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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:20:00 -
[241] - Quote
Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists?
Thanks. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:23:00 -
[242] - Quote
Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks.
Yup, all we want is a better one. BLFOX is currently recruiting |
RAW23
586
|
Posted - 2013.12.10 20:24:00 -
[243] - Quote
Thanatos Marathon wrote:
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed).
I wouldn't go that far
I'm unconvinced as yet that there is, in practice, a real problem and I am certainly unconvinced by most of the arguments provided in the first part of this thread. I don't think stabs or cloaks are a problem and I don't have any sympathy at all for the guys who are whining about how terrible it is that they should be expected to actually cap plexes when all they want is free and easy PvP.
However, I do think that there is, in principle, a potential problem such that sheer numerical superiority on one side could imbalance the FW system and that it may be the case that the whole system could use a slight tweak in order to give the defenders more of a chance if they are being swamped. But I'm still not sure that any of the proposed solutions, including my own, are either really viable or necessary. The problem is, the potential problem as I see it is to do with numbers but any tweak will affect the system even when there is no significant numerical imbalance. Giving a defensive advantage could, then, just lead to greater chances of stagnation in normal circumstances, which wouldn't be a desirable outcome.
However (2), if I were convinced that some change were necessary I would be inclined to support either a very limited boost to timer rollback speed or, for preference, a first past the post system with independent timers. The suggestions of things like a 10x rollback speed, instant rollback, restrictions on stabs, and generally most of what has been suggested in this thread strike me as nuts and way out of proportion to any problem that might exist.
Sorry I can't give you a firmer answer but you can put me in the qualified maybe column. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:27:00 -
[244] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks. Yup, all we want is a better one.
You want one that provides you the same reward without putting in the work for it.
GJ, your entitlement is showing finally. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:32:00 -
[245] - Quote
RAW23 wrote:Thanatos Marathon wrote:
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed).
I wouldn't go that far I'm unconvinced as yet that there is, in practice, a real problem and I am certainly unconvinced by most of the arguments provided in the first part of this thread. I don't think stabs or cloaks are a problem and I don't have any sympathy at all for the guys who are whining about how terrible it is that they should be expected to actually cap plexes when all they want is free and easy PvP. However, I do think that there is, in principle, a potential problem such that sheer numerical superiority on one side could imbalance the FW system and that it may be the case that the whole system could use a slight tweak in order to give the defenders more of a chance if they are being swamped. But I'm still not sure that any of the proposed solutions, including my own, are either really viable or necessary. The problem is that the potential issue, as I see it, is to do with numbers but any tweak will affect the system even when there is no significant numerical imbalance. Giving a defensive advantage could, then, just lead to greater chances of stagnation in normal circumstances, which wouldn't be a desirable outcome. However (2), if I were convinced that some change were necessary I would be inclined to support either a very limited boost to timer rollback speed or, for preference, a first past the post system with independent timers. The suggestions of things like a 10x rollback speed, instant rollback, restrictions on stabs, and generally most of what has been suggested in this thread strike me as nuts and way out of proportion to any problem that might exist. Sorry I can't give you a firmer answer but you can put me in the qualified maybe column.
I'm not against Stabs or Cloaks, though they personally drive me nuts.
On the other hand with the current mechanics I generally don't even fit anything on my alts ship and I gladly go afk while he plexes. BLFOX is currently recruiting |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:35:00 -
[246] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks. Yup, all we want is a better one. You want one that provides you the same reward without putting in the work for it. GJ, your entitlement is showing finally.
I'm not telling anyone to give me anything, I'm asking CCP to consider making a change to the mechanics of the game that would make it more fun for me and many others. Will there be some that don't like that change? Probably. Will they continue to farm isk one way or another? Probably. BLFOX is currently recruiting |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:46:00 -
[247] - Quote
Thanatos Marathon wrote:I'm not telling anyone to give me anything
I'm asking CCP to consider making a change to the mechanics of the game that would make it more fun for me
Derp? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Burtakus
Genstar Inc
2
|
Posted - 2013.12.10 20:49:00 -
[248] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks. Yup, all we want is a better one. You want one that provides you the same reward without putting in the work for it. GJ, your entitlement is showing finally.
Could you troll any harder?
