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Thread Statistics | Show CCP posts - 5 post(s) |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3765
|
Posted - 2013.12.09 16:27:00 -
[1] - Quote
As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control.
Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation.
My corpmate wrote a good blog post that lists the commonly suggested solutions:
- timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism
Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm.
If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up. FIx Faction Warfare - introduce timer rollbacks |

Vidua Arte Album
State War Academy Caldari State
1
|
Posted - 2013.12.09 16:38:00 -
[2] - Quote
Audiatur et altera pars.
Inevitably the farmers will flock to this thread. |

Jack Morrison
Sinister Spinster Triple Penetration Empire
75
|
Posted - 2013.12.09 16:39:00 -
[3] - Quote
Quote:I know I speak for most FW pilots when I say enough is enough Mate, most FW pilots are farming alts, so you are definitely not speaking for 'most FW pilots'.
What is your point actually, you don't like farmers ? You don't want guys to make LPs/ISK easily ? Is something preventing you to make the same isk yourself ?
My opinion is the only problem with FW is the lack of goals / no reason to push forward after a certain tier has been achieved, no endgame in it whatsoever, only the constant cycle. |

Dinsdale Pirannha
Pirannha Corp
1597
|
Posted - 2013.12.09 16:39:00 -
[4] - Quote
Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up.
Too many powerful groups are heavily invested in FW farming for CSM, or CCP, to do anything about it. That being said, if the day comes that CCP does nerf FW LP income, then I imagine they will have already axed incursion income, and L4 income. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
17689
|
Posted - 2013.12.09 16:43:00 -
[5] - Quote
Dinsdale Pirannha wrote:Too many powerful groups are heavily invested in FW farming for CSM, or CCP, to do anything about it. Such asGǪ?
Quote:That being said, if the day comes that CCP does nerf FW LP income, then I imagine they will have already axed incursion income, and L4 income. Why would they have to do that to do changes to FW?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3768
|
Posted - 2013.12.09 16:47:00 -
[6] - Quote
Jack Morrison wrote:Quote:I know I speak for most FW pilots when I say enough is enough Mate, most FW pilots are farming alts, so you are definitely not speaking for 'most FW pilots'.
kk, got me there - you are correct :D
Quote:What is your point actually, you don't like farmers ? You don't want guys to make LPs/ISK easily ? Is something preventing you to make the same isk yourself ?
My opinion is the only problem with FW is the lack of goals / no reason to push forward after a certain tier has been achieved, no endgame in it whatsoever, only the constant cycle.
My point is, as explained in the OP, that instead of PVP we are currently forced to chase farmers out of plexes to defend our home systems. And no, I don't think it should be possible to farm as much ISK as it currently is in FW. The income is comparable to low-end sleeper PVE, hisec L4 missions and requires less than 1/10th of the SP and ISK investment.
No, absolutely nothing prevents me to roll a dozen alts and multibox them to farm LP for whatever the highest tier militia currently is- except that I actually like PVP in this game and very much prefer every logged on minute fighting or finding fights.
The motives and goal to push people out of systems and reclaim them can't be created by CCP or game mechanics. People haven't fought over Heyd/OMS/Ladistier for LP. PVP is about winning the other guy.
Fix Faction Warfare - introduce timer rollbacks |

Domanique Altares
Rifterlings Point Blank Alliance
2039
|
Posted - 2013.12.09 17:08:00 -
[7] - Quote
Roime wrote: The income is comparable to low-end sleeper PVE, hisec L4 missions and requires less than 1/10th of the SP and ISK investment.
People should also understand that this comparison is lowballing based on lazy farmers and low tier. When things hit T4 and the farmers really crank up, it's perfectly possible to pull into the billions with a fresh rolled alt within a week.
FW plex farming has, bar-none, the lowest barrier of entry to any ISK transfer in the game. You can spin d-plexes with a day one alt, and within three be running novice and small o-plexes, assuming you're forced to kill the rat and don't find a half-finished plex to scam.
And let's not get started on the joke that comprises L4 FW missions. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Prince Kobol
1203
|
Posted - 2013.12.09 17:17:00 -
[8] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Too many powerful groups are heavily invested in FW farming for CSM, or CCP, to do anything about it. Such asGǪ?
I suppose some would say that there have been some very large alliances that have used FW as a simple, easy, yet very effective means to earn a substantial amount of isk in a relative short space of time.
You could also say that many of the 3 - 5 day old throw away alts which are currently just isk farming with ease are alts of null sec pilots and have no interest in FW other then to easily farm isk.
You could then compound on that by saying that if CCP were to somehow limit the ability of these few day throw away old alts to farm isk and effect FW then this would make many people who are in null sec and are part of large null sec alliances very cross as you would have removed a very easy way of farming isk.
You could say all of these things or you could say its all boll**ks.
Your choice.
|

Billy Hix
Team JK
27
|
Posted - 2013.12.09 17:19:00 -
[9] - Quote
So how does this low SP Isk farming work then? You know....for er ... Science. |

Tippia
Sunshine and Lollipops
17689
|
Posted - 2013.12.09 17:23:00 -
[10] - Quote
Prince Kobol wrote:You could say all of these things or you could say its all boll**ks.
Your choice. More importantly, you could say all of those things and still be left with the question of GÇ£So what?GÇ¥
Why would the CSM or CCP not do anything about it if it's a problem? What are these powerful groups? How are they keeping CCP from fixing things that are broken?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Rainbow Dash
Dreddit Test Alliance Please Ignore
52
|
Posted - 2013.12.09 17:26:00 -
[11] - Quote
L4s at T3/4 are surprisingly bad isk/hr, because everyone else is busy crashing the LP price. Right now I'm barely making 400m/hr |

James Amril-Kesh
4S Corporation Goonswarm Federation
6801
|
Posted - 2013.12.09 17:30:00 -
[12] - Quote
Rainbow Dash wrote:surprisingly bad isk/hr
Rainbow Dash wrote:Right now I'm barely making 400m/hr
Rainbow Dash wrote:Right now I'm barely making 400m/hr
Rainbow Dash wrote:surprisingly bad isk/hr
You know that other thread we have, where the wormhole-dweller OP got ganked in highsec in his faction fit ECM Tengu? There's insinuation that because wormhole dwellers make so much ISK, they lose touch of what a more standard income actually is. That seems to be happening here. Of course the difference is that wormhole dwellers have to put considerably more effort and risk into what they do for their gains. Latest video - Pandemic Legion titan and supers killed |

Barrogh Habalu
Imperial Shipment Amarr Empire
588
|
Posted - 2013.12.09 17:35:00 -
[13] - Quote
James Amril-Kesh wrote:You know that other thread we have, where the wormhole-dweller OP got ganked in highsec in his faction fit ECM Tengu? There's insinuation that because wormhole dwellers make so much ISK, they lose touch of what a more standard income actually is. That seems to be happening here. Of course the difference is that wormhole dwellers have to put considerably more effort and risk into what they do for their gains. Or maybe he just was being sarcastic. Not that it would've stopped him, and others, from using what they can use  |

Domanique Altares
Rifterlings Point Blank Alliance
2039
|
Posted - 2013.12.09 17:37:00 -
[14] - Quote
Barrogh Habalu wrote:James Amril-Kesh wrote:You know that other thread we have, where the wormhole-dweller OP got ganked in highsec in his faction fit ECM Tengu? There's insinuation that because wormhole dwellers make so much ISK, they lose touch of what a more standard income actually is. That seems to be happening here. Of course the difference is that wormhole dwellers have to put considerably more effort and risk into what they do for their gains. Or maybe he just was being sarcastic. Not that it would've stopped him, and others, from using what they can use 
Actually, he's probably not. Considering the potential gains of MAX_FARMING, 400m/hr is on the lower half of the scale for L4 FW missions.
It really is a matter of skewed perspective, though. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6807
|
Posted - 2013.12.09 17:37:00 -
[15] - Quote
I'll abstain from this thread then since I don't have direct knowledge, but given what I've heard it wouldn't surprise me if he were serious. Latest video - Pandemic Legion titan and supers killed |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3768
|
Posted - 2013.12.09 17:39:00 -
[16] - Quote
Rainbow Dash was rather obviously sarcastic, but FW L4s are not really relevant to this thread- I don't care if FW mission runners make 2bil/hr no matter how broken it is, since their mission running has no effect on system occupancy. The hundreds of stealth bombers flying around are irrelevant.
Disposable plex farming alts, however, can't be ignored. These farmers will eventually push the system vulnerable if left unattended. No RF timers, no PVP, just week old alts orbiting a button.
Fix Faction Warfare - introduce timer rollbacks |

SKINE DMZ
Stay Frosty.
268
|
Posted - 2013.12.09 17:47:00 -
[17] - Quote
Agreed, had a farming plexer yesterday call me a "noob loser" for trying to get a fight in Faction Warfare.. I disagree |

Domanique Altares
Rifterlings Point Blank Alliance
2039
|
Posted - 2013.12.09 17:49:00 -
[18] - Quote
Roime wrote: I don't care if FW mission runners make 2bil/hr no matter how broken it is, since their mission running has no effect on system occupancy.
You're blind if you think it doesn't contribute. Even the stealth bombers like riding the gravy train; who do you think keeps those ihubs crammed with LP for so long? Hint: It's not the plex farmers that have nothing to do but d-plex after two weeks.
Ultimately, you're quite correct that the root of the problem is low barrier of entry and the incredibly broken payouts associated with plex farming. But it leads to other problems that also need correction in the long run.
Personally, I don't believe that high warzone tier should be the only factor in high payouts.
There needs to be an actual loyalty system incorporated, so that time served and actions taken are also a factor; you will never get rid of farmers completely, but you can limit them to the dregs of FW rewards, and save the good stuff for people who stay and contribute to the PvP element. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
30
|
Posted - 2013.12.09 18:02:00 -
[19] - Quote
I was also working on a post regarding this issue and will contribute my thoughts pertaining to lowsec as much as FW here instead.
As many know, QCATS is one of the best individual PvP corps in the game right now. We passed over 5k kills last month, are #2 on Battleclinic and are going to become #1 in short order (seeing as how we are generating 3-4 times the number of points per week as the Tuskers). Obviously, we find things to shoot. I say this in this context: we are very active PvPers and have numerous pilots who would qualify for the top ten in individual skill. We are in FW so money is (generally) not an issue for those who can play with any frequency. We have excellent forums, logstics, corp doctrines so our members will always have something to do. We have about a 50-50 EU to US TZ presence now, and as such pilots will almost always have someone to fly with. Recent;y, a member posted on our forums reflecting an attitude I have come to see as fairly prevalent not only among QCATS, but other groups in lowsec as well. In a vocal particular, Rixx (and his new corp Stay Frosty) has tweeted numerous times in recent weeks about this same thing. I wanted to give the above background to help clarify that it wasn't simply something wrong with the corp that influenced his desire for a break.
Here is what he had to say (with a few things edited out): "Taking a vacation trip to some distant star far away from all the [crap]. I'm quite thoroughly pissed and tired about blobs, cloaks, stabs and smartbombing [punks] currently prevalent in our neighborhood, and will take the rest of the month off from regular service. I thought about quitting FW for a while, but with my sec status it doesn't actually make any difference whether I'm enrolled or not."
Now obviously there are parts of that text that will never go away, things like smartbomb camps and blobs will always be a part of Eve everywhere you go. But the part I want to make the most light upon was the stabs and cloaks. Not just from a FW standpoint (in dealing with AFK plexers) but from a general lowsec context as well: there are absurd numbers of people in lowsec that are affecting the game by making isk with little to no risk to themselves and, furthermore, are doing so in ships that cost almost nothing to replace.
This is not only forcing PvP corps to change how they fight, but it's also changing how making ISK works. It's hard enough for the pirate corps to fight over DED sights or clone tags without also trying to drive out farmers using say, drakes with a cloak and stabs who is making the same ISK without anywhere near the risk-ISK ratio. The plain and simple fact is: people who don't want to get shot, who don't contribute anything to Eve except sapping resources from people who want to actually enjoy Eve without abusing the intent of certain mechanics are becoming more and more difficult to counter in any way.
As the QCAT member's post has (I hope) put in a fairly understandable light, simply the mentality of trying to deal with said groups is becoming a poison for the game and I doubt that this is the mentality that CCP wants emulated. I recall from various discussions regarding highsec that there should ALWAYS be risk and that while, the level of risk should be determined, in part, by the pilot (I.E. don't jump blind into lowsec, don't fly around in an officer fit ship in dumb ways, don't put your titan all by itself on a nullsec gate, etc.) there should always be a risk inherent of simply undocking. Sadly however, the pendulum has swung in the opposite direction: Pilots are abusing methods of loss prevention in order to completely remove themselves from risk without proper balance or counters. There have been suggestions for specific modules and how to balance them, for instance, making a ship with WCS unable to activate (or fit) any kind of systems that could damage another ship or item (smartbombs, turrets, drones) or make it impossible to target NPC's with a non-Cov Ops cloak etc. While I would support something so drastic as a stopgap measure, I also know that's now what CCP wants. In FW specific situations, I know there are other options to discourage that kind of behavior as well such as rollback timers for plexes, prohibiting cloaked ships from entering plexes etc. But again though, as I understand it, these issues abound elsewhere as well.
I feel that this is something that has long been making itself manifest within Eve itself for some time and, TBH, there will ALWAYS be people who want to play the game in such a way and, as a sandbox game, there is nothing wrong with that. But when it begins to drive out players trying to do what CCP has designed and intended a certain feature to do (again in this case, FW for small gang fighting and plexes to aid in that) then I think that the problem is greater than the intent. And the intent of FW? Combat. As mentioned here and here, the intent of FW from the beginning was combat. And, as has been mentioned already in this discussion, a vast majority of the raw number of pilots within FW are farming alts. The intent of DED sites and other forms of lowsec wealth? Risk vs Reward (and maybe funding for those pirates who can't get into highsec anymore) and not just a different way to make more money with as much risk as highsec.
Just my .50 cents. |

Bienator II
madmen of the skies
2218
|
Posted - 2013.12.09 18:03:00 -
[20] - Quote
i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|

Julius Priscus
170
|
Posted - 2013.12.09 18:12:00 -
[21] - Quote
Dinsdale Pirannha wrote:Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up. Too many powerful groups are heavily invested in FW farming for CSM, or CCP, to do anything about it. That being said, if the day comes that CCP does nerf FW LP income, then I imagine they will have already axed incursion income, and High Sec L4 income.
fixed your level 4 remark. -»\_(pâä)_/-»-á Sup cracka ! |

Dinsdale Pirannha
Pirannha Corp
1603
|
Posted - 2013.12.09 18:33:00 -
[22] - Quote
Well Roime, I would not worry about the faucet being turned on much longer.
I have been grooming a char (I did not realize I could do it with a 3 day char) to join some kind of small gang thing, and FW was definitely on the list.
Rest assured , if I join FW, CCP will then indeed move to nerf it, since they track whatever activity I get my chars into, then promptly nerf that activity.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

E-2C Hawkeye
State War Academy Caldari State
351
|
Posted - 2013.12.09 18:33:00 -
[23] - Quote
Tippia wrote:Prince Kobol wrote:You could say all of these things or you could say its all boll**ks.
Your choice. More importantly, you could say all of those things and still be left with the question of GÇ£So what?GÇ¥ Why would the CSM or CCP not do anything about it if it's a problem? What are these powerful groups? How are they keeping CCP from fixing things that are broken? For the same reason they have made any and every change in the past.....should they never make improvments or balance then you would still have the game we had 10 years ago. |

Xuixien
Attitude Adjustment Incorporated
560
|
Posted - 2013.12.09 18:34:00 -
[24] - Quote
Oh look.
All these veteran FW pilots have made their ISKies and want to turn the money printer off now.
If you kill the income in FW you're going to set FW back to the stone age that existed before they revamped FW. Most of those farming alts feed PLEXes and ships to the PvP mains. Go ahead and kill FW income so in 6 months time I can come to the forums and see you whining that "LowSec is empty and we have no targets".
FW was irrelevant before the updates and LowSec was a backwater. CCP gave new life to both when they updated FW and later on with exploration. If you want to kill FW, make it so that PvPers have to spend more time doing carebear stuff to afford their ships and become more risk averse as a result. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Gary Bell
Wrecking Shots Black Legion.
80
|
Posted - 2013.12.09 18:39:00 -
[25] - Quote
Rainbow Dash wrote:L4s at T3/4 are surprisingly bad isk/hr, because everyone else is busy crashing the LP price. Right now I'm barely making 400m/hr
You sir get a +1
If you people only new how to disco rat.. The tears will be glorious |

Cyber SGB
Bionetic Creations
30
|
Posted - 2013.12.09 18:40:00 -
[26] - Quote
Roime wrote:Rainbow Dash was rather obviously sarcastic, but FW L4s are not really relevant to this thread- I don't care if FW mission runners make 2bil/hr no matter how broken it is, since their mission running has no effect on system occupancy. The hundreds of stealth bombers flying around are irrelevant.
Disposable plex farming alts, however, can't be ignored. These farmers will eventually push the system vulnerable if left unattended. No RF timers, no PVP, just week old alts orbiting a button.
Isn't this the same type of stuff when people complain about "Disposable Gank Alts"?
So, is there a trend here of disposable alts being a problem in the game?
Or is it just a matter of, people only complain when it is their gameplay that is ****** with?
Enquiring minds want to know. I write Kindle books. Visit my author page. http://amazon.com/author/sgbynum |

Xuixien
Attitude Adjustment Incorporated
561
|
Posted - 2013.12.09 18:42:00 -
[27] - Quote
Cyber SGB wrote:Roime wrote:Rainbow Dash was rather obviously sarcastic, but FW L4s are not really relevant to this thread- I don't care if FW mission runners make 2bil/hr no matter how broken it is, since their mission running has no effect on system occupancy. The hundreds of stealth bombers flying around are irrelevant.
Disposable plex farming alts, however, can't be ignored. These farmers will eventually push the system vulnerable if left unattended. No RF timers, no PVP, just week old alts orbiting a button.
Isn't this the same type of stuff when people complain about "Disposable Gank Alts"? So, is there a trend here of disposable alts being a problem in the game? Or is it just a matter of, people only complain when it is their gameplay that is ****** with? Enquiring minds want to know.
I'm pretty sure the problem here is that people in FW don't like being unable to catch Condors. Like when you have a gang of like 5 frigates and that one Condor warps out... clearly that's OP.
ccp pls nerf conderr. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.09 18:49:00 -
[28] - Quote
Is there a technical hurdle with implementing timer rollbacks? The timer is already there and knows if someone for one faction or both is within range and uncloaked. No one home? Poof back to original time.
+1 for timer rollbacks
P.S. Please make the rats slightly tougher and have them shoot anyone who isn't in their faction that enters the plex. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
563
|
Posted - 2013.12.09 18:52:00 -
[29] - Quote
Thanatos Marathon wrote:Is there a technical hurdle with implementing timer rollbacks? The timer is already there and knows if someone for one faction or both is within range and uncloaked. No one home? Poof back to original time.
+1 for timer rollbacks
P.S. Please make the rats slightly tougher and have them shoot anyone who isn't in their faction that enters the plex.
You should make them jam those people, too. FW plexes should be MILITIA ONLY. Militia race master race. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
8
|
Posted - 2013.12.09 19:05:00 -
[30] - Quote
Stabbed, cloaky farmers are the bane of FW.
Is there anything more depressing then getting a Venture on d-scan towards a FW plex? Or you pick up a combat ship on d-scan, warp to the gate and suddenly the ship disappears off your radar - he cloaked as soon as he picked your ship up on short range. Utterly broken mechanics that need one simple fix - timer resets. I honestly think this one change would eliminate most of these plex farmers. |
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
657
|
Posted - 2013.12.09 19:14:00 -
[31] - Quote
Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up.
I've filed your post in file 13 alongside the gankers are ruining the game and afk cloaking threads. As a neut who has found a few nice kills in and around a fw plex it seems to me that you want your own private play area in the sand box. On the other hand though I would support a full, all out war between the empires. Dumbing down of Eve Online will result in it's destruction... |

Xuixien
Attitude Adjustment Incorporated
563
|
Posted - 2013.12.09 19:15:00 -
[32] - Quote
Dread Delgarth wrote:Or you pick up a combat ship on d-scan, warp to the gate and suddenly the ship disappears off your radar - he cloaked as soon as he picked your ship up on short range.
Hm you're right.
I think they should also disable warp drives inside of plexes, cuz targets might warp out, too. That is clearly OP and "depressing". Warp drives should be disabled within 100km of the button until the site is completed.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3771
|
Posted - 2013.12.09 19:16:00 -
[33] - Quote
Xuixien wrote:Oh look.
All these veteran FW pilots have made their ISKies and want to turn the money printer off now.
If you kill the income in FW you're going to set FW back to the stone age that existed before they revamped FW. Most of those farming alts feed PLEXes and ships to the PvP mains. Go ahead and kill FW income so in 6 months time I can come to the forums and see you whining that "LowSec is empty and we have no targets".
FW was irrelevant before the updates and LowSec was a backwater. CCP gave new life to both when they updated FW and later on with exploration. If you want to kill FW, make it so that PvPers have to spend more time doing carebear stuff to afford their ships and become more risk averse as a result.
Reading is hard, rite
We don't want to "kill FW income". We want to change plexing so that everybody has to actually fight for the plex, or lose the time spent.
You sound like you want FW to be some kind of isk printer for everyone else. Fix Faction Warfare - introduce timer rollbacks |

Xuixien
Attitude Adjustment Incorporated
566
|
Posted - 2013.12.09 19:16:00 -
[34] - Quote
Little Dragon Khamez wrote:On the other hand though I would support a full, all out war between the empires.
Something tells me you will not be disappointed on that one. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
657
|
Posted - 2013.12.09 19:22:00 -
[35] - Quote
Domanique Altares wrote:Roime wrote: I don't care if FW mission runners make 2bil/hr no matter how broken it is, since their mission running has no effect on system occupancy.
You're blind if you think it doesn't contribute. Even the stealth bombers like riding the gravy train; who do you think keeps those ihubs crammed with LP for so long? Hint: It's not the plex farmers that have nothing to do but d-plex after two weeks. Ultimately, you're quite correct that the root of the problem is low barrier of entry and the incredibly broken payouts associated with plex farming. But it leads to other problems that also need correction in the long run. Personally, I don't believe that high warzone tier should be the only factor in high payouts. There needs to be an actual loyalty system incorporated, so that time served and actions taken are also a factor; you will never get rid of farmers completely, but you can limit them to the dregs of FW rewards, and save the good stuff for people who stay and contribute to the PvP element.
Ahhem, they aren't your rewards, they are the rewards of whoever can get them, just like a ninja salvager stealing a mission runners loot. They only belong to you when they are in your hanger. Dumbing down of Eve Online will result in it's destruction... |

Xuixien
Attitude Adjustment Incorporated
570
|
Posted - 2013.12.09 19:40:00 -
[36] - Quote
Roime wrote:Xuixien wrote:Oh look.
All these veteran FW pilots have made their ISKies and want to turn the money printer off now.
If you kill the income in FW you're going to set FW back to the stone age that existed before they revamped FW. Most of those farming alts feed PLEXes and ships to the PvP mains. Go ahead and kill FW income so in 6 months time I can come to the forums and see you whining that "LowSec is empty and we have no targets".
FW was irrelevant before the updates and LowSec was a backwater. CCP gave new life to both when they updated FW and later on with exploration. If you want to kill FW, make it so that PvPers have to spend more time doing carebear stuff to afford their ships and become more risk averse as a result. Reading is hard, rite We don't want to "kill FW income". We want to change plexing so that everybody has to actually fight for the plex, or lose the time spent. You sound like you want FW to be some kind of isk printer for everyone else.
Reading is hard, because I clearly was not responding to the various posts in this thread calling for a nerf to FW income. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3773
|
Posted - 2013.12.09 19:41:00 -
[37] - Quote
Little Dragon Khamez wrote: I've filed your post in file 13 alongside the gankers are ruining the game and afk cloaking threads. As a neut who has found a few nice kills in and around a fw plex it seems to me that you want your own private play area in the sand box. On the other hand though I would support a full, all out war between the empires.
Cool, I've also found a few nice kills in and around fw plexes.
Not really sure where you got the idea of us demanding a private area in the sand box. FW space is not restricted, and that is a major selling point for it, it creates the most target rich area in New Eden, open for everyone.
To be clear:
What we want is PVP combat to decide who gets LP rewards. We want everyone to fight for plexes, not orbit the button with stabbed, cloaky disposable ships with multiboxed trial alts. If you warp out or cloak, the timer should reset.
I really don't think this is unreasonable or selfish- this was the whole purpose of FW plexes in the first place, to facilitate PVP engagements. And with minor fixes, that is exactly what they would do. Fix Faction Warfare - introduce timer rollbacks |

Malcolm Shinhwa
Bad Touches
785
|
Posted - 2013.12.09 19:44:00 -
[38] - Quote
Dinsdale Pirannha wrote:Well Roime, I would not worry about the faucet being turned on much longer.
I have been grooming a char (I did not realize I could do it with a 3 day char) to join some kind of small gang thing, and FW was definitely on the list.
Rest assured , if I join FW, CCP will then indeed move to nerf it, since they track whatever activity I get my chars into, then promptly nerf that activity.
You too? I trained up a link alt only to have it nerfed just after I was done. Have 3 chars training for T3s now. Can't wait for the rebalance. I know violence isn't the answer. I got it wrong on purpose. |

Domanique Altares
Rifterlings Point Blank Alliance
2039
|
Posted - 2013.12.09 19:46:00 -
[39] - Quote
Little Dragon Khamez wrote:
Ahhem, they aren't your rewards, they are the rewards of whoever can get them, just like a ninja salvager stealing a mission runners loot. They only belong to you when they are in your hanger.
They're not my rewards at all, since I no longer participate in FW due to the cancer being discussed in this thread.
And last I checked, I've never had a single LP show up in my hangar. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Lfod Shi
Lfod's Ratting and Salvage
141
|
Posted - 2013.12.09 19:50:00 -
[40] - Quote
I spent just over a week in FW, popped a few ships, shot at a few structures, sat in space a lot, and got yelled at by my own militia for closing a plex.
And then another time I got scolded for maintaining range and not warping straight into the middle of the wannabe blob. Who had control during that single engagement? I did. You're welcome.
Really wanted to enjoy it, but didn't. I support making it better. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
657
|
Posted - 2013.12.09 20:00:00 -
[41] - Quote
Domanique Altares wrote:Little Dragon Khamez wrote:
Ahhem, they aren't your rewards, they are the rewards of whoever can get them, just like a ninja salvager stealing a mission runners loot. They only belong to you when they are in your hanger.
They're not my rewards at all, since I no longer participate in FW due to the cancer being discussed in this thread. And last I checked, I've never had a single LP show up in my hangar.
It's a sandbox. Neuts are just as entitled to ruin your day as you are to ruin their day. Work cooperatively and blow them up in their weak ships, you are fit for pvp they are fitted to run or hide, they are no more than belt rats to you. Dumbing down of Eve Online will result in it's destruction... |

Xuixien
Attitude Adjustment Incorporated
571
|
Posted - 2013.12.09 20:00:00 -
[42] - Quote
Lfod Shi wrote:I spent just over a week in FW, popped a few ships, shot at a few structures, sat in space a lot, and got yelled at by my own militia for closing a plex.
And then another time I got scolded for maintaining range and not warping straight into the middle of the wannabe blob. Who had control during that single engagement? I did. You're welcome.
Really wanted to enjoy it, but didn't. I support making it better.
When I was in FW, they complained when you farmed.
Then, when there was not much farming being done, they complained about system control.
Eventually you learn to just ignore certain people.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Herzog Wolfhammer
Sigma Special Tactics Group
3775
|
Posted - 2013.12.09 20:11:00 -
[43] - Quote
Up until a few minutes ago I didn't know about this FW LP farming thing.
This like finding out the local strip club was offering "full service" but only after the cops busted them (after a 12 month undercover investigation of course).
Once again I missed out on a lot of ISK. Oh well. |

Arresy Barres
PIE Inc. Praetoria Imperialis Excubitoris
12
|
Posted - 2013.12.09 20:19:00 -
[44] - Quote
Vidua Arte Album wrote:Audiatur et altera pars.
Inevitably the farmers will flock to this thread. Jesus Christ, I'm willing to bet my hair I'm not the only one who's thought of this, but I might be the only one to put this out for you. I know you want to make an interesting character, something refreshing and new, but those cryptic phrases and Latin you push across the board just comes out as pseudo-intellectual, wannabe pretentious, stupid, annoying ****. I don't think anyone will be bothered to seek translations or take you even remotely seriously. I just care about your time and effort.
As for the topic; timer rollbacks sound the best. |

Domanique Altares
Rifterlings Point Blank Alliance
2039
|
Posted - 2013.12.09 20:20:00 -
[45] - Quote
Little Dragon Khamez wrote: they are no more than belt rats to you.
Which is half the problem. I'm not looking to shoot belt rats. I would gladly trade a more 'empty' lowsec if I knew the people I find had fittings on their ships, and might actually be interested in fighting.
The other half is that the 'belt rats' have overwhelming control over FW sovereignty. They control who gets to dock where, and not because they care about FW as a mechanic, but because they want to ride the gravy train. As soon as one side is tapped out, they switch or roll a new farming alt and start farming it up on the other side.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Chopper Rollins
Brutor Tribe Minmatar Republic
350
|
Posted - 2013.12.09 20:24:00 -
[46] - Quote
Vidua Arte Album wrote:Audiatur et altera pars.
Inevitably the farmers will flock to this thread.
Damn, Harry Potter, i blame you for this. People started using Latin to precisely convey meaning after the use of French fell out of favour. Then English got so formalized nobody used either, then English was so dumbed-down that speakers lost the mental acuity provided by complex concepts such as predication. Ask people, 95% won't know what that means and it's not important to daily life. Latin terms resurfaced after the Potter books hit the screens. Indeed. There is nothing, absolutely nothing, that cannot be farmed for both isk and tears. Remember the lowsec needs love threads, know you brung this on yo'selves.
Goggles. Making me look good. Making you look good. |

Jill Chastot
Modulated Dreams AAA Citizens
25
|
Posted - 2013.12.09 20:25:00 -
[47] - Quote
They don't have to fight any more than you have to mine rocks. Free choice is wonderful isn't it? Or only when its your choice? |

Jasmin Natinde
Hedion University Amarr Empire
30
|
Posted - 2013.12.09 20:31:00 -
[48] - Quote
The only income that CCP should ever look at is isk faucets, and there's only two of those ingame, mission reward isk and rat bounties.
Everything else is traded on the open market with isk from those two activities. Everything else has value based on what the market says is the item's rarity and difficulty to aquire, not what the players mouth off on the forum about it.
People are making a killing with frigates in FW because despite all the whining about it being way too easy, when it comes down to it highsec bears would rather pay a load of money for a navy cruiser or battlecruiser than fly a disposable frigate to lowsec, no matter how little the danger. That's it. There's nothing for CCP to fix here.
Regular FW PvPers are happy to have the income as well, FW is the only truely self-sufficient solo PvP life-style their is. The stabbed farmers will not affect their income because the armed FW guy will always chase off an unarmed one and claim the plex. It's good to be able to keep yourself in decent ships without having to farm PvE all the time.
Only washed out l33t PvP bros from null and 2003 trillionares get mad whenever some stabbed unarmed frigate runs away. Everyone else in FW is like whatever man where's the enemy fleet at.
|

Starbuck05
The Mjolnir Bloc B O R G
71
|
Posted - 2013.12.09 20:34:00 -
[49] - Quote
+1000 from me
Also,those who do not understand why ,i believe,alot of us cry for this change is mainly because they are ignorant or do not care for this matter..or they are not part of fw at all..
People, those of you who come down to the warzones to pew us , you cannot understand because you are not the ones fighting this problem , we struggle to keep systems, plex systems to take them , tip the war zone ballance ..all of this is harder because in one big swoop all our hard work gets reduced to 0 by these farmers..
While other chars also in this category whom also do not care for the militia take it one step further and steal our lp by simply warping in at the last second while we do all of the work only to get payd in half...i do not mind sharing a plex but not with someone who will run away and leave me to die , or even worse..
No , this has to stop.. i don't care what outsiders say i know of not one clearheaded true fw player that does not share this feeling about the stabbed farmers. -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Mr Pragmatic
782
|
Posted - 2013.12.09 20:35:00 -
[50] - Quote
Lol, why do belligerent undesirables always get so mad when they are bested by people who work smarter not harder?
Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
|

Starbuck05
The Mjolnir Bloc B O R G
71
|
Posted - 2013.12.09 20:38:00 -
[51] - Quote
Mr Pragmatic wrote:Lol, why do belligerent undesirables always get so mad when they are bested by people who work smarter not harder?
Because its not smarter..every idiot and his mother can do it ..and thats the problem, we joined fw for pvp and to fund our pvp while we pvp...they just joined to farm..nothing more and nothing less.
I do not understand why neutral people to fw come here to challange our plea..maybe because you have alts in stabbed frigs farming for you? Clearly...otherwise you would not care about this. -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
658
|
Posted - 2013.12.09 20:40:00 -
[52] - Quote
Domanique Altares wrote:Little Dragon Khamez wrote: they are no more than belt rats to you. Which is half the problem. I'm not looking to shoot belt rats. I would gladly trade a more 'empty' lowsec if I knew the people I find had fittings on their ships, and might actually be interested in fighting. The other half is that the 'belt rats' have overwhelming control over FW sovereignty. They control who gets to dock where, and not because they care about FW as a mechanic, but because they want to ride the gravy train. As soon as one side is tapped out, they switch or roll a new farming alt and start farming it up on the other side.
I'd like an empty low sec too, but that's because I like to explore without using probes and rat at belts, but I fully accept that other people have the right to deny me my spoils, how are you any different to a miner or a hauler complaining about gankers? Dumbing down of Eve Online will result in it's destruction... |

Domanique Altares
Rifterlings Point Blank Alliance
2039
|
Posted - 2013.12.09 20:47:00 -
[53] - Quote
Little Dragon Khamez wrote: I'd like an empty low sec too, but that's because I like to explore without using probes and rat at belts, but I fully accept that other people have the right to deny me my spoils, how are you any different to a miner or a hauler complaining about gankers?
Good lord. Are you ignorant, or just being obtuse?
You really don't get what the purpose of this thread is, do you? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Xuixien
Attitude Adjustment Incorporated
574
|
Posted - 2013.12.09 20:55:00 -
[54] - Quote
Domanique Altares wrote:Little Dragon Khamez wrote: I'd like an empty low sec too, but that's because I like to explore without using probes and rat at belts, but I fully accept that other people have the right to deny me my spoils, how are you any different to a miner or a hauler complaining about gankers?
Good lord. Are you ignorant, or just being obtuse? You really don't get what the purpose of this thread is, do you?
She has a point, though.
Miner complains: "This is not fair! This is ruining my game! Low SP characters in cheap, disposable ships can just come and ruin my play with no consequence to themselves!"
FWer complains: "This is not fair! This is ruining my game! Low SP characters in cheap, disposable ships can just come and ruin my play with no consequence to themselves!"
I mean, you and I flew in FW together for a long while. You know that I know how frustrating it can be when a target gets away... but there's really no solution to it. People will still be able to warp out of a plex when you're on DScan. Making them have to jump through extra hurdles to cap a plex, reducing payouts, making "no cloak zones", making the rats harder... it will not give you more kills, because people can still simply warp out when there's someone on scan.
Also it's nice to know that if I'm really busy IRL and need to get some quick ISK to PvP with, I can run a few plexes. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6837
|
Posted - 2013.12.09 20:59:00 -
[55] - Quote
Arresy Barres wrote:Vidua Arte Album wrote:Audiatur et altera pars.
Inevitably the farmers will flock to this thread. Jesus Christ, I'm willing to bet my hair I'm not the only one who's thought of this, but I might be the only one to put this out for you. I know you want to make an interesting character, something refreshing and new, but those cryptic phrases and Latin you push across the board just comes out as pseudo-intellectual, wannabe pretentious, stupid, annoying ****. I don't think anyone will be bothered to seek translations or take you even remotely seriously. I just care about your time and effort. As for the topic; timer rollbacks sound the best. Says a dude from Praetoria Imperialis Excubitoris. Latest video - Pandemic Legion titan and supers killed |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
659
|
Posted - 2013.12.09 21:02:00 -
[56] - Quote
Domanique Altares wrote:Little Dragon Khamez wrote: I'd like an empty low sec too, but that's because I like to explore without using probes and rat at belts, but I fully accept that other people have the right to deny me my spoils, how are you any different to a miner or a hauler complaining about gankers?
Good lord. Are you ignorant, or just being obtuse? You really don't get what the purpose of this thread is, do you?
Ive read every post, and understand but eve is a sand box meaning that there are no exclusive activities in eve. Everyone is free to do as they please even if that gets in your way and causes you to lose a mission, lose a ship, not get any lp or lose your cargo to gankers. Yes its unfair that a neut can rob you of lp but the defence of 'it's not fair' has never applied to eve. Neuts can enter war zones and neuts can get in your way, if they do make them pay so badly they don't come back. Eve is all about pvp not completing plexes for lp. The plex is just a conflict driver, nothing more. Who turns up is the source of the conflict, whether they are enemies ir neuts, it's irrelevant.
Sorry if my English isn't very good but it's not my first language and I'm getting tired which might affect my prose. Dumbing down of Eve Online will result in it's destruction... |

Mr Pragmatic
783
|
Posted - 2013.12.09 21:02:00 -
[57] - Quote
Starbuck05 wrote:Mr Pragmatic wrote:Lol, why do belligerent undesirables always get so mad when they are bested by people who work smarter not harder?
Because its not smarter..every idiot and his mother can do it ..and thats the problem, we joined fw for pvp and to fund our pvp while we pvp...they just joined to farm..nothing more and nothing less. I do not understand why neutral people to fw come here to challange our plea..maybe because you have alts in stabbed frigs farming for you? Clearly...otherwise you would not care about this.
What is it you PVPers tell carebears all the time? Ah yes
HTFU Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6837
|
Posted - 2013.12.09 21:17:00 -
[58] - Quote
Why is that a response? Here's an area of the game that's supposed to brew conflict and actual warfare. That's the explicit stated intent. Instead players are using it to farm massive amounts of isk and people are actually driven away from the warfare aspect because too many of them just want to carebear. Latest video - Pandemic Legion titan and supers killed |

Lugalbandak
Anunnaku Warfare Corp.
272
|
Posted - 2013.12.09 21:20:00 -
[59] - Quote
Wich part you guys hang out lol , i think you overrated this problem , i see those farmers too, but the majority gives me fights.
By nerfing fw you gonna buuried again me thinks. im in for timer reset solo if you cloacked as mention before.
Dont forget the little guys friend , you may be top 2 batlltclinic bla bla , and i can effort also to "farm" in tech2&faction , but plenty of guys also who just are simpel newbros with 1 account , tey need those lp to keep them going to get expiernce en skills etc The police horse is the only animal in the world that haz his male genitals on his back |

Xuixien
Attitude Adjustment Incorporated
596
|
Posted - 2013.12.09 21:30:00 -
[60] - Quote
Looking at 1 FW corp's killboard (this is just 1):
611,867,213,193 ISK killed.
267,666,828,798 ISK lost.
For a rough total of around 900 billion.
You think that **** just grows on trees? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Plug in Baby
Crouching Woman Hidden Cucumber
43
|
Posted - 2013.12.09 21:31:00 -
[61] - Quote
30 plex a day per side per warzone.
Each has ship restrictions, tougher NPCs, shows up on map and takes 1 hour to capture. 10% system capture per plex.
No farmers, get fights.
Or something like that. This is not a forum alt, this is a forum main. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3776
|
Posted - 2013.12.09 22:12:00 -
[62] - Quote
Lugalbandak wrote:Wich part you guys hang out lol , i think you overrated this problem , i see those farmers too, but the majority gives me fights.
By nerfing fw you gonna buuried again me thinks. im in for timer reset solo if you cloacked as mention before.
Dont forget the little guys friend , you may be top 2 batlltclinic bla bla , and i can effort also to "farm" in tech2&faction , but plenty of guys also who just are simpel newbros with 1 account , tey need those lp to keep them going to get expiernce en skills etc
Just to reiterate my personal opinion if it is not clear- FW LP payouts are very well balanced if you actually participate in the PVP part. LP together with all the PVP loot are enough to sustain active daily FW fighting. We have access to nice LP stores where we can buy ships, implants, ammo etc for reduced prices. This works, we can keep on fighting- you won't get rich, and if you want to fly stuff like T2 cruisers a lot, you'll need additional sources of income. During heavy campaigning the income stops almost completely, which in itself is a very nice dynamic and simulates war rather well.
The problem is not how much LP you get, but how. Because of an oversight/loophole in the plexing mechanics, non-FW people are able to exploit the LP payout system, and their actions also happen to affect the warzone control, and the daily life of people who try to engage in FW like it was meant to. This isn't an economic problem because the payouts are LP, not ISK, just a cancer of an otherwise fantastic gameplay area.
Fix Faction Warfare - introduce timer rollbacks |

Xuixien
Attitude Adjustment Incorporated
602
|
Posted - 2013.12.09 22:19:00 -
[63] - Quote
I like the false premise that you should have to PvP that these sorts of threads are always based on.
In the end it's really a judgement call - an opinion not actually rooted in anything that would actually improve the game. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Scipio Artelius
The Vendunari End of Life
41
|
Posted - 2013.12.09 22:22:00 -
[64] - Quote
Roime wrote:The problem is not how much LP you get, but how. Because of an oversight/loophole in the plexing mechanics, non-FW people are able to exploit the LP payout system, and their actions also happen to affect the warzone control...
What? How?
Genuine question as I'm a neut in FW area and enjoy it purely because it's a good place to find fights.
I don't earn any LP and don't affect warzone control in any way that I am aware.
If there is a way to allow me to exploit the LP payout system I'd love to know about it and if I do affect warzone control, that would also be good to know.
I encounter many LP farmers and cloaky plexers in the last few months, but despite them, FW plexes are still the best and fastest way to find fights in high, low and nullsec.
From what I understand in interacting with many of farmers, they are throw away alts of FW pvp players; and any change to the LP mechanics would impact, not only the farmers, but the pvp mains as well.
|

Scipio Artelius
The Vendunari End of Life
42
|
Posted - 2013.12.09 22:36:00 -
[65] - Quote
James Amril-Kesh wrote:Why is that a response? Here's an area of the game that's supposed to brew conflict and actual warfare. That's the explicit stated intent. Instead players are using it to farm massive amounts of isk and people are actually driven away from the warfare aspect because too many of them just want to carebear.
But it does brew conflict and actual warfare.
Look at systems like Old Man Star and Heydieles. There's been a huge amount of conflict there for the last couple of months; all based on factional conflict.
The same can be said of the systems around Tama, Eha/Oicx and I'm sure similar in the Amarr/Min FW area (I'm not so familiar with that outside the Ammamake/Sesiede systems.
Across most of the GalCal FW systems it's relatively easy to find fights and there are regular fleet encounters between the opposing sides.
So the LP farming isn't instead of warfare, it's in addition to warfare and for many, it serves to sustain their warfare losses. PvP isn't free and a lot of players go through a lot of ships because they like to PvP. They need a way to sustain that in order to keep the FW zones busy. |

Karrl Tian
Bourbon Bandits Anarchy.
274
|
Posted - 2013.12.09 23:09:00 -
[66] - Quote
James Amril-Kesh wrote:Rainbow Dash wrote:surprisingly bad isk/hr Rainbow Dash wrote:Right now I'm barely making 400m/hr Rainbow Dash wrote:Right now I'm barely making 400m/hr Rainbow Dash wrote:surprisingly bad isk/hr You know that other thread we have, where the wormhole-dweller OP got ganked in highsec in his faction fit ECM Tengu? There's insinuation that because wormhole dwellers make so much ISK, they lose touch of what a more standard income actually is. That seems to be happening here. Of course the difference is that wormhole dwellers have to put considerably more effort and risk into what they do for their gains.
Goal was to make a state of PvP that would payout for those who didn't want to farm all the time to offset losses fighting. Bounties are still broken, and piracy (especially the highsec kind) can't be buffed too much or CCP's bread-and-butter goes away. Unfortunately, or should I say naturally, this was abused to holy hell and back by people who had no intention of risking more than they had to, and as it only required a t1 naked frig, they don't have to risk a lot. |

Starbuck05
The Mjolnir Bloc B O R G
73
|
Posted - 2013.12.09 23:16:00 -
[67] - Quote
What is it you PVPers tell carebears all the time? Ah yes - Mr Pragmatic
So i take it your one of the little carebears that couldnt ? if not , then please explain what you where trying to say there , because either i am stupid or you clearly have no ideea what this thread has been going on about ...
Side note , this is not about PVE , this is about PvP , and about factional warfare itself , as i mentioned above the people who trully joined fw and play it like it should , give a damn about the war zone , about they-re hom systems stability and about the lp they work for in order to fund they-re pvp . This is not about your casual carebear that shoots a red cross and w8s for sparks to come flying out of the loot can .. if you don't have anything constructive to say about all of this , for example why do you consider this is or is not a good or bad ideea , to tell us , then why do you even bother posting bullsh1t ? ... because you probably have your own alt farming the plexes and hate the fact that the little isk pixies might dissapear ....
And what the h3lll does HTFU even mean ffs .... speak english( or atleast somethin close to that , like me ) because i cba to learn every acronym there is just because you are lazy ..
Typing from my phone so can't actually quote properly .. -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Xuixien
Attitude Adjustment Incorporated
612
|
Posted - 2013.12.09 23:54:00 -
[68] - Quote
Starbuck05 wrote:And what the h3lll does HTFU even mean ffs .... speak english( or atleast somethin close to that , like me ) because i cba to learn every acronym there is just because you are lazy ..
It means "Harden The **** Up" - in other words - stop whining.
Also it's ironic that you tell us to "speak English and stop using acronyms" when your post contained 2 of your own acronyms. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Kaarous Aldurald
ROC Academy The ROC
1794
|
Posted - 2013.12.10 00:42:00 -
[69] - Quote
To the people who are defending isk farming bots in FW space:
You're insane. The people bot farming in cloaked and stabbed ships aren't of any benefit to the people who actually fight in FW. They're not there to farm isk to benefit the warzone or the people in it.
They're there to get free money with no effort.
If you're going to put yourself in a position where you are defending free money for no effort, just go mine ice or blitz L4s and be done with it. Not posting on my main, and loving it.-á Because free speech.-á |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
8
|
Posted - 2013.12.10 01:21:00 -
[70] - Quote
Xuixien wrote: Making them have to jump through extra hurdles to cap a plex, reducing payouts, making "no cloak zones", making the rats harder... it will not give you more kills, because people can still simply warp out when there's someone on scan.
How many times does this need spelling out - it's not the easily gained LP factor or lack of PvP thats the real problem, they are more annoyances then anything else. It's the fact that these week old characters can have a direct effect on Sovereignty of a system.
Can you imagine the outrage if a similar mechanism was at work in Null sec and noob farmer alts had the potential to remove access from stations for people living there? |
|

Herzog Wolfhammer
Sigma Special Tactics Group
3781
|
Posted - 2013.12.10 01:25:00 -
[71] - Quote
Xuixien wrote:Domanique Altares wrote:Little Dragon Khamez wrote: I'd like an empty low sec too, but that's because I like to explore without using probes and rat at belts, but I fully accept that other people have the right to deny me my spoils, how are you any different to a miner or a hauler complaining about gankers?
Good lord. Are you ignorant, or just being obtuse? You really don't get what the purpose of this thread is, do you? She has a point, though. Miner complains: "This is not fair! This is ruining my game! Low SP characters in cheap, disposable ships can just come and ruin my play with no consequence to themselves!" FWer complains: "This is not fair! This is ruining my game! Low SP characters in cheap, disposable ships can just come and ruin my play with no consequence to themselves!" I mean, you and I flew in FW together for a long while. You know that I know how frustrating it can be when a target gets away... but there's really no solution to it. People will still be able to warp out of a plex when you're on DScan. Making them have to jump through extra hurdles to cap a plex, reducing payouts, making "no cloak zones", making the rats harder... it will not give you more kills, because people can still simply warp out when there's someone on scan. Also it's nice to know that if I'm really busy IRL and need to get some quick ISK to PvP with, I can run a few plexes.
Yeah I was just thinking this.
Hey, does anybody have any guides to this ISK faucet playing? I got an alt for whom I can built scores of T1 frigates. |

Garandras
Black Aces Against ALL Authorities
85
|
Posted - 2013.12.10 01:26:00 -
[72] - Quote
Dread Delgarth wrote:Can you imagine the outrage if a similar mechanism was at work in Null sec and noob farmer alts had the potential to remove access from stations for people living there?
Well people in Null tend to be more active in their stating system.. maybe that is part of your problem
But also they would probalyl be more active in the PvP sense to keep them away.. be it gate camps or in FW sense camping the plexes to keep them away.
Hell you can even keep your 1 week old alt at the plex to keep away the undesirables |

Rainbow Dash
Dreddit Test Alliance Please Ignore
53
|
Posted - 2013.12.10 01:46:00 -
[73] - Quote
James Amril-Kesh wrote:I'll abstain from this thread then since I don't have direct knowledge, but given what I've heard it wouldn't surprise me if he were serious.
It was only half a joke. If I cash out now it's only like 400m/hr, which isn't that much for FW L4 missions. However, compared to pretty much every other activity in the game, it's a shitton of isk, and the risk/reward is way out of wack. |

