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Thread Statistics | Show CCP posts - 5 post(s) |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 05:59:00 -
[451] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
It doesn't matter what their "hidden agenda" is. You have no valid argument and it's been pointed out over and over.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:02:00 -
[452] - Quote
Dread Delgarth wrote:Yeah I noticed that too. Funny how current pilots in QQcorp want timer roll backs now that TEST has given Caldari the advantage.
FTFY.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:04:00 -
[453] - Quote
Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not)
No, obviously not. None of the farmers are linked to PvP pilots in the militia.  AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:05:00 -
[454] - Quote
Annie Anomie wrote:Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not) No. Easier farming just = inflation as far as I can see :/ People are still as risk averse as ever even with the farming.
No, farming = deflation because LP is an ISK sink. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

IbanezLaney
The Church of Awesome Caldari State Capturing
689
|
Posted - 2013.12.13 06:49:00 -
[455] - Quote
Andre Vauban wrote:
Can you elaborate on why you think it would cause the warzone to stagnate?
It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex.
Ill try an example: Gallente Farmer No1 sit in a novice in Innia. For this example we will call him 'James Robert Stone' He runs the novice for 5min.
At the 5 min mark a very good looking Caldari pilot come along. For this example we will call him 'IbanezLaney'
'James Robert Stone' then leaves the plex and goes back to Eha cause 'blob'
Now instead of sitting in the plex for 15 min to close it - I can dock up and chill while watching local for 5 min.
1/3 less time in space/plex = 1/3 less pew pew available.
There is less reason to undock and defend and dplexing is now partly a passive mechanic.
Less undocking to defend = less pvp.
This makes system defense too easy which I believe will lead to a stagnant warzone. There will be no point doing offensives to take a system - every reship will mean all ground is lost and you just derped a ship for nothing.
We all like derping ships if there is a purpose or something to gain - but not many will do it for no gain/result.
It is simpler and less messy just to not allow cloaks and stab in accel gates. Covert Cloaks should still be allowed so ships with specific roles are not effected - just no protos or improved cloaks would work fine.
Anyway - just my perspective on it. It is good to have both sides brainstorming this stuff. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Epikurus
The Mjolnir Bloc B O R G
12
|
Posted - 2013.12.13 07:34:00 -
[456] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong.
You're wrong. It is pretty clear that this is complete rubbish and that you have just 'made up' an interpretation of the facts of this thread in order to support your argument. This is the worst type of rhetoric - not only is it dishonest but it manages to be riddled with logical fallacies at the same time. Even if you were right about those who object to your views, the fact that they are engaged in certain actions would not do anything to undermine the validity of their views.
So, you stand corrected. |

Xuixien
Attitude Adjustment Incorporated
661
|
Posted - 2013.12.13 07:44:00 -
[457] - Quote
Ah, sudden inspiration. I think this is hauntingly relevant to this thread
Quote:It is folly for a man to pray to the gods for that which he has the power to obtain by himself. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
862
|
Posted - 2013.12.13 08:15:00 -
[458] - Quote
Not sure why my post got deleted when I was agreeing with the OP and solidifying his point.
ANYWAY..... this cloak/stab/orbit crap has got to go. In DUST, if you're hacking something, and you run away before you're finished, because the enemy is approaching, you lose all progress. Cloaking or bailing from the beacon in space should have the same effect. Don't want to lose your beacon and miss out on your LP? Bring a fleet, and fit your ships to put up a fight. It's really not that bad, guys. In fact, if you give it a chance, you'll find that shooting other players is actually a lot of fun.
I remember a time when FW kids were the ones you could really count on when you were looking for a fight, in lowsec.... bring those days back, and make them better than ever.
I keep saying, give them incentives for participating in PvP rather than doing everything in their power to avoid it, and make lowsec absolutely terrifying to the truly risk-averse, to the point where they want nothing to do with it. That moment when you realize the crazy lady with all the cats was right... |