Even with rollbacks:
- Defenders still need to cap plex's to defend a system or they risk losing their system and access to the station(s) in that system
- Defenders still need to cap plex's using their base time + whatever time remains from the opposing faction running the timer up
- Defenders still only get LP when they cap the plex's (and its paltry compared to what the opposing faction gets for offensive plexing - current situation is: Opposing faction gets 37,500 LP for running a med plex for 20 minutes. If I kick the farmer out I need to run the plex 20 minutes plus what ever they ran it up to (and that could be 39 minutes 50 seconds) and I only get 1500 or so LP, a couple thousand if it is a highly contested system)
- This imbalance and risk free isk faucet, i.e significant reward with no work, has a very significant impact on FW that is a negative impact on the overall health of the FW system regardless of which faction you are in.
If your only argument is nothing other than trolling to defend your isk faucet (while admitting you have no interested in FW other than isk) you are adding nothing of value to the discussion.
|
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 22:25:00 -
[249] - Quote
Burt Wins... Fatalaty! BLFOX is currently recruiting |
Castnicke Rinah
Black Fox Marauders
2
|
Posted - 2013.12.10 22:40:00 -
[250] - Quote
CCP please read this thread. |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
672
|
Posted - 2013.12.10 23:07:00 -
[251] - Quote
SOE mission runners are getting ganked in highsec, but that's ok, that's just emergent game play, all we're seeing in the plexes is neuts participating in emergent game play. Dumbing down of Eve Online will result in it's destruction... |
Xuixien
Attitude Adjustment Incorporated
619
|
Posted - 2013.12.10 23:15:00 -
[252] - Quote
Burtakus wrote:
If your only argument is nothing other than trolling to defend your isk faucet (while admitting you have no interested in FW other than isk) you are adding nothing of value to the discussion.
Your reading comprehension is bad, but that's okay, ISD deleted my post. So it's not your fault that you're operating under a false premise. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 23:48:00 -
[253] - Quote
Only because it was an obvious troll. BLFOX is currently recruiting |
Commander Razama
Black Fox Marauders
7
|
Posted - 2013.12.11 02:01:00 -
[254] - Quote
Contacting the CSM to do something won't bring any change to Faction War. It took YEARS! of complaints to get Faction War what it is today. Been in and out of FW for well over 5 years soon to be 6 I know first hand.
However this does not mean that we do not have a problem. CCP has proven that FW is at the bottom of Eve Care list. Instead they prefer to aid 0.0 peeps and high sec. carebears from meanies that would war dec. them and halt the oh great mining game that is Eve.
The timer Roll back is a great idea. The cloak not so much.
In order to improve the situation in Faction war and have as little butt hurt as possible CCP would have to just deny any ship entry to a plex that has a warp core stabb fitted onto there ship. Why just the stab and not the cloak? because there is no good argument to support having a warp core stab inside a plex. A cloak can be used in pvp inside a plex for Falcon/ Pilgrim support. Also with the new SOE ships cloaks add a element to FW plexing that can't be so easy removed without MASSIVE QQ from all sides of the fence. Remember the 0.0 carebears made their tears known about how their "Ratting" was affected by AFK cloakys in system. Cloaks are a part of the game in many ways and will remain so.
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING. Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew. |
Xuixien
Attitude Adjustment Incorporated
624
|
Posted - 2013.12.11 02:11:00 -
[255] - Quote
Commander Razama wrote:Contacting the CSM to do something won't bring any change to Faction War. It took YEARS! of complaints to get Faction War what it is today. Been in and out of FW for well over 5 years soon to be 6 I know first hand.
However this does not mean that we do not have a problem. CCP has proven that FW is at the bottom of Eve Care list. Instead they prefer to aid 0.0 peeps and high sec. carebears from meanies that would war dec. them and halt the oh great mining game that is Eve.
The timer Roll back is a great idea. The cloak not so much.
In order to improve the situation in Faction war and have as little butt hurt as possible CCP would have to just deny any ship entry to a plex that has a warp core stabb fitted onto there ship. Why just the stab and not the cloak? because there is no good argument to support having a warp core stab inside a plex. A cloak can be used in pvp inside a plex for Falcon/ Pilgrim support. Also with the new SOE ships cloaks add a element to FW plexing that can't be so easy removed without MASSIVE QQ from all sides of the fence. Remember the 0.0 carebears made their tears known about how their "Ratting" was affected by AFK cloakys in system. Cloaks are a part of the game in many ways and will remain so.
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING. Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew.
How long did Tinfoil V and Advanced Bittervetting IV take to train, bro?