Benny Ohu
Chaotic Tranquility Casoff
1893
|
Posted - 2013.12.10 02:46:00 -
[74] - Quote
the best way to 'win' the plexing mechanic is to run away every time someone else enters
this is a problem because the whole point of faction war is 'pvp for isk' and the reason for plexes to exist is to provoke pvp encounters
the best fix is to make 'staying and fighting people off' a more attractive option than 'running and boring everyone else off'
limiting stabs and cloaks inside plexes (limiting player choice) is not a good route to fixing the problem. this should be a last resort only. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5294
|
Posted - 2013.12.10 02:55:00 -
[75] - Quote
Benny Ohu wrote:the best way to 'win' the plexing mechanic is to run away every time someone else enters
this is a problem because the whole point of faction war is 'pvp for isk' and the reason for plexes to exist is to provoke pvp encounters
the best fix is to make 'staying and fighting people off' a more attractive option than 'running and boring everyone else off'
limiting stabs and cloaks inside plexes (limiting player choice) is not a good route to fixing the problem. this should be a last resort only. 'staying and died to an uberfit ganker or rather group of gankers' vs 'running and boring everyone else off' There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Arthur Aihaken
The.VOID
843
|
Posted - 2013.12.10 03:48:00 -
[76] - Quote
Roime wrote:- timer rollbacks - buffing the NPCs - cloak prevention mechanism Agree with all of these. I think if implemented, you won't need to look at any warp core rebalancing. I am currently away, traveling through time and will be returning last week. |

Benny Ohu
Chaotic Tranquility Casoff
1893
|
Posted - 2013.12.10 04:21:00 -
[77] - Quote
Alavaria Fera wrote:Benny Ohu wrote:the best way to 'win' the plexing mechanic is to run away every time someone else enters
this is a problem because the whole point of faction war is 'pvp for isk' and the reason for plexes to exist is to provoke pvp encounters
the best fix is to make 'staying and fighting people off' a more attractive option than 'running and boring everyone else off'
limiting stabs and cloaks inside plexes (limiting player choice) is not a good route to fixing the problem. this should be a last resort only. 'staying and died to an uberfit ganker or rather group of gankers' vs 'running and boring everyone else off' actually, more like 'staying and died to an uberfit ganker or rather group of gankers, losing a ship and time, giving them a killmail that will encourage them to look for me more frequently resulting in the loss of more time and possibly ships' vs 'no fun allowed' when the best way to win is 'no fun allowed' there's something wrong with the game, especially when the mechanic in question has a design goal of provoking pvp and facilitating players to enjoy themselves (you should be familiar with this concept already, the same problem appears in sov war?)
it's not like i'm blaming the farmers. they're doing the best thing they need to do to win. but what's happening is contrary to what the fw rebalance was designed to achieve
gankers aren't uberfit anyway vOv farmers will run from a venture frigate. any difference in power between aggressors and farmers is because farmers are low-skill alts, because how many skills do you need to kill a rat and warp out? |

Felicity Love
Nighthawk Exploration
1033
|
Posted - 2013.12.10 05:01:00 -
[78] - Quote
... laughs an evil laugh and savours the ISK-farming hypocrisy, being an especially delicious vintage today...
Proud Beta Tester for "Bumping Uglies for Dummies" |

Erica Dusette
Nighthawk Exploration
1660
|
Posted - 2013.12.10 05:15:00 -
[79] - Quote
James Amril-Kesh wrote:There's insinuation that because wormhole dwellers make so much ISK, they lose touch of what a more standard income actually is. What the flying, furry **** ?
Pleeease, please don't group us all with that one person. 
Some of us live in W-space simply because ... well, just because **** Empire that's why. It's fun having your own system of sorts, having no local and a proportionately lower amount of idiots per capita. Anyone who knows me knows I don't give two hoots about farming or making ISK, just having some simple fun. I'm sure many other wormhole dwellers are the same, living there for the unique opportunities one encounters to have that fun, and not just for making ISK. For some players all of eve is just a big expense. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3784
|
Posted - 2013.12.10 05:26:00 -
[80] - Quote
Garandras wrote:Dread Delgarth wrote:Can you imagine the outrage if a similar mechanism was at work in Null sec and noob farmer alts had the potential to remove access from stations for people living there? Well people in Null tend to be more active in their stating system.. maybe that is part of your problem But also they would probalyl be more active in the PvP sense to keep them away.. be it gate camps or in FW sense camping the plexes to keep them away.
you might want to edit that after you've checked the facts mate 
Quote:Hell you can even keep your 1 week old alt at the plex to keep away the undesirables
Sounds like a great mechanic, don't you think
Fix Faction Warfare - introduce timer rollbacks |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3784
|
Posted - 2013.12.10 05:35:00 -
[81] - Quote
Xuixien wrote:I like the false premise that you should have to PvP that these sorts of threads are always based on.
In the end it's really a judgement call - an opinion not actually rooted in anything that would actually improve the game.
I'm not talking about hisec mining, mission running or null anom running. Bears can be bears, they are involved in PVE activities.
Factional Warfare plexes, however, are explicitly meant to facilitate PVP combat. Running plexes is the only way to push FW systems to vulnerable state so that the Infrastructure Hub can be attacked. It's the equivalent of reinforcing structures in null sov.
Fix Faction Warfare - introduce timer rollbacks |

Benny Ohu
Chaotic Tranquility Casoff
1893
|
Posted - 2013.12.10 06:05:00 -
[82] - Quote
there's the argument that goes around in these sorts of threads that you cannot and shouldn't force people to pvp
that's true. but that doesn't mean that every activity must accommodate those who won't pvp. in fact, if accommodating pve'ers means that the pvp part of a pvp-oriented feature is done over, it is completely ok to tell those who won't pvp to bugger off. there's plenty of pve content around they won't be exposed to pvp while doing
PVP FOR ISK not WARP OUT AND CLOAK FOR ISK |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
359
|
Posted - 2013.12.10 06:48:00 -
[83] - Quote
Bienator II wrote:i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless.
Man speaks truth.
|

Lugalbandak
Anunnaku Warfare Corp.
273
|
Posted - 2013.12.10 07:28:00 -
[84] - Quote
Roime wrote:Lugalbandak wrote:Wich part you guys hang out lol , i think you overrated this problem , i see those farmers too, but the majority gives me fights.
By nerfing fw you gonna buuried again me thinks. im in for timer reset solo if you cloacked as mention before.
Dont forget the little guys friend , you may be top 2 batlltclinic bla bla , and i can effort also to "farm" in tech2&faction , but plenty of guys also who just are simpel newbros with 1 account , tey need those lp to keep them going to get expiernce en skills etc Just to reiterate my personal opinion if it is not clear- FW LP payouts are very well balanced if you actually participate in the PVP part. LP together with all the PVP loot are enough to sustain active daily FW fighting. We have access to nice LP stores where we can buy ships, implants, ammo etc for reduced prices. This works, we can keep on fighting- you won't get rich, and if you want to fly stuff like T2 cruisers a lot, you'll need additional sources of income. During heavy campaigning the income stops almost completely, which in itself is a very nice dynamic and simulates war rather well. The problem is not how much LP you get, but how. Because of an oversight/loophole in the plexing mechanics, non-FW people are able to exploit the LP payout system, and their actions also happen to affect the warzone control, and the daily life of people who try to engage in FW like it was meant to. This isn't an economic problem because the payouts are LP, not ISK, just a cancer of an otherwise fantastic gameplay area.
yep stabs & cloack , but is this really a FW problem?....
edit: and fw is my main income , it would be afwul if you need more accounts to live fairly well in fw The police horse is the only animal in the world that haz his male genitals on his back |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 08:37:00 -
[85] - Quote
Dread Delgarth wrote:Stabbed, cloaky farmers are the bane of FW.
Is there anything more depressing then getting a Venture on d-scan towards a FW plex? Or you pick up a combat ship on d-scan, warp to the gate and suddenly the ship disappears off your radar - he cloaked as soon as he picked your ship up on short range. Utterly broken mechanics that need one simple fix - timer resets. I honestly think this one change would eliminate most of these plex farmers.
Yeah. When I try to pvp in my late september 2013 main character, and 2008 peops in navy/pirate frigs try to "fight" with me.
Or when my poor kestrel is hunted by a t2 frig.
Or when 4 or so old neuts come to my plex.
Or...
You should probably get my point by now.
I don't use stealth or wcs so I don't care much for them, but those posts about "new players profiting unjustly" are silly. ISK comes from farming. Maybe they should nerf your source of income?
|

RAW23
580
|
Posted - 2013.12.10 08:40:00 -
[86] - Quote
So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.
There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.
As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?). There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

RAW23
580
|
Posted - 2013.12.10 08:45:00 -
[87] - Quote
Dread Delgarth wrote:Xuixien wrote: Making them have to jump through extra hurdles to cap a plex, reducing payouts, making "no cloak zones", making the rats harder... it will not give you more kills, because people can still simply warp out when there's someone on scan.
How many times does this need spelling out - it's not the easily gained LP factor or lack of PvP thats the real problem, they are more annoyances then anything else. It's the fact that these week old characters can have a direct effect on Sovereignty of a system. Can you imagine the outrage if a similar mechanism was at work in Null sec and noob farmer alts had the potential to remove access from stations for people living there?
Are you aware of the early history of the goons? Their whole ethos was based on exploiting the fact that you CAN do things with massed numbers of very low skill characters. I really don't see the argument that people shouldn't be able to have any effect because they are new as holding any water at all. On the contrary, they should have an effect. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Paranoid Loyd
University of Caille Gallente Federation
57
|
Posted - 2013.12.10 08:46:00 -
[88] - Quote
RAW23 wrote:So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.
There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.
As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).
You're making too much sense with you logic and reasoning! This is GD, FFS. Go back to MD  |

Anomaly One
109
|
Posted - 2013.12.10 08:50:00 -
[89] - Quote
Cloak and stabz, cloak and stabz.. ooh stabilizers Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E
http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. |

Iudicium Vastus
Federal Navy Academy Gallente Federation
173
|
Posted - 2013.12.10 08:55:00 -
[90] - Quote
RAW23 wrote:So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.
There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.
As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).
Just wanted to emphasis that last part there so hopefully some whiners can see. They've complained about these "farmers" not caring about the WZ and faction control. But if these guys in FW go to a plex and target cloaks up, then run off without running timer themselves just to look for a fight in another plex (thereby abandoning the plex and its control if closed) then they also don't care about the WZ and control for their side.
|
|

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 09:14:00 -
[91] - Quote
Iudicium Vastus wrote:RAW23 wrote:So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.
There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.
As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?). Just wanted to emphasis that last part there so hopefully some whiners can see. They've complained about these "farmers" not caring about the WZ and faction control. But if these guys in FW go to a plex and target cloaks up, then run off without running timer themselves just to look for a fight in another plex (thereby abandoning the plex and its control if closed) then they also don't care about the WZ and control for their side.
they also totaly ignore mission runners, and that's where all the LP (LP = isk) is. They are just sad cause they cannot gank efficiently. And for some strange reason they stick to term "pvp" instead of "gank" or "kill farm".
Somehow they started to belive that killing helpless noobs is a glorious, and pvpish thing to do. It could be (I know I would never get bored of it if the wheel turns for me), but only when we stick to honest terminology. Ganking and kill farming.
But then, suddenly, they couldn't come here to cry about not being able to do the thing "the game is all about". I guess for someone frustrating you with wcs and laughing at your nicely fitted ship being unable to do a thing could be the thing "the game is all about".
Also, if we manage to finaly state there's a difference between kill farmers and pvpers, maybe we could return to original concept of the FW (yes - read this thread and look at all those who know what FW should be, and how wcs are killing that) and maybe, just maybe, kick all the older/neut accounts from FW space. Imagine that - no more people able to fly BSs hunting for dudes who can barely fit a frig. No neuts - just playerbase purely interested in FW zone control. Oh, that would be so "what the game" and "what the FW" is all about. "FW was suppose to introduce new players to pvp" - I'm all about it man!
I repeat - I do not love wcs/stealthy guys, I could see them nerfed, but I do know what FW is like when you are a new player, and it's not filled with pvp opportunities. It's filled with bitter vets, guys with too much isk, and gate campers.
Still much enjoyable but if newbs won't make profit - they won't be able to buy ships that can die to you. |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
359
|
Posted - 2013.12.10 09:16:00 -
[92] - Quote
Iudicium Vastus wrote:RAW23 wrote:So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.
There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.
As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?). Just wanted to emphasis that last part there so hopefully some whiners can see. They've complained about these "farmers" not caring about the WZ and faction control. But if these guys in FW go to a plex and target cloaks up, then run off without running timer themselves just to look for a fight in another plex (thereby abandoning the plex and its control if closed) then they also don't care about the WZ and control for their side.
Actually, no.
I love pvp but I also finish 95% of the plexes I win these days (to be fair didn't do plexes at all till about 2 months ago). I also defensively plex a list of systems in order or priority and I move to defend friendlies in plexes then help them cap them. I have a million and 1 intel channels I'm part of that allows me to assess where I'm needed and if alls quiet I deplex like a mofo.
FW is full of differant styles, just like eve as a whole. The only change I'd want to see is timer rollback if no ones in the plex. That's it, because as long as you can earn lp and thus isk from FW it's going to attract all sorts. Personally I dislike lp hoppers but I've learned to deal with it. In fact I work with the more prolific ones now and then so I know when someones chasing them.... farmers love to have defence from pvpers and I like to shoot said pvpers.... best of both worlds. |

Lipbite
Express Hauler
1554
|
Posted - 2013.12.10 09:22:00 -
[93] - Quote
Sandbox mechanics is about money-making. Everything else is secondary despite fairy tales like "EVE is a PvP game". Those low SP alts definitely get the main idea of the game - unlike most "PvPers". If you want quality PvP - War Thunder is that way ===> |

Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
52
|
Posted - 2013.12.10 09:57:00 -
[94] - Quote
Perhaps we could have incentives for PVP within FW. The basic idea would be rewards for killing pilots in the enemy militia. Just off the top of my head, here's an idea:
You get both faction standing, loyalty points, and even a small cash bonus for killing enemy pilots. The loyalty points are based on the enemy player's rank. The cash bonus is based on the value of their ship, although it should be less than the difference between the ship's base cost and a platinum insurance payout to limit farming. Faction standing is based on both. I'd also float the possibility that getting killed by an enemy militia pilot might incur some minor penalty. Less than the one for killing the other guy, but it's the same reason that failing a mission gives you a standing penalty.
Also, there should be extra concrete benefits for being higher-ranked (as it is, the system I've outlined actually discourages advancement, as it will make you a target), benefits that you can ONLY get by earning that rank. Here are a few ideas:
Officer Gear: Special items (bought from the LP store or handed out as part of mission rewards) that only work if you are of a certain rank and currently in the militia. As they'd be useless to players outside of your militia, there wouldn't be any market in reselling them (unlike current faction gear). In addition, these items ought to be really powerful. The most obvious types would be implants and warfare links. The warfare links in particular would be appropriate - and unlike all other warfare links, these might actually provide weapon bonuses. And the top-tier gear would provide some really impressive bonuses, making a fleet led by a Valklear General or Divine Commodore.
Intelligence: Allow higher-ranked players to gain information other players cannot. A simple idea would allow a high-ranked player to check local in any system controlled by his faction, although this might be OP, as it would make covert ops very difficult.
Reinforcements: Allow players to spend loyalty points to summon NPC reinforcements. In systems you occupy, these would appear very quickly. In enemy systems, you might be able to summon them, but they could take time to arrive - perhaps even having to use the actual gates, making them vulnerable to enemy fleets. Higher-ranked players would get a discount. The rewards from killing a summoned ship - LPs, loot, salvage, faction standings - should be pitiful compared to the amount of LPs required to call it in, to prevent farming. And it shouldn't be something you do routinely. But for a high-ranked player caught in a dire situation, it could really even the odds.
Anchorables: Make it easier for high-ranked militia pilots to erect anchorables. Top-ranked pilots should be able to get starbase charters for essentially nothing. Oh, and occupational status should determine which kind of starbase charter you need. A neutral player operating in the warzone might have an incentive to make contacts in the militia, opening the door for all kinds of shenanigans. |

Cato Black
Meltdown.
3
|
Posted - 2013.12.10 10:02:00 -
[95] - Quote
dual scram + sebo fit works for me, I generally won't waste much time chasing a stabbed farming alt, maybe if it's my home system or I am bored I will warp from plex to plex until they leave, and then run down the plexes. If you get a couple guys chasing them you can sit on a plex gate with dual scram + sebo and catch them easily |

Fr3akwave
Space Road Truckers.
9
|
Posted - 2013.12.10 10:08:00 -
[96] - Quote
Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control.
As far as I know (and i am part of everyone, am i not), if you want to farm large amounts of LP, you run missions. |

Harry Forever
SpaceJunkys
882
|
Posted - 2013.12.10 10:08:00 -
[97] - Quote
Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up.
maybe you don't find pvp because you hide in big fleets too often... ... |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3794
|
Posted - 2013.12.10 10:21:00 -
[98] - Quote
Balshem Rozenzweig wrote: they also totaly ignore mission runners, and that's where all the LP (LP = isk) is. They are just sad cause they cannot gank efficiently. And for some strange reason they stick to term "pvp" instead of "gank" or "kill farm".
Not sure where you get your info mate, but rest assured that we indeed "farm kills" and "gank" very efficiently. Oh and correct, we do like to call engaging war targets in factional warfare "PVP".
Quote:Somehow they started to belive that killing helpless noobs is a glorious, and pvpish thing to do. It could be (I know I would never get bored of it if the wheel turns for me), but only when we stick to honest terminology. Ganking and kill farming.
Confirming our whole corporate ethos is based on the glorification of killing new players. In fact we only log in to kill helpless noobs, if there are no <1 week old pilots available and present for ritual killing, we log off and petition CCP for not providing us easy kills. It's not like we actually wanted to fight anyone, we just collect killmails. I'd actually like this game more if I wouldn't even have to log in, I could just pay PLEX to see a constant stream of noob killmails on my battleclinic page. The newer, the tastier <3
Getting a killmail for a one-day old player in a terrible fit that cost him all his ISK, his unupdated clone and the free implants is like the holy grail of every Elite PVPer. We ********** over it in a ring for weeks, print it out and give to our mothers on Christmas Eve. Our mothers put them on display over the fireplace and all their friends admire it.
MY SON KILLED THIS NOOB AND PODDED HIM TOO, I'M SO PROUD
Anyway, this thread is definitely all about changing the mechanics to make EVE harder for new players, and easier for us Elite PVPers to kill new players -you got that right, son.
Quote:But then, suddenly, they couldn't come here to cry about not being able to do the thing "the game is all about". I guess for someone frustrating you with wcs and laughing at your nicely fitted ship being unable to do a thing could be the thing "the game is all about".
Whether or not EVE Online is all about PVP is a subject under continuous and heated debate, I have my personal opinion on that but it's really irrelevant to the this discussion- Faction Warfare is definitely intended to be all about PVP. Now the question here is an oversight in the mechanics that makes it actually more about farming LP. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3795
|
Posted - 2013.12.10 10:28:00 -
[99] - Quote
Harry Forever wrote: maybe you don't find pvp because you hide in big fleets too often...
Quantum Cats are widely known for our regular large scale fleets, we even have a discussion on our internal forums about limiting the overwhelming CTA activity to allow for some room for roaming-style small gang action.
If there aren't at least a full wing of pilots online, we don't even undock- and never without full supercapital support, of course.
The average gang size of 2 on our public killboards is just an API trick we use to troll everyone into thinking that we'd actually do solo or small gang PVP
Those 109 solo kills from last month were also not made by me, someone haxored my account and killed his alt on the undock 109 times
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 10:36:00 -
[100] - Quote
Roime wrote:Balshem Rozenzweig wrote: they also totaly ignore mission runners, and that's where all the LP (LP = isk) is. They are just sad cause they cannot gank efficiently. And for some strange reason they stick to term "pvp" instead of "gank" or "kill farm".
Not sure where you get your info mate, but rest assured that we indeed "farm kills" and "gank" very efficiently. Oh and correct, we do like to call engaging war targets in factional warfare "PVP". Quote:Somehow they started to belive that killing helpless noobs is a glorious, and pvpish thing to do. It could be (I know I would never get bored of it if the wheel turns for me), but only when we stick to honest terminology. Ganking and kill farming. Confirming our whole corporate ethos is based on the glorification of killing new players. In fact we only log in to kill helpless noobs, if there are no <1 week old pilots available and present for ritual killing, we log off and petition CCP for not providing us easy kills. It's not like we actually wanted to fight anyone, we just collect killmails. I'd actually like this game more if I wouldn't even have to log in, I could just pay PLEX to see a constant stream of noob killmails on my battleclinic page. The newer, the tastier <3 Getting a killmail for a one-day old player in a terrible fit that cost him all his ISK, his unupdated clone and the free implants is like the holy grail of every Elite PVPer. We ********** over it in a ring for weeks, print it out and give to our mothers on Christmas Eve. Our mothers put them on display over the fireplace and all their friends admire it. MY SON KILLED THIS NOOB AND PODDED HIM TOO, I'M SO PROUD Anyway, this thread is definitely all about changing the mechanics to make EVE harder for new players, and easier for us Elite PVPers to kill new players -you got that right, son. Quote:But then, suddenly, they couldn't come here to cry about not being able to do the thing "the game is all about". I guess for someone frustrating you with wcs and laughing at your nicely fitted ship being unable to do a thing could be the thing "the game is all about". Whether or not EVE Online is all about PVP is a subject under continuous and heated debate, I have my personal opinion on that but it's really irrelevant to the this discussion- Faction Warfare is definitely intended to be all about PVP. Now the question here is an oversight in the mechanics that makes it actually more about farming LP.
Your sarcasm is funny, and I appraciate it because of that, but it adds little to discussion. Write in plain text so I can argue with you better.
Especialy since this thread is about CCP helping you catch warp stabed people.
|
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3795
|
Posted - 2013.12.10 10:45:00 -
[101] - Quote
Balshem Rozenzweig wrote: Especialy since this thread is about CCP helping you catch warp stabed people.
Well that's what you got wrong - it's not about making the stabbed or cloaked people easier to catch. It's about changing FW plex mechanics so that a pilot wanting LP rewards has to fight for the plex, and not cloak or run. If the timer would be reset when the starter leaves grid, it would at least add a consequence for a farmer- time lost. If you value your time, you stay and fight for it. If you don't want to fight, maybe find some other, more peaceful system to plex, or make your iskies in some PVE activity.
As you know, current mechanics allow the plexer to continue where he left off after the defender leaves. No time/or very little time lost- unless of course the defender decides to run down the timer all the way from where the plexer left- longer time, no rewards.... while the plexer simply warps off to another plex. Ad infinitum with no risk, no effort, no investment.
Anyone willing to run could still do so in the future, it's impossible to force a fight in a FW plex if you aren't already inside the gate and this is working as intended. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 10:48:00 -
[102] - Quote
This thread isn't about making cloaky/stabbed farmers easier to catch, but making the game fun to play again and making FW work around PVP.
My normal routine of playing these days is: Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.
If we didnt spend all our time chasing those people, we wouldnt have a home in a week. I would rather lose our home because someone kicked us out by force, and not because people burn out of playing chase the farmers for few weeks.
I can make an example for null guys that dont seem to understand the problem at all. think about 10 cloaky/stabbed inties coming to your system every hour for a month, if any of those inties sit in your system for 10 minutes uninterrupted, you lose your system. |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 11:00:00 -
[103] - Quote
What you are offering would just make FW deserted.
People who come to FW generaly want to fight and earn cash. If you had to fight absolutly everyone in order to get cash it would discourage people massively. The resilent ones would also pretty soon face financial problems.
Plex takes 10-20 min and rarely happens without any intrusion. Sometimes it's 3 people in a row, but 1-2 is way more often. You would demand from players to win those fights just to get the cash (not fight - win).
When that happens people will start to look elsewhere, and it means you've just broken your own game board, and have empty space just for yourself.
You can count on vets pvping anyway, but again - how many are there? If many - why would you bother with warp stabbed people, farmers etc?
FW attracts people because it creates nice income you can spend on fancy ships, t2 frigs and such. For me pvp is just practice (I have to admitt) because I still loose way too often, but without income I wouldn't pvp at all.
+ earlier I was unclear about some stuff - I pvp with people younger than late 2010 (arbitrary rule I know, but still - got to have one), but only when I see a chance. Being insulted in local by a dude trying to catch my kestrel with a RFF is irrational for me. Sometimes people don't get fights cause they bring a wrong ship.
Last thing (sorry for messy post - trying to write it fast) - sometimes you just run out of ships, and do obscene farming just for the farming's sake. Jump freighter didn't come and I'm still bored in long, winter evening - sorry for the disapointment :P
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3795
|
Posted - 2013.12.10 11:10:00 -
[104] - Quote
That's a really twisted way of seeing FW- the whole idea of LP plex payouts is to reward pilots for winning in FW PVP, you win a plex, you get LP. You kill a war target, get LP.
For those who prefer not to fight others, FW offers also a PVE way of making money, FW missions. Because they are PVE, they don't affect system occupancy.
If you want to keep plexes as a risk-free ISK printing machine, then introduce some other mechanic that determines system occupancy, preferably something that involves people shooting each others in the face in order to conquer solar systems. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 11:10:00 -
[105] - Quote
Balshem Rozenzweig wrote:What you are offering would just make FW deserted.
People who come to FW generaly want to fight and earn cash. If you had to fight absolutly everyone in order to get cash it would discourage people massively. The resilent ones would also pretty soon face financial problems.
Plex takes 10-20 min and rarely happens without any intrusion. Sometimes it's 3 people in a row, but 1-2 is way more often. You would demand from players to win those fights just to get the cash (not fight - win).
I'm not that experienced with pvp, and i have never had too much problems while plexing. Sure there are times when i have to bail from the plex, but making a versatile pvp fit for plexing works well.
Quote: When that happens people will start to look elsewhere, and it means you've just broken your own game board, and have empty space just for yourself.
You can count on vets pvping anyway, but again - how many are there? If many - why would you bother with warp stabbed people, farmers etc?
FW attracts people because it creates nice income you can spend on fancy ships, t2 frigs and such. For me pvp is just practice (I have to admitt) because I still loose way too often, but without income I wouldn't pvp at all.
FW income is not the point we are trying to make, we are mainly worried about people who risk nothing and are still threatening to leave us without a home if we dont chase them 24/7
I think FW should me mainly for people who want to do pvp while still getting income out of it, not for those who dont want to fight and only want money. |

Ka'Narlist
Dreddit Test Alliance Please Ignore
78
|
Posted - 2013.12.10 11:11:00 -
[106] - Quote
If you want real meaningfull war go to null sec |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 11:16:00 -
[107] - Quote
I have tried null. Lock primary, F1 if yellowboxed broadcast for shields isnt that fun. Also I'm not interested in being 1 more drake or whatever fleet ship people use. |

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 11:25:00 -
[108] - Quote
Lipbite wrote:Sandbox mechanics is about money-making. Everything else is secondary despite fairy tales like "EVE is a PvP game". Those low SP alts definitely get the main idea of the game - unlike most "PvPers". If you want quality PvP - War Thunder is that way ===>
too bad the FRB servers getting little empty nowdays , the arcade mode is utterly ****, point click mouse The police horse is the only animal in the world that haz his male genitals on his back |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 11:27:00 -
[109] - Quote
OK - I understand why you think it's dumb that you loose home system due to quantity over quality, and how it's consuming your time. I do not realy know how to respond to that. Never even participated in overthrowing a system sov.
I understand how buffing plex rats would help you with this. Cannot imagine the outcome but I guess it's my problem. I still would prolly kill that rat, and continue making money.
However you can argue that deplexing is just a viable counter tool, and plexing a system to dangerous contested level takes time, and gives you plenty of room for reaction. What would it be? 3,5% per like 15 minutes, non stop farming, non stop open plexes? I think maxed I've seen was a system going up 20% within a day, so plexes reopen pretty rarely. Anything more is a attempt of hostile takeover more than farming I would say.
+ you have to take farmers on your side into account.
The current mechanic is not perfect, but when you push too much into opposite direction it would hurt FW as a whole.
As for isk printer - ISK comes from farming for most of us. ISK printer arguement is just ideology, when you ralise it has to come from somewhere. |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
9
|
Posted - 2013.12.10 11:48:00 -
[110] - Quote
Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset. |
|

RAW23
580
|
Posted - 2013.12.10 11:52:00 -
[111] - Quote
That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 11:56:00 -
[112] - Quote
Dread Delgarth wrote:Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset.
no , i think that one is a good idea , it works both ways. if i let a non stab farmer run away or simply win a fight i can get quicker lp as a reward.
The police horse is the only animal in the world that haz his male genitals on his back |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 11:56:00 -
[113] - Quote
RAW23 wrote:That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP.
Do you seriously think we dont fly with dual/triple scrams already?
Let me link you my most flown fit for last few weeks
[Malediction, Deryn Angrard's Malediction] 200mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Ballistic Control System II Small Ancillary Armor Repairer
Warp Scrambler II Limited 1MN Microwarpdrive I Warp Scrambler II
Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket
Small Ancillary Current Router I
|

RAW23
580
|
Posted - 2013.12.10 11:56:00 -
[114] - Quote
Roime wrote:Balshem Rozenzweig wrote: Especialy since this thread is about CCP helping you catch warp stabed people.
Well that's what you got wrong - it's not about making the stabbed or cloaked people easier to catch. It's about changing FW plex mechanics so that a pilot wanting LP rewards has to fight for the plex, and not cloak or run. If the timer would be reset when the starter leaves grid, it would at least add a consequence for a farmer- time lost. If you value your time, you stay and fight for it. If you don't want to fight, maybe find some other, more peaceful system to plex, or make your iskies in some PVE activity. As you know, current mechanics allow the plexer to continue where he left off after the defender leaves.
 This is pretty funny! The answer is, of course, for the 'defender' not to leave the plex. Once you have driven off the enemy, you hang around till the timer ends. That's why there is no need for a timer reset - YOU are supposed to run the timer down once you have established control over the plex. You know, like you're supposed to do if you are all about warzone control. The farmer can only farm if you are more concerned with running from plex to plex getting kills rather than actually completing the plexes yourself. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

RAW23
580
|
Posted - 2013.12.10 11:57:00 -
[115] - Quote
Deryn Angrard wrote:RAW23 wrote:That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP. Do you seriously think we dont fly with dual/triple scrams already? Let me link you my most flown fit for last few weeks [Malediction, Deryn Angrard's Malediction] 200mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Ballistic Control System II Small Ancillary Armor Repairer Warp Scrambler II Limited 1MN Microwarpdrive I Warp Scrambler II Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Small Ancillary Current Router I
So how are people fitting wcs a problem then? You're as capable of killing them as you are any other ship. The general thrust of this thread is that wcs need some kind of nerf because they stop farmers from being caught. But if they do not, what's the problem exactly? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 12:00:00 -
[116] - Quote
RAW23 wrote:Deryn Angrard wrote:RAW23 wrote:That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP. Do you seriously think we dont fly with dual/triple scrams already? Let me link you my most flown fit for last few weeks [Malediction, Deryn Angrard's Malediction] 200mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Ballistic Control System II Small Ancillary Armor Repairer Warp Scrambler II Limited 1MN Microwarpdrive I Warp Scrambler II Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Small Ancillary Current Router I So how are people fitting wcs a problem then? You're as capable of killing them as you are any other ship.
We want people to fight in a war. Not to run and hide. |

RAW23
580
|
Posted - 2013.12.10 12:03:00 -
[117] - Quote
Dread Delgarth wrote:Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset.
This is really what it comes down to.. You guys don't want to orbit the buttons because it is boring. I fully agree that it is but asking for things to be set up so that you don't have to do any of the boring work and can just fly around getting easy fights from the people who are orbiting the buttons seems a bit ... well, self-centred. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
813
|
Posted - 2013.12.10 12:03:00 -
[118] - Quote
Told you, then screamed it at you .. then CCP went ahead with "expansion" despite logical reasoning from the few non-drooling entrenched FW players. Kept saying it even after general drooling developed into full blown frothing-at-mouth-LP-greed and alliances were allowed in with no restrictions whatsoever ... and on and on.
At any rate: Welcome to the Fix FW Club.
PS: And yes, I am that full of myself .. sometimes unwarranted, but in this completely justified. 
Bienator II wrote:i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless. Roll-backs won't do it on their own, too many damn systems to cover. Plays a major role though.
Additionals/Alternatives: - De-couple majority of LP generation from warzone influence, lets farmers farm while the rest of us get to shoot each other over imaginary holdings. - Make LP store offers less valuable outside of FW itself (gonna cause some rage, but surest way of evicting farmers). - Better options for using space actually captured, upgrade stuff is just moronic .. much better than what was introduced but who even knows or cares what is gained other than a point towards tier. - Remove tier. Screw global, go local! Make system upgrades expensive and valuable as hell, to create pockets of high activity and the bloodshed that follows. - Diminishing returns when deliberately operating away from enemy (ie. in the hinterlands). - Give neutrals (pirates) a reason beyond random ganks to enter plexes, that is add unaligned as a 3rd faction. I want to see Amak as Tortuga .. entrenched neutrals of various colours warding off the evil imperialistic milita's and profiting from it. - Inhibit the ability to force project into warzone (and low-sec in general) from "outside". If ****-ant Denmark can demand the mighty US disarm (nukes anyway) military ships before entering their waters surely the Empires of Eve can set (similar) restrictions on capitals entering their spheres of influence. - Rat/Plex balance to be better in tune with reward. Full-spawn-stop mechanic is probably the main contributor to the farm.
|

RAW23
581
|
Posted - 2013.12.10 12:06:00 -
[119] - Quote
Deryn Angrard wrote:RAW23 wrote:Deryn Angrard wrote:RAW23 wrote:That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP. Do you seriously think we dont fly with dual/triple scrams already? Let me link you my most flown fit for last few weeks [Malediction, Deryn Angrard's Malediction] 200mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Ballistic Control System II Small Ancillary Armor Repairer Warp Scrambler II Limited 1MN Microwarpdrive I Warp Scrambler II Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Rocket Launcher II,Caldari Navy Inferno Rocket Small Ancillary Current Router I So how are people fitting wcs a problem then? You're as capable of killing them as you are any other ship. We want people to fight in a war. Not to run and hide.
So, really there is no actual problem with wcs. You can catch people that fit them but you still want CCP to introduce mechanics that force people to play your way with less effort on your behalf?
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 12:12:00 -
[120] - Quote
Veshta Yoshida wrote:Told you, then screamed it at you .. then CCP went ahead with "expansion" despite logical reasoning from the few non-drooling entrenched FW players. Kept saying it even after general drooling developed into full blown frothing-at-mouth-LP-greed and alliances were allowed in with no restrictions whatsoever ... and on and on. At any rate: Welcome to the Fix FW Club. PS: And yes, I am that full of myself .. sometimes unwarranted, but in this completely justified.  Bienator II wrote:i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless. Roll-backs won't do it on their own, too many damn systems to cover. Plays a major role though. Additionals/Alternatives: - De-couple majority of LP generation from warzone influence, lets farmers farm while the rest of us get to shoot each other over imaginary holdings. - Make LP store offers less valuable outside of FW itself (gonna cause some rage, but surest way of evicting farmers). - Better options for using space actually captured, upgrade stuff is just moronic .. much better than what was introduced but who even knows or cares what is gained other than a point towards tier. - Remove tier. Screw global, go local! Make system upgrades expensive and valuable as hell, to create pockets of high activity and the bloodshed that follows. - Diminishing returns when deliberately operating away from enemy (ie. in the hinterlands). - Give neutrals (pirates) a reason beyond random ganks to enter plexes, that is add unaligned as a 3rd faction. I want to see Amak as Tortuga .. entrenched neutrals of various colours warding off the evil imperialistic milita's and profiting from it. - Inhibit the ability to force project into warzone (and low-sec in general) from "outside". If ****-ant Denmark can demand the mighty US disarm (nukes anyway) military ships before entering their waters surely the Empires of Eve can set (similar) restrictions on capitals entering their spheres of influence. - Rat/Plex balance to be better in tune with reward. Full-spawn-stop mechanic is probably the main contributor to the farm.
"My source of income is elsewhere and I pvp in militia space. I want you to pvp against me, and make profit elsewhere"
And we're back to "FW is supposed to be a way to introduce new players to pvp". Good thinking - we all know we should try harder to "repopulate" high sec.
Expanding FW system and adding new stuff sounds great, but limiting amount of people by cutting profits is what I said earlier - counter-productive.
This conversation is similar to "t4 missions are op". They will always be no-lifers who want to "cheat" the game and farm tremendous amounts of cash in most mudane ways possible, but you cannot destroy a part of the game just to hurt them. Especialy because they will just move elsewhere and bother someone else. Learn to live with no-lifers. Their Eve/IRL are but empty shells compared to normal people. Allow some compassion into you heart, and feel better about chasing them to kill. |
|

RAW23
581
|
Posted - 2013.12.10 12:13:00 -
[121] - Quote
Deryn Angrard wrote: My normal routine of playing these days is: Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.
The 122 kills you have racked up the last 10 days suggests that this is a complete lie. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 12:21:00 -
[122] - Quote
RAW23 wrote:Deryn Angrard wrote: My normal routine of playing these days is: Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.
The 122 kills you have racked up the last 10 days suggests that this is a complete lie.
Yup, i get more kills than i have ever gotten before. Guess what, 80-90% of those are farmers. Pretty much all actually good fights are against neutrals.
You have yet to explain to me how cloaky/stabbed frigs are fun for anyone. we get a lot of hate for killing them because apparently we are griefing because we want to defend our systems, and sure as hell no one of our corp enjoys killing them. |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
9
|
Posted - 2013.12.10 12:23:00 -
[123] - Quote
RAW23 wrote:Dread Delgarth wrote:Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset. This is really what it comes down to.. You guys don't want to orbit the buttons because it is boring. I fully agree that it is but asking for things to be set up so that you don't have to do any of the boring work and can just fly around getting easy fights from the people who are orbiting the buttons seems a bit ... well, self-centred.
I don't think it's self centred to point out that plex farmers are abusing the spirit of FW, which is to join a permanent war dec so you can gain easy access to PvP. The vast majority have no interest in PvP they are just exploiting a flawed mechanic Imo.
|

RAW23
582
|
Posted - 2013.12.10 12:27:00 -
[124] - Quote
Deryn Angrard wrote:RAW23 wrote:Deryn Angrard wrote: My normal routine of playing these days is: Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.
The 122 kills you have racked up the last 10 days suggests that this is a complete lie. Yup, i get more kills than i have ever gotten before. Guess what, 80-90% of those are farmers. Pretty much all actually good fights are against neutrals. You have yet to explain to me how cloaky/stabbed frigs are fun for anyone. we get a lot of hate for killing them because apparently we are griefing because we want to defend our systems, and sure as hell no one of our corp enjoys killing them.
In just the last 4 days you have 20 kills that are neither capsules nor frigates, 12 of which are either cruisers, battleships or T2 ships. Excuse we while I weep over the fact that these stabbed frigs are stopping you getting any PvP.
But, more generally, the fact that you admit that you CAN kill these guys by the bucket load vitiates the entire argument of this thread. There is obviously no need to nerf stabbed ships since they can be brought to action and destroyed.
The assumption that things have to be fun is, in general, one that CCP's designers have publicly and explicitly rejected. EvE is not a theme-park MMO. Grinding the markets is not fun. Mining is not fun. Bashing structures is not fun. And chasing farmers is not fun. We can also add that farming isn't fun either. Lot's of the activities in this game take sweat, effort and boredom and asking for options to be taken away from other players in order to make your own game more fun is not going to fly. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Fourteen Maken
State Protectorate Caldari State
99
|
Posted - 2013.12.10 12:34:00 -
[125] - Quote
Starbuck05 wrote:Mr Pragmatic wrote:Lol, why do belligerent undesirables always get so mad when they are bested by people who work smarter not harder?
we joined fw for pvp and to fund our pvp while we pvp...they just joined to farm..nothing more and nothing less. .
Guilty as charged 
To be completely honest I had no interest in piracy or low sec, and I certainly wasn't bothered about role playing for a make believe militia, I just wanted to earn a bunch of isk so I could buy a blingy navy issue battleship and then never leave high sec again. I don't think that's unusual for noobs, high sec "wars" and squabbling over veldspar belts seems to be the height of pvp, nulsec powerblocs are out of reach and low sec just looks like chaos, a place where all the trolls go to make each other miserable.
I used stabs to stay alive because I was losing far more ISK than I was making, I had to go back mining and selling plex to pay for new frigates at first because I was losing 100% of my fights. But once you've been exposed to low sec, and you get involved in the fw politics, you come to respect those who pvp all day long and seem so invincible they must have hacked the game. I got fed up with constantly running away and started trying to fight, but with low skills, rubbish fits and little help it isn't easy. I don't think all or even most of the plex farmers are alts, a lot of us are genuine noobs trying to get enough ISK to pay for new ships because pvp is an expensive habit in low sec. I can live without stabs now, but I wouldn't want to see that door closed on other new pilots because it will just put FW out of reach for a lot of new players, and I think FW is one of the best and most rewarding mechanics in the game. |

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 12:37:00 -
[126] - Quote
yes aftyer checking you killboard , im sorry to say , but 80 a 90% is farm boy is just a lie The police horse is the only animal in the world that haz his male genitals on his back |

RAW23
583
|
Posted - 2013.12.10 12:39:00 -
[127] - Quote
Dread Delgarth wrote:RAW23 wrote:Dread Delgarth wrote:Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset. This is really what it comes down to.. You guys don't want to orbit the buttons because it is boring. I fully agree that it is but asking for things to be set up so that you don't have to do any of the boring work and can just fly around getting easy fights from the people who are orbiting the buttons seems a bit ... well, self-centred. I don't think it's self centred to point out that plex farmers are abusing the spirit of FW, which is to join a permanent war dec so you can gain easy access to PvP. The vast majority have no interest in PvP they are just exploiting a flawed mechanic Imo.
What you are doing is saying that you want the game changed so that it is easier for you. The equipment is already there to do what you need to do strategically. Drive the enemy out of the plex then run the timer down. But you want it changed so that you don't have to do the boring bit of running down the timer (which the ebil farmers are willing to do, btw). You want to add to the boring stuff your opponents have to do and remove the boring stuff that you have to do. That does not seem like a balanced suggestion for changing the mechanics but, rather, a self-centred attempt to make your life easier at the expense of others. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 12:40:00 -
[128] - Quote
RAW23 wrote:Deryn Angrard wrote:RAW23 wrote:Deryn Angrard wrote: My normal routine of playing these days is: Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.
The 122 kills you have racked up the last 10 days suggests that this is a complete lie. Yup, i get more kills than i have ever gotten before. Guess what, 80-90% of those are farmers. Pretty much all actually good fights are against neutrals. You have yet to explain to me how cloaky/stabbed frigs are fun for anyone. we get a lot of hate for killing them because apparently we are griefing because we want to defend our systems, and sure as hell no one of our corp enjoys killing them. In just the last 4 days you have 20 kills that are neither capsules nor frigates, 12 of which are either cruisers, battleships or T2 ships. Excuse we while I weep over the fact that these stabbed frigs are stopping you getting any PvP. But, more generally, the fact that you admit that you CAN kill these guys by the bucket load vitiates the entire argument of this thread. There is obviously no need to nerf stabbed ships since they can be brought to action and destroyed. The assumption that things have to be fun is, in general, one that CCP's designers have publicly and explicitly rejected. EvE is not a theme-park MMO. Grinding the markets is not fun. Mining is not fun. Bashing structures is not fun. And chasing farmers is not fun. We can also add that farming isn't fun either. Lot's of the activities in this game take sweat, effort and boredom and asking for options to be taken away from other players in order to make your own game more fun is not going to fly.
This weekend was nice for action, had some neutral people looking for fights. And yes, they can be killed it just means you are flying a shitfit.
You are doing something wrong if you aren't having fun in eve. I try to have as much fun as i can in eve, and for me that is fighting, unfortunately most of my time is spent killing farmers and deplexing my homesystem for no reward.
FW was supposed to be about pvp, currently for people not being in frontline fighting test and friends, it is Whack-A-Mole space edition 24/7
edit: Just now after i logged in, first thing i saw was a cloaky/stabbed merlin farming. |

Major Plexington
Deep Space Trade and Prospect
0
|
Posted - 2013.12.10 12:44:00 -
[129] - Quote
FW plex farming is great!
I made bucket loads of isk via LP on this 500,000 skill point alt and only times i lost a frig was once to insta-locking Thrahers on a gate and once when my computer froze up whilst in a plex. I've stolen LP off 'legitimate' plex runners by warping in their plex with seconds to go on the button and funded activities on my main that would have taken him months to finance in other ways even though he has around 30 mill skill points.
I can't argue with people's complaints about the current set up but I'll continue to ride the gravy train as and when I need to until they make it that this low skilled alt can't farm billions of isk worth of LP :). |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.12.10 12:44:00 -
[130] - Quote
Dread Delgarth wrote:RAW23 wrote:Dread Delgarth wrote:Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset. This is really what it comes down to.. You guys don't want to orbit the buttons because it is boring. I fully agree that it is but asking for things to be set up so that you don't have to do any of the boring work and can just fly around getting easy fights from the people who are orbiting the buttons seems a bit ... well, self-centred. I don't think it's self centred to point out that plex farmers are abusing the spirit of FW, which is to join a permanent war dec so you can gain easy access to PvP. The vast majority have no interest in PvP they are just exploiting a flawed mechanic Imo.
FW Spirit won't give me a new ship. Well, it will, but I ain't gonna pvp in an Ibis.
Pure farmers are exploiting, but there's yet to be a system that no-lifers can't exploit. We're still talking about making it harder for genuine newbies. They run, they farm, and then they buy ships and get blown out of the sky. As newbs should o7 |
|

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 12:48:00 -
[131] - Quote
Major Plexington wrote:FW plex farming is great!
I made bucket loads of isk via LP on this 500,000 skill point alt and only times i lost a frig was once to insta-locking Thrahers on a gate and once when my computer froze up whilst in a plex. I've stolen LP off 'legitimate' plex runners by warping in their plex with seconds to go on the button and funded activities on my main that would have taken him months to finance in other ways even though he has around 30 mill skill points.
I can't argue with people's complaints about the current set up but I'll continue to ride the gravy train as and when I need to until they make it that this low skilled alt can't farm billions of isk worth of LP :).
lol The police horse is the only animal in the world that haz his male genitals on his back |

Karynn Denton
Clan Katanga Caravan
34
|
Posted - 2013.12.10 12:48:00 -
[132] - Quote
+1 for timer rollbacks.
Thukker Outrider, Frigateer and Booster-Smuggler. |

RAW23
583
|
Posted - 2013.12.10 12:49:00 -
[133] - Quote
Lugalbandak wrote:yes aftyer checking you killboard , im sorry to say , but 80 a 90% is farm boy is just a lie
17 T1 non-faction frigs in the last four days and 24 other ships. Even if every single one of those T1s is an evil farmer, that's still only 41%. And actually, looking at their fits, only 1 (!) has a triple wcs setup while quite a few are clearly standard PvP fit T1 frigs with no stabs at all.
Lies, all lies. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 12:51:00 -
[134] - Quote
Balshem Rozenzweig wrote:Dread Delgarth wrote:RAW23 wrote:Dread Delgarth wrote:Can anybody offer a valid reason against having timer resets on plexes? Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset. This is really what it comes down to.. You guys don't want to orbit the buttons because it is boring. I fully agree that it is but asking for things to be set up so that you don't have to do any of the boring work and can just fly around getting easy fights from the people who are orbiting the buttons seems a bit ... well, self-centred. I don't think it's self centred to point out that plex farmers are abusing the spirit of FW, which is to join a permanent war dec so you can gain easy access to PvP. The vast majority have no interest in PvP they are just exploiting a flawed mechanic Imo. FW Spirit won't give me a new ship. Well, it will, but I ain't gonna pvp in an Ibis. Pure farmers are exploiting, but there's yet to be a system that no-lifers can't exploit. We're still talking about making it harder for genuine newbies. They run, they farm, and then they buy ships and get blown out of the sky. As newbs should o7
Nobody is asking for complete newbies to go brawling balls deep with pirate frigs. I hate to say this but I'm lot happier when i see a kitey condor than when i see a cloaky/stabbed condor.
I got my friend start eve and join FW while having less than 200k SP, ofc it is hard for him to kill stuff solo but nobody is asking for him to fly solo, and he can easily make more money than he loses in ships, even while we are at T1 |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
9
|
Posted - 2013.12.10 12:59:00 -
[135] - Quote
Balshem Rozenzweig wrote:
FW Spirit won't give me a new ship. Well, it will, but I ain't gonna pvp in an Ibis.
Pure farmers are exploiting, but there's yet to be a system that no-lifers can't exploit. We're still talking about making it harder for genuine newbies. They run, they farm, and then they buy ships and get blown out of the sky. As newbs should o7
TBH mate from what you type you are not part of the problem. I agree that newbies in FW need to be able to earn decent isk but would it not be just as easy for newbro's to run missions that don't affect system occupancy? My main gripe is that I and fellow corpies have to continually d-plex our system otherwise we get locked out and lose access to our ships. Now if doing this involved PvP, like when one of the major Caldari groups launches a concerted offensive it's the most fun I have in game because we have continual fights. However when it consists of orbiting a button for 20 minutes because a 3 day old alt is cloaked up in the plex waiting for you to leave it's dull, disheartening and completely opposite to the intentions of FW.
|

