
S4nn4
24th Imperial Crusade Amarr Empire
7
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Posted - 2013.05.13 18:59:00 -
[1] - Quote
I am also unhappy with that Navy Megathron. It feels too similar to the Hyperion, just with a weaker capacitor (lower base cap, more guns, higher ROF)
Hyperion: 6 x 1.5 = 9 turrets worth of DPS +1 launcher 125 / 175 drones 7 / 5 / 7 layout +37.5% local rep (edit, wrong value)
Navy Mega: 7 / 0.75 = 9.33 turrets worth of DPS +1 launcher 125 / 175 drones 8 / 4 / 8 layout +37.5% tracking |

S4nn4
24th Imperial Crusade Amarr Empire
7
|
Posted - 2013.05.13 23:52:00 -
[2] - Quote
Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang
I agree with Liang. This is a nerf for torp-CNR's.
The Explosion Radius bonus is slightly better than the bonus from a T2 Rigor rig (20%, but rigor rigs doesn't have a stacking penalty, this is important). Anyone who already uses Rigor rigs will save at most one rig slot and loose 14% raw DPS (1- 8 / (7 / 0.75)) for a very slight increase in damage application. The 14% DPS that was lost can not be gained back by fitting a T2 Loading Accelerator rig (15% ROF bonus) instead, this is because this rig has a stacking penalty with the Ballistic Control Units that will surely be on the ship already. This is a net loss. The only people who gain are those who didn't know they needed Rigors to begin with.
To be fair. It will however be slightly easier to get out more damage from T2 Fury ammo, especially for ships who are still Rigor crazy. Although, fury ammo is still the easiest one to speed tank against, so it will not work so great against "fast" targets (base speed or with AB, MWD has sig bloom which mostly cancels out the bonus from speed). An example of "fast" when the target has 420m sig radius is: old CNR (T2 fury ammo, all skills 5, two T2 rigor's, no implants) does half damage against the target when it is moving at 177m/s, the new CNR does half damage against the target when it is moving at 235m/s (for navy torps, the corresponding values are 360m/s and 479m/s).
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