 22:30:00 -
[21] - Quote
Malcanis wrote:MeBiatch wrote:Fonac wrote:Is there any plans on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad. torps are not bad on a raven or stealth bombers... cuss of the range bonus they get but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon. if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost... i would not mind a raven that can shoot torps out to 52km... The Raven gets an extra 9Km torp range over the phoon. A boosted, heated phoon can cover that distance in under 12 seconds.
so what make a torp raven shoot to 60 like a sb?
so that would be taking flight time and increasing it to 18 seconds...
i would then remove the flight time bonus from sb and reduce the velocity bonus to 10%...
so sb and raven can shoot torps to 60km and a phoon to 40km Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
970
|
Posted - 2013.05.13 22:31:00 -
[22] - Quote
cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat.
thats what the rokh navy is will be for. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
971
|
Posted - 2013.05.13 22:52:00 -
[23] - Quote
Liang Nuren wrote:cryingblood wrote:Maximus Andendare wrote:cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different. There is a ton of overlap between CNS / CNR / Rattlesnake. The only non t1 gun boat that we have is the nightmare which is lazor, so why train hybrids as a caldari pilot? Seriously, hybrid faction battleship makes for more of a distinction. I don't see a lot of overlap between the CNR/CNS/Rattlesnake, personally. The RS in particular is very very different. -Liang
it would be nifty if the guiritas line of pirate bs's lost the velocity bonus for missiles and adopted the new secondary bonus for the tech I domi... i.e tracking and optimal range. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
973
|
Posted - 2013.05.13 23:42:00 -
[24] - Quote
James Amril-Kesh wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list.
well they already looked at fittings so...
how about decrease cap activation cost by 15%
increase rate of fire by 5%
increase base damage by 10%
that should do it.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.13 23:55:00 -
[25] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list. Wrong. Medium rails.
medium rails?
umm...
increase base damage by 12.5% fixed?
so tech II 150 without skills will go from 1.98 to 2.2275 tech II 200 without skills will go from 2.64 to 2.97 tech II 250 without skills will go from 3.63 to 4.08375 Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.13 23:56:00 -
[26] - Quote
MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked...
drones.
apparently drone utility negates a fitting slot for some reason. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.14 00:01:00 -
[27] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot.
ok i understand jammer reps or dps but when was the last time you used the other options? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.14 00:16:00 -
[28] - Quote
Grath Telkin wrote:MeBiatch wrote:Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. ok i understand jammer reps or dps but when was the last time you used the other options? Didn't say they get used, just outlining the mentality behind the reason. EDIT: Also web drones can be shockingly useful if you run by yourself a lot.
indeed.
drones need a major overhaul alla crime watch got...
for me it would be great if i could set my logi drone to rep myself
i would boost non ecm electronic drones... well i would nerf ecm drones and then make tech II electronic drones and make tech II ecm drones as good as they are now... but that would also make tech II sensor damp drones good and ect.
i would add small and medium sentry drones
i would balance ecm/therm/kin/ex drones
also make it so i can use nanite paste to repair my drones while they are in the drone bay.
hehe just to prove the point how useless non ecm drones can be you forgot to mention neuting drones... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 14:58:00 -
[29] - Quote
Pattern Clarc wrote:The explosion radius and velocity bonus should be rolled into one for the navy raven tbh. ok then reduce to 7 launcher hard points and add a rof bonus. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:01:00 -
[30] - Quote
can someone give me a tldr of the last 12 pages i am too hungover to read them...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:14:00 -
[31] - Quote
Jason Sirober wrote:don't agree with something doesn't make it wrong or factually incorrect.
Exibit 1... Navy Geddon has 375m3 drone space and DOESN'T lose a fitting slot???? How is this balanced?
touche! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:16:00 -
[32] - Quote
el cowboy wrote:I think the Navy Domi not getting the tracking bonus is stupid. You all made a good choice making the normal Domi a full drone boat, why not follow with the Navy version? Does not make any sense to me.
The Galente changes are weak all around in my opinion.
apparently there are some pople who use it in a niche role for doing missions with blaster setup...
thats why.
other wise its a half billion glass cannon
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:27:00 -
[33] - Quote
Flanneh wrote:Does anyone have a link to the EFT stuff that has the new values for these ships?
Kinda gutted to see my PVE Torp CNR lose some raw dps, but whether that will be offset by increased damage application (under web/painter) will have to be seen. From what I have read here, probably not.
Correct me if I'm wrong Malcanis, but any PVE torp CNR will be decreased in dps, will it not? You are singing the praises of it in cruise, but the ability to choose weapon system is pretty damn important.