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 13:01:00 -
[136] - Quote
Dread Delgarth wrote:Balshem Rozenzweig wrote:
FW Spirit won't give me a new ship. Well, it will, but I ain't gonna pvp in an Ibis.
Pure farmers are exploiting, but there's yet to be a system that no-lifers can't exploit. We're still talking about making it harder for genuine newbies. They run, they farm, and then they buy ships and get blown out of the sky. As newbs should o7
TBH mate from what you type you are not part of the problem. I agree that newbies in FW need to be able to earn decent isk but would it not be just as easy for newbro's to run missions that don't affect system occupancy? My main gripe is that I and fellow corpies have to continually d-plex our system otherwise we get locked out and lose access to our ships. Now if doing this involved PvP, like when one of the major Caldari groups launches a concerted offensive it's the most fun I have in game because we have continual fights. However when it consists of orbiting a button for 20 minutes because a 3 day old alt is cloaked up in the plex waiting for you to leave it's dull, disheartening and completely opposite to the intentions of FW.
i wonder if test was on your side if this tread would happen then... The police horse is the only animal in the world that haz his male genitals on his back |

SKINE DMZ
Stay Frosty.
273
|
Posted - 2013.12.10 13:10:00 -
[137] - Quote
RAW23 wrote:Lugalbandak wrote:yes aftyer checking you killboard , im sorry to say , but 80 a 90% is farm boy is just a lie 17 T1 non-faction frigs in the last four days and 24 other ships. Even if every single one of those T1s is an evil farmer, that's still only 41%. And actually, looking at their fits, only 1 (!) has a triple wcs setup while quite a few are clearly standard PvP fit T1 frigs with no stabs at all. Lies, all lies. Edit - The vast majority of those T1 non-faction frigs, even the ones with stabs, are fit for combat (faction ammo and normal fittings). Have you (Deryn) considered that the reason T1 frigs run from you is because you normally approach them in vastly superior ships? No, definitely the most guys in FW you come by for a fight are cloaked and stabbed, they are not on the killboard because they run, it's well known that pure farming low level SP characters is wrong in FW, no need to defend it, it was made for war.
Yesterday come by two caldari militia pilots in a plex, breacher and condor, I am in a condor.. I decide to jump in anyway because hey I am looking for a fight and I guess its only a small chance they will stay, of course they cloaked.
I laugh at everyone who is arguing against it, you obviously make all your main ISK by playing a cloaked stabbed FW alt IMO it's worse than mining. I disagree |

RAW23
583
|
Posted - 2013.12.10 13:17:00 -
[138] - Quote
SKINE DMZ wrote:RAW23 wrote:Lugalbandak wrote:yes aftyer checking you killboard , im sorry to say , but 80 a 90% is farm boy is just a lie 17 T1 non-faction frigs in the last four days and 24 other ships. Even if every single one of those T1s is an evil farmer, that's still only 41%. And actually, looking at their fits, only 1 (!) has a triple wcs setup while quite a few are clearly standard PvP fit T1 frigs with no stabs at all. Lies, all lies. Edit - The vast majority of those T1 non-faction frigs, even the ones with stabs, are fit for combat (faction ammo and normal fittings). Have you (Deryn) considered that the reason T1 frigs run from you is because you normally approach them in vastly superior ships? No, definitely the most guys in FW you come by for a fight are cloaked and stabbed, they are not on the killboard because they run, it's well known that pure farming low level SP characters is wrong in FW, no need to defend it, it was made for war. Yesterday come by two caldari militia pilots in a plex, breacher and condor, I am in a condor.. I decide to jump in anyway because hey I am looking for a fight and I guess its only a small chance they will stay, of course they cloaked. I laugh at everyone who is arguing against it, you obviously make all your main ISK by playing a cloaked stabbed FW alt  IMO it's worse than mining.
So, what you're saying is they cloaked and you had control of the plex. Where's the problem? It has become apparent in this thread that the real issue is that you guys just don't want to have to do the grunt work of actually capping plexes and that you resent people using tactics that force you to actually do that work.
And I make my isk on the markets. I find it hard to conceive of the tiny amounts of isk you can earn plexing as a real motivating factor. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Deryn Angrard
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.10 13:17:00 -
[139] - Quote
Lugalbandak wrote:Dread Delgarth wrote:Balshem Rozenzweig wrote:
FW Spirit won't give me a new ship. Well, it will, but I ain't gonna pvp in an Ibis.
Pure farmers are exploiting, but there's yet to be a system that no-lifers can't exploit. We're still talking about making it harder for genuine newbies. They run, they farm, and then they buy ships and get blown out of the sky. As newbs should o7
TBH mate from what you type you are not part of the problem. I agree that newbies in FW need to be able to earn decent isk but would it not be just as easy for newbro's to run missions that don't affect system occupancy? My main gripe is that I and fellow corpies have to continually d-plex our system otherwise we get locked out and lose access to our ships. Now if doing this involved PvP, like when one of the major Caldari groups launches a concerted offensive it's the most fun I have in game because we have continual fights. However when it consists of orbiting a button for 20 minutes because a 3 day old alt is cloaked up in the plex waiting for you to leave it's dull, disheartening and completely opposite to the intentions of FW. i wonder if test was on your side if this tread would happen then...
I actually hate farmers no matter which side they are on, i have to travel further to find empty plex just to afford my next ship.
Quote: The vast majority of those T1 non-faction frigs, even the ones with stabs, are fit for combat (faction ammo and normal fittings). Have you (Deryn) considered that the reason T1 frigs run from you is because you normally approach them in vastly superior ships?
When looking for a fight I'm mainly flying something like a breacher or firetail, neither of which are that scary ships, still many of even PVP fit war targets run away
It isnt that rare to see 3-4 War targets in a plex, when i decide to suicide my solo breacher there, they all either cloak up or warp away.
|

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 13:18:00 -
[140] - Quote
SKINE DMZ wrote:RAW23 wrote:Lugalbandak wrote:yes aftyer checking you killboard , im sorry to say , but 80 a 90% is farm boy is just a lie 17 T1 non-faction frigs in the last four days and 24 other ships. Even if every single one of those T1s is an evil farmer, that's still only 41%. And actually, looking at their fits, only 1 (!) has a triple wcs setup while quite a few are clearly standard PvP fit T1 frigs with no stabs at all. Lies, all lies. Edit - The vast majority of those T1 non-faction frigs, even the ones with stabs, are fit for combat (faction ammo and normal fittings). Have you (Deryn) considered that the reason T1 frigs run from you is because you normally approach them in vastly superior ships? No, definitely the most guys in FW you come by for a fight are cloaked and stabbed, they are not on the killboard because they run, it's well known that pure farming low level SP characters is wrong in FW, no need to defend it, it was made for war. Yesterday come by two caldari militia pilots in a plex, breacher and condor, I am in a condor.. I decide to jump in anyway because hey I am looking for a fight and I guess its only a small chance they will stay, of course they cloaked. I laugh at everyone who is arguing against it, you obviously make all your main ISK by playing a cloaked stabbed FW alt  IMO it's worse than mining.
first no , this my main and i make isk in hawks ,hookbills, worms , wolf , and the likes. and second thats my experience not , last time sombody warps away when i had a scrambler on them, mmh cant remember even The police horse is the only animal in the world that haz his male genitals on his back |
|

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.12.10 13:40:00 -
[141] - Quote
Deryn Angrard wrote:
When looking for a fight I'm mainly flying something like a breacher or firetail, neither of which are that scary ships, still many of even PVP fit war targets run away
It isnt that rare to see 3-4 War targets in a plex, when i decide to suicide my solo breacher there, they all either cloak up or warp away.
Generaly people will not invade plex occupied by faction frig (about heroic neuts and pvpers - they suddenly start to "choose their targets") because it's gonna be a harder fight. Buddy of mine has better skills than me and less kills solo just because he flies a slicer. People avoid him, while I have an invader every plex I try to make. Even if I do my fail (lack of skills :P) MWD condor, so it's not about brawler vs kiter.
I seriously understand the frustration, but I still am certain that you do not understand what the other side looks like. Breacher/slasher/rifter will get more fights when you sit tight on the plex and wait.
End of trolling from my side. See ya guys o7 |

Jenn aSide
STK Scientific Initiative Mercenaries
3615
|
Posted - 2013.12.10 13:58:00 -
[142] - Quote
I join the Gallente Militia the very 1st day FW was live. It's painful to see something that was so incredibly cool turn into an unbalanced farming activity. Back when i was in I was one who argued for "rewards" and argued with the people who said "no, that's not a good idea, the reward of FW is pvp on demand".
They were right and i was wrong. As an outside spectator (I've tried a few times to get back into FW, the pvp and pve of it just doesn't interest me, even after making a couple bil off of LP it took me next to no effort to get), i hope CCP takes another look at what's going on with it. |

SKINE DMZ
Stay Frosty.
273
|
Posted - 2013.12.10 14:27:00 -
[143] - Quote
RAW23 wrote:SKINE DMZ wrote:RAW23 wrote:Lugalbandak wrote:yes aftyer checking you killboard , im sorry to say , but 80 a 90% is farm boy is just a lie 17 T1 non-faction frigs in the last four days and 24 other ships. Even if every single one of those T1s is an evil farmer, that's still only 41%. And actually, looking at their fits, only 1 (!) has a triple wcs setup while quite a few are clearly standard PvP fit T1 frigs with no stabs at all. Lies, all lies. Edit - The vast majority of those T1 non-faction frigs, even the ones with stabs, are fit for combat (faction ammo and normal fittings). Have you (Deryn) considered that the reason T1 frigs run from you is because you normally approach them in vastly superior ships? No, definitely the most guys in FW you come by for a fight are cloaked and stabbed, they are not on the killboard because they run, it's well known that pure farming low level SP characters is wrong in FW, no need to defend it, it was made for war. Yesterday come by two caldari militia pilots in a plex, breacher and condor, I am in a condor.. I decide to jump in anyway because hey I am looking for a fight and I guess its only a small chance they will stay, of course they cloaked. I laugh at everyone who is arguing against it, you obviously make all your main ISK by playing a cloaked stabbed FW alt  IMO it's worse than mining. So, what you're saying is they cloaked and you had control of the plex. Where's the problem? It has become apparent in this thread that the real issue is that you guys just don't want to have to do the grunt work of actually capping plexes and that you resent people using tactics that force you to actually do that work. And I make my isk on the markets. I find it hard to conceive of the tiny amounts of isk you can earn plexing as a real motivating factor.
Weak attempt at turning it around, if you read properly you will find I did not go in the plex to get control of the plex, I went in the plex to hopefully get a 2v1 fight. You can bladibla all day long about "you don't want to do the grunt work" but mate, everyone true in FW and around knows it is not meant to be for that, and actually they are the ones who should do a little more work than just orbiting a button and cloaking when someone turns up, it is not exactly faction warfare 
If you are just the market guy, maybe this is not really your field to be talking about unless you have an alt in FW (which I doubt otherwise you know the annoyance of them)? I disagree |

RAW23
583
|
Posted - 2013.12.10 14:48:00 -
[144] - Quote
SKINE DMZ wrote: Weak attempt at turning it around, if you read properly you will find I did not go in the plex to get control of the plex, I went in the plex to hopefully get a 2v1 fight.
Well, there's your problem. FW is set up around controlling plexes. If you aren't willing to use the tools available to control plexes then you don't have a leg to stand on when complaining that it is too easy for other people to do so.
If you don't care about plex control then stop complaining about people controlling plexes. If all you want is PvP, go and find it. The people farming plexes are not stopping you fighting anyone except themselves.
Quote: You can bladibla all day long about "you don't want to do the grunt work" but mate, everyone true in FW and around knows it is not meant to be for that, and actually they are the ones who should do a little more work than just orbiting a button and cloaking when someone turns up, it is not exactly faction warfare 
Oh, well, if everyone knows it then we don't need to have this conversation. CCP, who clearly 'know it' as well will just do what you want. 
Quote: If you are just the market guy, maybe this is not really your field to be talking about unless you have an alt in FW (which I doubt otherwise you know the annoyance of them)?
I have a couple of FW alts. They are there for PvP, not for isk. And I, like everyone else in FW, can find PvP at the drop of a hat. Farmers in no way stop me doing that. Unlike you, I also care a little about warzone control but farmers don't stop that either since, as has been established at length, there is nothing they can do against people who are properly fitted and are actually willing to do the work involved in capping plexes. It's only those who want an easy mode in which they don't have to do anything except get handed PvP on a plate with no work that are whinging. And even they still get plenty of PvP! Problems? I see none.
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
0
|
Posted - 2013.12.10 14:48:00 -
[145] - Quote
We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. |

Angelica Dreamstar
Desperate Desire Inc.
10
|
Posted - 2013.12.10 14:53:00 -
[146] - Quote
Not interested in hijacking this, but ...
You're making me interested in rolling an alt just to make easy billions. I think your thread is kind of counter-productive. |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 15:01:00 -
[147] - Quote
Implementing timer rollbacks doesn't stop you from having to run down timers to maintain control of a system.
Implementing timer rollbacks doesn't stop new players and/or farmer alts from fitting Cloaks and Warpcore Stabs
Implementing timer rollbacks DOES reduce the amount of impact that cloaky warpcore stabbed ships have on the warzone slightly. It also gives them a reason to want to fight for the plex, but doesn't force them.
There will still be plenty of backwater systems where you can farm your hearts out without getting interrupted often.
Implement timer rollbacks please.
P.S. To those that say that Gal Mil wouldn't be saying this if all the farming alts were on our side, go ahead and look back at old forum threads. I created my AFK farming alt while we were at Tier 2 or 3 and I will continue to ask for timer rollbacks until they are implemented or some other fix is put in place. Most of the active FW pilots have been asking for this for quite some time, no matter which side of the pendulum they are on at any given moment. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 15:03:00 -
[148] - Quote
Angelica Dreamstar wrote:Not interested in hijacking this, but ...
You're making me interested in rolling an alt just to make easy billions. I think your thread is kind of counter-productive.
ATM if you just wanna farm you are better off with 4 toons, 1 for each militia so you can farm with whatever one is at the highest tier, that or get 1 corp to manage the standings and have them on 4 different accounts and you can hop to the various Faction that has the highest Tier. I recommend going the mission running route though rather than plexing if you wanna farm.
Timer Rollbacks Please! BLFOX is currently recruiting |

Angelica Dreamstar
Desperate Desire Inc.
10
|
Posted - 2013.12.10 15:08:00 -
[149] - Quote
Thanatos Marathon wrote:Angelica Dreamstar wrote:Not interested in hijacking this, but ...
You're making me interested in rolling an alt just to make easy billions. I think your thread is kind of counter-productive. ATM if you just wanna farm you are better off with 4 toons, 1 for each militia so you can farm with whatever one is at the highest tier, that or get 1 corp to manage the standings and have them on 4 different accounts and you can hop to the various Faction that has the highest Tier. I recommend going the mission running route though rather than plexing if you wanna farm. Timer Rollbacks Please! How about me reading a guide about it first.
Edit: Now back to the scheduled program |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
813
|
Posted - 2013.12.10 15:31:00 -
[150] - Quote
Balshem Rozenzweig wrote:.."My source of income is elsewhere and I pvp in militia space. I want you to pvp against me, and make profit elsewhere"
And we're back to "FW is supposed to be a way to introduce new players to pvp". Good thinking - we all know we should try harder to "repopulate" high sec.
Expanding FW system and adding new stuff sounds great, but limiting amount of people by cutting profits is what I said earlier - counter-productive... No one said anything about cutting profits, even though I find the word in a debate about what is in essence a war of attrition distasteful. Only the "sure way" (line #2), would cut profits but it is an option however bad so needs to be included, rest just shifts most of it away from the war for space and puts more of it into holding space than conquering it .. guess which one has historically caused the most bloodshed both in Eve and the real world.
Suggested almost two years ago that PvP LP be rather high, but held in escrow and paid out when doing the boring 'other' warstuff such as shooting bunkers and orbiting buttons .. worked pretty well for the few Incursions I have participated in. Taken to the extreme one could probably fashion a system wherein you'd need to kill people at least occasionally to make any LP at all.
Point is, the LP-for-nothing has done more harm to FW than good. Last "major" change, the one that prevented infini-farm of vulnerable systems, did not remove the mass flip paradigm just prolonged the cycle it works on .. take a look at Minmatar/Amarr front now and compare it to how it will look after new years, I am willing to bet it will be almost perfectly reversed.
Biggest wish for me is the inclusion of neutrals into the fray. That would at least give me (as a disgruntled FW trenchie) a reason to still live the life but without having to participate in a war where combat prowess makes up a fraction of a percent of the way the war goes .. I don't want to be a ghost in Pacman, forever chasing an ever fattening interloper, if I am to be a ghost I want to terrorize the snot out of people!! |
|

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 15:37:00 -
[151] - Quote
Roime wrote:I'm not talking about hisec mining, mission running or null anom running. Bears can be bears, they are involved in PVE activities.
Factional Warfare plexes, however, are explicitly meant to facilitate PVP combat. Running plexes is the only way to push FW systems to vulnerable state so that the Infrastructure Hub can be attacked. It's the equivalent of reinforcing structures in null sov.
I'll wait for some quotes from CCP that "Factional Warfare plexes are explicitly meant to facilitate PvP combat". I'll wait for any quote from CCP, actually, that's contrary to the idea that FW is a mix of PvE and PvP. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

RAW23
583
|
Posted - 2013.12.10 15:41:00 -
[152] - Quote
Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling.
The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't.
As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics.
Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements.
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Wyrmlimion
Mine Your 0wn Business The Kadeshi
26
|
Posted - 2013.12.10 15:41:00 -
[153] - Quote
So this is where all the farmers went, get back to work ya scrubs I want my ISK! |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 15:45:00 -
[154] - Quote
RAW23 wrote:Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed or driven off without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't. As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics. Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements.
We ask for this change even when the farmers are on our side. The reason we want it changed is low skilled farming alts are the fastest way to impact the war zone at the moment. Generally speaking we would like to see that changed. BLFOX is currently recruiting |

RAW23
583
|
Posted - 2013.12.10 15:52:00 -
[155] - Quote
Thanatos Marathon wrote:
We ask for this change even when the farmers are on our side. The reason we want it changed is low skilled farming alts are the fastest way to impact the war zone at the moment. Generally speaking we would like to see that changed.
I'm obviously not understanding something here. With just 30 pilots you can completely shut farmers out of 10 systems (one defender per plex) and make it so that anyone who wants to take those plexes is prepared to fight for them. All that is required is that those pilots actually stay in the plexes. It looks to me, and correct me if I'm missing something, that the only reason those low sp farmers can have a major effect is because the defenders don't actually want to sit in the plexes and run down the timers but prefer to waltz from plex to plex looking for fights. Farmers literally can't do anything in a plex that is being actively defended. So why not actively defend them? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 16:04:00 -
[156] - Quote
Home systems are actively defended. Actively Defending the entire FW zone is out of the question with the current player base. In 3-5 years if Eve continues to grow it may be possible, but for now it is not.
Timer Rollbacks won't stop farmers from farming, what it will do is make it slightly harder for them to have the mass impact that they currently do on the Warzone (basically everything outside of home systems). They will still impact the warzone for sure, but not quite as much as now.
EDIT: There are also frequently more than 3 plexes in a system. BLFOX is currently recruiting |

RAW23
583
|
Posted - 2013.12.10 16:10:00 -
[157] - Quote
Thanatos Marathon wrote:Home systems are actively defended. Actively Defending the entire FW zone is out of the question with the current player base. In 3-5 years if Eve continues to grow it may be possible, but for now it is not.
Timer Rollbacks won't stop farmers from farming, what it will do is make it slightly harder for them to have the mass impact that they currently do on the Warzone (basically everything outside of home systems). They will still impact the warzone for sure, but not quite as much as now.
EDIT: There are also frequently more than 3 plexes in a system.
Just so we're clear then, the issue is numbers rather than wcs or cloaks and what you are looking for is a system that allows a smaller number of defenders to successfully defend against a larger number of attackers? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 16:21:00 -
[158] - Quote
Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that? BLFOX is currently recruiting |

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 16:27:00 -
[159] - Quote
Thanatos Marathon wrote:Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that?
yep , i like to get rewarded when i kick frog butt out of a plex , dont like the w8 of what he/she plexed The police horse is the only animal in the world that haz his male genitals on his back |

Ginger Barbarella
Caldari Provisions Caldari State
1559
|
Posted - 2013.12.10 16:36:00 -
[160] - Quote
So, basically, OP is raging at the fact that he can't catch those nasty, stabbed farmers? And he's saying that QCATS has never --- NEVER--- done any farming (and doesn't to this day)? Or is he saying that he wants a nice place to do so without bothering with anyone bugging his farming?
Goonies are so much better at this trolling; QCATS really needs to learn how to do it from them. "Blow it all on Quafe and strippers." --- Sorlac |
|

Ginger Barbarella
Caldari Provisions Caldari State
1560
|
Posted - 2013.12.10 16:45:00 -
[161] - Quote
SKINE DMZ wrote:Agreed, had a farming plexer yesterday call me a "noob loser" for trying to get a fight  in Faction Warfare..
Was he part of the opposing faction, or were you some non-FW loser dropping in on noob plexes to get kills?
Don't bother answering; you'll probably lie to save some epeen... "Blow it all on Quafe and strippers." --- Sorlac |

RAW23
583
|
Posted - 2013.12.10 16:45:00 -
[162] - Quote
Thanatos Marathon wrote:Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that?
I'm not sure that I do object to something like that change on those grounds, although I would probably be inclined to support not a timer roll-back but independent faction timers. Bailing out should be an option (a tactical withdrawal is a perfectly valid tactic in warfare, as is skirmishing and harassment without committing to full combat) and I don't see why the enemy bringing something you can't beat should always undo all the work you have done. On the other hand, I also don't see why the work you have done should add to the burden of the opposition. Whichever side gets their independent timer to the target first would suit me. What I don't like is the idea that the defenders shouldn't actually have to cap the plex and that they should be able to just roll around driving out the opposition who are trying to do the grunt work without having to do any of the tedious stuff themselves. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Thanatos Marathon
Black Fox Marauders
64
|
Posted - 2013.12.10 16:56:00 -
[163] - Quote
RAW23 wrote:Thanatos Marathon wrote:Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that? I'm not sure that I do object to something like that change on those grounds, although I would probably be inclined to support not a timer roll-back but independent faction timers. Bailing out should be an option (a tactical withdrawal is a perfectly valid tactic in warfare, as is skirmishing and harassment without committing to full combat) and I don't see why the enemy bringing something you can't beat should always undo all the work you have done. On the other hand, I also don't see why the work you have done should add to the burden of the opposition. Whichever side gets their independent timer to the target first would suit me. What I don't like is the idea that the defenders shouldn't actually have to cap the plex and that they should be able to just roll around driving out the opposition who are trying to do the grunt work without having to do any of the tedious stuff themselves.
Tactical withdrawals are and will always be a valid tactic. The idea of "dual timers" is definitely an interesting one however Timer Rollbacks will get the job done. Think of it like shooting a POS to get it to reinforced. If you stop shooting it the shields go back up.
Really the idea of having the ability to dock or undock in a system being 99% controlled by spinning a button in a ship that any 2-3 week old toon can do is a bit silly, but it has worked so far, we are just interested in seeing the system improved. BLFOX is currently recruiting |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3802
|
Posted - 2013.12.10 16:58:00 -
[164] - Quote
Xuixien wrote:Roime wrote:I'm not talking about hisec mining, mission running or null anom running. Bears can be bears, they are involved in PVE activities.
Factional Warfare plexes, however, are explicitly meant to facilitate PVP combat. Running plexes is the only way to push FW systems to vulnerable state so that the Infrastructure Hub can be attacked. It's the equivalent of reinforcing structures in null sov.
I'll wait for some quotes from CCP that "Factional Warfare plexes are explicitly meant to facilitate PvP combat". I'll wait for any quote from CCP, actually, that's contrary to the idea that FW is a mix of PvE and PvP.
Factional WAR fare is itself pretty self-explinatory. However, for the thicker ones like you:
"And so we get to the meat! Empyrean Age is about war, and war is about shooting people, so we put some thought into new ways of letting people shoot other people, preferably in the face. Metaphorically speaking, of course."
Specifically about plexes:
"In addition to the missions, we also have discrete combat sites available for your pew-pewing pleasure."
"Factional Warfare (FW) brings war to New Eden by open conflict between the four main empires of EVE. FW is designed to introduce PvP to both new and old players as well as to offer a new play option for veteran PvPers. Players participating in FW will engage in open conflict with enemies of their chosen empire."
"We really want to reward individual players that take risks and participate in PvP and conflicts, rather than promoting safe, passive incomes."
"As its name implies, Factional Warfare is supposed to be an actual bloody struggle raging between the various factions. However it currently lacks proper reasons to do so, as little matters when a system is taken. That's a fact we want to tamper with, as to encourage players to be actively helping the war effort by fighting for their faction."
"We felt the complexes had swayed too far towards a PvE activity and this is not what we wanted at all. We want to move towards a more PvP like environment while still ensuring the complexes cannot be quickly farmed."
Dev blog quotes.
FW plexes are all about PVP, this isn't even open to discussion.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Starbuck05
The Mjolnir Bloc B O R G
73
|
Posted - 2013.12.10 17:11:00 -
[165] - Quote
RAW23 wrote:Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed or driven off without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't. As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics. Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements.
Then how about you join fw and try to solve this problem using your solutions , if you think we are just lazy, and lets see if you return back to this thread after 2 days burnt out from chasing the stabbed chinese farmers around.. because im tired of reading so many contradictory posts from people not in fw and from people who have no ideea what its really like.. -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3804
|
Posted - 2013.12.10 17:29:00 -
[166] - Quote
Ginger Barbarella wrote:So, basically, OP is raging at the fact that he can't catch those nasty, stabbed farmers? And he's saying that QCATS has never --- NEVER--- done any farming (and doesn't to this day)? Or is he saying that he wants a nice place to do so without bothering with anyone bugging his farming?
Goonies are so much better at this trolling; QCATS really needs to learn how to do it from them.
Why are you speaking in third person, when you can address me directly?
No, I'm asking for a fix to FW so that we aren't forced to chase stabbed cloaky farmers.
Please quote the part where I said that QCATS has never NEVER farmed,
Also quote the part where I wanted a nice place to farm in peace.
You do sound like a ******** little troll, but you can get a second chance.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Anslo
The Scope Gallente Federation
3600
|
Posted - 2013.12.10 17:37:00 -
[167] - Quote
Changes like you proposed would raise the barrier of entry for actual new subscribers, making them potentially not want to participate.
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3804
|
Posted - 2013.12.10 17:42:00 -
[168] - Quote
Anslo wrote:Changes like you proposed would raise the barrier of entry for actual new subscribers, making them potentially not want to participate.
I listed the most common suggestions that people have brought up during the years. None of them are my ideas.
I personally support only timer rollbacks to help remedy the farming issue. I don't think this affects new player participation in FW PVP in any way, and it would be interesting to hear your reasoning why this would happen. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 17:46:00 -
[169] - Quote
Roime wrote:Factional WAR fare is itself pretty self-explinatory. However, for the thicker ones like you:
Awww well aren't you an angry little boy. Show me where the WCS touched you.
Also nothing you've quoted states that "FW plexes are 'explicitly' meant to facilitate PvP". In fact, 90% of what you quoted doesn't even references complexes. Sorry little dude - reading is hard, right? Try again - FW is a mix of PvP. Plexes moved "too far towards PvE - we want more PvP" =! "complexes are explicitly meant to facilitate PvP". They're a mix of both, obviously - there's an NPC you have to kill and you get an LP reward right? PvE. You can also fight over plexes, right? PvP. They're a mix of both and nowhere, ever, did CCP state "FW plexes are only for PvP."
Roime wrote:FW plexes are all about PVP, this isn't even open to discussion.
Yeah well, it is. And you just got smacked, son. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 17:50:00 -
[170] - Quote
People whining that they want "timer rollbacks" - this mechanic already exists, it's called defensive plexing.
Really the entire "rollback" argument boils down to this: a spirit of spitefulness because some people are mad that someone else refused to engage in Space Bushido. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 17:54:00 -
[171] - Quote
Roime wrote:Ginger Barbarella wrote:So, basically, OP is raging at the fact that he can't catch those nasty, stabbed farmers? And he's saying that QCATS has never --- NEVER--- done any farming (and doesn't to this day)? Or is he saying that he wants a nice place to do so without bothering with anyone bugging his farming?
Goonies are so much better at this trolling; QCATS really needs to learn how to do it from them. Why are you speaking in third person, when you can address me directly? No, I'm asking for a fix to FW so that we aren't forced to chase stabbed cloaky farmers. Please quote the part where I said that QCATS has never NEVER farmed, Also quote the part where I wanted a nice place to farm in peace. You do sound like a ******** little troll, but you can get a second chance.
The butthurt is strong with this one.
QQCats?
CCP - please stop forcing QQCats to chase cloaky stabbed farmers. This is a sandbox for Christ's sake! AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
12
|
Posted - 2013.12.10 18:06:00 -
[172] - Quote
RAW23 wrote:Thanatos Marathon wrote:Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that? I'm not sure that I do object to something like that change on those grounds, although I would probably be inclined to support not a timer roll-back but independent faction timers. Bailing out should be an option (a tactical withdrawal is a perfectly valid tactic in warfare, as is skirmishing and harassment without committing to full combat) and I don't see why the enemy bringing something you can't beat should always undo all the work you have done. On the other hand, I also don't see why the work you have done should add to the burden of the opposition. Whichever side gets their independent timer to the target first would suit me. What I don't like is the idea that the defenders shouldn't actually have to cap the plex and that they should be able to just roll around driving out the opposition who are trying to do the grunt work without having to do any of the tedious stuff themselves.
Well I'd prefer timer resets, but having independent faction timers as you suggest would be far better then the current system, especially if they scrapped the tier system and just had a set payout across the board for capturing a plex. |

Thanatos Marathon
Black Fox Marauders
65
|
Posted - 2013.12.10 18:07:00 -
[173] - Quote
Xuixien wrote:People whining that they want "timer rollbacks" - this mechanic already exists, it's called defensive plexing.
Really the entire "rollback" argument boils down to this: a spirit of spitefulness because some people are mad that someone else refused to engage in Space Bushido.
I do not support timer rollbacks because of spitefulness. I support it because the impact that farmers have in the warzone is out of proportion from the impact I think they should have.
Do you think that the current impact that farmers (specifically cloaky/warp away farmers) have on warzone control (which includes system control) is in line with where it should be? If so, we'll just have to disagree. Timer rollbacks won't end farming LP in the FW zone, it will just slightly reduce the impact that these type of tactics can have on System Control and Warzone Control in general. BLFOX is currently recruiting |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3805
|
Posted - 2013.12.10 18:08:00 -
[174] - Quote
Xuixien wrote:
CCP - please stop forcing QQCats to chase cloaky stabbed farmers. This is a sandbox for Christ's sake!
Happy that you agree with us <3
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:12:00 -
[175] - Quote
Roime wrote:Xuixien wrote:
CCP - please stop forcing QQCats to chase cloaky stabbed farmers. This is a sandbox for Christ's sake!
Happy that you agree with us <3
Actually I'm making a mockery of everything you say because you're both whiny and clearly narrow minded. 
I guess the sarcasm went over your head!  AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3805
|
Posted - 2013.12.10 18:13:00 -
[176] - Quote
Xuixien wrote:
Yeah well, it is. And you just got smacked, son.
I'm sorry little miss but you asked for CCP quotes, and got served. Case closed baby, you can show a CCP quote that proves they intended plexes to be safe PVE with high end payouts that affects WZ control, and maybe then we can discuss this again with you.
Sweet dreams :)
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Riksma
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.12.10 18:17:00 -
[177] - Quote
I agree that cloaked stabbed farmers are not interesting, and their actions do affect the warzone in a 'not good' way, but...
"PvP" is more than just that one thing that you like doing, it's not just the cycling of weapons. It's escape as well as explosions, trade as well as trolling, ganks and 'gudfights'. They all have their place and their adherents. I'm just a bad alt hauler, but the best case of 'pvp shakes' I ever had was when I almost got caught skipping through lowsec on a distro mission (before the agent quality nerf, natch). It was my reflexes, awareness and fitting against the 'ebil pywates'. No fight on my main ever came close (not a 1v1-er so that might explain it).
I really enjoy Drackarns blog, but he and Rixx need to take off their blinders. The warp disruptor and scrambler are not sacred, they need their counter just like everything else. The fact that the WCS are being abused in one area does not require that they be nerfed across the board.
But I really like the timer roll-back idea  |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:23:00 -
[178] - Quote
Roime wrote:I'm sorry little miss but you asked for CCP quotes, and got served.
Sorry little guy - you said that FW plexes were "all about PvP". I asked for some quotes from CCP stating that FW plexes were "all about PvP", and you failed to deliver. Every. single. quote. you posted supported the notion that FW is a mix of PvE and PvP. You can insist on your false premise all you want - you'll just be wrong more than once. 
Roime wrote:you can show a CCP quote that proves they intended plexes to be safe PVE with high end payouts that affects WZ control, and maybe then we can discuss this again with you.
Except I made no such claim. You claimed that FW plexes were "all about PvP" - however, in countering your point, I made no such claim that FW plexes were "all about PvE farming". Put the straw man down. It can't help you here. And neither will thinking in false dichotomies. Sorry - as you've demonstrated your inability to comprehend - the issue is more than black or white.
I simply said that FW plexes are a mix of PvE and PvP - a statement that the quotes you provided support.
Sucks to be you little guy. But I understand if you need an excuse to end this discussion.  AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Sentamon
Imperial Academy Amarr Empire
1202
|
Posted - 2013.12.10 18:25:00 -
[179] - Quote
They're rewarding you for fighting, a classic mistake.
Good luck with farmers not always finding a way to farm that type of system. ~ Professional Forum Alt -á~ |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
128
|
Posted - 2013.12.10 18:29:00 -
[180] - Quote
The problem with not having something like timer rollback is that it gives a huge disadvantage to the defender in his home system.
if the attacker plexes for 10 minutes in a 15minute capture plex in a low/non contested system then the defender has to deplex for 25 minutes to close that plex out for pretty much no lp.
Meanwhile the farmer has moved to the next plex and has started plexing that 15 minutes or even 20 minute plex.
Either the defender deplexes or he gives chase to get rid of the farmer
If he deplexes the farmer wins the other plex and starts another one on top of that.
If he doesn't the farmer just returns and finishes off the last few minutes and wins.
If he gives chase it involves a pretty ****** PvP fit to beat the guy especially around novices and smalls where you can't get the high alpha ships you need to be able to take them out without scrams coming out of the proverbial....
If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |
|

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:30:00 -
[181] - Quote
samualvimes wrote:The problem with not having something like timer rollback is that it gives a huge disadvantage to the defender in his home system.
if the attacker plexes for 10 minutes in a 15minute capture plex in a low/non contested system then the defender has to deplex for 25 minutes to close that plex out for pretty much no lp.
Meanwhile the farmer has moved to the next plex and has started plexing that 15 minutes or even 20 minute plex.
Either the defender deplexes or he gives chase to get rid of the farmer
If he deplexes the farmer wins the other plex and starts another one on top of that.
If he doesn't the farmer just returns and finishes off the last few minutes and wins.
If he gives chase it involves a pretty ****** PvP fit to beat the guy especially around novices and smalls where you can't get the high alpha ships you need to be able to take them out without scrams coming out of the proverbial....
Confirming that this scenario exists in a vacuum and there's no way to get a corp mate to help you run plexers off.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

RAW23
584
|
Posted - 2013.12.10 18:37:00 -
[182] - Quote
Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:39:00 -
[183] - Quote
RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable.
You are absolutely correct.
Basically very little farming would actually get done beyond a few people baiting for fights in plexes. This would have two outcomes:
- There would be less ISK made, and people would start abandoning FW because it would become too expensive.
- The warzone would barely move.
The net result: these same people who are QQcatting about farming would then be QQcatting about system control and lack of targets. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 18:40:00 -
[184] - Quote
RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable.
Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:43:00 -
[185] - Quote
samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up?
Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 18:44:00 -
[186] - Quote
Xuixien wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. You are absolutely correct. Basically very little farming would actually get done beyond a few people baiting for fights in plexes. This would have two outcomes:
- There would be less ISK made, and people would start abandoning FW because it would become too expensive.
- The warzone would barely move.
The net result: these same people who are QQcatting about farming would then be QQcatting about system control and lack of targets.
The warzone WOULD move however it will move due to pushes by people willing to engage in PvP and make the strategic moves not to whoever the famers are farming for this month. If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:45:00 -
[187] - Quote
samualvimes wrote:Xuixien wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. You are absolutely correct. Basically very little farming would actually get done beyond a few people baiting for fights in plexes. This would have two outcomes:
- There would be less ISK made, and people would start abandoning FW because it would become too expensive.
- The warzone would barely move.
The net result: these same people who are QQcatting about farming would then be QQcatting about system control and lack of targets. The warzone WOULD move however it will move due to pushes by people willing to engage in PvP and make the strategic moves not to whoever the famers are farming for this month.
Exactly what I said: The WZ would barely move.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 18:45:00 -
[188] - Quote
Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes!
If those people all systematically took and held plexes and fought to hold them there wouldn't be any rollback.... If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Thanatos Marathon
Black Fox Marauders
66
|
Posted - 2013.12.10 18:48:00 -
[189] - Quote
Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes!
Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time).
Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for every 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself.
Why are you against timer rollbacks? BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:48:00 -
[190] - Quote
samualvimes wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! If those people all systematically took and held plexes and fought to hold them there wouldn't be any rollback....
Oh so what you're saying is people should pile into plexes 10 at a time?
Because otherwise your statement makes no sense.
DOT DOT DOT
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

RAW23
585
|
Posted - 2013.12.10 18:50:00 -
[191] - Quote
samualvimes wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! If those people all systematically took and held plexes and fought to hold them there wouldn't be any rollback....
So you are saying that solo plexing in a T1 frig just shouldn't ever happen? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:52:00 -
[192] - Quote
Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time). Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for ever 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself. Why are you against timer rollbacks?
So you want the timer to count backwards 10x as fast as it counts upwards?
Yeah. Reset all your plexes to chase the Dramiel around. Then go back to running timers so that... another solo pilot could come in and make you reset all your plexes. Wow - that would be a UTOPIA man.
So if you plex for 10 minutes, and warp out - the timer will be back to 0 by the time you return - which is effectively the same net outcome to an instant rollback. Or if you cloak, the WT only has to sit there for a minute and not only rolls back the timer, but captures the plex. In 1 minute. Nice idea!!!! AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
66
|
Posted - 2013.12.10 18:54:00 -
[193] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time). Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for ever 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself. Why are you against timer rollbacks? So you want the timer to count backwards 10x as fast as it counts upwards? Yeah. Reset all your plexes to chase the Dramiel around. Then go back to running timers so that... another solo pilot could come in and make you reset all your plexes. Wow - that would be a UTOPIA man. So if you plex for 10 minutes, and warp out - the timer will be back to 0 by the time you return - which is effectively the same net outcome to an instant rollback. Or if you cloak, the WT only has to sit there for a minute and not only rolls back the timer, but captures the plex. In 1 minute. Nice idea!!!!
How would having it speed roll to its natural base time help him capture it in a minute exactly? BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:55:00 -
[194] - Quote
Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 18:56:00 -
[195] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time). Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for ever 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself. Why are you against timer rollbacks? So you want the timer to count backwards 10x as fast as it counts upwards? Yeah. Reset all your plexes to chase the Dramiel around. Then go back to running timers so that... another solo pilot could come in and make you reset all your plexes. Wow - that would be a UTOPIA man. So if you plex for 10 minutes, and warp out - the timer will be back to 0 by the time you return - which is effectively the same net outcome to an instant rollback. Or if you cloak, the WT only has to sit there for a minute and not only rolls back the timer, but captures the plex. In 1 minute. Nice idea!!!!
This shows that not only do you not know how plexing works but that you also haven't read any of the above as it's all explained in there. If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Thanatos Marathon
Black Fox Marauders
68
|
Posted - 2013.12.10 18:59:00 -
[196] - Quote
Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so!
An interesting idea, but I think Implementing Timer rollbacks will be enough for now. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 18:59:00 -
[197] - Quote
samualvimes wrote:
This shows that not only do you not know how plexing works but that you also haven't read any of the above as it's all explained in there.
"You made one minor error in your post. I will thus ignore all the hard points you made and just reply to that one error, and use that error to conclude that you don't know how plexing works at all."
Cool, I made a mistake.
Now let's get back to discussing those hard points that were raised. Or is that too hard? 
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:00:00 -
[198] - Quote
Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now.
As already shown, timer rollbacks would be a terrible and imbalanced idea.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
68
|
Posted - 2013.12.10 19:04:00 -
[199] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now. As already shown, timer rollbacks would be a terrible and imbalanced idea.
And there's the rub. You think that it would be a terrible and imbalanced idea. However if you look at the people that are actually in FW that are posting in the thread you will find that most are in favor of Timer Rollbacks.
I'm not sure what makes you think it would be a terrible and imbalanced idea because it wouldn't stop farming, it would just make it take slightly more work. BLFOX is currently recruiting |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 19:04:00 -
[200] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now. As already shown, timer rollbacks would be a terrible and imbalanced idea.
Ok well your point is that it would allow the defender to capture the plex in one minute. Lets disect that alone shall we?
The defender would after the roll back STILL have to spend the full timer to capture it for the defense thus either denying the plex or gaining the contestion rollback.
This would also occur if the defendder clocked up 14:59 on a 15 minute timer back to 0 as well to stop defenders "preloading" plexes to make a 15 minute plex take 29:59 for an attacker.
Timer rollbacks even the playing fields both ways. If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |
|

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:08:00 -
[201] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now. As already shown, timer rollbacks would be a terrible and imbalanced idea. And there's the rub. You think that it would be a terrible and imbalanced idea. However if you look at the people that are actually in FW that are posting in the thread you will find that most are in favor of Timer Rollbacks. I'm not sure what makes you think it would be a terrible and imbalanced idea because it wouldn't stop farming, it would just make it take slightly more work.
I don't care who suggested the change or what their KB looks like (like seriously I had to LOL @ that guy who was posting about how his corp is #1 or something on KBs). The idea itself has little merit. Making it so that 1 guy could effectively null out the time investment of multiple people running plexes simply by making them warp out would cause a mass exodus of PvP pilots from FW - cuz they would no longer be able to afford ship losses.
There is already a rollback mechanic - it's call defensive plexing. But you guys don't want to do that because either
- You don't make enough LP from it, you dirty ISK/hr farmbears.
- You actually don't care about the PvE/system control aspect of FW and just want PvP kills - as such, are treating it as nothing more than a LowSec version of RvB.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:11:00 -
[202] - Quote
samualvimes wrote:Ok well your point is that it would allow the defender to capture the plex in one minute. Lets disect that alone shall we?
No, that is not my point. As I already stated, I had a brain fart when typing that post. Keep obsessing over an error I made - it shows that your argument has no merit.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
179
|
Posted - 2013.12.10 19:11:00 -
[203] - Quote
RAW23 wrote:Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed or driven off without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't. As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics. Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements.
The problem is that it takes 2-3 characters to counter a single farmer. If you force the farmer out of one plex, he just goes to another one and starts farming there. At this point, you control the plex but you have up to 2x the time to run it down because you must sit there for the time to close it plus whatever time the farmer put into it. If you stay, the farmer will close another plex before you are done closing yours. If you chase him, he will bounce back to the first plex. Rince repeat and the farmer slowly makes progress closing all the plexes while you chase him around.
If we had timer rollbacks, it would make bouncing between plexes not viable as a farming mechanism because the farmer could not run between plexes without losing any time.
The other nice idea would be to enforce that a small plex time can only be run by an AF or destroyer size hull and a medium plex only run by a cruiser size hull. If you did that, it would require bringing multiple ship types to cap plexes effectively.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Thanatos Marathon
Black Fox Marauders
69
|
Posted - 2013.12.10 19:16:00 -
[204] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now. As already shown, timer rollbacks would be a terrible and imbalanced idea. And there's the rub. You think that it would be a terrible and imbalanced idea. However if you look at the people that are actually in FW that are posting in the thread you will find that most are in favor of Timer Rollbacks. I'm not sure what makes you think it would be a terrible and imbalanced idea because it wouldn't stop farming, it would just make it take slightly more work. I don't care who suggested the change or what their KB looks like (like seriously I had to LOL @ that guy who was posting about how his corp is #1 or something on KBs). The idea itself has little merit. Making it so that 1 guy could effectively null out the time investment of multiple people running plexes simply by making them warp out would cause a mass exodus of PvP pilots from FW - cuz they would no longer be able to afford ship losses. There is already a rollback mechanic - it's call defensive plexing. But you guys don't want to do that because either
- You don't make enough LP from it, you dirty ISK/hr farmbears.
- You actually don't care about the PvE/system control aspect of FW and just want PvP kills - as such, are treating it as nothing more than a LowSec version of RvB.
So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1.
You think it would cause a mass exodus of PvP pilots from FW because this change will make it so they can't earn LP, I disagree. It is ok to disagree.
If you think this will cause a mass exodus of PVP pilots due to them not being able to afford ship loses any more though why not in tandem with this do a flat minimum payout of LP for defensive plexes completed? 1k, 2k, whatever, pick a number.
Either way, I disagree with the premise that implementing timer rollbacks would cause a mass exodus of PvP pilots. BLFOX is currently recruiting |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 19:18:00 -
[205] - Quote
Xuixien wrote:samualvimes wrote:Ok well your point is that it would allow the defender to capture the plex in one minute. Lets disect that alone shall we? No, that is not my point. As I already stated, I had a brain fart when typing that post. Keep obsessing over an error I made - it shows that your argument has no merit.
Fair point. I didn't see that you admitted the error.
The rest of my post is still valid though. Despite you pulling the only controversial part out of context If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:20:00 -
[206] - Quote
Thanatos Marathon wrote:So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1.
That QQcat guy was just QQcatting that it's unfair how it takes 2-3 guys to shut down 1 plexer.
Now you're suggesting that 1 guy should be able to shut down 10 plexers.
And you're also suggesting that people should have reduced payouts by proxy of needing more people to defend the plexes - because heaven forbid they not take a fight they'll lose (such as a Daredevil vs a Rifter). So you're also punishing people for not having the right amount of SP or the right type of ship.
And what happens if you put two people in a plex? 4 people will show up to run them out. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
179
|
Posted - 2013.12.10 19:22:00 -
[207] - Quote
RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable.
I don't think anybody is asking for an instant reset of the plex timer. Just that if you push somebody out of a plex, the timer automatically starts rolling back to "neutral". Then there is the problem of the farmer didn't actually run, but cloaked up. You could solve this is two ways.
1. Have the button lock any opposition militia in the plex to prevent cloaking. 2. Have the timer rollback to "neutral" at increased speed "2x-5x" while the opposition militia is on the button. Timer would run at normal speed after it reaches "neutral"
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Thanatos Marathon
Black Fox Marauders
69
|
Posted - 2013.12.10 19:22:00 -
[208] - Quote
Andre Vauban wrote:RAW23 wrote:Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed or driven off without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't. As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics. Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements. The problem is that it takes 2-3 characters to counter a single farmer. If you force the farmer out of one plex, he just goes to another one and starts farming there. At this point, you control the plex but you have up to 2x the time to run it down because you must sit there for the time to close it plus whatever time the farmer put into it. If you stay, the farmer will close another plex before you are done closing yours. If you chase him, he will bounce back to the first plex. Rince repeat and the farmer slowly makes progress closing all the plexes while you chase him around. If we had timer rollbacks, it would make bouncing between plexes not viable as a farming mechanism because the farmer could not run between plexes without losing any time. The other nice idea would be to enforce that a small plex time can only be run by an AF or destroyer size hull and a medium plex only run by a cruiser size hull. If you did that, it would require bringing multiple ship types to cap plexes effectively.
Interesting idea but I think the enforced ship size would be too hard on the newbros and would feel like they couldn't contribute.
Implement Timer Rollbacks Please. Any chance we can get a CCP comment on this please? BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:23:00 -
[209] - Quote
I think it's a great idea that a gang of pirates that have nothing to do with FW should be able to affect system control by running people out of plexes and rolling their timers back. +1 AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 19:23:00 -
[210] - Quote
Xuixien wrote:Thanatos Marathon wrote:So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1. That QQcat guy was just QQcatting that it's unfair how it takes 2-3 guys to shut down 1 plexer. Now you're suggesting that 1 guy should be able to shut down 10 plexers. And you're also suggesting that people should have reduced payouts by proxy of needing more people to defend the plexes - because heaven forbid they not take a fight they'll lose (such as a Daredevil vs a Rifter). So you're also punishing people for not having the right amount of SP or the right type of ship. And what happens if you put two people in a plex? 4 people will show up to run them out.
If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off?
What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |
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Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:25:00 -
[211] - Quote
Xuixien wrote:Thanatos Marathon wrote:So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1. That QQcat guy was just QQcatting that it's unfair how it takes 2-3 guys to shut down 1 plexer. Now you're suggesting that 1 guy should be able to shut down 10 plexers. And you're also suggesting that people should have reduced payouts by proxy of needing more people to defend the plexes - because heaven forbid they not take a fight they'll lose (such as a Daredevil vs a Rifter). So you're also punishing people for not having the right amount of SP or the right type of ship. And what happens if you put two people in a plex? 4 people will show up to run them out.
I'm not sure how often you play in FW or if at all, but it is common practice to have more than 1 person in a plex if you actually are trying to drive up/down the contested rate of a system. Especially for newbros.
"And what happens if you put two people in a plex? 4 people will show up to run them out" <- happens all the time, how does implementing Timer Rollbacks change that? And why would you want that to change? Being on the side of the 2 that kill the 4 is an amazing feeling. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:26:00 -
[212] - Quote
samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off?
You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB.
samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing.
Cool, then make LP payouts individual (instead of split between who's there) and increase them.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:28:00 -
[213] - Quote
Xuixien wrote:I think it's a great idea that a gang of pirates that have nothing to do with FW should be able to affect system control by running people out of plexes and rolling their timers back. +1
They already blue up with FW corps to help take/hold systems, kill caps, etc. Welcome to the Sandbox.
This might give FW guys more reason to go fight the local pirate groups (not that we really need more reasons to look for fights).  BLFOX is currently recruiting |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 19:28:00 -
[214] - Quote
Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them.
Did I say that? no.
If someone turns up with a superior fighting force then why should you be allowed to keep the field?
If a T1 frig can't win bring 2
Edit: I admit LP splitting does tend to preclude the whole teamwork thing, however rollbacks mean team up or you might get NOTHING If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
180
|
Posted - 2013.12.10 19:28:00 -
[215] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time). Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for ever 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself. Why are you against timer rollbacks? So you want the timer to count backwards 10x as fast as it counts upwards? Yeah. Reset all your plexes to chase the Dramiel around. Then go back to running timers so that... another solo pilot could come in and make you reset all your plexes. Wow - that would be a UTOPIA man. So if you plex for 10 minutes, and warp out - the timer will be back to 0 by the time you return - which is effectively the same net outcome to an instant rollback. Or if you cloak, the WT only has to sit there for a minute and not only rolls back the timer, but captures the plex. In 1 minute. Nice idea!!!!
The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:29:00 -
[216] - Quote
Thanatos Marathon wrote:I'm not sure how often you play in FW or if at all
I did it for a year.
Thanatos Marathon wrote:but it is common practice to have more than 1 person in a plex if you actually are trying to drive up/down the contested rate of a system
Only when the system is already near vulnerable and you're trying to take the iHub and expect an enemy response.
Thanatos Marathon wrote:"And what happens if you put two people in a plex? 4 people will show up to run them out" <- happens all the time, how does implementing Timer Rollbacks change that?
You can't figure it out?
You're going to have escalating gangs competing over paltry LP payouts.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:31:00 -
[217] - Quote
Thanatos Marathon wrote:Welcome to the Sandbox.
WELCUM TO THE SANDBOKS NOW PLZ PLEY TEH WAY I THINK YOU SHOOD PLEY
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:32:00 -
[218] - Quote
samualvimes wrote:If someone turns up with a superior fighting force then why should you be allowed to keep the field
Right, well this isn't a surprising thing to hear from a Qblobber.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:32:00 -
[219] - Quote
Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them.
You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster! BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:33:00 -
[220] - Quote
Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them. You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster!
IF UR A NOOBIE U SHOULD BE PHORCED TO PLAX IN GROOOPS AND MAKE LESS ISK/HR CUZ THIS IS A SANDBOKS GAIZ
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:34:00 -
[221] - Quote
CCP PL0X IMPLAMENT CHANGES THAT FAVER ME AND MAI PLYSTYLE CZ THIS IS A SANDBOKS AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:35:00 -
[222] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them. You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster! IF UR A NOOBIE U SHOULD BE PHORCED TO PLAX IN GROOOPS AND MAKE LESS ISK/HR CUZ THIS IS A SANDBOKS GAIZ
Your ability to post on the forums at a prodigious rate is impressive, but there is no need to troll in all caps.
Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. BLFOX is currently recruiting |