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
71
|
Posted - 2013.12.11 04:47:00 -
[256] - Quote
Probably long enough to realize that timer rollbacks would be a good change. BLFOX is currently recruiting |
MeBiatch
Republic University Minmatar Republic
1559
|
Posted - 2013.12.11 04:52:00 -
[257] - Quote
how about when a plex is activated it creates a warp disruption bubble that inhibits warping away.
think of it like a 0.0 bubble around the object you are trying to capture.
that way if someone jumps in you have to burn out for a while to retreat giving the other guy the chance to tackle you.
also since the bubble acts as a +1 to warp scramble strength all you would need is a keres with a long point or two to kill those pesky incursii There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
859
|
Posted - 2013.12.11 05:12:00 -
[258] - Quote
Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up.
Now you know why we resort to killing you guys instead of popping FW dudes, on our roams. That moment when you realize the crazy lady with all the cats was right... |
RAW23
604
|
Posted - 2013.12.11 05:27:00 -
[259] - Quote
Commander Razama wrote:
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING.
These two sentences directly contradict each other.
Quote: Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew.
You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
Alavaria Fera
GoonWaffe Goonswarm Federation
5297
|
Posted - 2013.12.11 05:51:00 -
[260] - Quote
RAW23 wrote:Commander Razama wrote:
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING.
These two sentences directly contradict each other. Quote: Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew.
You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools. Right, we need to buff mining barges some more There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|
Terranid Meester
Tactical Assault and Recon Unit
188
|
Posted - 2013.12.11 06:23:00 -
[261] - Quote
While I share some of the op's concerns regarding manticores and day old executioners spinning around, it might be considered that the reason there are lazy farmers is that the people who are supposed to be defending the systems are themselves too lazy to defend them.
The recent change in that you have to get in decloaking range to activate a gate is a plus for those trying to defend against such people. Smartbombs can kill bombers and the fact that an interceptor is faster than a bomber means you can beat them to the punch when it comes to getting in front of them. You could also have some patience and wait in their missions for them to appear. Maybe even use a stealth bomber of your own with its 0 retargeting time after decloaking. Time = isk after all.
Maybe even track to where their home base is and use some insta-lock thrashers to scare them. |
Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
2
|
Posted - 2013.12.11 06:28:00 -
[262] - Quote
So essentially you want me to convince you that afk complex farming is not the intent of the FW sovereignty system( as an extension of the complex mechanic). I mean what I am gathering is that the rewards for complexes run in FW warfare are NOT rewards for taking an active role in the FW theater. Rather, these are merely payouts to people for free ISK to PLEX their accounts or support their hisec/nullsec/pirate mains. I am terribly sorry. I have no argument for that beyond the obvious. In fact, since it is only obvious to people who, you know, want the full features of FW, maybe the best road for those who give a darn is to just leave FW with our mains and continue to farm ISK for our shiney ships. Many have already taken that path.
I will however look at changes made by CCP concerning other activities to limit afk ISK farming. There is the change to ice belts. There is the AI change that did a nice job limiting the old afk lvl 4 missioning with drone boats. There is the fact that with the mining rebalance, even the barges net a higher vulnerability for the higher possible reward. Nope, can't see any patterns here, might as well resign the FW mechanic to just another ISK faucet free for the taking rather than a real feature that many people do actually want to do, actively, like an MMO or something.
I am not here to argue with trolls. I hate posting in most any forum because I prefer to take in others views and weigh them with mine. If the problem here isn't obvious, perhaps you haven't bothered trying the feature or as suggested earlier, you are more likely part of the problem. Hopefully we will see more constructive discussion here and maybe even some fresh ideas we can all get behind. The multiple timer suggestion seems a decent alternative to rollbacks. I personally would still just rather see a rollback at normal rate if the plex isn't occupied by a faction. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 07:13:00 -
[263] - Quote
RAW23 wrote: You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools.
Our opponents fly PVP fits, this thread is about plex farmers.
CCP has all the motivation to curb plex farming, because it breaks the whole risk/reward structure of the game, it breaks FW sovereignty mechanics and makes the players interested in FW disappointed with the gameplay.
As you really seem to be hard on defending plex farming, you can stop repeating the same counterarguments that have already been proven wrong multiple times, and instead give us a list of reasons why exploiting a flaw in a game mechanic to amass high end ISK income without any risk, SP or gear investment just by sitting in a spot in space and affecting FW warzone control has to preserved- in your opinion of course, since you and that other troll are the only ones in EVE defending FW plex farming. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |
Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 08:03:00 -
[264] - Quote
Tzenick wrote:So essentially you want me to convince you that afk complex farming is not the intent of the FW sovereignty system( as an extension of the complex mechanic). I mean what I am gathering is that the rewards for complexes run in FW warfare are NOT rewards for taking an active role in the FW theater. Rather, these are merely payouts to people for free ISK to PLEX their accounts or support their hisec/nullsec/pirate mains. I am terribly sorry. I have no argument for that beyond the obvious. In fact, since it is only obvious to people who, you know, want the full features of FW, maybe the best road for those who give a darn is to just leave FW with our mains and continue to farm ISK for our shiney ships. Many have already taken that path.