^^ The above statement comes with zero maths. **** that stuff
from what i understand less potential dps
but more applied dps. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:31:00 -
[34] - Quote
mynnna wrote:So hey, gonna throw this in amongst the bickering. Quote:[NEW Megathron Navy Issue, Fleet] 1600mm Reinforced Steel Plates II Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Dark Blood Armor Explosive Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Navy Cap Booster 150 F-90 Positional Sensor Subroutines, Scan Resolution Script Tracking Computer II, Optimal Range Script
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Vespa EC-600 x5 930 DPS with Gardes (realistically, use sentries with longer range, but it's still a lot of dps), 150k EHP, aligns in 10 seconds, moves at 1033m/s, has a heavy neut if things try to go to zero on you, and only needs booster 150s at a minimum to be cap stable. It's kinda good. Might be slightly disadvantaged in solo/small gang compared to the Vindicator, but it's a fine fleet ship.
so pretty much you launch the sentries... then you have to emerg warp out... half the fleet does not have time to recall so now you have no sentry dps... and you are down to what? 550-600 dps?
also you slow due to plates and trimarks...
if you were going armor why not use the apoc?
if you are going rails i dont see why you would not use the rokh... its cheaper better range and comparable dps and ehp... plus the benefits of shield rr. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:41:00 -
[35] - Quote
Ager Agemo wrote:wait... that navy raven.. got nerfed? what the hell? ravens with triple rigor rigs already hit targets pretty well with or without the exp bonus, it is getting lower real DPS an eight turret WILL NOT make up for the loss of a ROF bonus.
tho I guess taking onto account cruise missile bonuses it will become some sort of alpha missile ship which looks nice..
also typhoon will kick ass ! @.@
well now you can drop a rigor for a damage rig or rof rig or whatever kind of rig you would place if you had the chan e to drop a riggor. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:50:00 -
[36] - Quote
Roime wrote:Is there a specific reason why NPC corp members are allowed to post on the forums?
Read only access, and posting rights to the new player area would suffice.
get a life. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 16:34:00 -
[37] - Quote
Hae Sung wrote:Klingon Admiral wrote:Ager Agemo wrote: Pile of crap Then fit a RoF rig? 8/0.85 = 9.4117647058823529411764705882353 > 9.33 = 7/0.75 Great idea. Blow 300 calibration on something that will degrade the effectiveness of my BCUs which already provide a similar bonus. With that extra 100 calibration left over I can .... fit a single t1 rigor or 2x t1 flare rigs. Since your sollution would let me drop my last BCU from my lows since it would be stacking penalized into uselessness I free up an extra slot to be used for? I'd be lowering my applied damage by removing my rigor rigs, and gaining a very marginal amount of dps for no particularly useful tradeoff over the traditional setups. Basically your idea is crap. Its not an effective way to boost damage output on this ship unless you decide to armor tank it for some reason or have some other radical use for your low slots.
100 cali works for extenders or resist rigs... so you could drop a mid slot and replcae with a tp for lost riggors? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 17:21:00 -
[38] - Quote
Jason Sirober wrote:Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing) 
boo... you dont want to make me be hassled and use an alt or team up with someone do you  Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 17:22:00 -
[39] - Quote
Liang Nuren wrote:Altimo wrote:Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP. I've personally seen more CNRs in PVP than Nightmares and Bhaalgorns combined. It wasn't that uncommon before people hopped on the Tengu Craze. -Liang
great logic... faction vrs pirate faction...
how many rattlesnakes you see in pvp? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
980
|
Posted - 2013.05.14 23:06:00 -
[40] - Quote
Liang Nuren wrote:Malcanis wrote:Liang Nuren wrote: Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!".
I liked how you proved the new CNR is worse than the old CNR by saying it's not a Golem We should get married! You weren't paying attention: - It's worse at RR (no utility high for RR) - It's worse at missioning (no utility high for a tractor, lacks damage application) - It's worse at torp fitting (no damage bonus, less effective turrets) - It's worse at PVP (no utility high for a neut, smartbomb, etc) The list really goes on and on and on.  -Liang
i would put 10 bucks down and say your fav super hero is batman... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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MeBiatch
Republic University Minmatar Republic
982
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Posted - 2013.05.14 23:21:00 -
[41] - Quote
Liang Nuren wrote:MeBiatch wrote:i would put 10 bucks down and say your fav super hero is batman... Gambit, actually. -Liang Ed: Also, I don't like Batman much. Superman's just stupid. And Spiderman is a whiny *****.
i was trying to be funny cuss like batman you are obsessed with utility...
batman has his belt you have your high slot.
nevermind... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1006
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Posted - 2013.05.17 02:57:00 -
[42] - Quote
Grath Telkin wrote:Drunken Bum wrote:Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create. Those navy bc's are crap and you're silly for thinking they're holding anything back. The Navy Drake is basically a drake with more tank, and thats kind of a constant across them all, they're not anything above or beyond a reggie BC, they just tank harder.
the only one i see that got a real boost is the brutix. 37.5% tracking when you dont even use the tanking bonus is nice. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1007
|
Posted - 2013.05.17 15:44:00 -
[43] - Quote
TrouserDeagle wrote:CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. 200 is still loads.
200 is great its still a batmobile... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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