Burtakus
Genstar Inc
0
|
Posted - 2013.12.10 19:42:00 -
[223] - Quote
Xuixien wrote:I think it's a great idea that a gang of pirates that have nothing to do with FW should be able to affect system control by running people out of plexes and rolling their timers back. +1
This already happens quite frequently and often the pirates are their to "protect" their farmers.
Regarding rollbacks, there should be a natural state for a timer. The timer should seek to revert back to that natural state unless there is a force present to cause it to to move one way or the other.
Rollbacks if implemented should be a two way street so that if you are offensive plexing and get forced out or cloak the timer returns to its natural state. Conversely if you are defensive plexing the timer would return to its natural state if you are forced out or forced to cloak.
The rate of return should not be instant but it could be linear or my preference would follow a logarithmic curve where the asymptote is the natural state of the plex timer.
In the case of two opposing factions being present in the plex at the same time keep it the same as it is now with the timer freezing where it is.
|

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:43:00 -
[224] - Quote
Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am.
I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have.
Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:49:00 -
[225] - Quote
Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
40-50 mil isk per hour is more than enough to sustain pew pew in FW. The REAL money is in missions at higher Tier level (I wasn't able to run missions the last time Gal Mil was at tier3 but I should be able to next time).
Rewards are already split when multiple people are in the plex.
"The only "advantage" is the low entry barrier - which rollbacks would remove" <- No, it will just reduce their ability to impact the Warzone as heavily as they do at the moment. Also, since when is tons of PvP not an advantage to being in FW? BLFOX is currently recruiting |

Burtakus
Genstar Inc
1
|
Posted - 2013.12.10 19:50:00 -
[226] - Quote
Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
So your issues for maintaining the status quo and not implementing a timer rollback is isk making related. You aren't one of the non PvP isk farmers are you? |

mynnna
GoonWaffe Goonswarm Federation
2529
|
Posted - 2013.12.10 19:51:00 -
[227] - Quote
Dinsdale Pirannha wrote:Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up. Too many powerful groups are heavily invested in FW farming for CSM, or CCP, to do anything about it. That being said, if the day comes that CCP does nerf FW LP income, then I imagine they will have already axed incursion income, and L4 income.
Don't be silly, the wild swings back and forth make farming FW not worth the time for us.
Now our highsec incursion alt program, that's quite another matter.
Member of the Goonswarm Economic Warfare Cabal |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2812
|
Posted - 2013.12.10 19:51:00 -
[228] - Quote
You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion.
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RAW23
586
|
Posted - 2013.12.10 19:52:00 -
[229] - Quote
Andre Vauban wrote: The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
The devil is in the details. An increased speed rollback could range from a trivial benefit for the defenders up to an overwhelming one, depending on the rate. I have some sympathy with the idea of a very limited increased rollback in order to provide a small boost to the defenders as a counter to the effects of overwhelming enemy numbers. However, the tendency would still be for the defenders to maximise the value of their time by only rolling back timers to the start point and not actually capping the plexes themselves, which I think is a cop out.
I still think the idea of independent faction timers is preferable, so you get a first past the post system where each side is incentivised to actually cap the plex but where the defenders won't have the added burden of having to first recover the time 'scored' by the attackers. This would similarly provide a small boost to the defenders but without encouraging them to just do the easy bit and then abandon the plex and rollback others in series without capping anything. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:52:00 -
[230] - Quote
Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex.Also, since when is tons of PvP not an advantage to being in FW?
Timer already rolls back when you chase someone out.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:53:00 -
[231] - Quote
Burtakus wrote:Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income. So your issues for maintaining the status quo and not implementing a timer rollback is isk making related. You aren't one of the non PvP isk farmers are you?
PvP ships grow on trees.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
1
|
Posted - 2013.12.10 19:55:00 -
[232] - Quote
Gogela wrote:You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate in using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion.
Sort of off topic but that concept of limited engagement timers in plexes would be a awesome idea. Right now you have to lose sec status to defend a plex against neutrals who come looking for a fight. Sort of unfair that you have to lose sec status to defend your FW plex. |

Dessau
Phaeornis Asymmetrics
169
|
Posted - 2013.12.10 20:01:00 -
[233] - Quote
Jack Morrison wrote:Mate, most FW pilots are farming alts... While I agree with Roime's sentiment, this pilot is correct. The farcical 'faction warfare' was over before it began, and cannot even function as a vehicle for immersive roleplaying.
The risk-free-LP-loot-faucet mechanic is not so much the problem as the failure of CCP to manage expectations. A simple change in the name of the program would have averted the confusion about 'faction warfare'.
The solo lifestyle has hit a dull patch. On hiatus for a while. |
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ISD Ezwal
ISD Community Communications Liaisons
612

|
Posted - 2013.12.10 20:03:00 -
[234] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:03:00 -
[235] - Quote
EDITED for ISD AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:03:00 -
[236] - Quote
Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out.
No, they don't, that is exactly what we are asking for. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:05:00 -
[237] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out. No, they don't, that is exactly what we are asking for.
Yes they do.
It's called defensive plexing.
If you're not willing to do it why should you get the rewards for it?
 AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:06:00 -
[238] - Quote
RAW23 wrote:Andre Vauban wrote: The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
The devil is in the details. An increased speed rollback could range from a trivial benefit for the defenders up to an overwhelming one, depending on the rate. I have some sympathy with the idea of a very limited increased rollback in order to provide a small boost to the defenders as a counter to the effects of overwhelming enemy numbers. However, the tendency would still be for the defenders to maximise the value of their time by only rolling back timers to the start point and not actually capping the plexes themselves, which I think is a cop out. I still think the idea of independent faction timers is preferable, so you get a first past the post system where each side is incentivised to actually cap the plex but where the defenders won't have the added burden of having to first recover the time 'scored' by the attackers. This would similarly provide a small boost to the defenders but without encouraging them to just do the easy bit and then abandon the plex and rollback others in series without capping anything.
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed). BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:15:00 -
[239] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out. No, they don't, that is exactly what we are asking for. Yes they do. It's called defensive plexing. If you're not willing to do it why should you get the rewards for it? 
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
Timer Rollbacks would not remove the need for defensive plexing, however it would slightly reduce the impact that plex farming alts have on the Warzone.
Do you think the current system where Warzone control is largely based around farming alts should stay?
P.S. Please implement Timer Rollbacks
BLFOX is currently recruiting |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2812
|
Posted - 2013.12.10 20:18:00 -
[240] - Quote
Burtakus wrote:Gogela wrote:You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate in using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion. Sort of off topic but that concept of limited engagement timers in plexes would be a awesome idea. Right now you have to lose sec status to defend a plex against neutrals who come looking for a fight. Sort of unfair that you have to lose sec status to defend your FW plex. Well, yah! But what I was angling for is that the mechanic the limited engagement timers uses is capable of being used in a lot of other ways. You FW people could define specifically what the rules of engagement are, and it could be based on any event. Activating an acceleration gate could be an event that activates a set of any rules for a ship. The hard part about making that happen was solved with the new aggro mechanics. There are a lot of possibilities. imho you only have two hurdles:
1) Decide what you want done.
2) Convince CCP to do anything at all.
That's it. The development problems are smaller than you might think, I believe. Everything I've read here seems like a simple fix, with the possible exception of the ultimate point of FW.
|
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:20:00 -
[241] - Quote
Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists?
Thanks.  AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:23:00 -
[242] - Quote
Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks. 
Yup, all we want is a better one. BLFOX is currently recruiting |

RAW23
586
|
Posted - 2013.12.10 20:24:00 -
[243] - Quote
Thanatos Marathon wrote:
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed).
I wouldn't go that far 
I'm unconvinced as yet that there is, in practice, a real problem and I am certainly unconvinced by most of the arguments provided in the first part of this thread. I don't think stabs or cloaks are a problem and I don't have any sympathy at all for the guys who are whining about how terrible it is that they should be expected to actually cap plexes when all they want is free and easy PvP.
However, I do think that there is, in principle, a potential problem such that sheer numerical superiority on one side could imbalance the FW system and that it may be the case that the whole system could use a slight tweak in order to give the defenders more of a chance if they are being swamped. But I'm still not sure that any of the proposed solutions, including my own, are either really viable or necessary. The problem is, the potential problem as I see it is to do with numbers but any tweak will affect the system even when there is no significant numerical imbalance. Giving a defensive advantage could, then, just lead to greater chances of stagnation in normal circumstances, which wouldn't be a desirable outcome.
However (2), if I were convinced that some change were necessary I would be inclined to support either a very limited boost to timer rollback speed or, for preference, a first past the post system with independent timers. The suggestions of things like a 10x rollback speed, instant rollback, restrictions on stabs, and generally most of what has been suggested in this thread strike me as nuts and way out of proportion to any problem that might exist.
Sorry I can't give you a firmer answer but you can put me in the qualified maybe column. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:27:00 -
[244] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks.  Yup, all we want is a better one.
You want one that provides you the same reward without putting in the work for it.
GJ, your entitlement is showing finally. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:32:00 -
[245] - Quote
RAW23 wrote:Thanatos Marathon wrote:
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed).
I wouldn't go that far  I'm unconvinced as yet that there is, in practice, a real problem and I am certainly unconvinced by most of the arguments provided in the first part of this thread. I don't think stabs or cloaks are a problem and I don't have any sympathy at all for the guys who are whining about how terrible it is that they should be expected to actually cap plexes when all they want is free and easy PvP. However, I do think that there is, in principle, a potential problem such that sheer numerical superiority on one side could imbalance the FW system and that it may be the case that the whole system could use a slight tweak in order to give the defenders more of a chance if they are being swamped. But I'm still not sure that any of the proposed solutions, including my own, are either really viable or necessary. The problem is that the potential issue, as I see it, is to do with numbers but any tweak will affect the system even when there is no significant numerical imbalance. Giving a defensive advantage could, then, just lead to greater chances of stagnation in normal circumstances, which wouldn't be a desirable outcome. However (2), if I were convinced that some change were necessary I would be inclined to support either a very limited boost to timer rollback speed or, for preference, a first past the post system with independent timers. The suggestions of things like a 10x rollback speed, instant rollback, restrictions on stabs, and generally most of what has been suggested in this thread strike me as nuts and way out of proportion to any problem that might exist. Sorry I can't give you a firmer answer but you can put me in the qualified maybe column.
I'm not against Stabs or Cloaks, though they personally drive me nuts.
On the other hand with the current mechanics I generally don't even fit anything on my alts ship and I gladly go afk while he plexes. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:35:00 -
[246] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks.  Yup, all we want is a better one. You want one that provides you the same reward without putting in the work for it. GJ, your entitlement is showing finally.
I'm not telling anyone to give me anything, I'm asking CCP to consider making a change to the mechanics of the game that would make it more fun for me and many others. Will there be some that don't like that change? Probably. Will they continue to farm isk one way or another? Probably. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:46:00 -
[247] - Quote
Thanatos Marathon wrote:I'm not telling anyone to give me anything
I'm asking CCP to consider making a change to the mechanics of the game that would make it more fun for me
Derp? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
2
|
Posted - 2013.12.10 20:49:00 -
[248] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks.  Yup, all we want is a better one. You want one that provides you the same reward without putting in the work for it. GJ, your entitlement is showing finally.
Could you troll any harder?
Even with rollbacks:
- Defenders still need to cap plex's to defend a system or they risk losing their system and access to the station(s) in that system
- Defenders still need to cap plex's using their base time + whatever time remains from the opposing faction running the timer up
- Defenders still only get LP when they cap the plex's (and its paltry compared to what the opposing faction gets for offensive plexing - current situation is: Opposing faction gets 37,500 LP for running a med plex for 20 minutes. If I kick the farmer out I need to run the plex 20 minutes plus what ever they ran it up to (and that could be 39 minutes 50 seconds) and I only get 1500 or so LP, a couple thousand if it is a highly contested system)
- This imbalance and risk free isk faucet, i.e significant reward with no work, has a very significant impact on FW that is a negative impact on the overall health of the FW system regardless of which faction you are in.
If your only argument is nothing other than trolling to defend your isk faucet (while admitting you have no interested in FW other than isk) you are adding nothing of value to the discussion.
|

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 22:25:00 -
[249] - Quote
Burt Wins... Fatalaty! BLFOX is currently recruiting |

Castnicke Rinah
Black Fox Marauders
2
|
Posted - 2013.12.10 22:40:00 -
[250] - Quote
CCP please read this thread. |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
672
|
Posted - 2013.12.10 23:07:00 -
[251] - Quote
SOE mission runners are getting ganked in highsec, but that's ok, that's just emergent game play, all we're seeing in the plexes is neuts participating in emergent game play. Dumbing down of Eve Online will result in it's destruction... |

Xuixien
Attitude Adjustment Incorporated
619
|
Posted - 2013.12.10 23:15:00 -
[252] - Quote
Burtakus wrote:
If your only argument is nothing other than trolling to defend your isk faucet (while admitting you have no interested in FW other than isk) you are adding nothing of value to the discussion.
Your reading comprehension is bad, but that's okay, ISD deleted my post. So it's not your fault that you're operating under a false premise. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 23:48:00 -
[253] - Quote
Only because it was an obvious troll. BLFOX is currently recruiting |

Commander Razama
Black Fox Marauders
7
|
Posted - 2013.12.11 02:01:00 -
[254] - Quote
Contacting the CSM to do something won't bring any change to Faction War. It took YEARS! of complaints to get Faction War what it is today. Been in and out of FW for well over 5 years soon to be 6 I know first hand.
However this does not mean that we do not have a problem. CCP has proven that FW is at the bottom of Eve Care list. Instead they prefer to aid 0.0 peeps and high sec. carebears from meanies that would war dec. them and halt the oh great mining game that is Eve.
The timer Roll back is a great idea. The cloak not so much.
In order to improve the situation in Faction war and have as little butt hurt as possible CCP would have to just deny any ship entry to a plex that has a warp core stabb fitted onto there ship. Why just the stab and not the cloak? because there is no good argument to support having a warp core stab inside a plex. A cloak can be used in pvp inside a plex for Falcon/ Pilgrim support. Also with the new SOE ships cloaks add a element to FW plexing that can't be so easy removed without MASSIVE QQ from all sides of the fence. Remember the 0.0 carebears made their tears known about how their "Ratting" was affected by AFK cloakys in system. Cloaks are a part of the game in many ways and will remain so.
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING. Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew. |

Xuixien
Attitude Adjustment Incorporated
624
|
Posted - 2013.12.11 02:11:00 -
[255] - Quote
Commander Razama wrote:Contacting the CSM to do something won't bring any change to Faction War. It took YEARS! of complaints to get Faction War what it is today. Been in and out of FW for well over 5 years soon to be 6 I know first hand.
However this does not mean that we do not have a problem. CCP has proven that FW is at the bottom of Eve Care list. Instead they prefer to aid 0.0 peeps and high sec. carebears from meanies that would war dec. them and halt the oh great mining game that is Eve.
The timer Roll back is a great idea. The cloak not so much.
In order to improve the situation in Faction war and have as little butt hurt as possible CCP would have to just deny any ship entry to a plex that has a warp core stabb fitted onto there ship. Why just the stab and not the cloak? because there is no good argument to support having a warp core stab inside a plex. A cloak can be used in pvp inside a plex for Falcon/ Pilgrim support. Also with the new SOE ships cloaks add a element to FW plexing that can't be so easy removed without MASSIVE QQ from all sides of the fence. Remember the 0.0 carebears made their tears known about how their "Ratting" was affected by AFK cloakys in system. Cloaks are a part of the game in many ways and will remain so.
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING. Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew.
How long did Tinfoil V and Advanced Bittervetting IV take to train, bro?
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
71
|
Posted - 2013.12.11 04:47:00 -
[256] - Quote
Probably long enough to realize that timer rollbacks would be a good change. BLFOX is currently recruiting |

MeBiatch
Republic University Minmatar Republic
1559
|
Posted - 2013.12.11 04:52:00 -
[257] - Quote
how about when a plex is activated it creates a warp disruption bubble that inhibits warping away.
think of it like a 0.0 bubble around the object you are trying to capture.
that way if someone jumps in you have to burn out for a while to retreat giving the other guy the chance to tackle you.
also since the bubble acts as a +1 to warp scramble strength all you would need is a keres with a long point or two to kill those pesky incursii There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
859
|
Posted - 2013.12.11 05:12:00 -
[258] - Quote
Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up.
Now you know why we resort to killing you guys instead of popping FW dudes, on our roams. That moment when you realize the crazy lady with all the cats was right... |

RAW23
604
|
Posted - 2013.12.11 05:27:00 -
[259] - Quote
Commander Razama wrote:
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING.
These two sentences directly contradict each other.
Quote: Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew.
You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5297
|
Posted - 2013.12.11 05:51:00 -
[260] - Quote
RAW23 wrote:Commander Razama wrote:
Warp core stabs add nothing to the safty of farmers that can not be achived by someone with a cloak equiped on their ship. What it eliminates from FW plexing is AFK PLEXING.
These two sentences directly contradict each other. Quote: Thanks to not so long ago changes you can no longer run down a timer while using the cloak and uncloak trick. Also you can not keep FW plexs from spawning using this trick as well. Now if someone trys to afk plex with and alt farmer they will have to be active with that plexing alt looking for danger (not just waiting for the warning sounds so they can tab back in and warp out.) and give people a chance to destroy the farmer. Without any warp core stabs the farmer can now be pointed by normal means (not duel scram fits that believe it or not still sometimes fail to hold them in pvp.)
Removing Warp core stabs alone from plexes will still alow people to farm that are activly farming but at the same time limit the ammount of ISK farm and LP items on the market. This will not only improve the gameplay for all players in Faction War to generate more pvp but help those actually engaged in Faction war to earn more money to keep on doing what we all love. Pew Pew.
You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools. Right, we need to buff mining barges some more There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|

Terranid Meester
Tactical Assault and Recon Unit
188
|
Posted - 2013.12.11 06:23:00 -
[261] - Quote
While I share some of the op's concerns regarding manticores and day old executioners spinning around, it might be considered that the reason there are lazy farmers is that the people who are supposed to be defending the systems are themselves too lazy to defend them.
The recent change in that you have to get in decloaking range to activate a gate is a plus for those trying to defend against such people. Smartbombs can kill bombers and the fact that an interceptor is faster than a bomber means you can beat them to the punch when it comes to getting in front of them. You could also have some patience and wait in their missions for them to appear. Maybe even use a stealth bomber of your own with its 0 retargeting time after decloaking. Time = isk after all.
Maybe even track to where their home base is and use some insta-lock thrashers to scare them. |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
2
|
Posted - 2013.12.11 06:28:00 -
[262] - Quote
So essentially you want me to convince you that afk complex farming is not the intent of the FW sovereignty system( as an extension of the complex mechanic). I mean what I am gathering is that the rewards for complexes run in FW warfare are NOT rewards for taking an active role in the FW theater. Rather, these are merely payouts to people for free ISK to PLEX their accounts or support their hisec/nullsec/pirate mains. I am terribly sorry. I have no argument for that beyond the obvious. In fact, since it is only obvious to people who, you know, want the full features of FW, maybe the best road for those who give a darn is to just leave FW with our mains and continue to farm ISK for our shiney ships. Many have already taken that path.
I will however look at changes made by CCP concerning other activities to limit afk ISK farming. There is the change to ice belts. There is the AI change that did a nice job limiting the old afk lvl 4 missioning with drone boats. There is the fact that with the mining rebalance, even the barges net a higher vulnerability for the higher possible reward. Nope, can't see any patterns here, might as well resign the FW mechanic to just another ISK faucet free for the taking rather than a real feature that many people do actually want to do, actively, like an MMO or something.
I am not here to argue with trolls. I hate posting in most any forum because I prefer to take in others views and weigh them with mine. If the problem here isn't obvious, perhaps you haven't bothered trying the feature or as suggested earlier, you are more likely part of the problem. Hopefully we will see more constructive discussion here and maybe even some fresh ideas we can all get behind. The multiple timer suggestion seems a decent alternative to rollbacks. I personally would still just rather see a rollback at normal rate if the plex isn't occupied by a faction. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 07:13:00 -
[263] - Quote
RAW23 wrote: You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools.
Our opponents fly PVP fits, this thread is about plex farmers.
CCP has all the motivation to curb plex farming, because it breaks the whole risk/reward structure of the game, it breaks FW sovereignty mechanics and makes the players interested in FW disappointed with the gameplay.
As you really seem to be hard on defending plex farming, you can stop repeating the same counterarguments that have already been proven wrong multiple times, and instead give us a list of reasons why exploiting a flaw in a game mechanic to amass high end ISK income without any risk, SP or gear investment just by sitting in a spot in space and affecting FW warzone control has to preserved- in your opinion of course, since you and that other troll are the only ones in EVE defending FW plex farming. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 08:03:00 -
[264] - Quote
Tzenick wrote:So essentially you want me to convince you that afk complex farming is not the intent of the FW sovereignty system( as an extension of the complex mechanic). I mean what I am gathering is that the rewards for complexes run in FW warfare are NOT rewards for taking an active role in the FW theater. Rather, these are merely payouts to people for free ISK to PLEX their accounts or support their hisec/nullsec/pirate mains. I am terribly sorry. I have no argument for that beyond the obvious. In fact, since it is only obvious to people who, you know, want the full features of FW, maybe the best road for those who give a darn is to just leave FW with our mains and continue to farm ISK for our shiney ships. Many have already taken that path.
I will however look at changes made by CCP concerning other activities to limit afk ISK farming. There is the change to ice belts. There is the AI change that did a nice job limiting the old afk lvl 4 missioning with drone boats. There is the fact that with the mining rebalance, even the barges net a higher vulnerability for the higher possible reward. Nope, can't see any patterns here, might as well resign the FW mechanic to just another ISK faucet free for the taking rather than a real feature that many people do actually want to do, actively, like an MMO or something.
I am not here to argue with trolls. I hate posting in most any forum because I prefer to take in others views and weigh them with mine. If the problem here isn't obvious, perhaps you haven't bothered trying the feature or as suggested earlier, you are more likely part of the problem. Hopefully we will see more constructive discussion here and maybe even some fresh ideas we can all get behind. The multiple timer suggestion seems a decent alternative to rollbacks. I personally would still just rather see a rollback at normal rate if the plex isn't occupied by a faction.
WCS and stealth farmers aren't too popular and never will be. The problem is - your proposed changes would hit not only them, but also people who want to make genuine profit in FW, and the said profit is what attracts people there.
Any timer rollback is not an option because I get my plexes invaded every 5 minutes. I would make literaly nothing. And no one will ever convince me that ancient neuts and multi-million sp WTs are decent pvp opportunities.
I know local chat in amarr militia - people in slicers, comets and firetails complaining about farmers.
And I think Rawr has a point in that you are too bored to plex. I dare to say it's because you do missions, and make a lot more isk of the said "pvp only" FW than I do. Never acctualy firing at another player |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
34
|
Posted - 2013.12.11 08:04:00 -
[265] - Quote
Terranid Meester wrote:While I share some of the op's concerns regarding manticores and day old executioners spinning around, it might be considered that the reason there are lazy farmers is that the people who are supposed to be defending the systems are themselves too lazy to defend them.
The recent change in that you have to get in decloaking range to activate a gate is a plus for those trying to defend against such people. Smartbombs can kill bombers and the fact that an interceptor is faster than a bomber means you can beat them to the punch when it comes to getting in front of them. You could also have some patience and wait in their missions for them to appear. Maybe even use a stealth bomber of your own with its 0 retargeting time after decloaking. Time = isk after all.
Maybe even track to where their home base is and use some insta-lock thrashers to scare them.
Umm.... what?
First of all, it has nothing to do with how lazy people are when defending a system. If you take a look at the FW map on any given day, you will see that Nisuwa and Notoras are stable (or at the worst within 5% of it). This is because the people that live there care about the systems. Does this mean that farmers don't go there? Not at all. It just means that instead of being able to roam around or go on road trips, we have to spend absurd amounts of time chasing farmers and then deplexing any that slip through.
No idea where you are going with the smartbombers and Stealth bombers as they are irrelevant for plexing (farmers don't use bombers, nobody in their right mind would sit a SB BS on a plex gate for hours at a time).
We don't need to track the farmers to their home base because they are constantly in ours (hence the farming). |

RAW23
604
|
Posted - 2013.12.11 08:08:00 -
[266] - Quote
Roime wrote:RAW23 wrote: You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools.
Our opponents fly PVP fits, this thread is about plex farmers. CCP has all the motivation to curb plex farming, because it breaks the whole risk/reward structure of the game, it breaks FW sovereignty mechanics and makes the players interested in FW disappointed with the gameplay. As you really seem to be hard on defending plex farming, you can stop repeating the same counterarguments that have already been proven wrong multiple times, and instead give us a list of reasons why exploiting a flaw in a game mechanic to amass high end ISK income without any risk, SP or gear investment just by sitting in a spot in space and affecting FW warzone control has to be preserved- in your opinion of course, since you and that other troll are the only ones in EVE defending FW plex farming.
I'm afraid that asserting that my arguments are wrong doesn't make it so, and the claim that everyone agrees with you bar a couple of posters in this thread is manifestly false (like a significant number of the other demonstrably untrue statements you and your corp mates have been floating here - some of them are just out and out lies ).
Your conception of plex farming as exploiting a game mechanic is simply wrong. It is a tactic that can be defeated easily, as has been repeatedly demonstrated, you're just too lazy to do so. It does not break the whole risk/reward structure of the game because a) it does involve risk, as your corp's killboard demonstrates; b) it can be defeated by those willing to do so, as your corp's killboard demonstrates; c) and while it may make some leet PvP FW players disappointed with the game because it makes them work, that is really their problem and not an issue with the mechanics.
You just seem pissed that people with low skillpoints and without expensive gear don't die instantly to high sp players flying shiney ships. Frankly, this is a good thing in my opinion. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

RAW23
604
|
Posted - 2013.12.11 08:09:00 -
[267] - Quote
MinutemanKirk wrote: We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).
The farmers are constantly in your system not because there is a problem with the basic mechanics but because you are grotesquely outnumbered at the moment. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
813
|
Posted - 2013.12.11 08:14:00 -
[268] - Quote
Commander Razama wrote:..... First, and biggest, problem with module based entry denial is that it goes against practically everything Eve, arbitrary exclusion of a player made choice .. the last plex revision went so far as to lower the bar quite a bit in regards to what hulls can enter with only the Novice remaining as a 'noob' option (all others allow T2 versions of hull size in) .. guess why novices are the bread and butter; no dessies, inties et al to contend with. Secondly, it is entirely unnecessary to ban something when one can just as easily modify the behaviour of the unwanted people .. Timer roll-back and a slight upward tweak of rats/spawn mechs. will on their own make w-core fits unviable.
Imagine if you will if the roll-back to neutral actually resets a plex entirely, slightly upped spawn included. If you use stabbed alts you won't have the damage/tank to even start the timer, if you use a main to clear and alts to orbit, that main will have to circle back constantly as not only timer but spawn resets whenever alts runs away ... farming would still be around but drastically reduced.
My wet dream (one of them anyway): - Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship. - PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP). - Main farming LP glut moved back to missions. - Missions only spawning in enemy held space, and - Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course  |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 08:26:00 -
[269] - Quote
Veshta Yoshida wrote:Commander Razama wrote:..... My wet dream (one of them anyway): - Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship. - PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP). - Main farming LP glut moved back to missions. - Missions only spawning in enemy held space, and - Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course 
I deleted the first part of your post because it's acctualy legit, and would maybe work if done right.
But then it's just getting silly. You guys never answer the problem of numbers in FW. If you cut profits people will disappear. Not only farmers, but those who want to pvp and make decent cash.
Chaneling them to missions would be bad, because they involve getting a lot of SP and just so you could do them in a dumb way, with fits inpractical for anything else (SBs).
At best - you would get empty space, with no pvp, and, in a couple of months, people complaining about "missioners running away in stealth bombers".
You complain, but your only valid arguement is defending home system against farmers with numerical adventage, yet you want to chase a lot of people away from FW. The "isk-printer" is there for a reason. You get the isk so you could spend it.
Seriosuly - all you guys write goes down to some basic issues you never answer. How would it change life of general population of FW players? How many would be underfinanced? Wouldn't the number of players hurt be acctualy larger than number of players suddenly happy about the changes?
You want to change FW so it fits your needs. I can understand that. But you usualy come to this post with some moral high ground, and it's totaly against facts. You chase noobs around, and call them farmers, but on the same time you tend to pick your targets yourself. This is what I typicaly encounter.
Also - I have yet to see a player that does super well because he ignores ISK. Let's be honest here also - we all farm it, and feel alright about that. I wouldn't judge someone else's way of making profit just cause mine fits my "ideology" better. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 08:50:00 -
[270] - Quote
RAW23 wrote:I'm afraid that asserting that my arguments are wrong doesn't make it so, and the claim that everyone agrees with you bar a couple of posters in this thread is manifestly false (like a significant number of the other demonstrably untrue statements you and your corp mates have been floating here - some of them are just out and out lies  ). Your conception of plex farming as exploiting a game mechanic is simply wrong. It is a tactic that can be defeated easily, as has been repeatedly demonstrated, you're just too lazy to do so. It does not break the whole risk/reward structure of the game because a) it does involve risk, as your corp's killboard demonstrates; b) it can be defeated by those willing to do so, as your corp's killboard demonstrates; c) and while it may make some leet PvP FW players disappointed with the game because it makes them work, that is really their problem and not an issue with the mechanics. You just seem pissed that people with low skillpoints and without expensive gear don't die instantly to high sp players flying shiney ships. Frankly, this is a good thing in my opinion.
So basically you defend plex farming because
1) all FW players are just too lazy and elite 2) we are high SP players in shiney ships but butthurt because we don't get kills
You are trying to base your non-arguments on strawmen, trying to make this somehow a QCATS-only issue and still fail to present a single reason why plex farming should be preserved as it is.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |
|

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.11 09:03:00 -
[271] - Quote
RAW23 wrote:Roime wrote:RAW23 wrote: You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools.
Our opponents fly PVP fits, this thread is about plex farmers. CCP has all the motivation to curb plex farming, because it breaks the whole risk/reward structure of the game, it breaks FW sovereignty mechanics and makes the players interested in FW disappointed with the gameplay. As you really seem to be hard on defending plex farming, you can stop repeating the same counterarguments that have already been proven wrong multiple times, and instead give us a list of reasons why exploiting a flaw in a game mechanic to amass high end ISK income without any risk, SP or gear investment just by sitting in a spot in space and affecting FW warzone control has to be preserved- in your opinion of course, since you and that other troll are the only ones in EVE defending FW plex farming. I'm afraid that asserting that my arguments are wrong doesn't make it so, and the claim that everyone agrees with you bar a couple of posters in this thread is manifestly false (like a significant number of the other demonstrably untroue statements you and your corp mates have been floating here - some of them are just out and out lies  ). Your conception of plex farming as exploiting a game mechanic is simply wrong. It is a tactic that can be defeated easily, as has been repeatedly demonstrated, you're just too lazy to do so. It does not break the whole risk/reward structure of the game because a) it does involve risk, as your corp's killboard demonstrates; b) it can be defeated by those willing to do so, as your corp's killboard demonstrates; c) and while it may make some leet PvP FW players disappointed with the game because it makes them work, that is really their problem and not an issue with the mechanics. You just seem pissed that people with low skillpoints and without expensive gear don't die instantly to high sp players flying shiney ships. Frankly, this is a good thing in my opinion.
Calling people liars on an alt account reeks more of the lie than that coming from anyone who actually participates. Again you come out with this claim that this is to kill noobs as veteran players, and once again you make yourself the liar. One more time for the stubborn, cloaks and wcs are part of the sandbox. Without assuming that I am suggesting these be removed give a good reason why this activity should not have the same limitations placed on them that pretty much all other low risk activities have. I will be quite frank on your I'll conceived notion that it is laziness, you can see "demonstrably" by our corp. kill board that we are in fact not, yet you immediately try to use the same stats. to reinforce your own arguement. I spend the better part of everyday chasing.these afk plexing farmers with quite a bit of help from others as well. Seems to me you are defending the lazy, not the other way around. You consistently try to use new players as the excuse when in fact timer rollbacks will not raise the barrier in any insurmountable way. Not sure what your true motives are but they are certainly not for the health of FW, IMO.
When a system is watched as heavily as our home systems are the truth of it becomes obvious. If timer rollbacks don't suit you, then using the upgrade mechanic to spawn different difficulty rats may be an option, but that would certainly increase the barrier of entry for new players entering while the WZ is in the oppositions control. Again, tell me how stabbing your ship and sitting in plex aligned,until you here your targetting audible so you can tab over and warp out, is how FW is designed. Bot mining could be defeated by ganking in hisec, you are trying to say that the tools were there and those lazy miner ganking groups were just too lazy to get the job done. That's pretty much what it boils down to, though steps have been taken to alleviate that issue. You apparently don't spend enough time doing this to realize the depth of the issue, or once again, you are reaping the rewards of the activity yourself. |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.11 09:26:00 -
[272] - Quote
Balshem Rozenzweig wrote:Veshta Yoshida wrote:Commander Razama wrote:..... My wet dream (one of them anyway): - Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship. - PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP). - Main farming LP glut moved back to missions. - Missions only spawning in enemy held space, and - Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course  I deleted the first part of your post because it's acctualy legit, and would maybe work if done right. But then it's just getting silly. You guys never answer the problem of numbers in FW. If you cut profits people will disappear. Not only farmers, but those who want to pvp and make decent cash. Chaneling them to missions would be bad, because they involve getting a lot of SP and just so you could do them in a dumb way, with fits inpractical for anything else (SBs). At best - you would get empty space, with no pvp, and, in a couple of months, people complaining about "missioners running away in stealth bombers". You complain, but your only valid arguement is defending home system against farmers with numerical adventage, yet you want to chase a lot of people away from FW. The "isk-printer" is there for a reason. You get the isk so you could spend it. Seriosuly - all you guys write goes down to some basic issues you never answer. How would it change life of general population of FW players? How many would be underfinanced? Wouldn't the number of players hurt be acctualy larger than number of players suddenly happy about the changes? You want to change FW so it fits your needs. I can understand that. But you usualy come to this post with some moral high ground, and it's totaly against facts. You chase noobs around, and call them farmers, but on the same time you tend to pick your targets yourself. This is what I typicaly encounter.
Also - I have yet to see a player that does super well because he ignores ISK. Let's be honest here also - we all farm it, and feel alright about that. I wouldn't judge someone else's way of making profit just cause mine fits my "ideology" better.
Yes, let's be honest. I fund the better part of ships, skills, and modules through the ISK I attain through PvP LP awards, plexxing LP awards, and PvP loot. Oh and that includes my logistics accounts needs as well. I lose, according to EVE-Kill, nearly 2 billion ISK a month getting just myself blown to bits. That doesn't factor in transportation costs to get hulls and mods to my losec station or ships lost on an alt. from derping a loaded hauler. I am not space rich, never have been. I can't handle doing much in the way of missions. Somehow, while chasing cloaked/stabbed farmers and very little time to earn farmer level LP myself, I manage to afford it. No account plexing, just things, you can probably spend more time doing than I. So now tell me, how you will not be able to make it out here with minor things like timer rollbacks when I can. In fact, I don't really think I know many who cannot. Do you lose more than that monthly? I may not have a bill banked all the time but it is quite doable and not exceptionally hard at that. I am not an exceptionally old character, I joined FW and learned. It required running missions and the war some was very dead. I don't want to go back to that, but a minor tweak could make things better and I am quite sure you aren't in jeopardy of hurting your bottom line so badly that you will have to leave FW over it or even hamper new players much at all. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
813
|
Posted - 2013.12.11 09:33:00 -
[273] - Quote
Balshem Rozenzweig wrote:I deleted the first part of your post because it's acctualy legit, and would maybe work if done right.. Thank you ever so much Forum ate my post, so get the abbreviated version.
If farming alts are to be considered "real people", then yes the damage would exceed the benefits. But has to be held up against the benefit top game as a whole which would get lower PLEX prices, better risk/reward consistency etc.
Requiring a certain level of SP for a person to be able to pull in 100M+/hr is not wrong, the requirement should actually be insanely high if you compare that income level to other areas of Eve. At any rate, SP requirement for doing FW lvl4's is lower than comparable requirement needed for high-sec lvl4's yet the payouts are not the same ballpark or even the same area code.
There is nothing in Eve except for frequent capital suicide runs that requires that high an income.
FW existed and had frequent hour long BS down brawls with little to no paupers for years before tier system and plex LP was even a glimmer in CCPs beer hazed eyes. Mission based LP generation, pre-tier system ... now that was grinding!
I have farmed for a grand total of three days. Happened back in FW year two, in the final days of the mission-glitch era when one could turn down missions with no repercussions .. all plexing LP is iHub'ed because :principles: (cue rant about walk being consistent with talk, morals/ethics, taking a stand and sticking to it etc.). Note: Back then, only drain I experienced came from the big bashes. General day-to-day operating costs were covered by loot.
PS: Wow, had a proper wall before it was eaten. I kind of like this abbreviated concept .. will explore. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 09:47:00 -
[274] - Quote
This morning in FW
5 war targets sighted while defending our home systems: 5
1 cloaky and stabbed Merlin 1 cloaky Kestrel 1 cloaky ship x 1 stabbed Condor 1 Atron PVP fit and willing to fight
Minutes spent "being lazy and not willing to deplex": 51 minutes of running down timers
LP rewards: 402 (est. ISK value 602000)
not bad ISK/hr considering how much fun I had ~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 10:12:00 -
[275] - Quote
Roime wrote:This morning in FW
5 war targets sighted while defending our home systems: 5
1 cloaky and stabbed Merlin 1 cloaky Kestrel 1 cloaky ship x 1 stabbed Condor 1 Atron PVP fit and willing to fight
Minutes spent "being lazy and not willing to deplex": 51 minutes of running down timers
LP rewards: 402 (est. ISK value 602000)
not bad ISK/hr considering how much fun I had
then again. Last night - 4 WT in system. RFF, remote rapairer (whatever they are called), the gallante active tank frig and a freaking maladiction. 2 way older than me, 1 slightly older than me, and some dude I didn't even bother to check. All trying to get into my plex, and "pvp" lol
Then I changed systems - 5 neuts enter system, RFF goes for my plex, I kill RFF (younger than me) and warp away as I see some interceptors entering the plex. Still - 5 guys up to "pvp". I was lucky the RFF was sure he would get an easy kill.
So... let's nerf the ability to warp away from the plex or reset timers... right... I think people proposing that are in a stealth bomber pruction lobby :P You work as tabacco companies trying to associate cigarettes with sport - "missions good and FW healthy, do missions, skill for them, you can train those guns and rockets later" |

RAW23
604
|
Posted - 2013.12.11 10:13:00 -
[276] - Quote
Roime wrote:
You are trying to base your non-arguments on strawmen, trying to make this somehow a QCATS-only issue and still fail to present a single reason why plex farming should be preserved as it is.
I don't have to defend the maintenance of the status quo because you have not successfully supported your argument that there needs to be a change. In the absence of any reasons to make a change the argument for the preservation of how things are simply makes itself. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Fourteen Maken
State Protectorate Caldari State
102
|
Posted - 2013.12.11 10:13:00 -
[277] - Quote
RAW23 wrote:Thanatos Marathon wrote:
We ask for this change even when the farmers are on our side. The reason we want it changed is low skilled farming alts are the fastest way to impact the war zone at the moment. Generally speaking we would like to see that changed.
I'm obviously not understanding something here. With just 30 pilots you can completely shut farmers out of 10 systems (one defender per plex) and make it so that anyone who wants to take those plexes is prepared to fight for them. All that is required is that those pilots actually stay in the plexes. It looks to me, and correct me if I'm missing something, that the only reason those low sp farmers can have a major effect is because the defenders don't actually want to sit in the plexes and run down the timers but prefer to waltz from plex to plex looking for fights. Farmers literally can't do anything in a plex that is being actively defended. So why not actively defend them?
Actually because of the way plexes spawn 1 pilot per system is enough to deal with stabbed farmers if the defenders are running the clocks down so there is only ever one plex open in the system at a time, or even letting the opposition farmers do that until it gets to 1 open at a time. If they were to sit in station and let the enemy farmers run the plexes until it got to the point there was only one open at a time, then go out in pvp fit and chase them out of the last one and run it down, and keep deplexing for the rest of the day, there will only ever be one plex open at a time and it is impossible for a stabbed farmer to plex that system with just 1 active defender plexing. The problem is that at a certain point the system reaches 0% contested and the defender is getting no LP for doing it, and tbh I wouldn't like to be the guy stuck in the same system deplexing it all day, but still farmers are not as hard to counter as people think. |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.11 10:20:00 -
[278] - Quote
Well, you seem to believe that this only happens to you. It certainly happens to everyone and if it causes my complex and timer to roll back at the same rate it ticks off, odds are I won' t lose so much time that I can' t finish it after said neutrals vacate. There have been suggestions that also address that concern of yours, such as only starting the rollback if it would is the opposing side that starts the rollback. I do suspect that you have also completed a few complexes as well, and for a nice reward as well.; |

RAW23
604
|
Posted - 2013.12.11 10:34:00 -
[279] - Quote
Tzenick wrote: Calling people liars on an alt account reeks more of the lie than that coming from anyone who actually participates.
So, when your corpmate said that 80-90% of all his kills were farmers and that he hardly got any real PvP because he had to spend all his time chasing them evil ones, that was true was it? You know, despite the fact that his killboard showed that far less than half his kills were T1 frigs and that not all of those were even fit with wcs? No, that was a simple lie to try to make the point that farmers are ruining your game when his KB actually showed no evidence at all that they were getting in the way of his wider PvP activities.
Quote: I will be quite frank on your I'll conceived notion that it is laziness, you can see "demonstrably" by our corp. kill board that we are in fact not, yet you immediately try to use the same stats. to reinforce your own arguement. I spend the better part of everyday chasing.these afk plexing farmers with quite a bit of help from others as well. Seems to me you are defending the lazy, not the other way around.
A number of your corp mates have flat out said that the problem they have is that they don't want to spend their time orbiting buttons, which is the solution that would solve most of the problem. The whole issue about the farmers coming back when the defenders leave the plex goes away if the defenders don't leave the plex. But you corpies have said they find that boring which is why they don't want to do it.
Quote: When a system is watched as heavily as our home systems are the truth of it becomes obvious. If timer rollbacks don't suit you, then using the upgrade mechanic to spawn different difficulty rats may be an option, but that would certainly increase the barrier of entry for new players entering while the WZ is in the oppositions control. Again, tell me how stabbing your ship and sitting in plex aligned,until you here your targetting audible so you can tab over and warp out, is how FW is designed. Bot mining could be defeated by ganking in hisec, you are trying to say that the tools were there and those lazy miner ganking groups were just too lazy to get the job done. That's pretty much what it boils down to, though steps have been taken to alleviate that issue. You apparently don't spend enough time doing this to realize the depth of the issue, or once again, you are reaping the rewards of the activity yourself.
Comparing farmers to bots is just ludicrous. Players should not be expected to deal with bots; that's CCP's job. Players should be expected to deal with the actions of their human opponents in the war-zone. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 10:42:00 -
[280] - Quote
RAW23 wrote: I don't have to defend the maintenance of the status quo because you have not successfully supported your argument that there needs to be a change. In the absence of any reasons to make a change the argument for the preservation of how things are simply makes itself.
Sorry mate but everyone actually involved in FW in this thread agrees with my description of the status quo, and my opinion that it is bad for FW.
You are the only one, along with Xiuwhatever, who defends plex farming, but you have not provided a single argument why it is a good thing and should be preserved as it is. ~Elite PVPer~ and Supreme Commander of the Gallente Militia |
|