I will however look at changes made by CCP concerning other activities to limit afk ISK farming. There is the change to ice belts. There is the AI change that did a nice job limiting the old afk lvl 4 missioning with drone boats. There is the fact that with the mining rebalance, even the barges net a higher vulnerability for the higher possible reward. Nope, can't see any patterns here, might as well resign the FW mechanic to just another ISK faucet free for the taking rather than a real feature that many people do actually want to do, actively, like an MMO or something.
I am not here to argue with trolls. I hate posting in most any forum because I prefer to take in others views and weigh them with mine. If the problem here isn't obvious, perhaps you haven't bothered trying the feature or as suggested earlier, you are more likely part of the problem. Hopefully we will see more constructive discussion here and maybe even some fresh ideas we can all get behind. The multiple timer suggestion seems a decent alternative to rollbacks. I personally would still just rather see a rollback at normal rate if the plex isn't occupied by a faction.
WCS and stealth farmers aren't too popular and never will be. The problem is - your proposed changes would hit not only them, but also people who want to make genuine profit in FW, and the said profit is what attracts people there.
Any timer rollback is not an option because I get my plexes invaded every 5 minutes. I would make literaly nothing. And no one will ever convince me that ancient neuts and multi-million sp WTs are decent pvp opportunities.
I know local chat in amarr militia - people in slicers, comets and firetails complaining about farmers.
And I think Rawr has a point in that you are too bored to plex. I dare to say it's because you do missions, and make a lot more isk of the said "pvp only" FW than I do. Never acctualy firing at another player |
MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
34
|
Posted - 2013.12.11 08:04:00 -
[265] - Quote
Terranid Meester wrote:While I share some of the op's concerns regarding manticores and day old executioners spinning around, it might be considered that the reason there are lazy farmers is that the people who are supposed to be defending the systems are themselves too lazy to defend them.
The recent change in that you have to get in decloaking range to activate a gate is a plus for those trying to defend against such people. Smartbombs can kill bombers and the fact that an interceptor is faster than a bomber means you can beat them to the punch when it comes to getting in front of them. You could also have some patience and wait in their missions for them to appear. Maybe even use a stealth bomber of your own with its 0 retargeting time after decloaking. Time = isk after all.
Maybe even track to where their home base is and use some insta-lock thrashers to scare them.
Umm.... what?
First of all, it has nothing to do with how lazy people are when defending a system. If you take a look at the FW map on any given day, you will see that Nisuwa and Notoras are stable (or at the worst within 5% of it). This is because the people that live there care about the systems. Does this mean that farmers don't go there? Not at all. It just means that instead of being able to roam around or go on road trips, we have to spend absurd amounts of time chasing farmers and then deplexing any that slip through.
No idea where you are going with the smartbombers and Stealth bombers as they are irrelevant for plexing (farmers don't use bombers, nobody in their right mind would sit a SB BS on a plex gate for hours at a time).
We don't need to track the farmers to their home base because they are constantly in ours (hence the farming). |
RAW23
604
|
Posted - 2013.12.11 08:08:00 -
[266] - Quote
Roime wrote:RAW23 wrote: You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools.
Our opponents fly PVP fits, this thread is about plex farmers. CCP has all the motivation to curb plex farming, because it breaks the whole risk/reward structure of the game, it breaks FW sovereignty mechanics and makes the players interested in FW disappointed with the gameplay. As you really seem to be hard on defending plex farming, you can stop repeating the same counterarguments that have already been proven wrong multiple times, and instead give us a list of reasons why exploiting a flaw in a game mechanic to amass high end ISK income without any risk, SP or gear investment just by sitting in a spot in space and affecting FW warzone control has to be preserved- in your opinion of course, since you and that other troll are the only ones in EVE defending FW plex farming.
I'm afraid that asserting that my arguments are wrong doesn't make it so, and the claim that everyone agrees with you bar a couple of posters in this thread is manifestly false (like a significant number of the other demonstrably untrue statements you and your corp mates have been floating here - some of them are just out and out lies ).
Your conception of plex farming as exploiting a game mechanic is simply wrong. It is a tactic that can be defeated easily, as has been repeatedly demonstrated, you're just too lazy to do so. It does not break the whole risk/reward structure of the game because a) it does involve risk, as your corp's killboard demonstrates; b) it can be defeated by those willing to do so, as your corp's killboard demonstrates; c) and while it may make some leet PvP FW players disappointed with the game because it makes them work, that is really their problem and not an issue with the mechanics.
