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Meduza13
Silver Octopus Infernal Octopus
32
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Posted - 2013.05.16 14:35:00 -
[1] - Quote
I will focus on capacitor. It seems strange to me that ALL navy battleships getting their capacitor slightly buffed, but amarr ships opposite.
APOCALYPSE NAVY ISSUE 10% less cap use for large lasers -50% cap bonus removed Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) = overall big capacitor loss
ARMAGEDDON NAVY ISSUE 10% less cap use for large lasers Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) = overall capacitor will get minimal boost, despite large lasers changes
RAVEN NAVY ISSUE Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) = overall decent capacitor boost SCORPION NAVY ISSUE Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) =overall small capacitor boost
MEGATHRON NAVY ISSUE Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) =overall small capacitor boost DOMINIX NAVY ISSUE Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) =overall minimal capacitor boost worth mentioning here basic Dominix has much better capacitor than navy version - why? Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
TYPHOON FLEET ISSUE Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) =overall pretty good capacitor boost TEMPEST FLEET ISSUE Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) =overall small capacitor boost
So my question is - why ships who needed their capacitor fixed the most out of all - actually getting worst deal in this "balancing" business?
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Meduza13
Silver Octopus Infernal Octopus
32
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Posted - 2013.05.16 15:04:00 -
[2] - Quote
Question no2 Why Navy Apocalypse capacitor has not been upgraded even a bit compared to basic version, while nearly all other navy ships have their capacitors upgraded?
If we look at Navy Apocalypse with removed 50% cap bonus better capacitor in navy version will be much appreciated and in my opinion logical as it supposed to be upgraded version of basic ship.
( Navy Dominix with his much weaker cap than basic version i mentioned before)
Navy Scorpion is a bit strange too as it has slightly weaker cap recharge rate compared to basic version, but because it has different weapon bonuses it doesnt matter that much. |

Meduza13
Silver Octopus Infernal Octopus
33
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Posted - 2013.05.16 15:49:00 -
[3] - Quote
Doctor Ape MD wrote:Meduza13 wrote: APOCALYPSE NAVY ISSUE 10% less cap use for large lasers -50% cap bonus removed Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) = overall big capacitor loss
Maximum cap loss but better capacitor recharge.
Thats fine, max cap loss better recharge, I never said its otherwise, but if you add on top of it 50% bonus loss, overall capacitor is weaker, a lot weaker. And my main point is amarr ships are getting short straw here, as other ships getting their capacior boost, small or not, still boost and NO LOSSES at all.
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Meduza13
Silver Octopus Infernal Octopus
33
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Posted - 2013.05.16 15:55:00 -
[4] - Quote
Josilin du Guesclin wrote:The amount of cap doesn't matter a whole lot, unless the buffs/nerfs are quite large. What matters is the recharge rate, and the Napoc got a ~7% buff to this.
Thats fine, overall 7% buff (I trust your math) if you do not look at -50% bonus removal, if you calculate both quicker recharge rate but 50% more cap usage for guns (minus 10% from lasers rebalance) - overall capacitor is getting nerf. And my main point is amarr ships getting worst deal out of this rebalance, nearly all other navy ships getting their capacitor boosted - big boost or small boost, no matter, fact is they getting boost, and no losses at all anywhere. (apart from dominix which i mentioned before)
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Meduza13
Silver Octopus Infernal Octopus
33
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Posted - 2013.05.19 22:23:00 -
[5] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
Yesyes, someone pointed amarr ship having something too good - "fix" it quickly 100 times more people complain on amarr ships having something too weak - who cares
And most of times when you "buff" something in amarr ships - its smaller nerf rather than actual boost, like this sig radius
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