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.11 11:06:00 -
[281] - Quote
Claiming that an afk or semi-afk alts are that far removed when considering one has an impact on not only the economy of the game but the sovereignty of systems would be just as ludicrous. Both are equally bad for the game, quite possibly the afk alt is worse. |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 11:39:00 -
[282] - Quote
Roime wrote:RAW23 wrote: I don't have to defend the maintenance of the status quo because you have not successfully supported your argument that there needs to be a change. In the absence of any reasons to make a change the argument for the preservation of how things are simply makes itself.
Sorry mate but everyone actually involved in FW in this thread agrees with my description of the status quo, and my opinion that it is bad for FW. You are the only one, along with Xiuwhatever, who defends plex farming, but you have not provided a single argument why it is a good thing and should be preserved as it is.
But he has some good points. And the solutions you propose are based on the concept that if no one will profit from plexes they won't either. It will solve nothing in my opinion, and I believe he agrees with that.
You describe irritating people as irritating. But it will backfire on normal people. And it will make no-lifers move somewhere else where they will be a problem for someone else. Even if that...
From what I understand of his posts it's about learning to live with them. He has much more rational opinion that those I've seen in posts coming from your side of the barricade. In every MMO there are guys who will beat the system whatever the cost, and however mudane it will be. They are just like that, so when you go after them indirectly (by balancing various aspects of the game to be harder/more complex/time consuming/whatever) you hit normal people first, because they don't have the stuff worked out so well.
Stealthy guys are a good example. They have optimalised their downtime but not even having to warp away. Guys like me already loose because I couldn't be bothered to fit that crap and just assume I will run from anything coming my way. If you make farming 50% more harder for them, it will make it 100% harder for me. And I will fit that damned device then :P Or will at least be actively encouraged to do so.
Edit:
Disabling stealth in plexes (as warp is I guess) would be going after them in direct way. This is a solution I find ok, but then - is ambushing people using stealth a popular and significant FW activity? If so - is it worth to destroy that along with farming? |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 11:55:00 -
[283] - Quote
Balshem Rozenzweig wrote: But he has some good points. And the solutions you propose are based on the concept that if no one will profit from plexes they won't either. It will solve nothing in my opinion, and I believe he agrees with that.
Our solution is based on the concept of encouraging PVP combat in order to get rewards for completing a PVP combat plex. This is aligned with CCP's design intent for FW plexes, which is also why they affect system sovereignty.
Quote:You describe irritating people as irritating. But it will backfire on normal people. And it will make no-lifers move somewhere else where they will be a problem for someone else. Even if that...
Normal people, like us?
Quote:From what I understand of his posts it's about learning to live with them. He has much more rational opinion that those I've seen in posts coming from your side of the barricade. In every MMO there are guys who will beat the system whatever the cost, and however mudane it will be. They are just like that, so when you go after them indirectly (by balancing various aspects of the game to be harder/more complex/time consuming/whatever) you hit normal people first, because they don't have the stuff worked out so well.
The difference with him and us is that we actually live them and deal with this issue every time we log in, and he does not.
Quote:Stealthy guys are a good example. They have optimalised their downtime but not even having to warp away. Guys like me already loose because I couldn't be bothered to fit that crap and just assume I will run from anything coming my way. If you make farming 50% more harder for them, it will make it 100% harder for me. And I will fit that damned device then :P Or will at least be actively encouraged to do so.
Sorry but that's how the way it should be, if you aren't willing to fight for the plex, you lose. In case of timer rollback, you would lose only the time you spent plexing.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 11:58:00 -
[284] - Quote
Balshem Rozenzweig wrote: Disabling stealth in plexes (as warp is I guess) would be going after them in direct way. This is a solution I find ok, but then - is ambushing people using stealth a popular and significant FW activity? If so - is it worth to destroy that along with farming?
Most of us aren't ok about creating more restrictions to ships and fits. If someone wants to use a cloak, he should be allowed to do so imo.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 12:02:00 -
[285] - Quote
Roime wrote:[quote=Balshem Rozenzweig]
Our solution is based on the concept of encouraging PVP combat in order to get rewards for completing a PVP combat plex. This is aligned with CCP's design intent for FW plexes, which is also why they affect system sovereignty.
Normal people, like us?
The difference with him and us is that we actually live them and deal with this issue every time we log in, and he does not.
Sorry but that's how the way it should be, if you aren't willing to fight for the plex, you lose. In case of timer rollback, you would lose only the time you spent plexing.
Plexing encourages pvp because it attracts people with profits. Being forced to win every fight there is just to win those points is an active discouragment because it's beyond the reach of your "normal" player. EVE is a game of fits and counter-fits, so if I wanted to ruin your day I would do just that - come with a ship I know I'm most likely to get that kill. Because of that most players will be discouraged from plexing, and move to make money somewhere else. And you get your standard low sec instead of militia space. Which solves nothing.
People make money. All of them. Plexing is bad for you in the way that you can loose your hangar, but limiting plexing will impact a lot more people.
Prohibiting people from warping away from a plex will not make you have easier job catching them. There will just be noone to catch.
You will have a hangar, sure, but in standard low sec system. Just called "FW space".
It's because of that people disagree with you. Your solutions might be well thought but do not consider the general population, and do not, in deeper sense, take concern in pvp. You want safe, you want more fun, you want less people with less ships (no isk printer - it was removed as someone begged for earlier) around you hangar. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 12:16:00 -
[286] - Quote
Balshem Rozenzweig wrote: Plexing encourages pvp because it attracts people with profits. Being forced to win every fight there is just to win those points is an active discouragment because it's beyond the reach of your "normal" player. EVE is a game of fits and counter-fits, so if I wanted to ruin your day I would do just that - come with a ship I know I'm most likely to get that kill. Because of that most players will be discouraged from plexing, and move to make money somewhere else. And you get your standard low sec instead of militia space. Which solves nothing.
You seem to think that we aren't normal players, and that FW pilots fight over plexes only because of LP, and these misconceptions colour your whole post very strange.
It is ok to go make money somewhere else- if you haven't yet realized, the people who roll their fresh alts into FW in order to make money are exactly the problem we are talking about here. And they fit cloaks and stabs.
Quote:People make money. All of them. Plexing is bad for you in the way that you can loose your hangar, but limiting plexing will impact a lot more people.
I would make the same LP I make now. Once again, we are "normal people".
Quote:Prohibiting people from warping away from a plex will not make you have easier job catching them. There will just be noone to catch.
We're not prohibiting. We just want it to have consequences, to make it little less lucrative to evade combat.
Quote:You will have a hangar, sure, but in standard low sec system. Just called "FW space".
It's because of that people disagree with you. Your solutions might be well thought but do not consider the general population, and do not, in deeper sense, take concern in pvp. You want safe, you want more fun, you want less people with less ships (no isk printer - it was removed as someone begged for earlier) around you hangar.
If you haven't noticed, people don't really disagree with me- please note that I'm not only talking for myself. Numerous people from different militias, ex-militia members and even farmers themselves agree that the system has a flaw, and it needs fixing. This issue is not new, the solutions presented here are not new or my personal ideas.
Instead of trying to deny reality or fight the consensus, it would be more fruitful for you to accept the situation and work with us towards solutions.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 12:43:00 -
[287] - Quote
Roime wrote:
You seem to think that we aren't normal players, and that FW pilots fight over plexes only because of LP, and these misconceptions colour your whole post very strange.
It is ok to go make money somewhere else- if you haven't yet realized, the people who roll their fresh alts into FW in order to make money are exactly the problem we are talking about here. And they fit cloaks and stabs.
I would make the same LP I make now. Once again, we are "normal people".
We're not prohibiting. We just want it to have consequences, to make it little less lucrative to evade combat.
If you haven't noticed, people don't really disagree with me- please note that I'm not only talking for myself. Numerous people from different militias, ex-militia members and even farmers themselves agree that the system has a flaw, and it needs fixing. This issue is not new, the solutions presented here are not new or my personal ideas.
Instead of trying to deny reality or fight the consensus, it would be more fruitful for you to accept the situation and work with us towards solutions.
I used word normal without defining it. Sorry.
I will still hold to my opinion that yours is biased, because you are already an established pvp player. You have ships, you have SPs, and you have personal skills, that allow you to last longer and do better.
Because of that you, obviously, are not as interested in profit as farmers are. It doesn't make farmers worse. It just says you care less.
I still look at your posts and confront them with reality I see, and come to conclusion you want to drain the system of people in order to increase "quality". I believe you are wrong because quality comes with time, and banning notorious famers will prevent less notorious ones to come to FW space and become pvp pilots. "PVP pilots" tend to run around in gangs, or in ships superior to what they attack. They farm kills, and thus warping away is the only option. They d scan you, see your killboard and now exactly what to kill you with. If their accounts are older than 1 year they will have a lot of options to chose from. No one comes to plex in cheapishly fitted frig. If they had - that would change the storry.
If plexes were just for pure pvp only people interested in pure pvp (at the given time!) would come. In theory you have a bounch of fight opportunities but in reality playerbase interested in your solution will be spread on a large area and at different times of the day. There will be less and less players in FW and this is what I say.
What you want is standard low sec, where you pvp and profit in other ways than plexes. You want contested to change based on corporation activity (because you would need to coordinate systems caputes in new mechanics better) so it will hardly happen, as it will be much harder to do a stupid plex and gain the silly 0.5% (or 0.7% even - can't recall now). Still -standard low sec, nothing changes. You have your hangar cause the capture prevention system is in favour of defense.
You see plexes as arenas - places designed to meet in and fight. What will attract playerbase there? I repeat- there will be no profit if a player has to win every fight. You will still have neuts just like in standard low sec. They will keep coming till you die, and you prolly will eventualy.
The change is so drastic and in favor of older players that it will chanel new players back to high sec, where they can do mining/missioning as it will be the best low-sp demanding isk making activity. Just so you can retain your hangar.
If I were you I would move to standard low and do some classic activities that bring pirates' attention. You will have the same pvp, with the same doubtful profit, and be happy about that.
Pirates come with unfair advantage? I warp away and gain nothing, or fight and die. Just like in the plexes in your uthopia. It happens that no one comes - I gain isk, and nothing else, but hey - why would I gain anything else if loosing sov was my first concern after all.
It just won't happen in my opinion. It won't work. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 13:15:00 -
[288] - Quote
That's an awful lot of "what I want" that you simply invented, pulled out of thin air.
Sorry but it isn't worth the time to start debating all that, please stick to what people actually write instead of what you think they want.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 13:34:00 -
[289] - Quote
Roime wrote:That's an awful lot of "what I want" that you simply invented, pulled out of thin air.
Sorry but it isn't worth the time to start debating all that, please stick to what people actually write instead of what you think they want.
It's because you do not bring arguements, just wishes. The only decent thing I reat from your side was that you hated deplexing just to keep your system safe.
Other than that it is a bunch of complaints about "FW spirit" in various forms. You want the system to match your expectations, and I call them wrong. Simple. You work in plane of your wishes, and I try to explain to you that them coming true will leave precious few around to enjoy with. You ok with that? Say it in plain english so I can finaly ignore this thread as pointless. Or answer me - who will come to your pvp uthopia? How many new players and why? What will bring them there, how will it differ from standard low, and how will they afford to buy new/fancier ships?
If you are not ok with people assuming what you want it means you have to either stop coming to public forums or start to express yourself clearly.
I try to understand your side and the more I try the more I see you are plainly bored with FW system, and have no legit claims other than that. You want less deplexing, not because it's unfair, but because it's boring for you. This is why I told you to go to standard low. |

Terranid Meester
Tactical Assault and Recon Unit
189
|
Posted - 2013.12.11 14:01:00 -
[290] - Quote
MinutemanKirk wrote:
Umm.... what?
First of all, it has nothing to do with how lazy people are when defending a system. If you take a look at the FW map on any given day, you will see that Nisuwa and Notoras are stable (or at the worst within 5% of it). This is because the people that live there care about the systems. Does this mean that farmers don't go there? Not at all. It just means that instead of being able to roam around or go on road trips, we have to spend absurd amounts of time chasing farmers and then deplexing any that slip through.
No idea where you are going with the smartbombers and Stealth bombers as they are irrelevant for plexing (farmers don't use bombers, nobody in their right mind would sit a SB BS on a plex gate for hours at a time).
We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).
SB battleships on stargate, only a fool would sit a battleship at an accel gate all the time. I constantly see one guy in maller with smartbombs taking out pods while sat at a gate and he is in gallente militia. He seems to have the patience - http://eve-kill.net/?a=kill_detail&kll_id=20867076 . He doesn't do it all the time but he does it regularly enough. I myself have taken out a stealth bomber with a smartbomb battleship though that was some time ago.
I understand your corp needs to go on the attack and get some fleet fights. However if you don't have the patience and/or the equipment to defend systems then you should let someone else handle it and go do your roaming thing. |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3813
|
Posted - 2013.12.11 14:11:00 -
[291] - Quote
It seems that you simply refuse to read our arguments. Ok, one more time:
Current mechanics make it extremely lucrative to farm LP with cloaked and stabbed frigates on disposable alts. Today all but one war target was a farming alt in such ship. To counter their LP farming that happened when I was not logged in, I've had to spend an hour running down timers in our home systems with practically no reward. This makes FW unfun for me, and I wish CCP would introduce changes to plex mechanics to discourage blatant LP farming- one of the ways to achieve this could be timer rollbacks.
There is no argument Balshem, and I'm not trying to convert your personal opinions or anything like that- if you think that LP farming in Ventures and other non-combat ships by multiboxers is what FW sovereignty was made for, then it's cool. Practically everyone else disagrees with you and we want to fix the system to discourage plex farming.
You are working purely on assumptions about what we do in FW, what we want from it and treat our opinions as someone "not normal FW player". You also claim to know how FW players would react to this change, and seem to think that PVP is not the reason why people do FW.
Similarly, I can say to you that if you feel like you wouldn't get enough ISK after timer rollbacks, then I tell you to go hisec and run L4s.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Balshem Rozenzweig
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.12.11 14:19:00 -
[292] - Quote
Yeah. I guess agreeing to disagree is the best option for now. |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
5
|
Posted - 2013.12.11 14:30:00 -
[293] - Quote
Terranid Meester wrote:MinutemanKirk wrote:
Umm.... what?
First of all, it has nothing to do with how lazy people are when defending a system. If you take a look at the FW map on any given day, you will see that Nisuwa and Notoras are stable (or at the worst within 5% of it). This is because the people that live there care about the systems. Does this mean that farmers don't go there? Not at all. It just means that instead of being able to roam around or go on road trips, we have to spend absurd amounts of time chasing farmers and then deplexing any that slip through.
No idea where you are going with the smartbombers and Stealth bombers as they are irrelevant for plexing (farmers don't use bombers, nobody in their right mind would sit a SB BS on a plex gate for hours at a time).
We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).
SB battleships on stargate, only a fool would sit a battleship at an accel gate all the time. I constantly see one guy in maller with smartbombs taking out pods while sat at a gate and he is in gallente militia. He seems to have the patience - http://eve-kill.net/?a=kill_detail&kll_id=20867076 . He doesn't do it all the time but he does it regularly enough. I myself have taken out a stealth bomber with a smartbomb battleship though that was some time ago. I understand your corp needs to go on the attack and get some fleet fights. However if you don't have the patience and/or the equipment to defend systems then you should let someone else handle it and go do your roaming thing.
You don't seem to even attempt to understand anything that is being discussed. If we don't have patience then what the heck have we been doing for the last year? Do you have a clue what we have or haven't done? I am pretty sure that would be a no. We have been extremely patient and continue to do what we need to attain our goals. Because we can does not necessarily mean that things are working as well as they could be. I understand the mechanic works wonders for people who want to fund other activities by exploiting the holes left in the system, as will always happen. I also understand that these people will defend the system to continue the exploitation. We are asking, once again (because reading comprehension), for people who have a clue(people involved in the system, not just pieces of it) to help devise a fix for the exploit that many people feel is detrimental to the health of FW. We don't need people who pretend to be wise or haughty attitudes, we need people who would like to see improvements ongoing. It is really not hard to comprehend, if you don't agree there is a problem, we aren't asking your advice. At all. Speak your mind sure, but don't pretend to know anything about what we do or experience and then condescend to us about what you think we should or shouldn't do. That said, thanks to anyone who has attempted constructive discussion to this point. |

RAW23
604
|
Posted - 2013.12.11 14:54:00 -
[294] - Quote
Roime wrote:RAW23 wrote: I don't have to defend the maintenance of the status quo because you have not successfully supported your argument that there needs to be a change. In the absence of any reasons to make a change the argument for the preservation of how things are simply makes itself.
Sorry mate but everyone actually involved in FW in this thread agrees with my description of the status quo, and my opinion that it is bad for FW. You are the only one, along with Xiuwhatever, who defends plex farming, but you have not provided a single argument why it is a good thing and should be preserved as it is.
See, this is more of the misrepresentation and lies that I've been talking about. I'm involved in FW and I don't agree with you. The same goes for plenty of others too. You and your alliance mates seem stuck with this thing of over-exaggeration to the point of dishonesty.
As to the list of what was in your system this morning, again it is incredibly disingenuous to provide that list in isolation as if it was representative of the state of FW. Your own killboards make it entirely clear that you simply do not spend all your time driving off stabby farmers. You guys get LOADS of kills of all sorts so the claim that this is ruining the game for you because this is all you get to do just doesn't stand up. If you present a case that is actually more grounded in reality rather than histrionics it might get taken more seriously. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3815
|
Posted - 2013.12.11 15:13:00 -
[295] - Quote
RAW23 wrote: See, this is more of the misrepresentation and lies that I've been talking about. I'm involved in FW and I don't agree with you. The same goes for plenty of others too. You and your alliance mates seem stuck with this thing of over-exaggeration to the point of dishonesty.
You are not enrolled in faction warfare.
If you would have actually read the topic and the replies, you would have noticed that our view is supported by members from all militias, farmers and ex-militia pilots. This is not just a QCATS issue, even if you would like to mispresent it so.
No, we don't spend all our time chasing stabbed farmers, again you try a strawman- you seem to be completely unable to discuss things rationally.
I posted that morning diary as a typical game session during that time of day. I did spend most of that session fighting farmers. Sorry if it contradicts your claims, but that was what actually happened in game, on Tranquility live server. You weren't there, you are not in FW, but still this is somehow lies to you. Of course, you don't even make an effort to prove anything you claim, and even worse- you still haven't managed to come up with a single reason why plex farming is a good thing, something worth fighting for.
So many pages of you clutching for straws. Explain why plex farming as it is is a good thing, and why it shouldn't be changed. Forget us and what we said for a second, use your own words and formulate a list of reasons what makes plex farming so important to you.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Thanatos Marathon
Black Fox Marauders
73
|
Posted - 2013.12.11 15:33:00 -
[296] - Quote
You can leave warp core stabs and cloaks as is.
The goal that most of us that are in FW are seeking is to slightly reduce the impact that farming alts have on the Warzone, not to completely get rid of em (though I think we would proably be ok if that happened). Implementing timer rollbacks will have a small impact, but one that will hopefully help reduce the impact of farmer alts.
Newbros will still people able to make very out sized returns on plexing compared to their SP/risk. BLFOX is currently recruiting |

RAW23
604
|
Posted - 2013.12.11 15:37:00 -
[297] - Quote
Quote: If you would have actually read the topic and the replies, you would have noticed that our view is supported by members from all militias, farmers and ex-militia pilots. This is not just a QCATS issue, even if you would like to mispresent it so.
It does not have the overwhelming support you claim. A simply look at the WT forums makes it clear that this is not the view of the FW community as a whole, whatever false claims you may like to make.
Quote: No, we don't spend all our time chasing stabbed farmers, again you try a strawman- you seem to be completely unable to discuss things rationally.
Strawman eh? Let's see. From look at a selection of quotes from you and your corpies:
Quote: As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control.
Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly.
...
My point is, as explained in the OP, that instead of PVP we are currently forced to chase farmers out of plexes to defend our home systems.
...
My normal routine of playing these days is: Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.
If we didnt spend all our time chasing those people, we wouldnt have a home in a week. I would rather lose our home because someone kicked us out by force, and not because people burn out of playing chase the farmers for few weeks.
And so on and so forth. So, no, not a strawman but a response to what is being said and implied.
Quote: I posted that morning diary as a typical game session during that time of day. I did spend most of that session fighting farmers. Sorry if it contradicts your claims, but that was what actually happened in game, on Tranquility live server. You weren't there, you are not in FW, but still this is somehow lies to you.
I'm perfectly happy to accept that you did. You just haven't shown that having to spend the occasional session doing this is any kind of a problem. It only starts to look like a problem when you and your guys talk of 'endlessly' chasing these guys, or 'my normal routine', or spending 'all my time'. But if it isn't really that overwhelming an element in your lives I again ask, what exactly is the problem?
Plex farming isn't important to me at all. I just haven't seen many good arguments against it and am therefore content with the status quo, which I don't think should be changed just to make your lives easier at the expense of others. Now, if you really were having to spend all your time dealing with these guys, that would be a real reason to consider changing things. But the fact that it is a minor inconvenience to you is not.
Oh, and three of my eight characters are in FW. You shouldn't make assumptions. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3829
|
Posted - 2013.12.11 15:50:00 -
[298] - Quote
RAW23 wrote:] It does not have the overwhelming support you claim. A simply look at the WT forums makes it clear that this is not the view of the FW community as a whole, whatever false claims you may like to make.
You are obviously free to prove your claim, as it contradicts most of the posts in this thread from FW players.
Quote:I'm perfectly happy to accept that you did. You just haven't shown that having to spend the occasional session doing this is any kind of a problem. It only starts to look like a problem when you and your guys talk of 'endlessly' chasing these guys, or 'my normal routine', or spending 'all my time'. But if it isn't really that overwhelming an element in your lives I again ask, what exactly is the problem?
Hey you're the one claiming that it isn't an overwhelming element in our days, contrary to what we have repeatedly told you. For some undisclosed reasons, or personal agenda, you have set yourself on a mission here to claim that we aren't actually spending our time chasing farmers. Why did I start this thread? Why do we feel the way we do? If we aren't frustrated by farming, why do we say so?
Quote:Oh, and three of my eight characters are in FW. You shouldn't make assumptions.
So you are confirming that you indeed operate farming alts, and that is the reason you defend farming so violently? Timer rollbacks would make your ISK printing less profitable?
Otherwise you could just as well post on those characters to improve your credibility.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
509
|
Posted - 2013.12.11 15:53:00 -
[299] - Quote
I support and agree with all the comments made by my fellow QCATS here.
These minor changes suggested would vastly improve all aspects of FW E.A.D
|

RAW23
606
|
Posted - 2013.12.11 15:57:00 -
[300] - Quote
Roime wrote:RAW23 wrote:] It does not have the overwhelming support you claim. A simply look at the WT forums makes it clear that this is not the view of the FW community as a whole, whatever false claims you may like to make. You are obviously free to prove your claim, as it contradicts most of the posts in this thread from FW players.
Now this is just embarrassing. The proof is in the threads in WT. You know that your views are not held by all FW pilots. I'm pretty damn certain that the 4000 guys in TEST don't agree with you.
Quote:
Hey you're the one claiming that it isn't an overwhelming element in our days, contrary to what we have repeatedly told you. For some undisclosed reasons, or personal agenda, you have set yourself on a mission here to claim that we aren't actually spending our time chasing farmers.
Dude! You just said I was pursuing a strawman when I was arguing against this. Now you are claiming it is an overwhelming factor! That is just ... I don't even have words for that switch in the space of two posts.
Quote:Oh, and three of my eight characters are in FW. You shouldn't make assumptions.
So you are confirming that you indeed operate farming alts, and that is the reason you defend farming so violently? Timer rollbacks would make your ISK printing less profitable?
Otherwise you could just as well post on those characters to improve your credibility.
[/quote]
Now THAT is a strawman! Congratulations. But no. I'm not confirming that at all, as you well know. See, yet another example of histrionics and a refusal to engage in good faith. I don't farm plexes and I can't imagine why anyone would. I pull about 800mil an hour from market activities. Propping up plex farming for my own benefit is just not on my agenda. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
|

Notorious Fellon
Republic University Minmatar Republic
46
|
Posted - 2013.12.11 16:10:00 -
[301] - Quote
I adore the cute little grunts who think that stealth and tactics are not allowed in "war".
I bet they hug their guns while they cry themselves asleep at night.
You disgust me.
|

Thanatos Marathon
Black Fox Marauders
74
|
Posted - 2013.12.11 16:30:00 -
[302] - Quote
Warp core stabs and cloaks are fine (though they drive me nuts).
The biggest issue is the mechanic that allows sub 1 mil SP alts to control the WZ. Timer rollbacks wouldn't stop that completely, but it would help (so would dual timers though I'm less of a fan of that one).
Timer Rollbacks won't stop people from printing isk if they wanna farm like crazy, but it would dent them a bit if they want to do it in a way that impacts Warzone control. They will still make plenty per hour if you look at the risk/reward of a sub 1mil SP toon with a dirt cheap ship that can warp away if he wants and everyone has to get at him through an acceleration gate.
Do you think farmers should control the Warzone based on isk/lp conversion ratios without having to work a little harder for it? BLFOX is currently recruiting |

Terranid Meester
Tactical Assault and Recon Unit
189
|
Posted - 2013.12.11 16:44:00 -
[303] - Quote
Notorious Fellon wrote:I adore the cute little grunts who think that stealth and tactics are not allowed in "war".
I bet they hug their guns while they cry themselves asleep at night.
You disgust me.
Agreed. |

Burtakus
Genstar Inc
6
|
Posted - 2013.12.11 16:58:00 -
[304] - Quote
To sum up a few points I have read.
For the Status Quo 1) Those advocating for timer rollbacks are essentially too lazy to defend their systems 2) Timer rollbacks already exists in the form of defensive plexing 3) Cloaks and WCS are part of the game and there is no valid reason to limit their usage in FW plex's 4) Farming LP for significant isk, nearly zero risk, and little to no SP/ship/fitting requirements is perfectly ok for the game 5) Changing the nature of plexes from what they are will limit the ability of newer player to earn LP for FW
Against the status quo a) Farmers with little to no interest in FW other than making LP for isk are adversely impacting the FW feature of Eve through an out sized reward vs. risk and the direct impact on WZ control this imbalance creates.
That to me is a reasonable characterization of the previous 15 pages of discussion.
Questions to answer 1) Is this situation acceptable for the overall health of that game in the context of FW and what is was intended to be? 2) If not then does any solution violate the sandbox ethos that is Eve? 3) If this does violate the sandbox ethos then is their past precedent for impacting player behavior to the betterment of the game? 4) What are potential solutions to correct the issue
If you can logically get to the 4th question then there is cause for change. If not then the status quo should remain.
I have my opinions on the matter and in the end all any one in this discussion can express are their opinions.
My answers to the questions: 1) Definitely the current situation is unhealthy for the overall health of FW and the game 2) perhaps changing the nature of FW combat plex's does go against the sandbox ethos, depending on the changes brought forth 3) Absolutely there is precedent and not just in FW. 4 Options mentioned so far are: 4a) Timer rollbacks based on some roll back function that resets the timer to its natural state when the plex is unoccupied 4b) Faction specific timers in the plex that have independent timers 4c) Another option is to have 2 classes of combat plex's similar to the combat exploration anomalies. One geared toward new players and farmers that has a reduced payout and significantly reduced impact on WZ control. The other geared toward combat that has a high LP payout and high impact on WZ control.
|

Davir Sometaww
Quantum Cats Syndicate Samurai Pizza Cats
8
|
Posted - 2013.12.11 17:00:00 -
[305] - Quote
I support and agree with all the comments made by my fellow QCATS here.
These minor changes suggested would vastly improve all aspects of FW.
Trust me, its so irritating waiting for that cloaked AND stabbed farmer only to kill/pod him three times. And guess what...he returns for another agonizing waiting till he makes a mistake. |

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 17:50:00 -
[306] - Quote
Tzenick wrote:FW mechanic to just another ISK faucet free for the taking
LP is an ISK sink. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
214
|
Posted - 2013.12.11 17:52:00 -
[307] - Quote
Obv troll is troll.
Anyhow, I support this product.
Farming alts have definitely killed my desire to log in, from 300+ kills to 4 in the last 5 months. I am in an almost constant battle to defend my home system with little to no pvp just and spend hour of my time deplexing for little to no reward to undo or prevent damage that is done by someones alt.
|

Starbuck05
The Mjolnir Bloc B O R G
74
|
Posted - 2013.12.11 17:55:00 -
[308] - Quote
Just to tell a little story myself relative to the matter, earlier today i opened up a medium plex in nenna,me beeing cal mil it was offensive plexing. For all the right reasons of fw i was hoping to get a good fight but if none came i was happy to get the lp. In the course of 15 out of the 20 minutes i was visited frequently by 3 other cal mil guys from the npc miltia corp in t1 frigs. Around 3 mins left on the plex they suddenly left , i was not looking at d-scan, only to see seconds later a gal mil punisher and fed navy comet came in(i was in a comet aswell) and because i wasnt watching d-scan i got tackled,somehow i managed to pull a win by fending of the comet and close orbit kiling the punisher after. And quickly after that my 3 " buddies came back" right before plex was done... Yey for pro cal mil...
Conclusion, because the curent plex mechanics is so bad it has given birth to these types of players ( whom i can easly assume they had stabs ). God knows if the standing hit was not affecting my corp from beeing booted and looking bad id be shooting npc miltia blues all day long because that is what they deserve!
You wanna join fw to make isk?,fine by me but go run missions damnit. You wanna join fw to make isk BUT also care to defend your plex or help take systems? Great! Lemme throw out the red carpet you ar more then welcomed to share my plex!
We need a change! -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Burtakus
Genstar Inc
10
|
Posted - 2013.12.11 18:00:00 -
[309] - Quote
Xuixien wrote:This is basically a stealth "force PvErs to PvP" thread.
Or a "How dare you challenge my ability to make a lot of isk with no effort, no risk, and no investment in SP/Ships/Fittings" |

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 18:02:00 -
[310] - Quote
Roime wrote:If you haven't noticed, people don't really disagree with me- please note that I'm not only talking for myself. Numerous people from different militias, ex-militia members and even farmers themselves agree that the system has a flaw, and it needs fixing. This issue is not new, the solutions presented here are not new or my personal ideas.
Actually most of the people who are in your camp ITT are... in your corp, QQCats. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 18:04:00 -
[311] - Quote
Burtakus wrote:Xuixien wrote:This is basically a stealth "force PvErs to PvP" thread. Or a "How dare you challenge my ability to make a lot of isk with no effort, no risk, and no investment in SP/Ships/Fittings"
40-50mil/hr is "a lot of ISK"? Damn son, you need to try WHs. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Shadow Adanza
Quantum Cats Syndicate Samurai Pizza Cats
117
|
Posted - 2013.12.11 18:07:00 -
[312] - Quote
Some people just want to watch the world burn.
Timer rollbacks: Yes, please.
One bright spot of our stabbed farmers is I've been getting kills with a dual-scram Crucifier, which I didn't get a chance to use before this stabbed/cloaky/kick-you-out-of-your-home-without-risking-anything-myself bs, and it is a very sexy ship. The neatly designed gold plates on the arm shimmer nicely off the accel gate as I warp in to sit inside the plex with my cloaked adversary. From there, I question why the middle has these rigid lines on the square-shaped intrusion... or why it even has the intrusion at all as it looks rather silly and hurts an otherwise beautiful ship while running the farmer's timer down.
Also, my fellow QCats make excellent points and people who actually care about FW are, indeed, burning out. As an alliance, we're highly active in defending our home systems and we see the problem first hand all day, every day and it says a lot about our dedication that Nisuwa and Notoras STAY stable all day, every day. Are you suggesting coconuts migrate? |

Shadow Adanza
Quantum Cats Syndicate Samurai Pizza Cats
117
|
Posted - 2013.12.11 18:12:00 -
[313] - Quote
Xuixien wrote:Last month QCats scord 5k kills.
Clearly there's not enough PvPers in the warzone with all those farmers around. What can we say? We're clever Cats. :)
Are you suggesting coconuts migrate? |

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 18:20:00 -
[314] - Quote
Notorious Fellon wrote:I adore the cute little grunts who think that stealth and tactics are not allowed in "war".
I bet they hug their guns while they cry themselves asleep at night.
You disgust me.
Here here.
"CCP PL0X NURF GUERRILLAS!" AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 18:23:00 -
[315] - Quote
Dread Operative wrote:Obv troll is troll. Anyhow, I support this product. Farming alts have definitely killed my desire to log in, from 300+ kills to 4 in the last 5 months. I am in an almost constant battle to defend my home system with little to no pvp just and spend hour of my time deplexing for little to no reward to undo or prevent damage that is done by someones alt.
CCP should come save you. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
11
|
Posted - 2013.12.11 18:29:00 -
[316] - Quote
Xuixien wrote:Burtakus wrote:Xuixien wrote:This is basically a stealth "force PvErs to PvP" thread. Or a "How dare you challenge my ability to make a lot of isk with no effort, no risk, and no investment in SP/Ships/Fittings" 40-50mil/hr is "a lot of ISK"? Damn son, you need to try WHs.
First, The problem you are facing is that 40-50 mill/hr is about an average. It can be much higher or much lower depending on a few variables across the WZ and the markets. For 99% of my FW activities I am lucky if I am making 4-5 mill per hour.
Second you assume everyone does FW to make isk, that is a false assumption. Personally I don't do FW for isk, I don't even need the LP except for buying stuff at the LP store to fly. I joined FW for the potential for consistent solo and small fleet PvP with a stated objective of combat against the other faction (and neutrals/pirates). The Status quo of farming to farm isk only and directly impacting WZ control means I now have to essentially have a second job just to maintain access to my ships for little to no PvP. I am not alone in this feeling and it has already driven many from FW and Eve making the feature long term unviable for many.
Third you seem to have very strong opinions and a vested interest in keeping the printing press open to those who have no interest in FW other than isk. Why is this, it sounds like you are part of the problem we are facing and are fearful of losing the gravy train. I know you are not alone.
Fourth, FW is not an isk faucet or a isk sink, it is a very broken isk transfer mechanism that has significantly deviated from its purpose of creating PvP combat driven game content and turned into a risk free effort free isk printer.
If CCP wants to have a healthy FW part of the game something will need to be done to fix this issue. When pilots I know that have been in FW for years are either leaving or not logging into due specifically to these issues highlighted something is wrong with the mechanic. CCP needs to decide if FW is so alts can effortlessly and risk free print isk or if FW is for PvP combat driven game content with a funding mechanism to enable those players to afford the losses that come with Pvp/
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3875
|
Posted - 2013.12.11 18:35:00 -
[317] - Quote
RAW23 wrote: Now this is just embarrassing. The proof is in the threads in WT. You know that your views are not held by all FW pilots. I'm pretty damn certain that the 4000 guys in TEST don't agree with you.
The 4000 guys in TEST clearly declared their intentions to join FW- to farm ISK for other activities they pursue after leaving FW. This proves our point, not yours.
Feel free to make a poll among FW pilots, or quote FW pilots who support farming. We are all ears.
Quote: Dude! You just said I was pursuing a strawman when I was arguing against this. Now you are claiming it is an overwhelming factor! That is just ... I don't even have words for that switch in the space of two posts.
Overwhelming yes, just like I've said all the time. Your claim was "all my time", hence a strawman. You seem to get easily confused.
Quote:Now THAT is a strawman! Congratulations. But no. I'm not confirming that at all, as you well know. See, yet another example of histrionics and a refusal to engage in good faith. I don't farm plexes and I can't imagine why anyone would. I pull about 800mil an hour from market activities. Propping up plex farming for my own benefit is just not on my agenda.
Has three secret alts in FW, defends alt farming fiercely, totally not a farmer. You know it would be trivially easy to prove it isn't so, but you must be busy "updating market orders".
Still waiting for your list of reasons why plex farming is so wonderful that it needs to be preserved. Even a single argument would help your cause at this point, since your posts have degenerated into meaningless mumbling about semantics and trying to convince us that plex farming isn't a real issue to us.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Veskrashen
Justified Chaos
60
|
Posted - 2013.12.11 18:35:00 -
[318] - Quote
GalMIl pilot here, sitting in Eha where we don't have to deal with solo stabbed cloaked farming alts much. 40 man CalMil plexing fleets are more the order of the day.
I am of the opinion that if you want to claim space, especially in FW, you have to work for it. If you want to keep a system at a low contested percentage, that means you do the scut work of sitting in a plex for a godawful amount of time for minimal reward. The LP / implied isk payout for offensive plexing is deliberately much higher than for defensive plexing, and for good reason - without that skew there'd be little reason to offensive plex. The increased reward and inconvenience wouldn't be worth it.
So yes - you want to keep your home, work for it. Spend the time chasing out the farmers, patrol the plexes, run the timers down. There's no room (IMO) for nullbear AFK "we've planted our flag and don't wanna work for it" types of control in FW. I *LIKE* the fact that the systems you control in FW are a fairly direct reflection of how much effort you're willing to put in patrolling and defending them.
I do agree that the time burden of having to undo all their work skews things way out of whack, especially when combined with the relative rewards. Having to spend 29 minutes to undo 14 minutes of work (or 39 for 19) is just brutal. You're forced to spend up to twice the time for 1/2 or less of the rewards - or an even larger disparity depending on comparative Tiers.
I don't care about stabbed and cloaked alts - I've learned they make no difference to the control of any system that's actively patrolled by either side. They don't impact our offensives when we decide to take a system, and they don't impact the control of a system that's actively defended. They are a non-issue in those cases.
Where they do impact control is in pushing backwater systems, which pushes tier / warzone control, which brings the bandwagon brigades out. Which, as another commenter has noted, has far more to do with relative numbers than anything else. And again, even those hordes can't take defended systems - not without thousands and thousands of ships sacrificed to the Wreck Gods.
So... if there's any change, I think that independent timers should be it. That allows a pilot to push out a farmer - or take it from a dedicated defender, either way - and not have to put in extra time just to undo the time the other guy put in. In that case, I'd also propose and support increasing the time required to cap a plex - or make the defensive timer shorter than the offensive one.
In any case, dual timers or timer rollbacks will significantly increase the difficulty of taking defended systems. Something to keep in mind. |

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 18:36:00 -
[319] - Quote
Burtakus wrote:Second you assume everyone does FW to make isk,
Where?
Burtakus wrote:The Status quo of farming to farm isk only
False premise.
Burtakus wrote:Third you seem to have very strong opinions and a vested interest in keeping the printing press open to those who have no interest in FW other than isk. Why is this, it sounds like you are part of the problem we are facing and are fearful of losing the gravy train. I know you are not alone.
Simple smear tactics: "If you disagree with our (terrible) arguments, then it's obvious you're a dirty farmer! You only disagree with us out of bias, not because our arguments are terrible!"
Your arguments are in fact terrible, and I currently have zero characters in any militia.
Burtakus wrote:Fourth, FW is not an isk faucet or a isk sink, it is a very broken isk transfer mechanism that has significantly deviated from its purpose of creating PvP combat driven game content and turned into a risk free effort free isk printer.
FW is in fact an ISK sink as ISK is removed from the game to cash in LP.
Also, QQCats alone scored 5k kills just last month. I'd say FW is creating a lot of PvP.
Burtakus wrote: When pilots I know that have been in FW for years are either leaving or not logging into due specifically to these issues highlighted something is wrong with the mechanic.
People quitting simply shows that they are individually unhappy, not that there is anything actually wrong with the game. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Davir Sometaww
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.11 18:48:00 -
[320] - Quote
We have accurately described the problem to you Xuixien and you choose to ignore all proof that is presented. In addition, don't get me wrong but you seem to be trolling this thread.
In none of your posts have you tried to acknowledge on working out a solution or why there is a problem.
Aside from that:
I do think that a rollback timer needs to be implemented in defensive plexing to prevent / halt cloaky/stabbed farmers.
I do NOT suggest banning cloaks in general would cut off a lot of variety in plexes.
Warp Core Stabs need a bigger penalty for their use. Suggest increasing the power grid considerably. |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3877
|
Posted - 2013.12.11 18:51:00 -
[321] - Quote
Xuixien wrote: People quitting simply shows that they are individually unhappy, not that there is anything actually wrong with the game.
When many people are individually unhappy enough to quit, it does in fact show that there is something wrong the game.
On the other hand, a single, unrelated person randomly trolling a thread doesn't mean that there is nothing wrong the game.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Burtakus
Genstar Inc
11
|
Posted - 2013.12.11 18:51:00 -
[322] - Quote
Useless trolling from a troll who has no interest in the issues at hand, unless you read his postings, doing nothing but polluting what could be a useful and productive conversation and turning it into one big hahahaha moment for said troll in a feeble attempt to either preserve his abuse of game mechanics or to just be a troll for ***** and giggles. |

Xuixien
Attitude Adjustment Incorporated
634
|
Posted - 2013.12.11 18:54:00 -
[323] - Quote
Davir Sometaww wrote:We have accurately described the problem to you Xuixien and you choose to ignore all proof that is presented.
You haven't presented any "proof". You've presented evidence in the form of anecdotes and how you feel about things and your opinion on what FW "should" be.
In other words you have presented a very flimsy case.
Davir Sometaww wrote:In addition, don't get me wrong but you seem to be trolling this thread.
I admit that I am mildly trolling because a lot of the things you guys post are ridiculous.
Davir Sometaww wrote:In none of your posts have you tried to acknowledge on working out a solution or why there is a problem.
Could it be that... GASP... I don't agree with you that there is a problem that requires a solution!
(See, that's what I mean when I say you guys post some ridiculous things.)
Davir Sometaww wrote:I do think that a rollback timer needs to be implemented in defensive plexing to prevent / halt cloaky/stabbed farmers.
"Any effort spent in dplexing our home systems behind warping in a gang to chase of 1 plexer is too much for us to bear. CCP, you're our only hope." AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
635
|
Posted - 2013.12.11 18:56:00 -
[324] - Quote
Roime wrote:When many people are individually unhappy enough to quit, it does in fact show that there is something wrong the game.
Cool. Well how "many" people have quit the game because of cloaked farmers?
(Oh wait, that's a hard question, so you'll probably just avoid it and accuse me of trolling....)
Roime wrote:On the other hand, a single, unrelated person randomly trolling a thread doesn't mean that there is nothing wrong the game.
Wow this is just... a triumph in logic right there. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Shakira Khalessi
Brutor Tribe Minmatar Republic
12
|
Posted - 2013.12.11 19:02:00 -
[325] - Quote
I think the developers have a good handle on this thing.
There is way too much personal bias and you play the game the way I want you too type stuff in this proposal to be taken seriously by the devs. It is not like this exact kind of thread has not been brought up by the same small group of people before.
This is pure nonsense. |

Xuixien
Attitude Adjustment Incorporated
635
|
Posted - 2013.12.11 19:05:00 -
[326] - Quote
Shakira Khalessi wrote:I think the developers have a good handle on this thing.
There is way too much personal bias and you play the game the way I want you too type stuff in this proposal to be taken seriously by the devs. It is not like this exact kind of thread has not been brought up by the same small group of people before.
This is pure nonsense.
No! I don't like what you're saying! You're just a troll! People have quit over this issue! Factional WARFARE should be that and NOTHING MORE!!!!!!! AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
11
|
Posted - 2013.12.11 19:05:00 -
[327] - Quote
Shakira Khalessi wrote:I think the developers have a good handle on this thing.
There is way too much personal bias and you play the game the way I want you too type stuff in this proposal to be taken seriously by the devs. It is not like this exact kind of thread has not been brought up by the same small group of people before.
This is pure nonsense.
If the status quo continues FW will disapear and be relegated to generating isk and producing faction ships/mods
|

Xuixien
Attitude Adjustment Incorporated
635
|
Posted - 2013.12.11 19:08:00 -
[328] - Quote
Burtakus wrote:FW is dying.
FW was nothing before.
Now it's relevant enough that entire alliances are joining it.
INB4 "they just join for ISK" - if you think that Nulli, Agony, and TEST didn't/aren't bringing the fights, then you need to stop obsessing over WCS and actually get out into the WZ. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
11
|
Posted - 2013.12.11 19:12:00 -
[329] - Quote
Xuixien wrote:Burtakus wrote:FW is dying. FW was nothing before. Now it's relevant enough that entire alliances are joining it. INB4 "they just join for ISK" - if you think that Nulli, Agony, and TEST didn't/aren't bringing the fights, then you need to stop obsessing over WCS and actually get out into the WZ.
Hard to get into the "Warzone" when I have to defend my home against farmers with almost all of my Eve time. Therein lies the issue. Can't fight the war because we are fighting the farmers who don't care about FW beyond transferring isk to another character.
And yes, I agree that TEST does bring fights. I do appreciate that when I can engage. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:14:00 -
[330] - Quote
Burtakus wrote:Xuixien wrote:Burtakus wrote:FW is dying. FW was nothing before. Now it's relevant enough that entire alliances are joining it. INB4 "they just join for ISK" - if you think that Nulli, Agony, and TEST didn't/aren't bringing the fights, then you need to stop obsessing over WCS and actually get out into the WZ. Hard to get into the "Warzone" when I have to defend my home against farmers with almost all of my Eve time. Therein lies the issue. Can't fight the war because we are fighting the farmers who don't care about FW beyond transferring isk to another character. And yes, I agree that TEST does bring fights. I do appreciate that when I can engage.
EDIT: Because what I posted was admittedly unfair.
Okay so what you're saying is you want defending your home to be quicker (ie, timer rollbacks)?
That's basically the whole premise behind the rollback suggestion, right? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Ghost Phius
Tribal Liberation Force Minmatar Republic
174
|
Posted - 2013.12.11 19:15:00 -
[331] - Quote
Read my bio and post here so that I can fill my backyard tear swimming pool to capacity. Almost there with the amount of tears harvested so far, just need another buckets worth then it will be time to swim in the pool of tears.  |

Davir Sometaww
Quantum Cats Syndicate Samurai Pizza Cats
10
|
Posted - 2013.12.11 19:17:00 -
[332] - Quote
Xuixien wrote:Burtakus wrote:Xuixien wrote:Burtakus wrote:FW is dying. FW was nothing before. Now it's relevant enough that entire alliances are joining it. INB4 "they just join for ISK" - if you think that Nulli, Agony, and TEST didn't/aren't bringing the fights, then you need to stop obsessing over WCS and actually get out into the WZ. Hard to get into the "Warzone" when I have to defend my home against farmers with almost all of my Eve time. Therein lies the issue. Can't fight the war because we are fighting the farmers who don't care about FW beyond transferring isk to another character. And yes, I agree that TEST does bring fights. I do appreciate that when I can engage. EDIT: Because what I posted was admittedly unfair. Okay so what you're saying is you want defending your home to be quicker (ie, timer rollbacks)? That's basically the whole premise behind the rollback suggestion, right?
Not when you are spending hours deplexing/constant chasing of AFK/bot/cloaky/stabbed farmers. They have literally zero risk and full time rewards.
|

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:17:00 -
[333] - Quote
Ghost Phius wrote:Read my bio and post here so that I can fill my backyard tear swimming pool to capacity. Almost there with the amount of tears harvested so far, just need another buckets worth then it will be time to swim in the pool of tears.  
The tears in this thread are glorious.
I am, in fact, tempted to roll a farming alt just harvest more QQcats. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:18:00 -
[334] - Quote
Davir Sometaww wrote:Xuixien wrote:Burtakus wrote:Xuixien wrote:Burtakus wrote:FW is dying. FW was nothing before. Now it's relevant enough that entire alliances are joining it. INB4 "they just join for ISK" - if you think that Nulli, Agony, and TEST didn't/aren't bringing the fights, then you need to stop obsessing over WCS and actually get out into the WZ. Hard to get into the "Warzone" when I have to defend my home against farmers with almost all of my Eve time. Therein lies the issue. Can't fight the war because we are fighting the farmers who don't care about FW beyond transferring isk to another character. And yes, I agree that TEST does bring fights. I do appreciate that when I can engage. EDIT: Because what I posted was admittedly unfair. Okay so what you're saying is you want defending your home to be quicker (ie, timer rollbacks)? That's basically the whole premise behind the rollback suggestion, right? Not when you are spending hours deplexing/constant chasing of AFK/bot/cloaky/stabbed farmers. They have literally zero risk and full time rewards.
Yeah man. No one told you EVE has chores? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3877
|
Posted - 2013.12.11 19:22:00 -
[335] - Quote
Shakira Khalessi wrote:I think the developers have a good handle on this thing.
There is way too much personal bias and you play the game the way I want you too type stuff in this proposal to be taken seriously by the devs. It is not like this exact kind of thread has not been brought up by the same small group of people before.
This is pure nonsense.
We're not even trying to hide the personal bias, we have openly told how we feel about this. We, as EVE players who are enrolled in FW on their mains. The point of this thread is that chasing plex farmers instead of having goodfights with our beloved enemies feels like absolute bullshit.
Factional warfare was introduced and further developed as a PVP feature by CCP. PVP is the reason why we have joined and it has indeed succeeded in revitalizing small-gang PVP in small ships in lowsec, and generates an incredible amount of combat in the hottest areas.
However, the PVP mechanism of FW sovereignty is easily exploitable for extremely high ISK benefits by low-SP, disposable alts nearly completely risk free and with the lowest equipment investment in game. We hope that his is addressed one way or another in order to keep the focus of FW on PVP, like it was always meant to be.
Since you are not involved in FW, you should propably back your "nonsense" claims with at least some kind of argumentation.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Burtakus
Genstar Inc
11
|
Posted - 2013.12.11 19:23:00 -
[336] - Quote
Xuixien wrote:Burtakus wrote:Xuixien wrote:Burtakus wrote:FW is dying. FW was nothing before. Now it's relevant enough that entire alliances are joining it. INB4 "they just join for ISK" - if you think that Nulli, Agony, and TEST didn't/aren't bringing the fights, then you need to stop obsessing over WCS and actually get out into the WZ. Hard to get into the "Warzone" when I have to defend my home against farmers with almost all of my Eve time. Therein lies the issue. Can't fight the war because we are fighting the farmers who don't care about FW beyond transferring isk to another character. And yes, I agree that TEST does bring fights. I do appreciate that when I can engage. EDIT: Because what I posted was admittedly unfair. Okay so what you're saying is you want defending your home to be quicker (ie, timer rollbacks)? That's basically the whole premise behind the rollback suggestion, right?
I care about engaging in PvP and WZ control. A couple hours of PvP followed by endless hours of undoing the work of farmers without PvP is not very entertaining.
People play games for various reason, entertainment being one of the biggest. If it is not fun long enough for enough people that aspect of the game dies. That is all we are saying in this thread. We want to see FW survive and thrive as a place of combat and war as it was intended and as many of us joined it and to a certain degree started playing Eve for.
For that to happen is has to be enjoyable entertainment. The current mechanics do not make for enjoyable entertainment when they are being abused by such a large number of Eve players for purposes other than generating warfare content.
|

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:24:00 -
[337] - Quote
So how many of the "many" people who have quit the game over FW are there?
I toldja he'd ignore my question.  AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
93
|
Posted - 2013.12.11 19:25:00 -
[338] - Quote
Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:28:00 -
[339] - Quote
Burtakus wrote:I care about engaging in PvP and WZ control. A couple hours of PvP followed by endless hours of undoing the work of farmers without PvP is not very entertaining.
Yeah that sucks. When I started PvPing, I used to mine for endless hours in order to PvP for only a couple. That wasn't very entertaining, either. But then I joined FW and, luckily, there is a mechanic in place where I can PvE for 1 hour and PvP for 4.
Burtakus wrote:People play games for various reason, entertainment being one of the biggest.
Well like the people in BU always tell me "If something in EVE bores you, even EVE itself, don't do it. EVE is only a job if you make it so."
Speaking of which: It sounds like FW is only a chore because you've made it on - IE, basing in LowSec. I know that's the "cool, hardcore militia" thing to do - but if WZ control is putting a cramp on your style, there are many HiSec systems resting on the periphery of the WZ that you could base out of. Hell, maybe you can even post a whinethread on the forums petitioning CCP to add a few HiSec systems right in the middle of the WZ!
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3879
|
Posted - 2013.12.11 19:28:00 -
[340] - Quote
Xuixien we're all ignoring your trolling, you seem to be terribly agitated over this and I feel sorry for you if you think your texts are even worth posting.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |
|