You just seem pissed that people with low skillpoints and without expensive gear don't die instantly to high sp players flying shiney ships. Frankly, this is a good thing in my opinion. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
RAW23
604
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Posted - 2013.12.11 08:09:00 -
[267] - Quote
MinutemanKirk wrote: We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).
The farmers are constantly in your system not because there is a problem with the basic mechanics but because you are grotesquely outnumbered at the moment. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
813
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Posted - 2013.12.11 08:14:00 -
[268] - Quote
Commander Razama wrote:..... First, and biggest, problem with module based entry denial is that it goes against practically everything Eve, arbitrary exclusion of a player made choice .. the last plex revision went so far as to lower the bar quite a bit in regards to what hulls can enter with only the Novice remaining as a 'noob' option (all others allow T2 versions of hull size in) .. guess why novices are the bread and butter; no dessies, inties et al to contend with. Secondly, it is entirely unnecessary to ban something when one can just as easily modify the behaviour of the unwanted people .. Timer roll-back and a slight upward tweak of rats/spawn mechs. will on their own make w-core fits unviable.
Imagine if you will if the roll-back to neutral actually resets a plex entirely, slightly upped spawn included. If you use stabbed alts you won't have the damage/tank to even start the timer, if you use a main to clear and alts to orbit, that main will have to circle back constantly as not only timer but spawn resets whenever alts runs away ... farming would still be around but drastically reduced.
My wet dream (one of them anyway): - Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship. - PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP). - Main farming LP glut moved back to missions. - Missions only spawning in enemy held space, and - Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course |
Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
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Posted - 2013.12.11 08:26:00 -
[269] - Quote
Veshta Yoshida wrote:Commander Razama wrote:..... My wet dream (one of them anyway): - Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship. - PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP). - Main farming LP glut moved back to missions. - Missions only spawning in enemy held space, and - Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course
I deleted the first part of your post because it's acctualy legit, and would maybe work if done right.
But then it's just getting silly. You guys never answer the problem of numbers in FW. If you cut profits people will disappear. Not only farmers, but those who want to pvp and make decent cash.
Chaneling them to missions would be bad, because they involve getting a lot of SP and just so you could do them in a dumb way, with fits inpractical for anything else (SBs).
At best - you would get empty space, with no pvp, and, in a couple of months, people complaining about "missioners running away in stealth bombers".
You complain, but your only valid arguement is defending home system against farmers with numerical adventage, yet you want to chase a lot of people away from FW. The "isk-printer" is there for a reason. You get the isk so you could spend it.
Seriosuly - all you guys write goes down to some basic issues you never answer. How would it change life of general population of FW players? How many would be underfinanced? Wouldn't the number of players hurt be acctualy larger than number of players suddenly happy about the changes?
You want to change FW so it fits your needs. I can understand that. But you usualy come to this post with some moral high ground, and it's totaly against facts. You chase noobs around, and call them farmers, but on the same time you tend to pick your targets yourself. This is what I typicaly encounter.
Also - I have yet to see a player that does super well because he ignores ISK. Let's be honest here also - we all farm it, and feel alright about that. I wouldn't judge someone else's way of making profit just cause mine fits my "ideology" better. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
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Posted - 2013.12.11 08:50:00 -
[270] - Quote
RAW23 wrote:I'm afraid that asserting that my arguments are wrong doesn't make it so, and the claim that everyone agrees with you bar a couple of posters in this thread is manifestly false (like a significant number of the other demonstrably untrue statements you and your corp mates have been floating here - some of them are just out and out lies ). Your conception of plex farming as exploiting a game mechanic is simply wrong. It is a tactic that can be defeated easily, as has been repeatedly demonstrated, you're just too lazy to do so. It does not break the whole risk/reward structure of the game because a) it does involve risk, as your corp's killboard demonstrates; b) it can be defeated by those willing to do so, as your corp's killboard demonstrates; c) and while it may make some leet PvP FW players disappointed with the game because it makes them work, that is really their problem and not an issue with the mechanics. You just seem pissed that people with low skillpoints and without expensive gear don't die instantly to high sp players flying shiney ships. Frankly, this is a good thing in my opinion.
So basically you defend plex farming because
1) all FW players are just too lazy and elite 2) we are high SP players in shiney ships but butthurt because we don't get kills
You are trying to base your non-arguments on strawmen, trying to make this somehow a QCATS-only issue and still fail to present a single reason why plex farming should be preserved as it is.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |
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