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:29:00 -
[341] - Quote
Thanatos Marathon wrote:Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics.
ABSOLUTELY players should be able to affect the EVE Universe when they log in. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:30:00 -
[342] - Quote
Roime wrote:Xuixien we're all ignoring your trolling, you seem to be terribly agitated over this and I feel sorry for you if you think your texts are even worth posting.
Or - "Your points were too hard. Instead of a response, here's a cop out. Umadbro?" AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
12
|
Posted - 2013.12.11 19:30:00 -
[343] - Quote
Xuixien wrote:So how many of the "many" people who have quit the game over FW are there? I toldja he'd ignore my question. 
I can count a dozen from my small corp alone who have either unsubbed or have not logged in for more than a couple of months. A few more have moved to other parts of Eve.
Overall though the pool of pilots I used to fly with in a regular basis has significantly shrunk over the past couple of months. Almost all of those that departed stated reasons similar to what is in this thread. Some had other reason as well but the majority were because FW has devolved into beating farmers and not having engaging PvP. |

Thanatos Marathon
Black Fox Marauders
94
|
Posted - 2013.12.11 19:31:00 -
[344] - Quote
Xuixien wrote:Thanatos Marathon wrote:Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. ABSOLUTELY players should be able to affect the EVE Universe when they log in.
Sure people should be able to affect the EVE Universe. The question is in how much, how easily, and at what level of risk. Or do you think I should be able to take a 500k SP alt to nul and reinforce everything? BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:32:00 -
[345] - Quote
Burtakus wrote:I can count a dozen from my small corp alone who have either unsubbed or have not logged in for more than a couple of months. A few more have moved to other parts of Eve.
A dozen people quit EVE/FW because they found it boring/unfun!
Wow.
You know, I used to mine - but I found it unfun and stopped. Clearly mining is broken!
Burtakus wrote:Overall though the pool of pilots I used to fly with in a regular basis has significantly shrunk over the past couple of months.
**** happens. Be pro-active, make more friends.
I mean, are you really telling me that there's no one in the other faction who wants to fight you? Those 5k kills are all farmer alts? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:35:00 -
[346] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. ABSOLUTELY players should be able to affect the EVE Universe when they log in. Sure people should be able to affect the EVE Universe. The question is in how much, how easily, and at what level of risk. Or do you think I should be able to take a 500k SP alt to nul and reinforce everything?
Please put the histrionics away. A 500k SP alt is no more reinforcing things in NullSec than they are flipping entire systems by themselves in FW.
What we're talking about here is a concerted effort on the part of multiple players to effect influence on the WZ. And that is a beautiful thing. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3879
|
Posted - 2013.12.11 19:35:00 -
[347] - Quote
Xuixien wrote:Roime wrote:Xuixien we're all ignoring your trolling, you seem to be terribly agitated over this and I feel sorry for you if you think your texts are even worth posting.
Or - "Your points were too hard. Instead of a response, here's a cop out. Umadbro?"
You haven't posted a single point in this thread, you're just furiously trolling because of somethingsomething.
I really feel sorry for you mate, I hope you get better soon. How about a walk, away from the computer?
~Elite PVPer~ and Supreme Commander of the Gallente Militia |

Burtakus
Genstar Inc
12
|
Posted - 2013.12.11 19:36:00 -
[348] - Quote
Xuixien wrote:Burtakus wrote:I can count a dozen from my small corp alone who have either unsubbed or have not logged in for more than a couple of months. A few more have moved to other parts of Eve. A dozen people quit EVE/FW because they found it boring/unfun! Wow. You know, I used to mine - but I found it unfun and stopped. Clearly mining is broken! Burtakus wrote:Overall though the pool of pilots I used to fly with in a regular basis has significantly shrunk over the past couple of months. **** happens. Be pro-active, make more friends. I mean, are you really telling me that there's no one in the other faction who wants to fight you? Those 5k kills are all farmer alts?
I bite for the troll. I specifically said from my corp of less than 100. I can't speak for other corps on specific numbers. If you can't grasp the implications of that on a broader scale then you probably have yet to leave your parents house. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:42:00 -
[349] - Quote
Burtakus wrote:I bite for the troll. I specifically said from my corp of less than 100. I can't speak for other corps on specific numbers. If you can't grasp the implications of that on a broader scale then you probably have yet to leave your parents house.
Yeah sorry - just because I pointed out that 12 people is not statistically relevant doesn't mean I'm a troll nor does it have anything to do with my parents' or their house and whether or not I live there.
I understand. It's frustrating when you want something but have no real valid reason why you should have it, and it's a terrible experience when other people point that out to you.
As far as Roime "ignoring my trolling" - what you are actually doing is ignoring my arguments (in fact denying that they even exist), focusing on a few mildly trollish comments, blowing them way out of proportion, and then going out of your way to say you're ignoring it over and over. Good job, bro, good job - you're not only a histrionic personality, but you're also schizophrenic.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
94
|
Posted - 2013.12.11 19:44:00 -
[350] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. ABSOLUTELY players should be able to affect the EVE Universe when they log in. Sure people should be able to affect the EVE Universe. The question is in how much, how easily, and at what level of risk. Or do you think I should be able to take a 500k SP alt to nul and reinforce everything? Please put the histrionics away. A 500k SP alt is no more reinforcing things in NullSec than they are flipping entire systems by themselves in FW. What we're talking about here is a concerted effort on the part of multiple players to effect influence on the WZ. And that is a beautiful thing. What should the cutoff be? Should your influence on the WZ be dictated by your SP? "Greetings capsuleer. You have captured an enemy PLEX. Because you have 50 million SP, the system has been moved to x% contested." ???
500k SP alts specifically Can reinforce ihubs in FW zone with sub 2 mil isk ships, and do it easily. Does this seem like the right level of risk/reward? I'm not against them being able to do it at all, I just think atm it leans a bit too heavily in the favor of warping around between plexes rather than engaging in direct combat. BLFOX is currently recruiting |
|

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 19:47:00 -
[351] - Quote
Thanatos Marathon wrote: 500k SP alts
Bro, keep your argument straight.
Before you said "500k sp alt", now you're saying "500k sp alts".
Yes it matters. Stop being dishonest.
A 500k SP alt in a Rifter is not going to kill your 50million SP player in a Thrasher. But three or four 500k SP alts in Rifters probably will. This is called balance and it's a good thing.
FW was intended to be newbie friendly. And it is. A bunch of newbies can plex a system to vulnerable and mob the iHub with cheap ships and take it. WORKING. AS. INTENDED.
SOV in FW is not a big deal. It's basically Lego SOV. Nothing is really affected, and if it bothers you that much, stage in HiSec. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
137
|
Posted - 2013.12.11 20:08:00 -
[352] - Quote
So the main ideas in this thread have been what? (summing up)
1) module restrictions (no WCS/ cloaks)
-Not a fan of this as it's very "unsandboxy"
2) Ship restrictions (minimum ship sizes for the larger plexes)
- I like this as it brings a little more risk. frigs can still get the lower end but if you want more LP you've got to put more on the line.
3) Timer rollbacks
a) complete roll back to 0 if there is noone in PLEX
-feels kind of heavy handed and a bit too extreme maybe?too much chance of just forcing people out in turn.
b) accelerated roll back when defender is deplexing down to the null point only. 1s/s after that to capture a defensive plex.
-I feel this is one of the better ones aas it allows you to undo the damage of an invader if you manage to hold the plex but you it's not instant win
c) 1s/s rollback when noone is in the plex back to the null point only. After that it behaves like a fresh plex.
-another one that I think would be good as it doesn't destroy the entire attackers efforts so if they rally can manage to force the defenders out quickly they don't lose everything
d) split timers so each faction has it's own timer. Caldari does 14:59 ona novice Gal still only have to take down 15 min as opposed to 29:59
- could work as the attackers/defenders can make a last ditch push to get the plex clear and capture the last little bit etc
any others I've missed? Great ideas all round! If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 20:10:00 -
[353] - Quote
Xuixien wrote:Thanatos Marathon wrote: 500k SP alts
Bro, keep your argument straight. Before you said "500k sp alt", now you're saying "500k sp alt s". Yes it matters. Stop being dishonest. A 500k SP alt in a Rifter is not going to kill your 50million SP player in a Thrasher. But three or four 500k SP alts in Rifters probably will. This is called balance and it's a good thing. FW was intended to be newbie friendly. And it is. A bunch of newbies can plex a system to vulnerable and mob the iHub with cheap ships and take it. WORKING. AS. INTENDED. SOV in FW is not a big deal. It's basically Lego SOV. Nothing is really affected, and if it bothers you that much, stage in HiSec.
You either know very little about "sov" in FW and its implications or are just playing a troll with that statement.
|

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 20:14:00 -
[354] - Quote
Burtakus wrote: You either know very little about "sov" in FW and its implications or are just playing a troll with that statement.
Dude, shut up with the stupid personal attacks already. It's not helping your already untenable position. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 20:17:00 -
[355] - Quote
Xuixien wrote:Burtakus wrote: You either know very little about "sov" in FW and its implications or are just playing a troll with that statement.
Dude, shut up with the stupid personal attacks already. It's not helping your already untenable position.
Dude shut up with the stupid trolling already. It's not helping you beyond sounding like a troll. |

Thanatos Marathon
Black Fox Marauders
94
|
Posted - 2013.12.11 20:19:00 -
[356] - Quote
Xuixien wrote:Thanatos Marathon wrote: 500k SP alts
SOV in FW is not a big deal. It's basically Lego SOV. Nothing is really affected, and if it bothers you that much, stage in HiSec.
SOV in FW is a big deal to those of us who are in FW who aren't pure farmers. Why do you think there are so many fights in Innia, Eha, Old Man Star, Heyd, etc? It is specifically because of the SOV mechanic. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 20:20:00 -
[357] - Quote
Burtakus wrote:Xuixien wrote:Burtakus wrote: You either know very little about "sov" in FW and its implications or are just playing a troll with that statement.
Dude, shut up with the stupid personal attacks already. It's not helping your already untenable position. Dude shut up with the stupid trolling already. It's not helping you beyond sounding like a troll.
Just because you can't counter my points doesn't make me a troll.
Seriously, trying to dismiss someone as a troll is like admitting that they're right. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 20:23:00 -
[358] - Quote
Xuixien wrote:Burtakus wrote:Xuixien wrote:Burtakus wrote: You either know very little about "sov" in FW and its implications or are just playing a troll with that statement.
Dude, shut up with the stupid personal attacks already. It's not helping your already untenable position. Dude shut up with the stupid trolling already. It's not helping you beyond sounding like a troll. Just because you can't counter my points doesn't make me a troll. Seriously, trying to dismiss someone as a troll is like admitting that they're right.
And what exactly are your points. It is hard to determine from the extraneous trollage.
I would be happy do debate them in a constructive non-inflammatory manner. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 20:23:00 -
[359] - Quote
Thanatos Marathon wrote:SOV in FW is a big deal to those of us who are in FW who aren't pure farmers.
Only because you choose to make it so. It's player choice. CCP does not have to change game mechanics to facilitate your choices.
It's not NullSec where you lose your SOV and you're screwed.
Lose SOV in FW and all you have to do is drop militia and you can get your stuff out. The entire problem is easily averted by staging out of a nearby HiSec system.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
636
|
Posted - 2013.12.11 20:25:00 -
[360] - Quote
Burtakus wrote:Xuixien wrote:Burtakus wrote:Xuixien wrote:Burtakus wrote: You either know very little about "sov" in FW and its implications or are just playing a troll with that statement.
Dude, shut up with the stupid personal attacks already. It's not helping your already untenable position. Dude shut up with the stupid trolling already. It's not helping you beyond sounding like a troll. Just because you can't counter my points doesn't make me a troll. Seriously, trying to dismiss someone as a troll is like admitting that they're right. And what exactly are your points. It is hard to determine from the extraneous trollage. I would be happy do debate them in a constructive non-inflammatory manner.
No, I am not obligated to debate my points and present them in the manner that you choose for me. If I want to add a few facetious comments in with my points, that's my choice and doesn't detract from the debate. Your inability to focus on my points and ignore some light trolling is what's detracting from the debate. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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Thanatos Marathon
Black Fox Marauders
94
|
Posted - 2013.12.11 20:26:00 -
[361] - Quote
Xuixien wrote:Thanatos Marathon wrote:SOV in FW is a big deal to those of us who are in FW who aren't pure farmers. Only because you choose to make it so. It's player choice. CCP does not have to change game mechanics to facilitate your choices. It's not NullSec where you lose your SOV and you're screwed. Lose SOV in FW and all you have to do is drop militia and you can get your stuff out. The entire problem is easily averted by staging out of a nearby HiSec system.
Even better, I could stop being a pirate, pay for sec status, and go be a miner!
So if you lose SOV in FW the mechanic you propose is to stop being in FW? How does this help FW become better and more fun? And how does that not point out the importance of SOV in FW space to you?
So far the only arguments I've heard against Timer Rollbacks are based on the argument that it would drive people out of FW. Who are these people that will be driven out? BLFOX is currently recruiting |

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 20:27:00 -
[362] - Quote
spoken like a true troll that has nothing of real value to add but just likes hear himself talk.
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Xuixien
Attitude Adjustment Incorporated
637
|
Posted - 2013.12.11 20:28:00 -
[363] - Quote
Burtakus wrote: spoken like a true troll that has nothing of real value to add but just likes hear himself talk.
Concession accepted. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
637
|
Posted - 2013.12.11 20:31:00 -
[364] - Quote
Thanatos Marathon wrote:And how does that not point out the importance of SOV in FW space to you?
It points out that SOV in FW is of little consequences as the mechanic is easily bypassed. I wouldn't even call it "SOV", as that's very misleading. I would just call it "docking rights".
Thanatos Marathon wrote:So far the only arguments I've heard against Timer Rollbacks are based on the argument that it would drive people out of FW. Who are these people that will be driven out?
The people who's only real source of income for their PvP ships is LP - and when I was in FW, at least for the Minmatar militia, that was the majority of people who weren't in the small circle of bitter vet olde guardes. Of course, there were those who had HiSec mining alts (*coughT.R.I.A.D.cough*) but that was always a dirty secret that no one liked to talk about. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4395
|
Posted - 2013.12.11 20:43:00 -
[365] - Quote
Roime wrote:[list]
timer rollbacks
buffing the NPCs
rebalancing warp core stabs
cloak prevention mechanism
Preventing cloak activation in a complex means that you can't ambush button-spinners by camping out in the complex with a cloaked Astero. What a mean-spirited suggestion!
Rebalancing WCS is just pandering to gate campers who can't catch anything because all their prey has learned tactics for avoiding gate camps. You'll note that the blog post linked in the OP puts scare quotes around "legitimate" when discussing use of WCS, clearly exposing this lame request to buff gate camps for what it is.
Of these ideas, the one that makes the most sense to me is the ability to defend a complex by rolling back the timer when friendlies are on field, with a very slow rollback natively when the complex is uninhabited.
Buffing NPCs isn't a bad idea, but isn't FW supposed to be about PvP? Put the tools in place to provide the defenders with a decent counter to cowardly multi-stabbed button spinners. Give the defenders a reason to defend their complexes.
Day 0 advice for new players: Day 0 Advice for New Players |
|

ISD Ezwal
ISD Community Communications Liaisons
614

|
Posted - 2013.12.11 20:55:00 -
[366] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Starbuck05
The Mjolnir Bloc B O R G
77
|
Posted - 2013.12.11 21:01:00 -
[367] - Quote
Im just curious..because it seems to me that,at this point there are alot of people that continue to ram heads in opposition of our request..so its pretty clear that either we trully are wrong and exagerating over this,or we are right but the people fight us in order to preserve this little isk faucet like crazed madmen..
Either way, im just curious if someone from ccp will ever bother to just come up and tell us, fw dudes we have no plan to fix the plexes at all so you are stuck with it,HTFU !!...... Atleast then we'd know and would stop fighting ..for possibly nothing. -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

motie one
Aliastra Gallente Federation
0
|
Posted - 2013.12.11 21:01:00 -
[368] - Quote
Couple of points on the cloaky stabbed noobs question. Firstly this allows new players who are dipping their feet into losec to gain some experience in evasion tecniques, the use of dscan, the limitations of the cloak and stabs regarding locking time range and sensors. They soon realise that fiting this way give them no ability to fight or survive without purely defensive tactics, which hopefully will encourage them to refit as their skills rise to the point where they can effectively fit for combat.
Of course it is a game of cat and mouse at this level.
Nailing the mouses foot to the floor and making it blow a trumpet, may make for easy kills,but is not really the point is it?
Dplexing is exactly what it is, cat and mouse, be a better mouse or a better cat. |

Starbuck05
The Mjolnir Bloc B O R G
77
|
Posted - 2013.12.11 21:07:00 -
[369] - Quote
motie one wrote:Couple of points on the cloaky stabbed noobs question. Firstly this allows new players who are dipping their feet into losec to gain some experience in evasion tecniques, the use of dscan, the limitations of the cloak and stabs regarding locking time range and sensors. They soon realise that fiting this way give them no ability to fight or survive without purely defensive tactics, which hopefully will encourage them to refit as their skills rise to the point where they can effectively fit for combat.
Of course it is a game of cat and mouse at this level.
Nailing the mouses foot to the floor and making it blow a trumpet, may make for easy kills,but is not really the point is it?
Dplexing is exactly what it is, cat and mouse, be a better mouse or a better cat.
im sorry but ..maybe 1% of fw dudes use cloack and stabs for the reason you listed...i can assure you that most of them who use cloack and stabs are well aware of the mechanics and therefor are abusing them to make isk -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 21:26:00 -
[370] - Quote
I am all for folks making isk in a fairly easy manner. It enables us to PvP more often in in riskier situations. That is good for the health of warfare and FW. The last thing you want is everyone going broke all the time in what is supposed to be a continuous war.
I am even supportive of the current mechanic that increases or decreases the LP payout based on warzone control and tiers.
The issues that at hand is that isk making is easy (which is good) but it attracts a large element that is just there to make isk and has no interest in war. This has created a scenario where the isk farmers are having an outsized impact on warzone control.
If making isk was decoupled from impacting "sov" except for tier based payout or if measures were put in place to make afk noob alt farming more difficult then that would help balance the equation.
It is a difficult issue to fully understand and an eve more difficult one to solve.
Heck you could even have the plex rats repawn at random times and give the ability to run the time to its natural state. At least then the af'ker would have to pay attention to when a new rat spawns and starts running the timer backwards to its natural state. |
|

Annie Anomie
Quantum Cats Syndicate Samurai Pizza Cats
48
|
Posted - 2013.12.11 21:31:00 -
[371] - Quote
Hmm.
I agree FW is broken. It's never particularly worked as far as I recall though.
However
- timer rollbacks
Maybe not as clunky as an instant rollback. Perhaps only if you cloaked ongrid with the button :D
But yes, this is the sort of thing that wants looking at.
FW mechanics and plex mechanics are the key here.
- buffing the NPCs
We only just got them nerfed so we weren't having to fight with NPC-falcon :P
Unless Gallente NPCs start using NPC drones I don't see how this is going to stay balanced between missile NPCs and gun NPCs.
- rebalancing warp core stabs
Wrong approach.
The issue is FW being broken, not WCS.
WCS are irritating but generally quite well balanced so you can't do anything PVP-ey on a ship fitted with them.
- cloak prevention mechanism
Ditto. No problems with cloaks. As ever, the cloaked guys aren't achieving **** while they are cloaked and doing FW has firmed up my opinion that blubbing about cloaked dudes is for pussies. I suppose we could have some hyper specialised 30km sphere decloak tool for FW but that would be throwing a whole extra module and mechanic in to address the actual problem.
The actual problem is you can "do" FW properly on a disability wagon spec frig with a 3 day old character whilst avoiding PVP.
Looking at this as a long time FPS gamer, the game-type sucks.
Your objective should encourage PVP, not be apparently built for people avoiding it. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4395
|
Posted - 2013.12.11 21:58:00 -
[372] - Quote
Burtakus wrote:The issue at hand is that isk making is easy (which is good) but it attracts a large element that is just there to make isk and has no interest in war. This has created a scenario where the isk farmers are having an outsized impact on warzone control.
If making isk was decoupled from impacting "sov" except for tier based payout or if measures were put in place to make afk noob alt farming more difficult then that would help balance the equation.
No, the "ISK-making" needs to be decoupled from the "easy", not the "sov".
There should be incentives for defenders to defend. Even the simple incentive of, "here is someone that has to complete the complex in order to make ISK" is enough to cause fights to happen. Some folks will simply chase out the multi-stabbed non-combat FW button-spinning alts and reset timers because they feel it is their duty. That's providing content for the FW button-spinners.
So either you come to a button-spinning complex with the intention of fighting to win it, or you stay away. The only change that is needed into encourage this change in behaviour is to allow defenders to wind back the capture timer, and have the timer slowly wind itself back if there are no hostiles in the site. In order to capture a complex you as the attacker are going to have to spend more time in that complex than the defenders chasing you, and you won't be able to spread your effort over a number of sites, slowly winding the timer along while the defenders flush you out of site after site.
Day 0 advice for new players: Day 0 Advice for New Players |

Xuixien
Attitude Adjustment Incorporated
638
|
Posted - 2013.12.11 22:23:00 -
[373] - Quote
Mara Rinn wrote: There should be incentives for defenders to defend.
There is - they're just QQcatting that it's "too hard" and "boring". AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 22:34:00 -
[374] - Quote
Mara Rinn wrote:Burtakus wrote:The issue at hand is that isk making is easy (which is good) but it attracts a large element that is just there to make isk and has no interest in war. This has created a scenario where the isk farmers are having an outsized impact on warzone control.
If making isk was decoupled from impacting "sov" except for tier based payout or if measures were put in place to make afk noob alt farming more difficult then that would help balance the equation. No, the "ISK-making" needs to be decoupled from the "easy", not the "sov". There should be incentives for defenders to defend. Even the simple incentive of, "here is someone that has to complete the complex in order to make ISK" is enough to cause fights to happen. Some folks will simply chase out the multi-stabbed non-combat FW button-spinning alts and reset timers because they feel it is their duty. That's providing content for the FW button-spinners. So either you come to a button-spinning complex with the intention of fighting to win it, or you stay away. The only change that is needed into encourage this change in behavior is to allow defenders to wind back the capture timer, and have the timer slowly wind itself back if there are no hostiles in the site. In order to capture a complex you as the attacker are going to have to spend more time in that complex than the defenders chasing you, and you won't be able to spread your effort over a number of sites, slowly winding the timer along while the defenders flush you out of site after site.
If I read correctly what you are suggestion is essentially a time rollback capability that: a) Rolls back at a faster rate when a defender is inside the complex b) rolls back when the plex is unoccupied
I think that is what was has been passed around as a timer roll back. We just want to make sure that the plex does not close itself which means the timer roll back needs to go back to it initial state at some rate of decay from its present state if the plex is unoccupied or has a defender inside the plex.
Currently the rate of decay is the same as the rate of advancement and is linear. However the only decay method is for a defender to sit inside the plex within range of the button. That is what we would like to see fixed so that farmers make a conscious decision to avoid PvP they lose some of the reward in the risk vs. reward equation which would lesson their impact on warzone control.
A thought to expand on that is:
To encourage investment into system there is currently a system upgrade capability that impacts a couple of things such as manufacturing slots in a station. Either added to this or in place of you could tie the rate of decay for the defenders to the system upgrade status. This would encourage investment into "home systems" giving a better edge to the defenders while leaving the "backwoods" system with lower upgrade level and thus less of an edge in defense.
Just some thoughts to mature the discussion.
I am not a programmer by trade but believe that most of the infrastructure in the game is in place for this, it would be a matter of updating some timer models and then integrating them with the system upgrade models.
|

Burtakus
Genstar Inc
13
|
Posted - 2013.12.11 22:37:00 -
[375] - Quote
Xuixien wrote:Mara Rinn wrote: There should be incentives for defenders to defend.
There is - they're just QQcatting that it's "too hard" and "boring".
It's not QQcatting so stop pretending that this is just a couple of FW folks whining over nothing. Again please provide something of use to the conversation besides calling folks lazy whiners.
|

Shadow Adanza
Quantum Cats Syndicate Samurai Pizza Cats
118
|
Posted - 2013.12.11 23:11:00 -
[376] - Quote
Xuixien wrote:Mara Rinn wrote: There should be incentives for defenders to defend.
There is - they're just QQcatting that it's "too hard" and "boring". Haha. Must not have noticed "Nisuwa and Notoras stay stable" part. I'm one of the main ones ensuring it stays that way and your... assessment isn't quite right. Annie hits the nail on the head at the end of their post. Are you suggesting coconuts migrate? |

Freedom Munition
State Protectorate Caldari State
0
|
Posted - 2013.12.11 23:51:00 -
[377] - Quote
SO tears much wine |

IbanezLaney
The Church of Awesome Caldari State Capturing
685
|
Posted - 2013.12.12 00:14:00 -
[378] - Quote
Have to agree with the OP.
You have to look at it from his perspective to really understand the problem. His entire faction (GalMil) is essentially bunch of stabbed cloakies with everyone using the 'Stabbed QCat' fit that is part of the GalMil doctrine.
The new SoE ship is also a big fav with the Gallente as they can run while still cloaked now. This makes awoxing too hard for the rest of GalMil so something must be done.
  
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Liam Inkuras
Chaotic Tranquility Casoff
630
|
Posted - 2013.12.12 00:21:00 -
[379] - Quote
TLDR: We want more PvP, not chasing stabbed frigates around,
Roime, you have my support I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Xuixien
Attitude Adjustment Incorporated
640
|
Posted - 2013.12.12 00:25:00 -
[380] - Quote
Burtakus wrote: It's not QQcatting so stop pretending that this is just a couple of FW folks whining over nothing.
FWbears have been whining about FW for 2 years now, and it's predominantly the same few groups. So QQCatting seems apt, especially since it flows so well with your corp ticker.
Burtakus wrote:Again please provide something of use to the conversation besides calling folks lazy whiners.
I did, but then you called me a "troll" because you couldn't counter my points.
Shadow Adanza wrote: Haha. Must not have noticed "Nisuwa and Notoras stay stable" part. I'm one of the main ones ensuring it stays that way and your... assessment isn't quite right. Annie hits the nail on the head at the end of their post.
Haha. Must not have read what your other QQcorpies have written ITT. My assessment is based on a couple of QQcats QQcatting ITT that "dplexing is boring and unfair - takes hours - takes 3 of us to chase 1 plexer - etcetc". Go back and read what your own QQcorpies wrote, kk? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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Shadow Adanza
Quantum Cats Syndicate Samurai Pizza Cats
118
|
Posted - 2013.12.12 00:53:00 -
[381] - Quote
Xuixien wrote:
Haha. Must not have read what your other QQcorpies have written ITT. My assessment is based on a couple of QQcats QQcatting ITT that "dplexing is boring and unfair - takes hours - takes 3 of us to chase 1 plexer - etcetc". Go back and read what your own QQcorpies wrote, kk?
I am not my corpies. They bring up some valid points early in the thread, granted, I quit reading shortly into it because it became a trollfest.
We have alts who do our deplexing for us, so I doubt that's what they were getting at. Are you suggesting coconuts migrate? |

Black Panpher
Ganja Inc
743
|
Posted - 2013.12.12 00:53:00 -
[382] - Quote
Problem is certain CSM don't care about the farmers... |

Xuixien
Attitude Adjustment Incorporated
641
|
Posted - 2013.12.12 00:58:00 -
[383] - Quote
Shadow Adanza wrote:I commented without having the full picture. I apologize.
Not empty quoting.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Shadow Adanza
Quantum Cats Syndicate Samurai Pizza Cats
118
|
Posted - 2013.12.12 01:08:00 -
[384] - Quote
The problem with the system isn't the deplexing. It doesn't matter how long it takes. It means someone spent almost as long getting it to that point and they earned it. Thus, we must "earn" the system being stable again by undoing their work.
The problem is risk vs reward, as was stated often at the start of the thread. There is no risk for the isk they earn. A two day old toon in a frigate can earn billions while -mostly- afk in a 1m frigate. Are you suggesting coconuts migrate? |

Iudicium Vastus
Federal Navy Academy Gallente Federation
173
|
Posted - 2013.12.12 01:15:00 -
[385] - Quote
Liam Inkuras wrote:TLDR: We want more PvP, not chasing stabbed frigates around,
Roime, you have my support
Then stop chasing stabbed frigs around. Maybe stick around in a plex after chasing a dude out to run the timer down for yourself. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Thanatos Marathon
Black Fox Marauders
97
|
Posted - 2013.12.12 02:32:00 -
[386] - Quote
Iudicium Vastus wrote:Liam Inkuras wrote:TLDR: We want more PvP, not chasing stabbed frigates around,
Roime, you have my support Then stop chasing stabbed frigs around. Maybe stick around in a plex after chasing a dude out to run the timer down for yourself.
Then he runs two other plexes with a natural timer while the one you are in has 39 minutes. BLFOX is currently recruiting |

XOr Brasil
Quantum Cats Syndicate Samurai Pizza Cats
1
|
Posted - 2013.12.12 02:44:00 -
[387] - Quote
RAW23 wrote:MinutemanKirk wrote: We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).
The farmers are constantly in your system not because there is a problem with the basic mechanics but because you are grotesquely outnumbered at the moment.
Bro, you're missing the main point of my corpmates are saying: farming LP from FW plexes is broken on the risk/reward ratio. If a faction is in Tier 3 (fairly common for the Caldari these days, was for the Gallente a few months back) capping a medium plex takes you a T1 frig with multiple stabs and a cloak, and in 20 minutes or so you earn 40k+ LPs that can be traded with a huge discount when sided with other NPC corp's LPs. As a comparison example, lvl 5 missions take at least a well tanked HAC to play solo - I know I guy that used to run them in passive-shield Ishtars back when they spawned in HS and NPCs didn't agro drones -, usually spawn in the same few (and mostly camped) systems and gives you 50-65k LP for a "regular" NPC corp, so they have roughly the same value as the 40k FW LPs. The stabbed/cloaked FW farmer can semi-AFK them since he can warp when he hears the shield alarm (multiple stabs FTW), while in a lvl5 if you try it you'll probably end up dead. So, for the same reward, one risks 400k, the other 200-300M.
No one here is saying ppl HAVE to fight for a plex. If you think you're outgunned and/or outnumbered then run, no shame in it. Pick your battles and all. But don't tell us that running shouldn't have consequences. Like CCP likes to say, "your actions matter" (or some other phrasing). A timer rollback to neutral (both offensive and defensive) is fair, as the installation would be "repairing" from the attack or "loosing the buff" from the extra defender (since you or someone else compared it to skirmish warfare on a previous post). An accelerated timer to neutral if the opposite side is present (for both sides) would make sense with the same rationale IMO.
And the rats must be buffed again. CCP nerfed them on previous iterations because their DPS was too much and counted as a second (sometimes third) enemy in the plex, making fights too hard for the other side and that discouraged PVP when the rats were still alive. I think that was a right choice, but their tank needs to be buffed back at least on small, medium and large plexes. You don't break a tank of a lvl3 HS mission rat with a stabbed/cloaked t1 frig, so why should you on a plex? Make the rats respawn when the timer resets too, since "reinforcements" would be expected if an installation was under attack during a war, wouldn't it?
Also, we don't have anything against people "printing money" from FW. FW Missions are there for it (another grossly outbalanced risk/reward ratio IMO), and Caldari and Minmatar can do them in a single bomber, so go farm them. But if you're coming to take over a system (and farmers do exactly that!), then the risk should be higher. And when a 1-month toon complains in local that we don't leave him alone to earn his LPs, we gently tell him to f*** off! =)
Finally, as for us being "grotesquely outnumbered at the moment", we really don't care. We love to fight, and that just means more targets to shoot at and be shot by. We kill and we die, but we have fun - as one should in a game! And when the blob comes, we engage if we have enough, we blueball them when we don't (like I said above, no one HAS to fight, but it has consequences). And yes, when TEST do come for us, we'll probably lose because of numbers if nothing else - and because ours will probably be the last stable systems, so all those farmers... - but we'll sure have loads and loads of fun fighting to the last ship, 'cause, see? We don't like to "farm noobs in t1 frigs". We like good fights, and there are still lots of people on both sides that provides them.
TL;DR: buff rat tanks, timer rollback to neutral (accelerated rollback with attacker/defender present), gudfights! |

CPT CID
Quantum Cats Syndicate Samurai Pizza Cats
0
|
Posted - 2013.12.12 04:01:00 -
[388] - Quote
I enjoy the game and definitely enjoy FW. It however needs some massive changes. Eve Online offers the best PVP experience, a game where you can win and lose everything. FW is and should always be a war zone. I understand plexing for ISK and the risk/rewards of doing it. I just find that plexing when cloaked/stabbed alleviates this risk and is counter productive to the idea of FW. I think you should be willing to fight and die for your side of space, or have it taken from you. It is actually easier to overwhelm a system with farmers(cloaked/stabbed plexers), than to fight for it Every squid knows that if you come to Nisuwa you are likely to find a fight. The Qcats are doing there part, I think its time for CCP to do theirs. If plexing while cloaked/stabbed is the concept of the game, let me know I will find something else. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
814
|
Posted - 2013.12.12 08:34:00 -
[389] - Quote
Xuixien wrote:FWbears have been whining about FW for 2 years now, and it's predominantly the same few groups. So QQCatting seems apt, especially since it flows so well with your corp ticker. Your noob-ness shows. We have been "whining" since day one, that is five years ago not two. Of course to begin with it was considered, accepted and read as feedback to development.
Xuixien wrote:I did, but then you called me a "troll" because you couldn't counter my points. Your points have been countered, weighed, shelved etc. consistently, you just have that very annoying "selective reading/comprehension" attribute that in short order gets you nothing more than shrugs and sighs whenever you open your mouth. Hint to others: Forum has an excellent 'ignore posts' feature. Accessed by clicking name under portrait to the left.
Xuixien wrote:Haha. Must not have read what your other QQcorpies have written ITT. My assessment is based on a couple of QQcats QQcatting ITT that "dplexing is boring and unfair - takes hours - takes 3 of us to chase 1 plexer - etcetc". Go back and read what your own QQcorpies wrote, kk? You are at tier 1, how much are you getting for defensive plexing? You are at tier 1, how much are you getting for offensive plexing? You are at tier 2-4, how much are you getting for defensive plexing? You are at tier 2-4, how much are you getting for offensive plexing?
There truly is no incentive to defend any system other than the HQ's where one has ones stashes. And even those can be ignored if one has neutral logistics capacity to move stuff after the fact. Why the hell do you think FW is a cycling mass-flip thing, or didn't you notice? X goes tier 3-4, Y offensive-plexes everything because that only incurs the x0.5 modifier and not the (contested% x 0.75) you get slapped with when 'defending'. When all systems are in the 80-90% contested range (forcing X into low tier3, high tier2) Y brings in the full alt swarm and a handful of Dreads and flip everything in X's weakest timezone.
It is exactly like the craptastic system introduced with LP-for Everything, aka. "Inferno", flip cycle has merely been extended.
Black Panpher wrote:Problem is certain CSM don't care about the farmers... Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space .. they even managed to convince CCP to forego pretty much all restrictions on alliances joining just to prove the former accusation/statement. The Farm was launched after many meetings with CSM even though people actually in FW were screaming their heads off just outside the windows, thinking back it kind of resembles the media images from the G8 summits over the years .. chilling to say the least.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
5303
|
Posted - 2013.12.12 09:29:00 -
[390] - Quote
Veshta Yoshida wrote:Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space . I heard TEST is back with their fw money and ready to join a coalition that exists to destroy the cfc There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |
|

Lugalbandak
Anunnaku Warfare Corp.
277
|
Posted - 2013.12.12 13:12:00 -
[391] - Quote
Alavaria Fera wrote:Veshta Yoshida wrote:Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space . I heard TEST is back with their fw money and ready to join a coalition that exists to destroy the cfc
are you guys getting destroyed already or does harry do all the work? The police horse is the only animal in the world that haz his male genitals on his back |

Freedom Munition
State Protectorate Caldari State
1
|
Posted - 2013.12.12 13:25:00 -
[392] - Quote
As a plex farmer I must protest, everything about eve online combat is boring, the only things I enjoy are making isk while watching Legendarylea, and Rabbitbong stream world of warcraft on twitch.tv, sometimes while I am afk sitting in a plex I like to pull my ***** out and take photos on my macbook pro, sometimes I send these photos to these camgirls, and maybe even send them money after, it depends. |

Amber Kurvora
120
|
Posted - 2013.12.12 13:39:00 -
[393] - Quote
Rainbow Dash wrote:L4s at T3/4 are surprisingly bad isk/hr, because everyone else is busy crashing the LP price. Right now I'm barely making 400m/hr
Oh, no...who would settle at 400m an hour? I'd have to work at least three hours to earn a Machariel. possibly 5-6 hours to faction fit it. Oh, the shame of it! |

Alavaria Fera
GoonWaffe Goonswarm Federation
5303
|
Posted - 2013.12.12 15:09:00 -
[394] - Quote
Lugalbandak wrote:Alavaria Fera wrote:Veshta Yoshida wrote:Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space . I heard TEST is back with their fw money and ready to join a coalition that exists to destroy the cfc are you guys getting destroyed already or does harry do all the work? Harry seems to avoid the system I live in for some reason so I haven't gotten any updates from the source of vfk There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.12 15:14:00 -
[395] - Quote
Alavaria Fera wrote:Veshta Yoshida wrote:Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space . I heard TEST is back with their fw money and ready to join a coalition that exists to destroy the cfc
Either that or they will end up moving into Fountain core with the rest of the tards. Should be pretty amusing with 2000 nerds already crapping up the constellation. |

Jenn aSide
STK Scientific Initiative Mercenaries
3623
|
Posted - 2013.12.12 15:26:00 -
[396] - Quote
Amber Kurvora wrote:Rainbow Dash wrote:L4s at T3/4 are surprisingly bad isk/hr, because everyone else is busy crashing the LP price. Right now I'm barely making 400m/hr Oh, no...who would settle at 400m an hour? I'd have to work at least three hours to earn a Machariel. possibly 5-6 hours to faction fit it. Oh, the shame of it!
Mach hull is 794 mil in jita right this moment. Buying a mach hull is literally 2 hours of FW lvl 4s in a stealth bomber at tier 3..... |

Xuixien
Attitude Adjustment Incorporated
650
|
Posted - 2013.12.12 15:56:00 -
[397] - Quote
Veshta Yoshida wrote: Your noob-ness shows. We have been "whining" since day one, that is five years ago not two. Of course to begin with it was considered, accepted and read as feedback to development.
Your lack of context comprehension shows. We're obviously talking about an issue that didn't exist before Inferno. The issues that FWbears are QQcatting about today are different from the issues FWbears were QQcatting about 4 years ago.
Veshta Yoshida wrote:Your points have been countered, weighed, shelved etc. consistently, you just have that very annoying "selective reading/comprehension" attribute that in short order gets you nothing more than shrugs and sighs whenever you open your mouth.
ProTip: Calling someone a troll is not "countering" their points. My points haven't been weighed, they've been ignored - because they're too tough to deal with. So people would rather call me a "troll" because, didn't you know, on the Internetz if someone doesn't agree with you rank and file, they're obviously a troll.
The changes to FW made it relevant. Before FW was an archaic, ancient game feature that people never really spoke about, except for the people in FW and some lore junkies. Now, FW is a thriving part of the game that has (at least some) relevance even to NullSec entities and HiSec markets. The change to FW that made it relevant was the ability to make a living at it. Most people who "farm" LP in FW also use the LP to PvP within FW. LP farmers who exist in FW only to farm LP are in fact a very small minority and not really that big of a deal - aeb killboards which have increased since Inferno, and no, "80%" of the kills are not cloaky farming frigates, they're other PvP boats.
FW is not "PvP only", aeb the plexing mechanic and the presence of missions. All comments that FW is "for PvP only" are incorrect, misguided, and based only on the proponent's feeling of what they want FW to be or what they think it should be.
Large numbers of low SP characters in disposable ships effecting change on the game? Working as intended.
If you're gonna complain about income risk/reward, complain about people in SBs farming missions.
If you're gonna complain about WZ control - then go influence it.
A lot of people complaining about something doesn't necessitate that there is actually a problem that needs to be solved. See: HiSec ganking. In fact everything that's being complained about ITT has an in-game solution if only, if only if only if only, people were willing to do it. But they're not, so "help me CCP, you're my only hope."
Veshta Yoshida wrote:Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space .. they even managed to convince CCP to forego pretty much all restrictions on alliances joining just to prove the former accusation/statement.
Wow, tinfoil. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
512
|
Posted - 2013.12.12 15:58:00 -
[398] - Quote
/thread
Freedom Munition wrote:As a plex farmer I must protest, everything about eve online combat is boring, the only things I enjoy are making isk while watching Legendarylea, and Rabbitbong stream world of warcraft on twitch.tv, sometimes while I am afk sitting in a plex I like to pull my ***** out and take photos on my macbook pro, sometimes I send these photos to these camgirls, and maybe even send them money after, it depends.
E.A.D
|

Thanatos Marathon
Black Fox Marauders
97
|
Posted - 2013.12.12 17:13:00 -
[399] - Quote
Implement timer rollbacks please. BLFOX is currently recruiting |

Burtakus
Genstar Inc
15
|
Posted - 2013.12.12 17:20:00 -
[400] - Quote
Xuixien wrote:[quote=Veshta Yoshida] Your lack of context comprehension shows. We're obviously talking about an issue that didn't exist before Inferno. The issues that FWbears are QQcatting about today are different from the issues FWbears were QQcatting about 4 years ago. Different does not mean invalid. ProTip: Calling someone a troll is not "countering" their points. My points haven't been weighed, they've been ignored - because they're too tough to deal with. So people would rather call me a "troll" because, didn't you know, on the Internetz if someone doesn't agree with you rank and file, they're obviously a troll.
- Pro Tip #2: Acting like a troll and being antagonistic from the beginning gets you labeled as a troll. Your counter points have merit but they get lost in your inflammatory banter which rightly or wrongly makes you appear as trolling.
The changes to FW made it relevant. Before FW was an archaic, ancient game feature that people never really spoke about, except for the people in FW and some lore junkies. Now, FW is a thriving part of the game that has (at least some) relevance even to NullSec entities and HiSec markets. The change to FW that made it relevant was the ability to make a living at it. Most people who "farm" LP in FW also use the LP to PvP within FW. LP farmers who exist in FW only to farm LP are in fact a very small minority and not really that big of a deal - aeb killboards which have increased since Inferno, and no, "80%" of the kills are not cloaky farming frigates, they're other PvP boats. Yes, 80% (which is an assumption) are PvP boats since you are not catching the cloaky stabbed farmers.
- FW is a thriving part of the game and I am glad for that. I want it to continue to remain a thriving part of the game not become a risk free isk farm for those who have no interest in FW besides making isk.
- I agree that making a living in FW is one thing that had a significant impact in its relevance. But making a living for who? Those that actively participate in FW as warfare was intended to be of for farmers who have an outzised impact on the warzone control and a out of balance risk/reward ratio that are abusing FW LP mechanics to fund activities that have nothing to do with FW.
- Those that exist to farm LP are a large % of the participants in FW. If you think otherwise just watch the pilot statistics as one faction or the other moves up and down in tiers. You can also check pilots in local and you will start to see that many of them are several days to several weeks old once the farm cycle reverse course they are gone. If they are older many of them have switched faction several times in their employment history to be on the side that best for farming activities solely to make isk. This takes several months to observe but it called the farming cycle for those of use that have been in FW long enough to witness a couple of these.
FW is not "PvP only", aeb the plexing mechanic and the presence of missions. All comments that FW is "for PvP only" are incorrect, misguided, and based only on the proponent's feeling of what they want FW to be or what they think it should be.
- I agree that FW is a mixture of PvP and PvE. No problems there. Combat Anomalies as FW plex's are termed and which are the means to gain system/wz control should in my opinion be either strictly combat focused or changed so that PvE activities of the farmeres do not have the large influence they currently do for extremely low risk and high rewards.
Large numbers of low SP characters in disposable ships effecting change on the game? Working as intended.
- I agree 100% that large numbers of low SP characters in disposable ships can and should have an impact on the WZ. Losing or gaining WZ control should not however be influenced to the degree that is by the farmers. Last I looked in the history books no entity ever lost control of their territories due to being out farmed.
If you're gonna complain about income risk/reward, complain about people in SBs farming missions.
- Can't really complain about this since it has no impact on WZ control and is in my opinion the mechanism that should be used for acquiring LP to fund other FW activities. From my perspective let these guys farm all they want.
If you're gonna complain about WZ control - then go influence it.
- We do on a daily basis. We would just prefer that warfare, not zero risk high reward farming, be the driving factor influencing the war zone.
A lot of people complaining about something doesn't necessitate that there is actually a problem that needs to be solved. See: HiSec ganking. In fact everything that's being complained about ITT has an in-game solution if only, if only if only if only, people were willing to do it. But they're not, so "help me CCP, you're my only hope."
- I agree with this point. This thread was not about complaining. The people posting in here, certain ones more than others, have tried their best to characterize it as that when it is not thereby reinforcing the trolling remarks.
Wow, tinfoil.
- I must say that your dismissal of that notion is either protecting your interest or wildly naive
|
|

Xuixien
Attitude Adjustment Incorporated
650
|
Posted - 2013.12.12 17:42:00 -
[401] - Quote
- Nothing in EVE is risk free. Nothing. There is inherent risk every time you undock, period.
- Any PvE activity is farmable. Some PvP activities are farmable (le gatekamppz)
- While I listen to you talk about how prolific the farmers are, I would like you to consider a concept known as "availability heuristic".
- Your argument that you want WZ control to be determined by "warfare" is ambiguous at best and elitism at worse. Please define "warfare", because in FW's current state, a person farming LP is in fact being paid by one of the factions to engage in acts of war (capturing plexes) against the opposing faction.
- Dismissing a conspiracy theory (which has no proof to back it up) does not show a "vested interested". Put the tinfoil away.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Rabugento
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.12 18:02:00 -
[402] - Quote
Xuixien wrote: [stuff]
... Most people who "farm" LP in FW also use the LP to PvP within FW. LP farmers who exist in FW only to farm LP are in fact a very small minority and not really that big of a deal...
[more stuff]
o/
Without getting into the hot topics of "Should FW be changed?" and "Are the ideas in this thread good?", I would like to know what kind of evidence you have to support what I quoted. Although you're completely within your right to have and spread your opinion about FW, biased or not, the assertive tone on your post got me quite curious. Is it just your opinion or is it based on some extensive research or KB digging?
The reason I ask is that, if you're indeed right about this, we - the people who think farming is a problem in FW - might have to go back to square one and come up with a different approach to deal with our perceived problem.
Thanks! |

Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
514
|
Posted - 2013.12.12 18:19:00 -
[403] - Quote
This is wrong...so wrong in fact it's laughable. Assuming things like this is why your points are considered irrelevant at best. You are arguing for the sake of arguing and now inventing stuff to validate said arguments.
Xuixien wrote: [stuff]
... Most people who "farm" LP in FW also use the LP to PvP within FW. LP farmers who exist in FW only to farm LP are in fact a very small minority and not really that big of a deal...
[more stuff]
E.A.D
|

Burtakus
Genstar Inc
15
|
Posted - 2013.12.12 18:25:00 -
[404] - Quote
Xuixien wrote:
- Nothing in EVE is risk free. Nothing. There is inherent risk every time you undock, period.
Agreed, just need to balance risk for reward otherwise what is the meaning of risk?
Perhaps this is one of the main sticking points in the argument. Those who desire significant rewards for little to no risk versus those who feel that type of environment is unhealthy for FW and Eve as a whole.
Xuixien wrote:
Any PvE activity is farmable. Some PvP activities are farmable (le gatekamppz)
Farming is not the issue, its the low risk and low investment compared to the high reward and high impact that this activity has.
Right now many are of the opinion this is an outcome of the current FW mechanics that is being abused. To balance out that equation either the low risk high reward of the low risk high impact side needs to be adjusted. If you read through the posts and the potential solutions proposed, none of them propose doing away with farming. All they are proposing is to begin to balance the risk vs reward and risk versus impact equation. [/quote]
Xuixien wrote:
While I listen to you talk about how prolific the farmers are, I would like you to consider a concept known as "availability heuristic".
Instead of using a phrase to make yourself sound intelligent while using it as a slight to me you should perhaps try to understand the issue at hand and what it's consequences mean for the health of FW.
And yes, I am familiar with the concept of availability heuristic.
If you truly believe farmers are not abusing the FW mechanics to generate significant rewards via LP/isk with little risk and investment on their behalf while having an outsized and negative impact on the health of FW then we will have to agree to disagree.
Xuixien wrote:
Your argument that you want WZ control to be determined by "warfare" is ambiguous at best and elitism at worse. Please define "warfare", because in FW's current state, a person farming LP is in fact being paid by one of the factions to engage in acts of war (capturing plexes) against the opposing faction.
The issues at hand has nothing to do with elitism and implying that is does only detracts from the point at hand while providing zero value to the discussion.
Yes, a person farming is being paid by the other faction to capture plex's. This issue at hand is not the act of farming, it is that this farmer is receiving significant compensation from the other faction with nearly zero risk to themselves while having a very large influence on WZ control. This incentive has created an environment where FW is devolving into a printing press for those who have no interest in FW other than fattening their wallets.
If CCP desires FW to be dominated by farming activities and use it as a mechanism to transfer isk through the game then so be it. If that is the case then just call it what is and be done with it.
Xuixien wrote:
Dismissing a conspiracy theory (which has no proof to back it up) does not show a "vested interested". Put the tinfoil away.
Then we can call it being naive.
|

Xuixien
Attitude Adjustment Incorporated
650
|
Posted - 2013.12.12 18:27:00 -
[405] - Quote
Rabugento wrote:Without getting into the hot topics of "Should FW be changed?" and "Are the ideas in this thread good?", I would like to know what kind of evidence you have to support what I quoted.
Look at FW corp killboards, or killboards from pilots who have been in FW for years. Post-Inferno, their number of kills and losses increases. And the majority of those kills and losses are PvP, not killing farmers. There are more PvPers in FW - primarily because it's easier to fund that PvP. People who want an "all PvP utopia" in FW don't understand that there's no such thing as a free lunch - the ISK for those ships has to come from somewhere. And it comes from an activity that is economically healthy for EVE Online.
When I was in FW most of the players I flew with farmed LP to fund ships/PLEX - and most of them did it on an alt, because doing it on their main would quickly get them labeled a "farmer", and thus blacklisted and AWOX'd by pilots in their faction. So, in part, the "proliferation of farming alts" is a direct consequence of people QQcatting and disparaging farmers. Most of the people who whined about farmers were older, "established" players who had secured income via other means - T2 invention farms, JF trading, gaming SOMER Bink, cap production, etcetc. (Apparently it's okay to engage in non-FW activities, such as JF trading in NullSec or T2 invention in HiSec in order to fund FW PvP, but it's not okay to farm FW LP to fund FW PvP or, GOD FORBID, to farm FW LP in order to fund other activities in EVE.)
I myself used to spend downtime farming LP, which I used to fund the PvP boats I would then take out in fleets. But after a while, fellow militia started shooting me down and I got tired of hearing about "udirtyfarmer! udontcareaboutthewareffort!" so I created an alt to farm my LP. (Then I got to hear the same people complain that I wasn't doing anything to help "system control" cuz all I was doing was PvPing on Xui - lawwdy lawd. ). I agree that, pre-Goon nerf, FW LP was just ridiculous. A weekend of farming, and you could cash out billions of ISK during T5. Luckily CCP stepped in and fixed it - and what we have now is, in my opinion, very reasonable.
Anyway. I spoke to a LOT of people when I was in FW. PvP mains and, instead of shitting on them, the "farming alts". Most of the alts I spoke to, while unwilling to reveal their mains, were in fact farming to fund their PvP main which was in a corp hostile to farming. Most FW corps are in fact hostile to farming. But the dirty secret is that most of the "farming alts" are in fact alts of people who are in those corps and aren't really allowed to make money. It all boils back down to the "PvPers looking down their nose at carebears" - meanwhile every PvPer's dirty secret is that they have carebear alts to make them money.
In my estimation, very few people who farm LP are in it just to get ISK for "something else". They're in it to fund PLEX for their account and PvP boats. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
650
|
Posted - 2013.12.12 18:28:00 -
[406] - Quote
Princess Nexxala wrote:This is wrong...so wrong in fact it's laughable. Assuming things like this is why your points are considered irrelevant at best. You are arguing for the sake of arguing and now inventing stuff to validate said arguments. Xuixien wrote: [stuff]
... Most people who "farm" LP in FW also use the LP to PvP within FW. LP farmers who exist in FW only to farm LP are in fact a very small minority and not really that big of a deal...
[more stuff]
Sure. Whatever you say, dear.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
650
|
Posted - 2013.12.12 18:37:00 -
[407] - Quote
- I hardly consider 40-50 million ISK/hr "significant rewards".
- FW is healthy as the killboards and constant flipping of systems shows.
- Farmers contest systems and then you get fights on iHubs. Working as intended.
- Rollbacks would in fact nerf farming heavily - losing all the time you invest in a plex just because 3 people jumped you and chased you out would make farming untenable. You might think this is a good thing (yeah get rid of those dirty farmers!) until your faction has low system control and there's no one to o-plex.
- I was not trying to "sound intelligent" or "slight you" - don't be so sensitive. You really would do well to read a bit about "availability heuristic". A lot of the "omg all these farmer!" comments seem to be the result of it.
- "Agreeing to disagree" is an intellectual cop out.
- A question for you - Why should plexers not have such an influence on WZ control? I keep hearing that word "should" a lot, but the reasons to back it up... are flimsy at best.
- Again, FW is not an ISK printer - it's an ISK sink. And an economically healthy one at that.
- FW is not "dominated by farming activities".
- Farming in FW declined after the Great Goon Nerf.
- "If you don't agree with a conspiracy theory then you are just naive!" is a baseless garbage argument.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Burtakus
Genstar Inc
15
|
Posted - 2013.12.12 18:53:00 -
[408] - Quote
Xuixien wrote:
- I hardly consider 40-50 million ISK/hr "significant rewards".
- FW is healthy as the killboards and constant flipping of systems shows.
- Farmers contest systems and then you get fights on iHubs. Working as intended.
- Rollbacks would in fact nerf farming heavily - losing all the time you invest in a plex just because 3 people jumped you and chased you out would make farming untenable. You might think this is a good thing (yeah get rid of those dirty farmers!) until your faction has low system control and there's no one to o-plex.
- I was not trying to "sound intelligent" or "slight you" - don't be so sensitive. You really would do well to read a bit about "availability heuristic". A lot of the "omg all these farmer!" comments seem to be the result of it.
- "Agreeing to disagree" is an intellectual cop out.
- A question for you - Why should plexers not have such an influence on WZ control? I keep hearing that word "should" a lot, but the reasons to back it up... are flimsy at best.
- Again, FW is not an ISK printer - it's an ISK sink. And an economically healthy one at that.
- FW is not "dominated by farming activities".
- Farming in FW declined after the Great Goon Nerf.
- "If you don't agree with a conspiracy theory then you are just naive!" is a baseless garbage argument.
Do you actively participate in FW?
If so for how long and if not how long has it been?
|

Thanatos Marathon
Black Fox Marauders
101
|
Posted - 2013.12.12 19:43:00 -
[409] - Quote
Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. WZ control does matter if you are in FW.
Those that Farm FW plexes for LP would be slightly impacted by timer rollbacks, those that farm plexes in ships incapable of combat would be impacted more. BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
654
|
Posted - 2013.12.12 20:01:00 -
[410] - Quote
Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd.
We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment.
Guess what: It is.
And more so after Inferno than before. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Thanatos Marathon
Black Fox Marauders
101
|
Posted - 2013.12.12 20:07:00 -
[411] - Quote
Xuixien wrote:Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment. Guess what: It is. And more so after Inferno than before.
Don't think you will find many FW people in this thread that will say there isn't plenty of PvP to be had. That isn't our gripe. BLFOX is currently recruiting |

Baron' Soontir Fel
Justified Chaos
96
|
Posted - 2013.12.12 20:14:00 -
[412] - Quote
"New" pilot reporting in. (8 months old) I joined FW the day my three week trial account ended. I have been funding my PvP habits in FW from plexes and have bought PLEX for all of my subscription needs since I started playing.
I have funded my PvP habits in FW, I have paid for everything myself. Currently, I have 2bil ISK in hand, 3bil ISK in assets, and 3mil LP in storage. 3mil LP = 6bil ISK at the very minimum. At the rate I'm selling LP for now, 3mil LP = ~12bil ISK.
Money for PvP is NOT a problem. I can afford to lose multiple plexes a month due to being run out by a larger force and I would not be affected in the slightest. I even fight multiple people vs myself. Again, I am less than 8 months old.
I got my first solo kill when I was 2 months old. I've been getting solo kills regularly since then. I'm telling you this not to toot my own horn, but to say what a new player is capable off. You can win frigate fights solo with two months of SP.
This is all to prove the effectiveness of a newer pilot. Even newer pilots can hold their own against stronger NPCs or against stronger/older players.
Timer rollbacks would be a great addition to FW. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
174
|
Posted - 2013.12.12 20:14:00 -
[413] - Quote
Shakira Khalessi wrote:I think the developers have a good handle on this thing.
There is way too much personal bias and you play the game the way I want you too type stuff in this proposal to be taken seriously by the devs. It is not like this exact kind of thread has not been brought up by the same small group of people before.
This is pure nonsense.
Yeah Taoist Dragon should be along any minute to place the quote he made in the other 10 threads like this that end up locked.
People play the game, stop trying to lord over how someone else plays and adapt. Your failure to adapt is built into the mix just like it is for the others that have adapted and are doing fine.
Having said that the tears here are delicious. |

Xuixien
Attitude Adjustment Incorporated
654
|
Posted - 2013.12.12 20:16:00 -
[414] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment. Guess what: It is. And more so after Inferno than before. Don't think you will find many FW people in this thread that will say there isn't plenty of PvP to be had. That isn't our gripe.
Wrong. Statements ITT:
- 4 out of 5 people I tried to fight were farmers.
- FW is dominated by farmers.
- FW is farmville.
- FW is an "ISK printing machine".
- FW is dying.
- FW is unhealthy due to all the farming.
- etcetc.
- You should really pay more attention to what the people in your camp are saying. Then you won't look like a fool when you say "no one said x".
This thread:
- A Condor warped out after getting tackled and/or cloaked when someone came up on scan.
- Someone got MAD!
- Out of a spirit of spitefulness, someone requests that CCP make changes to hurt the farmers.
- They can't hurt the farmers themselves, and want to do it via proxy of CCP.
- Weakly base their arguments on the premise that "farmers have too much power and make too much ISK".
- Are unable to show that farmers have too much power or are even an issue beyond frustrating some PvPers.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
101
|
Posted - 2013.12.12 20:27:00 -
[415] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment. Guess what: It is. And more so after Inferno than before. Don't think you will find many FW people in this thread that will say there isn't plenty of PvP to be had. That isn't our gripe. Wrong. Statements ITT:
- 4 out of 5 people I tried to fight were farmers.
- FW is dominated by farmers.
- FW is farmville.
- FW is an "ISK printing machine".
- FW is dying.
- FW is unhealthy due to all the farming.
- etcetc.
- You should really pay more attention to what the people in your camp are saying. Then you won't look like a fool when you say "no one said x".
This thread:
- A Condor warped out after getting tackled and/or cloaked when someone came up on scan.
- Someone got MAD!
- Out of a spirit of spitefulness, someone requests that CCP make changes to hurt the farmers.
- They can't hurt the farmers themselves, and want to do it via proxy of CCP.
- Weakly base their arguments on the premise that "farmers have too much power and make too much ISK".
- Are unable to show that farmers have too much power or are even an issue beyond frustrating some PvPers.
Just because massive portions of FW are farmville doesn't mean there isn't plenty of PVP. All I would like to see is a slight reduction in the impact farmers have on Warzone control.
Are you currently active in FW? BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
101
|
Posted - 2013.12.12 20:28:00 -
[416] - Quote
Baron' Soontir Fel wrote:"New" pilot reporting in. (8 months old) I joined FW the day my three week trial account ended. I have been funding my PvP habits in FW from plexes and have bought PLEX for all of my subscription needs since I started playing.
I have funded my PvP habits in FW, I have paid for everything myself. Currently, I have 2bil ISK in hand, 3bil ISK in assets, and 3mil LP in storage. 3mil LP = 6bil ISK at the very minimum. At the rate I'm selling LP for now, 3mil LP = ~12bil ISK.
Money for PvP is NOT a problem. I can afford to lose multiple plexes a month due to being run out by a larger force and I would not be affected in the slightest. I even fight multiple people vs myself. Again, I am less than 8 months old.
I got my first solo kill when I was 2 months old. I've been getting solo kills regularly since then. I'm telling you this not to toot my own horn, but to say what a new player is capable off. You can win frigate fights solo with two months of SP.
This is all to prove the effectiveness of a newer pilot. Even newer pilots can hold their own against stronger NPCs or against stronger/older players.
Timer rollbacks would be a great addition to FW.
Dude, You are like a better version of me! I need to get you some dancers.
Seriously, Way too similar: https://zkillboard.com/character/93102761/history/ https://zkillboard.com/character/93062508/history/ BLFOX is currently recruiting |

Xuixien
Attitude Adjustment Incorporated
654
|
Posted - 2013.12.12 20:30:00 -
[417] - Quote
Thanatos Marathon wrote:All I would like to see is a slight reduction in the impact farmers have on Warzone control.
Then give some good reasons that aren't based on histrionics.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Thanatos Marathon
Black Fox Marauders
101
|
Posted - 2013.12.12 20:40:00 -
[418] - Quote
Xuixien wrote:Thanatos Marathon wrote:All I would like to see is a slight reduction in the impact farmers have on Warzone control. Then give some good reasons that aren't based on histrionics.
It is harder to defend in FW than it is to be on offense in every system except home systems. I believe this is good and helps keep the wars active and "fresh". Having been active in FW in a corp that runs plexes offensively and defensively as well as PVPing like crazy I think the War Zone would be more interesting if the risk/reward weren't so heavily in favor of dirt cheap plexing ships that are designed to avoid direct ship to ship combat. I'm not looking for a massive change, just a minor one to help balance out the field a little bit.
Timer Rollbacks are by no means a massive change (unless it insta-flips the timer back to neutral, but I am not for that). BLFOX is currently recruiting |

Burtakus
Genstar Inc
16
|
Posted - 2013.12.12 20:41:00 -
[419] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment. Guess what: It is. And more so after Inferno than before. Don't think you will find many FW people in this thread that will say there isn't plenty of PvP to be had. That isn't our gripe. Wrong. Statements ITT:
- 4 out of 5 people I tried to fight were farmers.
- FW is dominated by farmers.
- FW is farmville.
- FW is an "ISK printing machine".
- FW is dying.
- FW is unhealthy due to all the farming.
- etcetc.
- You should really pay more attention to what the people in your camp are saying. Then you won't look like a fool when you say "no one said x".
This thread:
- A Condor warped out after getting tackled and/or cloaked when someone came up on scan.
- Someone got MAD!
- Out of a spirit of spitefulness, someone requests that CCP make changes to hurt the farmers.
- They can't hurt the farmers themselves, and want to do it via proxy of CCP.
- Weakly base their arguments on the premise that "farmers have too much power and make too much ISK".
- Are unable to show that farmers have too much power or are even an issue beyond frustrating some PvPers.
I must say the thick headedness is interesting to observe.
You still refuse to acknowledge the root issue we are talking about and instead want to spout off on the after effects of the root cause.
Let me try this another way:
PvP is not lacking in FW. No one ever said that, you have assumed that.
The main issue we are talking about is: The large impact that "farmers" are having on FW WZ control
Why is this an issue: Because our ability to enjoy the game we like (or used to like in some cases) and the aspect that we as a group like most about it (FW) is directly affected by those who have no interest in that aspect other than abusing the risk/reward ratio to isk gain. We all want a healthy FW aspect of Eve and blowing up ships is just one part of it.
Back to the Root cause of our issue: The risk/reward for "farming" and the impact is has on WZ control is creating an imbalance between factions that if persists will be to the detriment of the FW aspect of Eve.
Your counter points do nothing to address the imbalance of risk vs. reward and the resulting outsized impact of WZ control that imbalanced risk vs. reward has created and will continue to create.
You are creating and focusing on things that are the results of the root cause instead of addressing the root cause of our concern.
All we are asking for a relatively small adjustment in FW plex mechanics that begin to address the imbalanced risk vs. reward of farming FW solely for the purpose of making isk.
The only folks impacted by this are the pure isk farmers and even then it would at most be a minor inconvenience. |

Janden Rynd
Science and Trade Institute Caldari State
8
|
Posted - 2013.12.12 20:43:00 -
[420] - Quote
Burtakus wrote: Last I looked in the history books no entity ever lost control of their territories due to being out farmed.
So your argument is based on the semantics used in game to characterize activities as "farming," and comparing that to real-world crop harvesting? The actions do not equate; regardless of how they are fit, these "farmers" are flying war machines on a battlefield, not riding tractors on the back 40 plowing fields. If they were taking over FW space by mining asteroids, you analogy would be closer to the mark, but that's not what's going on, now is it?
Consider this: there have been many conflicts which have been either decided or at least influenced by the actions of mercenaries and/or war profiteers. The activities of FW "farmers" are much more akin to this; in both cases, these individuals are not engaging in the war out of any sense of patriotism or defending their people, but are simply out to make money through war. It's been a constant part of war throughout history; why does it not have a place in FW?
Also, your statement when applied to literal farming is still incorrect. There have in fact been instances in history where one country has lost land due to a massive influx of settlers who come across their border and begin establishing farms and settlements, all the while remaining loyal to their home nation. If the invaded country does nothing to remove these groups, the land becomes a de facto part of the territory of the settlers' country. This is a frequent occurence throughout history along disputed borders, basically "if you can farm it, it's yours (until the other guy kicks you out)," which is exactly what you are complaining about in FW.
If you think it's bad for the game, then by all means present your argument; but don't try using history to dispute it as being unrealistic! |
|

Thanatos Marathon
Black Fox Marauders
101
|
Posted - 2013.12.12 20:46:00 -
[421] - Quote
Janden Rynd wrote:Burtakus wrote: Last I looked in the history books no entity ever lost control of their territories due to being out farmed.
.. If they were taking over FW space by mining asteroids, you analogy would be closer to the mark, but that's not what's going on, now is it?
Stabbed mining ships (ventures) sitting still in a plex is basically that (except no minerals are extracted, just lp), and control of the system. BLFOX is currently recruiting |

Janden Rynd
Science and Trade Institute Caldari State
8
|
Posted - 2013.12.12 20:51:00 -
[422] - Quote
Thanatos Marathon wrote:Janden Rynd wrote:Burtakus wrote: Last I looked in the history books no entity ever lost control of their territories due to being out farmed.
.. If they were taking over FW space by mining asteroids, you analogy would be closer to the mark, but that's not what's going on, now is it? Stabbed mining ships (ventures) sitting still in a plex is basically that (except no minerals are extracted, just lp and control of the system).
Even so, as the rest of my post points out, occupying and utilizing land is a historically valid tactic for taking control of territory.
It's not how I want to spend my time in game, and I'll leave aside the argument of whether it is good or bad for the game state, but my point was about whether such tactics existed in history. |

Burtakus
Genstar Inc
16
|
Posted - 2013.12.12 20:55:00 -
[423] - Quote
I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong. |

Fourteen Maken
State Protectorate Caldari State
112
|
Posted - 2013.12.12 20:58:00 -
[424] - Quote
Starbuck05 wrote:Just to tell a little story myself relative to the matter, earlier today i opened up a medium plex in nenna,me beeing cal mil it was offensive plexing. For all the right reasons of fw i was hoping to get a good fight but if none came i was happy to get the lp. In the course of 15 out of the 20 minutes i was visited frequently by 3 other cal mil guys from the npc miltia corp in t1 frigs. Around 3 mins left on the plex they suddenly left , i was not looking at d-scan, only to see seconds later a gal mil punisher and fed navy comet came in(i was in a comet aswell) and because i wasnt watching d-scan i got tackled,somehow i managed to pull a win by fending of the comet and close orbit kiling the punisher after. And quickly after that my 3 " buddies" came back right before plex was done... Yey for pro cal mil ( leachers )...
Conclusion, because the curent plex mechanics is so bad it has given birth to these types of players ( whom i can easly assume they had stabs ). God knows if the standing hit was not affecting my corp from beeing booted and looking bad id be shooting npc miltia blues all day long because that is what they deserve!
You wanna join fw to make isk?,fine by me but go run missions damnit. You wanna join fw to make isk BUT also care to defend your plex or help take systems? Great! Lemme throw out the red carpet you ar more then welcomed to share my plex!
We need a change!
This is very common at the minute, I lost my standings for running fw missions over shooting at those guys, I know of at least 20 players and thats all they do. Stabs and cloaks are not the only way to do it, all you need is a safe spot and an atron, just warp in look at the timers warp out sit in safe spot while the other poor sap runs down the timer, then come back at the last few seconds for LP. I would rather see a neutral come into the plex than another caldari guy because if you awox your militia bro you lose standings and probably the guy will be able to warp off anyway. Even If you do manage to kill him he made more isk from the LP he stole off you than he lost in his ship. I really do hate that and there seems no way to stamp it out, not even these changes.
I've started moving outside the 30km area to stop the clock for a couple of minutes when I see someone try it, that way when he comes back you still have a few minutes to kill him before he can take your lp, no way around the standings loss though  |

Burtakus
Genstar Inc
16
|
Posted - 2013.12.12 21:11:00 -
[425] - Quote
Janden Rynd wrote:Thanatos Marathon wrote:Janden Rynd wrote:Burtakus wrote: Last I looked in the history books no entity ever lost control of their territories due to being out farmed.
.. If they were taking over FW space by mining asteroids, you analogy would be closer to the mark, but that's not what's going on, now is it? Stabbed mining ships (ventures) sitting still in a plex is basically that (except no minerals are extracted, just lp and control of the system). Even so, as the rest of my post points out, occupying and utilizing land is a historically valid tactic for taking control of territory. It's not how I want to spend my time in game, and I'll leave aside the argument of whether it is good or bad for the game state, but my point was about whether such tactics existed in history.
I concur that occupying land is a means to take over territory and I am sure there are examples in RL histroy where that has happened. That was probably an over dramatic statement on my part.
|

Daquaris
The Loathsome Lions
71
|
Posted - 2013.12.12 21:22:00 -
[426] - Quote
Xuixien wrote:Dread Delgarth wrote:Or you pick up a combat ship on d-scan, warp to the gate and suddenly the ship disappears off your radar - he cloaked as soon as he picked your ship up on short range. Hm you're right. I think they should also disable warp drives inside of plexes, cuz targets might warp out, too. That is clearly OP and "depressing". Warp drives should be disabled within 100km of the button until the site is completed.
Should probably disable prop mods inside the plexes too - within 100km. Because people getting away is clearly OP and depressing. |

Thanatos Marathon
Black Fox Marauders
102
|
Posted - 2013.12.12 21:29:00 -
[427] - Quote
Ignore all the prop mod, warp bubble stuff. Just implement timer rollbacks for now. BLFOX is currently recruiting |

Dread Delgarth
Quantum Cats Syndicate Samurai Pizza Cats
34
|
Posted - 2013.12.12 21:40:00 -
[428] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong.
Yeah I noticed that too. Funny how current pilots in FW Corps from all factions want timer roll backs, the only people arguing to keep the status quo aren't even in FW.
|

Burtakus
Genstar Inc
17
|
Posted - 2013.12.12 21:44:00 -
[429] - Quote
Dread Delgarth wrote:Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong. Yeah I noticed that too. Funny how current pilots in FW Corps from all factions want timer roll backs, the only people arguing to keep the status quo aren't even in FW.
They are probably in FW in some alt form or another.
|

Hikaru Inumakari
GIMA Banking and Commodities Investments
0
|
Posted - 2013.12.12 21:46:00 -
[430] - Quote
Well i have not been much for FW till recently and have lead my corp into it. After roughly a week i can understand the farming aspect of things, i think TIMER rollbacks should be implented.
The only other thing i believe should be implented ust for FW plexes is the fact that ONLY FW militia should be able to enter them....no nuetral parties should be allowed.
Sure they can camp and blob the gates, or belts or what not......but every single outpost site and FW mission ite should be regulated to FW Milita pilots only. Then you can keep all the other stuff since only FW pilots will be fighting mostly over the things they should be fighting over.
Such implentation would prevent persons that are not militia from ganging groups that are focused in actually playing the FW aspect.....defending or attacking outposts so they can dontae LP to the hubs for system control. Not having to worry if high end alts or mains are going to jump them for no reason at all but to pad their KB's.
Then if you want in the damn outpost sites then you will have to join FW. |
|

Thanatos Marathon
Black Fox Marauders
102
|
Posted - 2013.12.12 21:54:00 -
[431] - Quote
Hikaru Inumakari wrote:Well i have not been much for FW till recently and have lead my corp into it. After roughly a week i can understand the farming aspect of things, i think TIMER rollbacks should be implented.
The only other thing i believe should be implented ust for FW plexes is the fact that ONLY FW militia should be able to enter them....no nuetral parties should be allowed.
Sure they can camp and blob the gates, or belts or what not......but every single outpost site and FW mission ite should be regulated to FW Milita pilots only. Then you can keep all the other stuff since only FW pilots will be fighting mostly over the things they should be fighting over.
Such implentation would prevent persons that are not militia from ganging groups that are focused in actually playing the FW aspect.....defending or attacking outposts so they can dontae LP to the hubs for system control. Not having to worry if high end alts or mains are going to jump them for no reason at all but to pad their KB's.
Then if you want in the damn outpost sites then you will have to join FW.
I disagree. Letting them into the plex makes for much better Pew. Just have the rats attack them as well and give em a suspect timer when they activate the gate. BLFOX is currently recruiting |

Burtakus
Genstar Inc
18
|
Posted - 2013.12.12 21:58:00 -
[432] - Quote
Thanatos Marathon wrote:Hikaru Inumakari wrote:Well i have not been much for FW till recently and have lead my corp into it. After roughly a week i can understand the farming aspect of things, i think TIMER rollbacks should be implented.
The only other thing i believe should be implented ust for FW plexes is the fact that ONLY FW militia should be able to enter them....no nuetral parties should be allowed.
Sure they can camp and blob the gates, or belts or what not......but every single outpost site and FW mission ite should be regulated to FW Milita pilots only. Then you can keep all the other stuff since only FW pilots will be fighting mostly over the things they should be fighting over.
Such implentation would prevent persons that are not militia from ganging groups that are focused in actually playing the FW aspect.....defending or attacking outposts so they can dontae LP to the hubs for system control. Not having to worry if high end alts or mains are going to jump them for no reason at all but to pad their KB's.
Then if you want in the damn outpost sites then you will have to join FW. I disagree. Letting them into the plex makes for much better Pew. Just have the rats attack them as well and give em a suspect timer when they activate the gate.
This. I like the neutrals/pirates that occupy FW plexes. They are looking for the same thing I am (minus the LP/WZ control) |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
679
|
Posted - 2013.12.12 22:10:00 -
[433] - Quote
Hikaru Inumakari wrote:Well i have not been much for FW till recently and have lead my corp into it. After roughly a week i can understand the farming aspect of things, i think TIMER rollbacks should be implented.
The only other thing i believe should be implented ust for FW plexes is the fact that ONLY FW militia should be able to enter them....no nuetral parties should be allowed.
Sure they can camp and blob the gates, or belts or what not......but every single outpost site and FW mission ite should be regulated to FW Milita pilots only. Then you can keep all the other stuff since only FW pilots will be fighting mostly over the things they should be fighting over.
Such implentation would prevent persons that are not militia from ganging groups that are focused in actually playing the FW aspect.....defending or attacking outposts so they can dontae LP to the hubs for system control. Not having to worry if high end alts or mains are going to jump them for no reason at all but to pad their KB's.
Then if you want in the damn outpost sites then you will have to join FW.
if you allow that then you'd have to allow mission runners to only be allowed in any mission locations they are in. You'd break the sandbox by denying people access. Dumbing down of Eve Online will result in it's destruction... |

Starbuck05
The Mjolnir Bloc B O R G
83
|
Posted - 2013.12.12 22:14:00 -
[434] - Quote
Fourteen Maken wrote:Starbuck05 wrote:Just to tell a little story myself relative to the matter, earlier today i opened up a medium plex in nenna,me beeing cal mil it was offensive plexing. For all the right reasons of fw i was hoping to get a good fight but if none came i was happy to get the lp. In the course of 15 out of the 20 minutes i was visited frequently by 3 other cal mil guys from the npc miltia corp in t1 frigs. Around 3 mins left on the plex they suddenly left , i was not looking at d-scan, only to see seconds later a gal mil punisher and fed navy comet came in(i was in a comet aswell) and because i wasnt watching d-scan i got tackled,somehow i managed to pull a win by fending of the comet and close orbit kiling the punisher after. And quickly after that my 3 " buddies" came back right before plex was done... Yey for pro cal mil ( leachers )...
Conclusion, because the curent plex mechanics is so bad it has given birth to these types of players ( whom i can easly assume they had stabs ). God knows if the standing hit was not affecting my corp from beeing booted and looking bad id be shooting npc miltia blues all day long because that is what they deserve!
You wanna join fw to make isk?,fine by me but go run missions damnit. You wanna join fw to make isk BUT also care to defend your plex or help take systems? Great! Lemme throw out the red carpet you ar more then welcomed to share my plex!
We need a change! This is very common at the minute, I lost my standings for running fw missions over shooting at those guys, I know of at least 20 players and thats all they do. Stabs and cloaks are not the only way to do it, all you need is a safe spot and an atron, just warp in look at the timers warp out sit in safe spot while the other poor sap runs down the timer, then come back at the last few seconds for LP. I would rather see a neutral come into the plex than another caldari guy because if you awox your militia bro you lose standings and probably the guy will be able to warp off anyway. Even If you do manage to kill him he made more isk from the LP he stole off you than he lost in his ship. I really do hate that and there seems no way to stamp it out, not even these changes. I've started moving outside the 30km area to stop the clock for a couple of minutes when I see someone try it, that way when he comes back you still have a few minutes to kill him before he can take your lp, no way around the standings loss though 
True that -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Iudicium Vastus
Federal Navy Academy Gallente Federation
175
|
Posted - 2013.12.12 22:26:00 -
[435] - Quote
Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not) Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Thanatos Marathon
Black Fox Marauders
102
|
Posted - 2013.12.12 22:34:00 -
[436] - Quote
Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not)
They will still be able to farm, Timer Rollbacks will just dent em a little bit, not put them out of business. Also, plenty of PVP is to be had grinding plexes, if mains had to do more of it there would be even more plex fighting in 1 v 1 or small gang.
Also, I assume your signature is because you are a farming alt? BLFOX is currently recruiting |

Iudicium Vastus
Federal Navy Academy Gallente Federation
175
|
Posted - 2013.12.12 22:40:00 -
[437] - Quote
Thanatos Marathon wrote:Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not) They will still be able to farm, Timer Rollbacks will just dent em a little bit, not put them out of business. Also, plenty of PVP is to be had grinding plexes, if mains had to do more of it there would be even more plex fighting in 1 v 1 or small gang. Also, I assume your signature is because you are a farming alt?
Because I totally farm Amarr FW in a Gallente corp. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.12.12 23:38:00 -
[438] - Quote
Starbuck05 wrote:.....True that There is also the issue of sec loss with regards to neutrals .. perhaps it is time to ask for plex grids to be treated as null space, complete with ability to bubble so that one can kill whomever one choses with no ill effects other than possible hatred 
|

Annie Anomie
Quantum Cats Syndicate Samurai Pizza Cats
52
|
Posted - 2013.12.12 23:56:00 -
[439] - Quote
Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not)
No.
Easier farming just = inflation as far as I can see :/
People are still as risk averse as ever even with the farming. |

IbanezLaney
The Church of Awesome Caldari State Capturing
687
|
Posted - 2013.12.13 02:30:00 -
[440] - Quote
Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
We would have slightly less farmers at the moment than the Gals had during their wz push. I do not see many Amarr in our region at teh moment. However when the Gallente pushed they had every cloaky stabby Minmatar in eve helping them. Once again - they had no issue with FW mechanics during this time.
I am not saying there is no issue or HTFU. I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Dplexing will be a matter of chase wt. Write down how long till the plex finishes rolling back. Dock. Go back when timer has rolled back and finish the plex. Just another form of risk free farming that also makes home systems 100% safe by reducing the time investment (by up to 1/2) required to defend it.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
|

Burtakus
Genstar Inc
19
|
Posted - 2013.12.13 02:33:00 -
[441] - Quote
IbanezLaney wrote:Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
We would have slightly less farmers at the moment than the Gals had during their wz push. I do not see many Amarr in our region at teh moment. However when the Gallente pushed they had every cloaky stabby Minmatar in eve helping them. Once again - they had no issue with FW mechanics during this time.
I am not saying there is no issue or HTFU. I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Dplexing will be a matter of chase wt. Write down how long till the plex finishes rolling back. Dock. Go back when timer has rolled back and finish the plex. Just another form of risk free farming that also makes home systems 100% safe by reducing the time investment (by up to 1/2) required to defend it.
I pretty much abhor not farmers but their ridiculous impact on the WZ for the risk they are taking regardless of what side they are on.
|

IbanezLaney
The Church of Awesome Caldari State Capturing
687
|
Posted - 2013.12.13 02:49:00 -
[442] - Quote
Veshta Yoshida wrote:Starbuck05 wrote:.....True that There is also the issue of sec loss with regards to neutrals .. perhaps it is time to ask for plex grids to be treated as null space, complete with ability to bubble so that one can kill whomever one choses with no ill effects other than possible hatred 
I once liked the idea of bubbled plexes - (the plex button having a 30km bubble around it). The problem is that it gives kitey fast ships a massive advantage. 'Oh I dropped point with my Hookbill' - 'Doesn't matter the bubble will keep them there till I get it back'
Overheated point + Claymore links + Hookbill = Fly around the bubble able to warp out at will while the target is 100% screwed and cant escape even if I derp my point. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Captain Tardbar
Sons of Sam
786
|
Posted - 2013.12.13 03:54:00 -
[443] - Quote
I don't FW anymore, but I know if they nerfed it, then lowsec would become even more barren than it is.
Consider it the price to pay for you to have targets. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Thanatos Marathon
Black Fox Marauders
103
|
Posted - 2013.12.13 04:05:00 -
[444] - Quote
IbanezLaney wrote:Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
We would have slightly less farmers at the moment than the Gals had during their wz push. I do not see many Amarr in our region at teh moment. However when the Gallente pushed they had every cloaky stabby Minmatar in eve helping them. Once again - they had no issue with FW mechanics during this time.
I am not saying there is no issue or HTFU. I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Dplexing will be a matter of chase wt. Write down how long till the plex finishes rolling back. Dock. Go back when timer has rolled back and finish the plex. Just another form of risk free farming that also makes home systems 100% safe by reducing the time investment (by up to 1/2) required to defend it.
I supported Timer Rollbacks when we pushed to Tier3 and I support them now. BLFOX is currently recruiting |

XOr Brasil
Quantum Cats Syndicate Samurai Pizza Cats
3
|
Posted - 2013.12.13 04:09:00 -
[445] - Quote
Captain Tardbar wrote:I don't FW anymore, but I know if they nerfed it, then lowsec would become even more barren than it is.
Consider it the price to pay for you to have targets. They are not targets unless we're gatecamping in multiple insta-locking arty thrashers, so I guess ppl interested in pvp'ing would not miss those...
Preventing neutrals from entering the plex would be awful! We want more fights, not less. And who needs (positive) sec status, anyway? Same goes for cloaks and stabs: I hate them, but they are part of the game and preventing ships from entering a plex based on their fits is not a good choice, but the risk/reward ratio must be corrected! Buff the rat tank and you can make ppl either have to fit decent dps (and having less space for defensive items like those) or teaming up. Both options brings the risk/reward closer to a balance.
And I really don't think timer rollbacks would make the warzone become stagnant: I've capped a lot of plexes where either no one came for me, or they came, we fought and I survived to close it down. Risk and reward! Capturing a system shouldn't be an easy task anyway. |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
36
|
Posted - 2013.12.13 04:19:00 -
[446] - Quote
Deplexing will absolutely not be reduced to chasing the WT docking and deplexxing at the appropriate time. Maybe that would be the case with a reset but the only thing the timer rollback would do that doesn't occur now is that the plex would slowly drift back to neutral while the person cloaked or bounced. It would only really cause said individual to have some urgency in restarting the timer or conclude that it is better to move to another plex or area. Anyone who has actually dealt with these farmers on a frequent basis knows that even when the plexes are rolled back to 39 minutes, the afk farmers will still decloak and run that full 39 minutes if allowed. This isn't speculation, this happens all the time.
Regarding FW now being way more relevant now than 2 years ago, no one is saying it isn't. What they are saying is that there is still a flaw in the current system as well. Timer rollbacks wouldn't break the dynamic of plexxing as it is today but it would make it a bit more challenging for individuals looking for nothing more than the afk ISK. The availability of it would still be there for new.militia members and even the farming crowd wouldn't be put out that greatly. Many of us depend on our FW income for our ability to PvP. This isn't asking for a one sided fix, we would have to adjust to it as well, and so far |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
190
|
Posted - 2013.12.13 05:14:00 -
[447] - Quote
Hikaru Inumakari wrote:Well i have not been much for FW till recently and have lead my corp into it. After roughly a week i can understand the farming aspect of things, i think TIMER rollbacks should be implented.
The only other thing i believe should be implented ust for FW plexes is the fact that ONLY FW militia should be able to enter them....no nuetral parties should be allowed.
Sure they can camp and blob the gates, or belts or what not......but every single outpost site and FW mission ite should be regulated to FW Milita pilots only. Then you can keep all the other stuff since only FW pilots will be fighting mostly over the things they should be fighting over.
Such implentation would prevent persons that are not militia from ganging groups that are focused in actually playing the FW aspect.....defending or attacking outposts so they can dontae LP to the hubs for system control. Not having to worry if high end alts or mains are going to jump them for no reason at all but to pad their KB's.
Then if you want in the damn outpost sites then you will have to join FW.
I disagree. Neutrals in FW lowsec are a big part of what makes FW lowsec fun. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
191
|
Posted - 2013.12.13 05:30:00 -
[448] - Quote
IbanezLaney wrote:Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
We would have slightly less farmers at the moment than the Gals had during their wz push. I do not see many Amarr in our region at teh moment. However when the Gallente pushed they had every cloaky stabby Minmatar in eve helping them. Once again - they had no issue with FW mechanics during this time.
I am not saying there is no issue or HTFU. I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Dplexing will be a matter of chase wt. Write down how long till the plex finishes rolling back. Dock. Go back when timer has rolled back and finish the plex. Just another form of risk free farming that also makes home systems 100% safe by reducing the time investment (by up to 1/2) required to defend it.
Can you elaborate on why you think it would cause the warzone to stagnate?
Can you suggest another way to deal with people who whose tactics that force you to waste more time than they invested? In other words, the root of our argument is that a plex farmer that runs a plex and then does one of two things when you try and defend.
1) Cloak up and play the waiting game. Odds are good that you will have to invest up to 2 times the amount of time they did to close the plex. Farmer wins because they waste up to 20 minutes of their time for 10 minutes of their time. Plus they can easily multibox with disposable alts.
2) They warp to another plex. This forces the defender to either stay in the plex to defend it while the farmer can capture 1-2 plexes somewhere else in the same time period. If the defender chases, the farmer can just bounce back to the first plex and continue to run it with no invested time lost. This can be repeated until the defender either gives up or brings another 2-3 characters to be able to run all the plexes in the system.
In other words, I think the farmer should slowly lose time disproportionately to the defender on plexes where they refuse to fight instead of the other way around. This should be a slow loss to give the farmer time to mount a strategic withdrawal and mount a new attack if they are actually not a pure farmer without losing all their invested time if they can counter attack fast enough.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Scipio Artelius
The Vendunari End of Life
72
|
Posted - 2013.12.13 05:47:00 -
[449] - Quote
Veshta Yoshida wrote:Starbuck05 wrote:.....True that There is also the issue of sec loss with regards to neutrals .. perhaps it is time to ask for plex grids to be treated as null space, complete with ability to bubble so that one can kill whomever one choses with no ill effects other than possible hatred 
As a neut in FW space I take a sec status hit no matter who I agress. When I recently posted this idea in features and ideas, the militia pilots disagreed, working as intended.
Now I'm ok with it and it should stay as is. If I agress first, sec status hit to me. If you agress first, sec status hit to you. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 05:55:00 -
[450] - Quote
Burtakus wrote:PvP is not lacking in FW. No one ever said that, you have assumed that.
Nope I based it comments people posted. Like I said go back and read.
The main issue we are talking about is: The large impact that "farmers" are having on FW WZ control
Burtakus wrote:Why is this an issue: Because our ability to enjoy the game we like (or used to like in some cases) and the aspect that we as a group like most about it (FW) is directly affected by those who have no interest in that aspect other than abusing the risk/reward ratio to isk gain. We all want a healthy FW aspect of Eve and blowing up ships is just one part of it.
So why is FW systems flipping control ruining your fun? You realize that's what FW is, right? And whatever side has the numbers will have the advantage, right? I mean... you're crying for CCP to effect change when it's an issue entirely in the hands of the players.
Burtakus wrote:Back to the Root cause of our issue: The risk/reward for "farming" and the impact is has on WZ control is creating an imbalance between factions that if persists will be to the detriment of the FW aspect of Eve.
Yeah. Well the factions were never meant to be balanced. That's up to the players. And what will you whine to CCP about when they "fix" the issue - and it's still imbalanced and one side has an advantage over the ship? Acceleration gates on iHubs so caps can't be dropped? I mean really. RIght now GalMil is QQcatting cuz TEST joined the Caldari.
FW is dynamic. Caldari have the advantage today, tomorrow it will be the Gallente. Amarr had the advantage when FWEDDIT and other groups joined - now Minmatar call the shots. That's FW.
You are creating and focusing on things that are the results of the root cause instead of addressing the root cause of our concern.
Burtakus wrote:All we are asking for a relatively small adjustment in FW plex mechanics that begin to address the imbalanced risk vs. reward of farming FW solely for the purpose of making isk.
You're asking CCP "pls nerf something player driven cuz other players are not playing fair."
Burtakus wrote:The only folks impacted by this are the pure isk farmers and even then it would at most be a minor inconvenience.
Everyone who used plexes would be affected. Even those who run it for WZ control.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 05:59:00 -
[451] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
It doesn't matter what their "hidden agenda" is. You have no valid argument and it's been pointed out over and over.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:02:00 -
[452] - Quote
Dread Delgarth wrote:Yeah I noticed that too. Funny how current pilots in QQcorp want timer roll backs now that TEST has given Caldari the advantage.
FTFY.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:04:00 -
[453] - Quote
Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not)
No, obviously not. None of the farmers are linked to PvP pilots in the militia.  AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:05:00 -
[454] - Quote
Annie Anomie wrote:Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not) No. Easier farming just = inflation as far as I can see :/ People are still as risk averse as ever even with the farming.
No, farming = deflation because LP is an ISK sink. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

IbanezLaney
The Church of Awesome Caldari State Capturing
689
|
Posted - 2013.12.13 06:49:00 -
[455] - Quote
Andre Vauban wrote:
Can you elaborate on why you think it would cause the warzone to stagnate?
It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex.
Ill try an example: Gallente Farmer No1 sit in a novice in Innia. For this example we will call him 'James Robert Stone' He runs the novice for 5min.
At the 5 min mark a very good looking Caldari pilot come along. For this example we will call him 'IbanezLaney'
'James Robert Stone' then leaves the plex and goes back to Eha cause 'blob'
Now instead of sitting in the plex for 15 min to close it - I can dock up and chill while watching local for 5 min.
1/3 less time in space/plex = 1/3 less pew pew available.
There is less reason to undock and defend and dplexing is now partly a passive mechanic.
Less undocking to defend = less pvp.
This makes system defense too easy which I believe will lead to a stagnant warzone. There will be no point doing offensives to take a system - every reship will mean all ground is lost and you just derped a ship for nothing.
We all like derping ships if there is a purpose or something to gain - but not many will do it for no gain/result.
It is simpler and less messy just to not allow cloaks and stab in accel gates. Covert Cloaks should still be allowed so ships with specific roles are not effected - just no protos or improved cloaks would work fine.
Anyway - just my perspective on it. It is good to have both sides brainstorming this stuff. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Epikurus
The Mjolnir Bloc B O R G
12
|
Posted - 2013.12.13 07:34:00 -
[456] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong.
You're wrong. It is pretty clear that this is complete rubbish and that you have just 'made up' an interpretation of the facts of this thread in order to support your argument. This is the worst type of rhetoric - not only is it dishonest but it manages to be riddled with logical fallacies at the same time. Even if you were right about those who object to your views, the fact that they are engaged in certain actions would not do anything to undermine the validity of their views.
So, you stand corrected. |

Xuixien
Attitude Adjustment Incorporated
661
|
Posted - 2013.12.13 07:44:00 -
[457] - Quote
Ah, sudden inspiration. I think this is hauntingly relevant to this thread
Quote:It is folly for a man to pray to the gods for that which he has the power to obtain by himself. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
862
|
Posted - 2013.12.13 08:15:00 -
[458] - Quote
Not sure why my post got deleted when I was agreeing with the OP and solidifying his point.
ANYWAY..... this cloak/stab/orbit crap has got to go. In DUST, if you're hacking something, and you run away before you're finished, because the enemy is approaching, you lose all progress. Cloaking or bailing from the beacon in space should have the same effect. Don't want to lose your beacon and miss out on your LP? Bring a fleet, and fit your ships to put up a fight. It's really not that bad, guys. In fact, if you give it a chance, you'll find that shooting other players is actually a lot of fun.
I remember a time when FW kids were the ones you could really count on when you were looking for a fight, in lowsec.... bring those days back, and make them better than ever.
I keep saying, give them incentives for participating in PvP rather than doing everything in their power to avoid it, and make lowsec absolutely terrifying to the truly risk-averse, to the point where they want nothing to do with it. That moment when you realize the crazy lady with all the cats was right... |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
37
|
Posted - 2013.12.13 09:11:00 -
[459] - Quote
The notion that this is a new problem that we alone are complaining about is hilarious. The only more ridiculous claim being made is that TEST has anything to do with it. Pretty sure when you whine about people calling you a troll, it is more likely you pointing it out like a badge you are very proud of. Try to be at least moderately helpful. I can scream all day about you running multiple farming accounts and thus only taking the position you do to maintain your comfortable state of game, but that makes it as true asthe assertions you continue to throw around with nearly every post. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4399
|
Posted - 2013.12.13 11:21:00 -
[460] - Quote
IbanezLaney wrote:Andre Vauban wrote:
Can you elaborate on why you think it would cause the warzone to stagnate?
It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex. Ill try an example: Gallente Farmer No1 sit in a novice in Innia. For this example we will call him 'James Robert Stone' He runs the novice for 5min. At the 5 min mark a very good looking Caldari pilot come along. For this example we will call him 'IbanezLaney' 'James Robert Stone' then leaves the plex and goes back to Eha cause 'blob' Now instead of sitting in the plex for 15 min to close it - I can dock up and chill while watching local for 5 min. 1/3 less time in space/plex = 1/3 less pew pew available. There is less reason to undock and defend and dplexing is now partly a passive mechanic. Less undocking to defend = less pvp.
This all changes if the defenders must be in the complex to roll the timer back. You can't just chase the attackers off by appearing in local, so you have to undock.
If there's no reason to defend, pilots will go do offensive plexing instead.
Day 0 advice for new players: Day 0 Advice for New Players |
|

Rabugento
Quantum Cats Syndicate Samurai Pizza Cats
7
|
Posted - 2013.12.13 11:35:00 -
[461] - Quote
IbanezLaney wrote:
[Farming situation example]
Valid point IMO. You seem a reasonable guy. How would you solve/mitigate the farming issue (provided you think there's an issue)? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.12.13 13:07:00 -
[462] - Quote
IbanezLaney wrote:It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex... Quite the contrary, a timer roll-back will increase value of the defenders time to a level closer to that of the attacker.
Keep in mind that the defender is currently burdened with a permanent -25% LP gain from plexing, on top of that you have to account for the contested level and tier. Attacker gets full payout, only affected by tier modifier .. that discrepancy is what caused the honey-bee behaviour of farming alts, they don't care which plex they sit in because they will always come out ahead since every minute they spend means the opposition has to spend 1 minute x multiple modifiers. I know that only concerns LP, but since VP gain is a static number (ie. same for any size plex), the LP/minute measurement is the best way of visualising the issue .. same reason why the honey-bees generally don't bother with any of the larger plexes.
Side note: Slightly disturbed by you saying that you dock up if you should have some time to kill though .. why not use those five minutes killing and bleeding? Whole point of the campaign to introduce timer-rollbacks is to give you MORE time to pew as honey-bees who stay in a system with a defender will make 0 LP as roll-back timer counters the time he spends if he choses to run rather than fight ----> honey bee leaves system when confronted, letting you roam instead of orbiting buttons.
You are quite right that the more perspectives we add, the better the end result is likely to be. This thing started with people wanting actual auto-run timers or outright timer resets, just shows how "far" it come .. slow but inexorable.
|

XOr Brasil
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.13 14:01:00 -
[463] - Quote
IbanezLaney wrote:Andre Vauban wrote:
Can you elaborate on why you think it would cause the warzone to stagnate?
It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex. Ill try an example: Gallente Farmer No1 sit in a novice in Innia. For this example we will call him 'James Robert Stone' He runs the novice for 5min. At the 5 min mark a very good looking Caldari pilot come along. For this example we will call him 'IbanezLaney' 'James Robert Stone' then leaves the plex and goes back to Eha cause 'blob' Now instead of sitting in the plex for 15 min to close it - I can dock up and chill while watching local for 5 min. 1/3 less time in space/plex = 1/3 less pew pew available. There is less reason to undock and defend and dplexing is now partly a passive mechanic. Less undocking to defend = less pvp. This makes system defense too easy which I believe will lead to a stagnant warzone. There will be no point doing offensives to take a system - every reship will mean all ground is lost and you just derped a ship for nothing. We all like derping ships if there is a purpose or something to gain - but not many will do it for no gain/result. It is simpler and less messy just to not allow cloaks and stab in accel gates. Covert Cloaks should still be allowed so ships with specific roles are not effected - just no protos or improved cloaks would work fine. Anyway - just my perspective on it. It is good to have both sides brainstorming this stuff.
I don't think it'll lead to that. In the situation you just described, after chasing the farmer away you'd have to sit on the plex for X minutes instead of docking back. Since he's just a farmer, he won't be coming back for a fight, so you're losing X minutes floating in space when you could be roaming to get fights. If you're gonna dock up again instead, then there would be no fights anyway, with or without the timer rollback...
While I'd love the effect of banning stabs and cloaks from activating the accel gates, I don't think it's the best solution. It must be a trade-off: if I want to fit 3 stabs and a cloak on my Merlin (le sigh!), my choice, but then I shouldn't be able to break a rat's tank. Risk and Reward. Always Risk and Reward!
|

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
192
|
Posted - 2013.12.13 14:16:00 -
[464] - Quote
Veshta Yoshida wrote:IbanezLaney wrote:It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex... Quite the contrary, a timer roll-back will increase value of the defenders time to a level closer to that of the attacker. Keep in mind that the defender is currently burdened with a permanent -25% LP gain from plexing, on top of that you have to account for the contested level and tier. Attacker gets full payout, only affected by tier modifier .. that discrepancy is what caused the honey-bee behaviour of farming alts, they don't care which plex they sit in because they will always come out ahead since every minute they spend means the opposition has to spend 1 minute x multiple modifiers. I know that only concerns LP, but since VP gain is a static number (ie. same for any size plex), the LP/minute measurement is the best way of visualising the issue .. same reason why the honey-bees generally don't bother with any of the larger plexes. Side note: Slightly disturbed by you saying that you dock up if you should have some time to kill though .. why not use those five minutes killing and bleeding? Whole point of the campaign to introduce timer-rollbacks is to give you MORE time to pew as honey-bees who stay in a system with a defender will make 0 LP as roll-back timer counters the time he spends if he choses to run rather than fight ----> honey bee leaves system when confronted, letting you roam instead of orbiting buttons. You are quite right that the more perspectives we add, the better the end result is likely to be. This thing started with people wanting actual auto-run timers or outright timer resets, just shows how "far" it come .. slow but inexorable.
IbanezLaney, I agree with Veshta here. Why dock up?
The whole point of why I want timer rollbacks is that a farmer forces me to sit in a plex to undo his work where no PVP will occur since the farmer will not fight. If I chase him away, his work slowly rolls back as if I was sitting in the plex. Now because of timer rollbacks, I can be out looking for another target that will fight or baiting myself in a plex where I will either get a fight or make more than 5LP for completing the plex.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:36:00 -
[465] - Quote
Epikurus wrote:Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong. You're wrong. It is pretty clear that this is complete rubbish and that you have just 'made up' an interpretation of the facts of this thread in order to support your argument. This is the worst type of rhetoric - not only is it dishonest but it manages to be riddled with logical fallacies at the same time. Even if you were right about those who object to your views, the fact that they are engaged in certain actions would not do anything to undermine the validity of their views. So, you stand corrected.
Is is rubbish that a) There is some number of players who use FW as an income stream b) The current plex mechanics create a low risk high reward situation for earning isk?
|

Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:38:00 -
[466] - Quote
Xuixien wrote:Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse. It doesn't matter what their "hidden agenda" is. You have no valid argument and it's been pointed out over and over.
Perhaps so, but you have no valid objection either.
|

Thanatos Marathon
Black Fox Marauders
109
|
Posted - 2013.12.13 14:43:00 -
[467] - Quote
FYI the farmers are definitely pushing Gal Mil atm and Caldari are Being out VP'd by several thousand on a daily basis.
I still want timer rollbacks. BLFOX is currently recruiting |

Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:56:00 -
[468] - Quote
I guess we are just going to have to disagree on the impact farming FW for isk has on system/WZ control.
Most of us in FW that are participating in this thread (from more than one corp and from more than one faction) agree that the farming is an issue. Those not in FW are saying there is not issue.
Those taking a position that farming is a doing more damage than good to the FW WZ are of the mind that the extremely low risk/reward of the current mechanics encourages and enables farming practices that have a disproportionately large impact on system/WZ control.
There is nothing wrong with flipping systems. I would say that we all encourage it. Just don't set it up so that flipping a system is predominately determined by whose faction the farmers that are abusing the isk making potential of FW are currently working for.
The comment about Gallente FW being upset at TEST joining Caldari FW is so far off base I don't really have a good way to address it other than we were happy and still are happy that TEST is in FW. If you are thinking that this is the core of our argument then your entire response is invalid.
Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
|

Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:57:00 -
[469] - Quote
Thanatos Marathon wrote:FYI the farmers are definitely pushing Gal Mil atm and Caldari are Being out VP'd by several thousand on a daily basis.
I still want timer rollbacks.
I agree with you completely.
However this type of logic is apparently not what the farmers trolling this thread want to hear.
|

Veskrashen
Justified Chaos
63
|
Posted - 2013.12.13 15:20:00 -
[470] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong.
Having thought things over a bit, and looked at the potential for unintended consequences, I oppose timer rollbacks. I would support the idea of dual timers, but even that can be exploited to some degree - though far less so, and far less on a continuing basis.
Consider this scenario: GalMil wants to conquer Innia, again. We start plexing it up, and CalMil being the dirty dirty blobbers they are, start sending 2-3x our numbers into every plex. If the plexes have timer reset mechanics, all they have to do is force us out once every 10-20 minutes to make it literally impossible to make any progress. We wouldn't be able to use our normal tactics of forcing them to be present in force in multiple plexes at a time - because the reset mechanics would mean they just have to force us out of range of the button. Even accelerated mechanics would give them too much of an advantage.
My personal opinion is that FW is a prototype "farms and fields" style system of control, and people aren't used to dealing with it. And to be honest, having a system at 20% contested due to stabbed farmers is a total non-issue. Moreover, farmers cannot seriously contest any area that is actively patrolled - even under existing mechanics.
FW system control is, and in my opinion should be, determined by how much effort you are willing to expend to patrol and defend that area. Stretch too far, and it's too much work and too easy to flip. Keep it small, and there's no way they can contest or flip it. Nisuwa was never really in danger, and even with all the pressure on Eha / Oicx / Vlill, it was weeks before they were able to flip Oicx - and the other two never pushed beyond the high 30s in spite of all the pressure.
In other words, as far as I can tell, things are working as intended. No real need for changes to the plexing mechanics.
I would support a decrease in the LP rewards for plexing, but that would exacerbate the income potential differences between the missions available for each faction. Minmatar and Caldari missions are far easier than Amarr and Gallente, and with reduced plexing income we'd be shooting ourselves in the foot to some degree.
Besides, if you want to talk risk / reward, look at the new DUST bombardments. Can do it with even less skills and with less impact from kitting WCS, with as much if not more LP per hour if you work it right. |
|

Sal Landry
School of Applied Knowledge Caldari State
142
|
Posted - 2013.12.13 15:27:00 -
[471] - Quote
Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. |

Amber Kurvora
126
|
Posted - 2013.12.13 15:35:00 -
[472] - Quote
Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic.
It worked for the Kings and Queens of days gone by, why wouldn't it work for someone throwing a forum tantrum? ;)
My opinion of FW farmers is they're annoying as sin. When I did FW it was always dreadfully galling that they'd cloak up or wersw stabbed to the gills. It didn't ruin FW for me though. I still got killed and got a couple of kills, and learnt some PvP stuffs (Never take on a Hookbill in a brawler Corax), but ultimately what drove me out of it was the constant anxiety of screwing up and getting corp people killed*.
So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs.
* I have anxiety issues, deal with it. |

Thanatos Marathon
Black Fox Marauders
110
|
Posted - 2013.12.13 15:47:00 -
[473] - Quote
Amber Kurvora wrote:Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs. * I have anxiety issues, deal with it.
We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control. BLFOX is currently recruiting |

Sal Landry
School of Applied Knowledge Caldari State
142
|
Posted - 2013.12.13 15:58:00 -
[474] - Quote
Thanatos Marathon wrote: We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
So you already get plenty of kills, but you want ALL the kills.
Tough. |

Thanatos Marathon
Black Fox Marauders
110
|
Posted - 2013.12.13 16:08:00 -
[475] - Quote
Sal Landry wrote:Thanatos Marathon wrote: We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
So you already get plenty of kills, but you want ALL the kills. Tough.
No, I want WZ/System control to be slightly less impacted by the farmers. BLFOX is currently recruiting |

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 17:00:00 -
[476] - Quote
Thanatos Marathon wrote:Amber Kurvora wrote:Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs. * I have anxiety issues, deal with it. We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
Those against our concerns, do you see this as an issue?
|

Baron' Soontir Fel
Justified Chaos
98
|
Posted - 2013.12.13 17:02:00 -
[477] - Quote
What is it with oblivious people thinking that we want 'easy kills.'
First of all, if I can kill people solo with a 2 month old character, so can you. You are no longer an 'easy kill.' 1 month of experience in PvP'ing and 2 months of SP and I can get a solo kill. There is no reason for anyone older than that to say that older players have a large advantage. This is for frigate-based combat where you have specific plexes which are restricted to T1 frigates. Add in a few more months in for Cruiser based combat.
Second of all, we don't want farmers flipping systems with alts that can be trained in less than eight hours. Let them farm missions with impunity. Those pay out LP and have PvE aspects. Don't let them (majorly) impact the PvP aspect of FW doing a non-risk activity. |

Veskrashen
Justified Chaos
63
|
Posted - 2013.12.13 17:33:00 -
[478] - Quote
Am I the only one who thinks that being active in low sec at all is inherently risky enough? Much less going to places where PvPers are pretty much guaranteed to go looking for you?
Look, very very few people go ratting in low sec, aside from hunting tag rats, because the rewards aren't worth the difficulty and the risk of getting jumped. Very few people run low sec anomalies, for the same reason. Some people are content with doing data / relic sites in low sec, because the rewards are small - but so is the risk, since they have to be scanned down, and few people bother. Low sec combat sites get run all the time, because they have to be scanned down - minimizing risk - and the rewards are definitely worth the risk on average.
The issue IMO is that the risk - losing a poorly fit T1 frigate on a noob alt - is far far less than the rewards of offensive plexing. The problem is that heavy handed modifications that prevent T1 noob alt frigates from running away also significantly increase the risk to "legitimate" players looking to plex in order to PvP or to fund their PvP habits. It makes it far far harder to not be a victim of an inty blob or similar situation involving overwhelming odds that no sane player would willingly engage.
Implementing things like timer rollbacks causes too many unintended consequences IMO. Implementing dual timers is an interesting concept, and has far less potential for unintended consequences - the same amount of total work needs to be done by each side. Tweaking the rats also makes sense - something like tweaking the rep amount, or adding a target lock breaking mechanic, would make it difficult for stabbed boats to kill the rat in a reasonable time. That would cause fits to be adjusted, which would make WCS heavy fits less practical. Reducing the rewards for plexing changes the equation, but the isk at risk for a stabbed farmer alt is so low that you'd have to heavily nerf income to make it not worthwhile to do. And of course none of this would make a difference at all to stabbed farmer alts DEFENSIVE plexing.
In short, I don't see them being that big of a deal for control of critical systems, and changing things up risks a lot of unintended consequences. |

George Gouillot
Eleutherian Guard Villore Accords
7
|
Posted - 2013.12.13 17:34:00 -
[479] - Quote
IbanezLaney wrote:Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
Lies. Never killed a Minmatar or gallente pilot that had cloak/stabs. Never killed a Minmatar or Gallente pilot at all. Wait ...
Trolling aside, fully support this:
IbanezLaney wrote:
I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Timer roll-backs do have negative side effects, restriction of usage of WCS/Cloak in plexes has not. |

XOr Brasil
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.13 18:18:00 -
[480] - Quote
Veskrashen wrote:Am I the only one who thinks that being active in low sec at all is inherently risky enough? Much less going to places where PvPers are pretty much guaranteed to go looking for you?
Can't say what others think, but no, I don't think low sec is risky enough. If you're risking 400k to make 36M in 15 minutes* by staying 35k away from the warp-in with multiple stabs and a cloak, no, that's not risky enough. If this inbalance is to be considered allright, then bring back lvl5 missions to highsec, why not?
(*) Cap one small in T3 and trade for datacores that you sell for 100k - one of the lowest LP/ISK convertion available...
Veskrashen wrote: ... The issue IMO is that the risk - losing a poorly fit T1 frigate on a noob alt - is far far less than the rewards of offensive plexing. The problem is that heavy handed modifications that prevent T1 noob alt frigates from running away also significantly increase the risk to "legitimate" players looking to plex in order to PvP or to fund their PvP habits. It makes it far far harder to not be a victim of an inty blob or similar situation involving overwhelming odds that no sane player would willingly engage.
Agree. No one needs to fight if they don't want to. A bubble would drive people away from plexes and we want fights, not a desert wasteland.
Veskrashen wrote: Implementing things like timer rollbacks causes too many unintended consequences IMO.
What consequences?
Veskrashen wrote:Implementing dual timers is an interesting concept, and has far less potential for unintended consequences - the same amount of total work needs to be done by each side. Tweaking the rats also makes sense - something like tweaking the rep amount, or adding a target lock breaking mechanic, would make it difficult for stabbed boats to kill the rat in a reasonable time. That would cause fits to be adjusted, which would make WCS heavy fits less practical. Reducing the rewards for plexing changes the equation, but the isk at risk for a stabbed farmer alt is so low that you'd have to heavily nerf income to make it not worthwhile to do. And of course none of this would make a difference at all to stabbed farmer alts DEFENSIVE plexing.
In short, I don't see them being that big of a deal for control of critical systems, and changing things up risks a lot of unintended consequences.
True, they are not a big deal for control of systems. But they are not that different from what the Goons did on the first FW revamp to get LPs... Rewards should be proportional to the risk involved. 36M reward for a 400k risk with almost zero chance of being caught? Way too high! |
|

XOr Brasil
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.13 18:27:00 -
[481] - Quote
George Gouillot wrote: Timer roll-backs do have negative side effects, ....
Can you elaborate on that? What negative side effects? (note that I'm not talking about timer *resets*, but rollbacks)
George Gouillot wrote:...restriction of usage of WCS/Cloak in plexes has not. Yes it has. Recons in mediums are always fun. Surprising someone with a dual-scram SB too. Those are two PVP uses for cloaks. As much as I hate stabbed/cloaked ships in plexes, to ban it would be too hard (what next? insta-locking OP? Ban! ASBs being abused? Ban!...), but if you do decide to fit them you should have consequences! Buff the rat tanks and you can't do triple-stabbed-cloaking merlins anymore. Leave their DPS as is so they don't give one side a big advantage when fighting inside (like they used to be) and we have a balanced environment. Want to fit mutiple stabs and a cloak then you need to plex in a group (lowering rewards). Want to get all the LP then you need to get DPS, so less room for stabs and cloak...
Balance is all we're asking.
|

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 18:31:00 -
[482] - Quote
XOr Brasil wrote:[quote=Veskrashen]
True, they are not a big deal for control of systems. But they are not that different from what the Goons did on the first FW revamp to get LPs... Rewards should be proportional to the risk involved. 36M reward for a 400k risk with almost zero chance of being caught? Way too high!
This is the heart of the issue. This risk reward ratio incentive attract a large number of alt farmers whose only interest in FW is extracting isk. Other than extracting isk these farmers have no interest in WZ control.
We are suggesting to implement measures that still make this possible so the mains these alts support do no lose their cash cow but instead move this activity to a more balance approach that has a lower impact in system/WZ control.
|

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 18:34:00 -
[483] - Quote
XOr Brasil wrote:George Gouillot wrote: Timer roll-backs do have negative side effects, ....
Can you elaborate on that? What negative side effects? (note that I'm not talking about timer *resets*, but rollbacks) George Gouillot wrote:...restriction of usage of WCS/Cloak in plexes has not. Yes it has. Recons in mediums are always fun. Surprising someone with a dual-scram SB too. Those are two PVP uses for cloaks. As much as I hate stabbed/cloaked ships in plexes, to ban it would be too hard (what next? insta-locking OP? Ban! ASBs being abused? Ban!...), but if you do decide to fit them you should have consequences! Buff the rat tanks and you can't do triple-stabbed-cloaking merlins anymore. Leave their DPS as is so they don't give one side a big advantage when fighting inside (like they used to be) and we have a balanced environment. Want to fit mutiple stabs and a cloak then you need to plex in a group (lowering rewards). Want to get all the LP then you need to get DPS, so less room for stabs and cloak... Balance is all we're asking.
If timer roll backs are too big of a concern then buffing the rats defensive capabilities in the manner suggested would work as well. To prevent someone clearing a plex with their main and then going afk with their alt you can always make the rat respawn at random times so you have to clear it out again. |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
192
|
Posted - 2013.12.13 19:15:00 -
[484] - Quote
Veskrashen wrote:Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong. Having thought things over a bit, and looked at the potential for unintended consequences, I oppose timer rollbacks. I would support the idea of dual timers, but even that can be exploited to some degree - though far less so, and far less on a continuing basis. Consider this scenario: GalMil wants to conquer Innia, again. We start plexing it up, and CalMil being the dirty dirty blobbers they are, start sending 2-3x our numbers into every plex. If the plexes have timer reset mechanics, all they have to do is force us out once every 10-20 minutes to make it literally impossible to make any progress. We wouldn't be able to use our normal tactics of forcing them to be present in force in multiple plexes at a time - because the reset mechanics would mean they just have to force us out of range of the button. Even accelerated mechanics would give them too much of an advantage. My personal opinion is that FW is a prototype "farms and fields" style system of control, and people aren't used to dealing with it. And to be honest, having a system at 20% contested due to stabbed farmers is a total non-issue. Moreover, farmers cannot seriously contest any area that is actively patrolled - even under existing mechanics. FW system control is, and in my opinion should be, determined by how much effort you are willing to expend to patrol and defend that area. Stretch too far, and it's too much work and too easy to flip. Keep it small, and there's no way they can contest or flip it. Nisuwa was never really in danger, and even with all the pressure on Eha / Oicx / Vlill, it was weeks before they were able to flip Oicx - and the other two never pushed beyond the high 30s in spite of all the pressure. In other words, as far as I can tell, things are working as intended. No real need for changes to the plexing mechanics. I would support a decrease in the LP rewards for plexing, but that would exacerbate the income potential differences between the missions available for each faction. Minmatar and Caldari missions are far easier than Amarr and Gallente, and with reduced plexing income we'd be shooting ourselves in the foot to some degree. Besides, if you want to talk risk / reward, look at the new DUST bombardments. Can do it with even less skills and with less impact from kitting WCS, with as much if not more LP per hour if you work it right.
This would be a valid concern with an instant rollback, which I don't think anybody is advocating. I don't think this would be an issue with automated gradual timer resets.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Vicky Somers
Rusty Anchor
218
|
Posted - 2013.12.13 19:41:00 -
[485] - Quote
I saw a ship on dscan but couldn't catch and kill it... Holy crap I better poast in GD because this needs to be nerfed. Moderate strength is shown in violence, supreme strength is shown in levity. |

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 19:48:00 -
[486] - Quote
Vicky Somers wrote:I saw a ship on dscan but couldn't catch and kill it... Holy crap I better poast in GD because this needs to be nerfed.
wrong issue...not even relevant to this discussion |

Paranoid Loyd
University of Caille Gallente Federation
64
|
Posted - 2013.12.13 19:53:00 -
[487] - Quote
Burtakus wrote:Vicky Somers wrote:I saw a ship on dscan but couldn't catch and kill it... Holy crap I better poast in GD because this needs to be nerfed. wrong issue...not even relevant to this discussion
WTB: Sarcasm detector |

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 19:58:00 -
[488] - Quote
Paranoid Loyd wrote:Burtakus wrote:Vicky Somers wrote:I saw a ship on dscan but couldn't catch and kill it... Holy crap I better poast in GD because this needs to be nerfed. wrong issue...not even relevant to this discussion WTB: Sarcasm detector
possibly so but there seems to be a strong desire to frame that as the issue in this thread.
|

Veskrashen
Justified Chaos
63
|
Posted - 2013.12.13 20:52:00 -
[489] - Quote
Guess I need some more clarification on what the problem actually is.
- Is it the impact on system / warzone control that being able to plex in stabbed / cloaky frigates causes? - Is it the fact that you can make 70k LP/hour in a stabbed frigate at Tier 3? - Is it the fact that low SP characters can run plexes at all? - Is it the fact that they can avoid PvP? - Some combination of the above?
If it's the risk / reward, then how expensive of a ship do you have to be in to justify getting 70k LP/hour at Tier 3 when offensive plexing in a system that's supposed to be "enemy territory", therefore risking ship loss to PvP? Why is it not OK to run plexes in stabbed frigates, but perfectly fine to farm 100k+ LP / hour in cloaky nullified Tengus or stealth bombers?
If it's the fact that they can fit to run away and still be successful, are we going to disable d-scan within range of the plexes to prevent them from warping out when we land on the gate outside? Make them sit there and get blowed up to pad our killboards? You realize those kinds of changes mean you are at greater risk of getting blobbed to death, right?
Don't want farmers to farm, then reduce the rewards. You're not going to be able to increase the risk enough to satisfy yourselves without totally screwing yourself over. Preventing WCS and Cloaks from being used means you just get to kill unfitted 400k frigates instead of cloaky stabbed 1 mil frigates. Loss is still far far less than the potential reward. You'd need to drop it to the point where bittervets and people who go out plexing in 10mil PvP frigates don't see it as worth the risk they're taking, or that they wouldn't be able to sustain themselves on the LP income.
Look, I don't like having to play Benny Hill with these numpties either. But they're not a significant factor in assaulting or defending systems that are actually occupied or patrolled. The LP they make has no significant impact on warzone control where it counts. You're asking to restrict the sandbox because their ability to make LP so easily offends your sensibilities.
I don't see the problem.
I could support the idea of dual timers. That makes sense to me - each side has to spend an equal amount of time in the plex to capture it. If you keep it as it is, the defender has to spend a lot more time than the attacker to undo the damage. If you implement rollbacks or resets, the attacker has to spend more time to cap the plex than the defender. Neither of those seem balanced to me.
I'm ok with the idea of nerfing FW LP income to some degree, but that's easy to say because I've made my stockpile of LP and isk. It's far more profitable per unit time than a lot of other activities in EVE. I'm ok with that, because FW lowsec is more active than damn near any other part of EVE outside of high sec, and you do have risk in that you can be freely engaged anywhere not on a gate or station. Even at those places, there's thousands of FW war targets who get to shoot you freely. The fact that EVE players are smart enough to have figured out how to prosper and thrive in that environment shouldn't be a surprise - it's what we always do. |

Xuixien
Attitude Adjustment Incorporated
669
|
Posted - 2013.12.13 20:55:00 -
[490] - Quote
Burtakus wrote:
Perhaps so, but you have no valid objection either.
I don't think you know how this works.
I don't exactly need to construct a masterpiece thesis here.
I don't even have to type very much
This is how it works:
You (you guys, you singular) are presenting the case for a change to the current game mechanics.
See, it is not my job to take that proposed change, and come up with a masterful essay as to why it would be a bad change - it is your job to present an argument as to why it would be a good job.
My job is simply to show that either a) your reasons are wrong b) your logic is flawed or c) the suggested change does not improve the game.
The onus is on you. Let's take a look at this point by point for a moment (I'm actually heading off soon so gotta make this somewhat quick - also at this point I can't be that arsed with you)
- The Point of FW Heath - "FW is dying." - FW is in fact healthier than ever. Based on the premise that FW exists as an immersive mix of PvP and PvE, there is in fact more of each occurring in the WarZone post-Inferno. Militia numbers have swelled and there is more player interaction occurring in the WarZone, both between opposing militia and between the militia and neutral parties. A simple look at any FW corp KB or veteran FW pilots' KB will show large numbers of kills and losses indicative of a healthy PvP environment.
- The Point of Balance - "It's not fair that whoever has the most pilots is winning!" - Mechanically the militias are entirely balanced. None of the rats use EWar in plexes (missions may be different) and every faction has to jump through the same hoops and hurdles to contest and take systems. As far as numbers - well this is entirely in the hands of the players. If you feel outnumbered, then my suggestion to you is to be pro-active and recruit members into your corporation/militia to make up the difference. Keep in mind, however, that numbers change - tomorrow, GalMil may have the numerical advantage. Today, it's Caldari, and that is okay. If one side was permanently locked into the losing position due to farmers, you may have a case - but FW continues to be a dynamic, changing environment.
- "FW is supposed to be about PewPew! - No statement from CCP supports this premise. FW is an immersive environment consisting of PvP and non-combat objectives (missions, plexes). This is because FW seems modeled after real life conflicts, which consist not only of combat operations, but non-combat operations. All support the war effort. Plexes are meant to promote PvP - however, CCP has not stated if they mean actual in-plex combat, funding PvP, or both. Best guess based on the evidence (LP, selective acceleration gates, system influence) is both.
- "I Don't Like Chasing StabbyCloakies - Then don't. It is in fact entirely your choice to chase cloaky stabbies around.
- "Plex runners have too much control!" - This has not been shown. You in fact have the same level of control that they do - just run plexes. Also, plexes are currently the only way to contest systems (aside from DUST). It would seem you have less of a problem with plex runners and more of a problem with the current mechanic of system contestation.
- "I just want to limit the influence plexers have on the WZ! - This is actually wanting to limit the amount of influencing plexing has on the WarZone. Perhaps what you really would like is for DUST to be more relevant - perhaps 50% of system influence should be determined via DUST battles?
In short, no one in your camp has presented a strong case. The only point you have approaching validity is perhaps the risk/reward ratio. But you have stated that you care less about risk/reward than you do the influence plexing has on the WZ. So far, FW as it is works, and it works well. That you are not entirely satisfied with it... is relevant only to your personal gameplay.
Personally, I feel the solution is to make DPlexing more lucrative. But that's a change I don't feel like arguing over this very second, and will mull it over a bit and return with a case if I decide it's a viable route. Another option is to make plexing account for only a certain % of system influence - say, 50%. Once the system reaches 50% from plexing, o-plexing turns off and the rest of the influence has to come from DUST. This would make DUST actually relevant, and would incentivize capsuleer organizations to employ the efforts of DUST players.
More to come later. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
|

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 21:00:00 -
[491] - Quote
Xuixien wrote:Burtakus wrote:It doesn't matter what their "hidden agenda" is. You have no valid argument and it's been pointed out over and over.
Perhaps so, but you have no valid objection either.
I don't think you know how this works.
I don't exactly need to construct a masterpiece thesis here.
I don't even have to type very much
This is how it works:
You (you guys, you singular) are presenting the case for a change to the current game mechanics.
See, it is not my job to take that proposed change, and come up with a masterful essay as to why it would be a bad change - it is your job to present an argument as to why it would be a good job.
My job is simply to show that either a) your reasons are wrong b) your logic is flawed or c) the suggested change does not improve the game.
The onus is on you. Let's take a look at this point by point for a moment (I'm actually heading off soon so gotta make this somewhat quick - also at this point I can't be that arsed with you)
- The Point of FW Heath - "FW is dying." - FW is in fact healthier than ever. Based on the premise that FW exists as an immersive mix of PvP and PvE, there is in fact more of each occurring in the WarZone post-Inferno. Militia numbers have swelled and there is more player interaction occurring in the WarZone, both between opposing militia and between the militia and neutral parties. A simple look at any FW corp KB or veteran FW pilots' KB will show large numbers of kills and losses indicative of a healthy PvP environment.
- The Point of Balance - "It's not fair that whoever has the most pilots is winning!" - Mechanically the militias are entirely balanced. None of the rats use EWar in plexes (missions may be different) and every faction has to jump through the same hoops and hurdles to contest and take systems. As far as numbers - well this is entirely in the hands of the players. If you feel outnumbered, then my suggestion to you is to be pro-active and recruit members into your corporation/militia to make up the difference. Keep in mind, however, that numbers change - tomorrow, GalMil may have the numerical advantage. Today, it's Caldari, and that is okay. If one side was permanently locked into the losing position due to farmers, you may have a case - but FW continues to be a dynamic, changing environment.
- "FW is supposed to be about PewPew! - No statement from CCP supports this premise. FW is an immersive environment consisting of PvP and non-combat objectives (missions, plexes). This is because FW seems modeled after real life conflicts, which consist not only of combat operations, but non-combat operations. All support the war effort. Plexes are meant to promote PvP - however, CCP has not stated if they mean actual in-plex combat, funding PvP, or both. Best guess based on the evidence (LP, selective acceleration gates, system influence) is both.
- "I Don't Like Chasing StabbyCloakies - Then don't. It is in fact entirely your choice to chase cloaky stabbies around.
"Plex runners have too much control!" - This has not been shown. You in fact have the same level of control that they do - just run plexes. Also, plexes are currently the only way to contest systems (aside from DUST). It would seem you have less of a problem with plex runners and more of a problem with the current mechanic of system contestation.
"I just want to limit the influence plexers have on the WZ! - This is actually wanting to limit the amount of influencing plexing has on the WarZone. Perhaps what you really would like is for DUST to be more relevant - perhaps 50% of system influence should be determined via DUST battles?
[/list]
In short, no one in your camp has presented a strong case. The only point you have approaching validity is perhaps the risk/reward ratio. But you have stated that you care less about risk/reward than you do the influence plexing has on the WZ. So far, FW as it is works, and it works well. That you are not entirely satisfied with it... is relevant only to your personal gameplay.
Personally, I feel the solution is to make DPlexing more lucrative. But that's a change I don't feel like arguing over this very second, and will mull it over a bit and return with a case if I decide it's a viable route. Another option is to make plexing account for only a certain % of system influence - say, 50%. Once the system reaches 50% from plexing, o-plexing turns off and the rest of the influence has to come from DUST. This would make DUST actually relevant, and would incentivize capsuleer organizations to employ the efforts of DUST players.
More to come later.[/quote]
I have to justify and deliver nothing to you. In the realm of people who need convincing of this you are completely insignificant. Myself and other have wasted sufficient time entertaining you.
|

Xuixien
Attitude Adjustment Incorporated
669
|
Posted - 2013.12.13 21:07:00 -
[492] - Quote
Burtakus wrote:I have to justify and deliver nothing to you. In the realm of people who need convincing of this you are completely insignificant. Myself and other have wasted sufficient time entertaining you.
You misunderstand, again.
I'm not saying it's me personally that you have to convince.
But the fact is, you are proposing a change to the game that affects perhaps many thousands of players.
You had damned well have a solid case.
I don't have to come up with some amazing paragraph essay delving into "what ifs" to explain why your proposed changes are bad.
All I have to do is show that your reasoning is flawed, your position biased, that the "problem" you talk about either doesn't exist, or is being greatly exaggerated, and that the premises you are operating under are false.
You're making this personal. That's fine, and I guess I understand if you're getting frustrated. But this isn't a personal issue - it's not me personally that you have to convince. To elaborate - if the possibility of CCP actively watching the progress of this thread, and considering the points and counterpoints being raised within, has not crossed your mind... then you, sir, are perhaps a little bit foolish. You would do better to actively engage the points and counterpoints I raise, rather than trying to find excuses to avoid them - because, believe you me, the collective acumen of CCP is far, far beyond what I've brought to bear in this thread, and if you can't contest with me, then you have no chance of swaying CCP. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Amber Kurvora
127
|
Posted - 2013.12.13 21:21:00 -
[493] - Quote
Veskrashen wrote: Very few people run low sec anomalies, for the same reason. Some people are content with doing data / relic sites in low sec, because the rewards are small - but so is the risk, since they have to be scanned down, and few people bother. Low sec combat sites get run all the time, because they have to be scanned down - minimizing risk - and the rewards are definitely worth the risk on average.
Some of us run low sec anomalies, and do so happily. The real issue is going to be getting the ship into the right system in one piece. Once you're running the site, very few people are arsed to scan you down. Why? Because the chance of getting a kill is next to nothing if the person running the site is D-scanning like they should be. As long as you're on a gated one, you're fairly safe. If someone turns up you get your arse out of there to a safe spot or a station.
Also data sites aren't always safe. There's a nasty little trick where pirates will scan down sites, and wait for you to land on it. Last time I got ganked by a bomber I had no idea he was even closing in. I was actually damned impressed by the method if I'm honest. |

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 21:21:00 -
[494] - Quote
Xuixien wrote:Burtakus wrote:I have to justify and deliver nothing to you. In the realm of people who need convincing of this you are completely insignificant. Myself and other have wasted sufficient time entertaining you. You misunderstand, again. I'm not saying it's me personally that you have to convince. But the fact is, you are proposing a change to the game that affects perhaps many thousands of players. You had damned well have a solid case. I don't have to come up with some amazing paragraph essay delving into "what ifs" to explain why your proposed changes are bad. All I have to do is show that your reasoning is flawed, your position biased, that the "problem" you talk about either doesn't exist, or is being greatly exaggerated, and that the premises you are operating under are false. You're making this personal. That's fine, and I guess I understand if you're getting frustrated. But this isn't a personal issue - it's not me personally that you have to convince. To elaborate - if the possibility of CCP actively watching the progress of this thread, and considering the points and counterpoints being raised within, has not crossed your mind... then you, sir, are perhaps a little bit foolish. You would do better to actively engage the points and counterpoints I raise, rather than trying to find excuses to avoid them - because, believe you me, the collective acumen of CCP is far, far beyond what I've brought to bear in this thread, and if you can't contest with me, then you have no chance of swaying CCP.
I am very well aware that CCP could be and probably is watching this thread.
It's not me taking this personal that is frustrating.
In that fact that despite all your bantering I am pretty sure you are intelligent enough to have a reasonable discussion with. However you hide and disguise your points and counter points in completely useless discourse with a tone that does nothing but make you sound like an arrogant elitist that likes to hear themselves talk for for that sake of argument.
If you take all that away from your posting you actually make a decent amount of sense. It's just hard to get to it through content wrapped around it. |

Veskrashen
Justified Chaos
65
|
Posted - 2013.12.13 21:40:00 -
[495] - Quote
Amber Kurvora wrote:Veskrashen wrote: Very few people run low sec anomalies, for the same reason. Some people are content with doing data / relic sites in low sec, because the rewards are small - but so is the risk, since they have to be scanned down, and few people bother. Low sec combat sites get run all the time, because they have to be scanned down - minimizing risk - and the rewards are definitely worth the risk on average.
Some of us run low sec anomalies, and do so happily. The real issue is going to be getting the ship into the right system in one piece. Once you're running the site, very few people are arsed to scan you down. Why? Because the chance of getting a kill is next to nothing if the person running the site is D-scanning like they should be. As long as you're on a gated one, you're fairly safe. If someone turns up you get your arse out of there to a safe spot or a station. Also data sites aren't always safe. There's a nasty little trick where pirates will scan down sites, and wait for you to land on it. Last time I got ganked by a bomber I had no idea he was even closing in. I was actually damned impressed by the method if I'm honest.
Suppose it's a lexical difference. The anomalies I was referring to are the ones that show up automagically when you enter system - Hubs, etc. Since everyone can see them and warp to them with no additional effort, they are inherently more risky than anything that needs to be scanned down - DED plexes and such. And yeah - I've been jumped in data/relic sites before, so know that trick.
On an unrelated note, regarding risk. I don't see the risk:reward from plexing as all that outsized from the risk:reward from suicide ganking in highsec. If CCP is fine with the idea that the certainty of losing a 2mil Catalyst on a trial account is worth the reward of looting a 30+mil isk miner (or blapping his billion isk+ pod), then I find it hard to argue that the potential of losing your ship in a plex - no matter the value - isn't worth the LP rewards. Those rewards may need to be rebalanced, and I agree that defensive plexing should probably be incentivized more, but I don't see all that huge of a problem conceptually in the risk / reward tradeoff. PvP is inherently more of a risk in lowsec than anywhere else, and FW space is far more active from a PvP perspective than any other area of EVE. So much so that my personal feeling is that it's a riskier space to operate in than pretty much anywhere else in EVE, and should be rewarded more than even average nullsec space.
But that's me. |

Veskrashen
Justified Chaos
65
|
Posted - 2013.12.13 21:48:00 -
[496] - Quote
Burtakus wrote:In that fact that despite all your bantering I am pretty sure you are intelligent enough to have a reasonable discussion with. However you hide and disguise your points and counter points in completely useless discourse with a tone that does nothing but make you sound like an arrogant elitist that likes to hear themselves talk for for that sake of argument.
If you take all that away from your posting you actually make a decent amount of sense. It's just hard to get to it through content wrapped around it.
So debate me instead.
I don't see all that big of an issue with stabbed cloaky farmers. I don't see them having a huge impact on control of a warzone beyond what simple numbers would provide. I don't see the risk / reward as all that out of whack, though I could see the need to rebalance the reward side of the equation. I don't agree with the proposals to eliminate the use of stabs or cloaks, as those are workable in every other area of the game, without a serious issue needing to be addressed. I could see increasing the risk from the NPCs, but that's a tough balance to find in order to ensure that low SP PvPers can still be able to impact the plexes as intended. It's also tough to balance additional spawns with the possibility of impacting ongoing PvP encounters in the plex. I could definitely support the idea of dual timers, to ensure that equal time / effort is needed from both the attacker and defender to capture a plex.
Nothing I've read from either side so far leads me to believe that there is a huge, insurmountable problem that needs to be solved. Some of what I've read and my own personal experience leads me to believe that we could definitely use some tweaks to the LP faucet and that timer mechanics could definitely use a looking at. |

Janden Rynd
Science and Trade Institute Caldari State
11
|
Posted - 2013.12.13 22:12:00 -
[497] - Quote
I really don't buy the idea that FW farmers influencing WZ control is a problem. As I've pointed out previously, historically profiteers and mercenaries have always been a part of war, and can have a significant impact on the outcome. I see no reason for FW to be different, provided that it's not breaking the game. I think the fact that FW system control has continually shifted back and forth between the factions shows that it is not; FW remains a dynamic environment rife with PvP opportunities, and no one side maintains control indefinitely. To me, that seems like everything is working the way it should, even with the presence of LP farmers.
However, I am willing to explore the idea of improvements to the timer system. I agree that it can be tedious to defend a plex after an offensive timer has been partially run down, and it does seem to put the defender at a disadvantage. I'm not sold on the idea of instantly reverting the timer to neutral once the plexer leaves the area, as that seems to be too much of an advantage to the opposition. I also don't care for the idea of having timers reverse as soon as the opposing faction enters the plex (with the first faction still present); if both factions are represented in the plex, then the most that the timer should do is freeze until one side can gain the advantage and chase the other out.
In concept, I see offensive plexing as attacking a fortification, slowly tearing down its defenses, while defensive plexing is reinforcing that point. It doesn't make sense to me that the moment an attacking force leaves, all the damage they have done is instantly repaired. Instead, I'd like to explore some other ways that the timing system could be adjusted while maintaining the viability and concept of plexing. This is really just brainstorming, throwing out a few ideas I had just to see if anyone else thinks they might be useful.
One idea I would suggest is that once an offensive plexer leaves (assuming no defending faction is present), the timer freeze at its current state for a short period of time (maybe 2-3 minutes?), allowing for a strategic retreat/regroup with the ability to quickly return and re-engage. If the plex remains empty longer than this time, the timer begins counting back to neutral at a reduced rate. The timer could also pick up speed the longer it remains empty, so that a plex that has been run for less than five minutes might take close to 10 minutes to recover on its own, but a plex run for 14 minutes could revert to neutral in maybe ~20 minutes (I'm just throwing out hypothetical numbers here to illustrate the point, all this would have to be adjusted and tested before implementation of course). Keep in mind, this is all dependent upon the plex remaining empty; a defender entering the plex could provide an accelerated return to neutral (normal plex rate + "auto reversion" rate for example), while an attacker entering the plex (with no defenders) would return the timer to advancing normally.
Another thought (which may or may not be coupled with the first) would be to decrease the length of the defensive timer. For example, what if it took half as long to defend a plex as it did to take it over? This would reflect the reality of combat that it is easier to hold a fortified position than to conquer it, and mechanically it would lessen the impact of having to run down any time that attackers had built up. The LP payouts for defense would probably need to be adjusted; defending should still pay less LP/minute than attacking, but it would still make it less painful to defend important systems.
Here's another idea: acceleration of timers based on the size of the offensive or defensive force. If you bring two ships in to attack/defend a plex, maybe it takes 33% less time to complete? You can give it diminishing returns, just like with module stacking, so that a 50+ crew can't instantly capture any plex, but make it enough of an advantage that a small defending force could quickly undo the work of lone offensive plexers. In situations where boht attackers and defenders are present, this would also open the possibility of having the timer continue to count down in favor of the larger of the two forces. If one side has three ships and the other has five, then the timer would run for the larger side as if they had two ships in a plex on their own (runs based on the difference in the number of ships).
I also like the idea of having two concurrent timers, it gives the feeling of a race to see who can either tear down the fortifications or build them up the fastest.
So, any thoughts? Do any of these ideas, either on their own or combined with others, seem like they might be viable alternatives to the current timer mechanics? As I said, I'm just kind of throwing these out there, so they probably need a bit more refinement, but I'm hoping there is at least a concept or two that might work out. |

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 22:17:00 -
[498] - Quote
Veskrashen wrote:Burtakus wrote:In that fact that despite all your bantering I am pretty sure you are intelligent enough to have a reasonable discussion with. However you hide and disguise your points and counter points in completely useless discourse with a tone that does nothing but make you sound like an arrogant elitist that likes to hear themselves talk for for that sake of argument.
If you take all that away from your posting you actually make a decent amount of sense. It's just hard to get to it through content wrapped around it. So debate me instead. I don't see all that big of an issue with stabbed cloaky farmers. [Stab and cloak all you want. That is not the issue] I don't see them having a huge impact on control of a warzone beyond what simple numbers would provide. [The only significant impact is on system/WZ control and then only when in mass numbers as you have stated. The low risk high reward for this activity is, in my opinion, is the biggest driver for creating the numbers that do affect WZ contorol, not from any interest in FW, just an interest in farming isk. In my experience one side or the other experiences relatively massive swings in numbers based on who the faction of the moment is based solely on whats best for the farmers. ] I don't see the risk / reward as all that out of whack, though I could see the need to rebalance the reward side of the equation. [it is the risk to reward and its impact on WZ control. The equation is more like: low risk, high reward + high impact. The point we are trying to make is that the equation does not need to go away but needs some tweaking to lesson the high impact variable.] I don't agree with the proposals to eliminate the use of stabs or cloaks, as those are workable in every other area of the game, without a serious issue needing to be addressed. [I do not agree with those either and I think most folks are of the same perspective] I could see increasing the risk from the NPCs, but that's a tough balance to find in order to ensure that low SP PvPers can still be able to impact the plex's as intended. It's also tough to balance additional spawns with the possibility of impacting ongoing PvP encounters in the plex. [I can see that being a potential unintended consequence and this idea would need some better assessment that what we in the forum can provide] I could definitely support the idea of dual timers, to ensure that equal time / effort is needed from both the attacker and defender to capture a plex. [same here] Nothing I've read from either side so far leads me to believe that there is a huge, insurmountable problem that needs to be solved. Some of what I've read and my own personal experience leads me to believe that we could definitely use some tweaks to the LP faucet and that timer mechanics could definitely use a looking at. [[I am pretty sure all that is being asked for is some tweaks, not massive fundamental changes. Again though, outside of CCP and a few folks that have much more time, data, and dedication than I do, proper and thorough analysis of the issue and the proposed solutions is not really feasible. We have to hope the CCP reads the thread and looks into it.]
I think the original point of this thread was to bring forth concerns from players actively engaged in FW and provide a place to discuss the issues and provide suggestions to address those issues. A formal change request with the analysis and justification behind it that would be presentable to a decision maker at CCP is in my mind way out of scope for this type of forum discussion and trying to treat it as such is unreasonable.
And Vesh, if you turn out to be an alt of this guy I am going to AWOX you every time I see you......J/K
|

Veskrashen
Justified Chaos
65
|
Posted - 2013.12.13 22:20:00 -
[499] - Quote
Janden Rynd wrote:So, any thoughts? Do any of these ideas, either on their own or combined with others, seem like they might be viable alternatives to the current timer mechanics? As I said, I'm just kind of throwing these out there, so they probably need a bit more refinement, but I'm hoping there is at least a concept or two that might work out.
I think that the dual timers approach is probably the best if we decide to implement any timer change. Both sides have to spend exactly the same amount of time in the plex to capture it. No side therefore has an advantage.
Accelerated timer resets still put one side or the other at a disadvantage, because they have to spend a disproportionately longer time than the other side to cap the plex.
Giving a defender a shorter timer gives them a distinct advantage, and increases their relative reward per time spent in LP terms.
Adding on various pauses just adds complexity without adding a lot of additional functionality. They also provide an advantage to one side or the other.
Faster running rates for more ships gives a distinct advantage to larger groups. I shudder to think of how TEST would have been able to exploit a mechanic like that.
Dual timers have the advantages of simplicity and balance, IMO. |

Veskrashen
Justified Chaos
65
|
Posted - 2013.12.13 22:24:00 -
[500] - Quote
Burtakus wrote:I think the original point of this thread was to bring forth concerns from players actively engaged in FW and provide a place to discuss the issues and provide suggestions to address those issues. A formal change request with the analysis and justification behind it that would be presentable to a decision maker at CCP is in my mind way out of scope for this type of forum discussion and trying to treat it as such is unreasonable.
And Vesh, if you turn out to be an alt of this guy I am going to AWOX you every time I see you......J/K
It may be unreasonable, but lots of people in this thread seem to feel that it should be that kind of debate, and that not implementing things like WCS / cloak bans means not understanding the totally obvious massively critical problem that is destroying the game we all love so dearly, and can't we all just kumbaya and be reasonable and agree that it has to happen right now, why oh why CCP are you taking so long. Moreover, just because someone's no longer active in FW with their main doesn't mean they can't contribute to the discussion. |
|

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 22:33:00 -
[501] - Quote
Veskrashen wrote:Burtakus wrote:I think the original point of this thread was to bring forth concerns from players actively engaged in FW and provide a place to discuss the issues and provide suggestions to address those issues. A formal change request with the analysis and justification behind it that would be presentable to a decision maker at CCP is in my mind way out of scope for this type of forum discussion and trying to treat it as such is unreasonable.
And Vesh, if you turn out to be an alt of this guy I am going to AWOX you every time I see you......J/K
It may be unreasonable, but lots of people in this thread seem to feel that it should be that kind of debate, and that not implementing things like WCS / cloak bans means not understanding the totally obvious massively critical problem that is destroying the game we all love so dearly, and can't we all just kumbaya and be reasonable and agree that it has to happen right now, why oh why CCP are you taking so long. Moreover, just because someone's no longer active in FW with their main doesn't mean they can't contribute to the discussion.
That's it, Vesh, I am AWOXing first thing next time I see you.
In all seriousness, anyone from the Eve universe can and should feel welcome to discuss aspects of Eve brought up in these forums. It's healthy for the game. I don't think anyone should expect this to be a change request board though and am of the opinion that if you are, then you should probably rethink the level of importance and the ability you have in influencing the developmental direction of Eve. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
817
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Posted - 2013.12.13 23:28:00 -
[502] - Quote
Veskrashen wrote:...Dual timers have the advantages of simplicity and balance, IMO. Simplicity in the concept stage perhaps, but if you know what FW has been through then you know how many years it took them to make the ONE timer work as intended .. I shudder to think of the bugs they could cram into a dual-timer .. hahahahaha |

Glathull
Blue Republic RvB - BLUE Republic
260
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Posted - 2013.12.13 23:30:00 -
[503] - Quote
Could someone please do a quick writeup on how to make 400-500 mill Isk/hr using a noob alt?
I would like to know how to do this.
Thanks. To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |

Burtakus
Genstar Inc
21
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Posted - 2013.12.14 00:00:00 -
[504] - Quote
Glathull wrote:Could someone please do a quick writeup on how to make 400-500 mill Isk/hr using a noob alt?
I would like to know how to do this.
Thanks.
Start a new toon Train for WCS, cloak, any weapons sytems that can do 80ish dps, train AB
- Fit a T1 frig with said fittings
- See which faction in FW is at the highest tier and join
- run ofensive plexes (70 ish dps will get you through Med plex's much less for small and novice plex's) to collect LP
- buy faction stuff at faction LP stores with you newly acquired LP
- sell in Jita
- Switch factions when the tiers change
a couple hundred thousand SP at most and a 500k isk ship is all you need.
Those that are pros at this keep SP under 900k to avoid having to upgrade the clones in case they do get caught and podded and they are good at timing their switch in factions and dump LP store items on the market before too much farming LP being cashed in crashes prices.
repeat over and over |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2524

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Posted - 2013.12.14 00:40:00 -
[505] - Quote
Removed an inappropriate post. Please keep it civil and on topic. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
617

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Posted - 2013.12.14 00:53:00 -
[506] - Quote
As this thread has been cleaned twice already and the discussion is running in circles again, including more than enough rule breaking posts, it gets a lock.
This thread has run its course. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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