Tzenick
Quantum Cats Syndicate Samurai Pizza Cats
37
|
Posted - 2013.12.13 09:11:00 -
[459] - Quote
The notion that this is a new problem that we alone are complaining about is hilarious. The only more ridiculous claim being made is that TEST has anything to do with it. Pretty sure when you whine about people calling you a troll, it is more likely you pointing it out like a badge you are very proud of. Try to be at least moderately helpful. I can scream all day about you running multiple farming accounts and thus only taking the position you do to maintain your comfortable state of game, but that makes it as true asthe assertions you continue to throw around with nearly every post. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4399
|
Posted - 2013.12.13 11:21:00 -
[460] - Quote
IbanezLaney wrote:Andre Vauban wrote:
Can you elaborate on why you think it would cause the warzone to stagnate?
It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex. Ill try an example: Gallente Farmer No1 sit in a novice in Innia. For this example we will call him 'James Robert Stone' He runs the novice for 5min. At the 5 min mark a very good looking Caldari pilot come along. For this example we will call him 'IbanezLaney' 'James Robert Stone' then leaves the plex and goes back to Eha cause 'blob' Now instead of sitting in the plex for 15 min to close it - I can dock up and chill while watching local for 5 min. 1/3 less time in space/plex = 1/3 less pew pew available. There is less reason to undock and defend and dplexing is now partly a passive mechanic. Less undocking to defend = less pvp.
This all changes if the defenders must be in the complex to roll the timer back. You can't just chase the attackers off by appearing in local, so you have to undock.
If there's no reason to defend, pilots will go do offensive plexing instead.
Day 0 advice for new players: Day 0 Advice for New Players |
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Rabugento
Quantum Cats Syndicate Samurai Pizza Cats
7
|
Posted - 2013.12.13 11:35:00 -
[461] - Quote
IbanezLaney wrote:
[Farming situation example]
Valid point IMO. You seem a reasonable guy. How would you solve/mitigate the farming issue (provided you think there's an issue)? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
815
|
Posted - 2013.12.13 13:07:00 -
[462] - Quote
IbanezLaney wrote:It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex... Quite the contrary, a timer roll-back will increase value of the defenders time to a level closer to that of the attacker.
Keep in mind that the defender is currently burdened with a permanent -25% LP gain from plexing, on top of that you have to account for the contested level and tier. Attacker gets full payout, only affected by tier modifier .. that discrepancy is what caused the honey-bee behaviour of farming alts, they don't care which plex they sit in because they will always come out ahead since every minute they spend means the opposition has to spend 1 minute x multiple modifiers. I know that only concerns LP, but since VP gain is a static number (ie. same for any size plex), the LP/minute measurement is the best way of visualising the issue .. same reason why the honey-bees generally don't bother with any of the larger plexes.
Side note: Slightly disturbed by you saying that you dock up if you should have some time to kill though .. why not use those five minutes killing and bleeding? Whole point of the campaign to introduce timer-rollbacks is to give you MORE time to pew as honey-bees who stay in a system with a defender will make 0 LP as roll-back timer counters the time he spends if he choses to run rather than fight ----> honey bee leaves system when confronted, letting you roam instead of orbiting buttons.
You are quite right that the more perspectives we add, the better the end result is likely to be. This thing started with people wanting actual auto-run timers or outright timer resets, just shows how "far" it come .. slow but inexorable.
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XOr Brasil
Quantum Cats Syndicate Samurai Pizza Cats
4
|
Posted - 2013.12.13 14:01:00 -
[463] - Quote
IbanezLaney wrote:Andre Vauban wrote:
Can you elaborate on why you think it would cause the warzone to stagnate?
It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex. Ill try an example: Gallente Farmer No1 sit in a novice in Innia. For this example we will call him 'James Robert Stone' He runs the novice for 5min. At the 5 min mark a very good looking Caldari pilot come along. For this example we will call him 'IbanezLaney' 'James Robert Stone' then leaves the plex and goes back to Eha cause 'blob' Now instead of sitting in the plex for 15 min to close it - I can dock up and chill while watching local for 5 min. 1/3 less time in space/plex = 1/3 less pew pew available. There is less reason to undock and defend and dplexing is now partly a passive mechanic. Less undocking to defend = less pvp. This makes system defense too easy which I believe will lead to a stagnant warzone. There will be no point doing offensives to take a system - every reship will mean all ground is lost and you just derped a ship for nothing. We all like derping ships if there is a purpose or something to gain - but not many will do it for no gain/result. It is simpler and less messy just to not allow cloaks and stab in accel gates. Covert Cloaks should still be allowed so ships with specific roles are not effected - just no protos or improved cloaks would work fine. Anyway - just my perspective on it. It is good to have both sides brainstorming this stuff.
I don't think it'll lead to that. In the situation you just described, after chasing the farmer away you'd have to sit on the plex for X minutes instead of docking back. Since he's just a farmer, he won't be coming back for a fight, so you're losing X minutes floating in space when you could be roaming to get fights. If you're gonna dock up again instead, then there would be no fights anyway, with or without the timer rollback...
While I'd love the effect of banning stabs and cloaks from activating the accel gates, I don't think it's the best solution. It must be a trade-off: if I want to fit 3 stabs and a cloak on my Merlin (le sigh!), my choice, but then I shouldn't be able to break a rat's tank. Risk and Reward. Always Risk and Reward!
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Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
192
|
Posted - 2013.12.13 14:16:00 -
[464] - Quote
Veshta Yoshida wrote:IbanezLaney wrote:It will lower the amount of time people need to sit in the plexes and lower the need to defend a plex... Quite the contrary, a timer roll-back will increase value of the defenders time to a level closer to that of the attacker. Keep in mind that the defender is currently burdened with a permanent -25% LP gain from plexing, on top of that you have to account for the contested level and tier. Attacker gets full payout, only affected by tier modifier .. that discrepancy is what caused the honey-bee behaviour of farming alts, they don't care which plex they sit in because they will always come out ahead since every minute they spend means the opposition has to spend 1 minute x multiple modifiers. I know that only concerns LP, but since VP gain is a static number (ie. same for any size plex), the LP/minute measurement is the best way of visualising the issue .. same reason why the honey-bees generally don't bother with any of the larger plexes. Side note: Slightly disturbed by you saying that you dock up if you should have some time to kill though .. why not use those five minutes killing and bleeding? Whole point of the campaign to introduce timer-rollbacks is to give you MORE time to pew as honey-bees who stay in a system with a defender will make 0 LP as roll-back timer counters the time he spends if he choses to run rather than fight ----> honey bee leaves system when confronted, letting you roam instead of orbiting buttons. You are quite right that the more perspectives we add, the better the end result is likely to be. This thing started with people wanting actual auto-run timers or outright timer resets, just shows how "far" it come .. slow but inexorable.
IbanezLaney, I agree with Veshta here. Why dock up?
The whole point of why I want timer rollbacks is that a farmer forces me to sit in a plex to undo his work where no PVP will occur since the farmer will not fight. If I chase him away, his work slowly rolls back as if I was sitting in the plex. Now because of timer rollbacks, I can be out looking for another target that will fight or baiting myself in a plex where I will either get a fight or make more than 5LP for completing the plex.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:36:00 -
[465] - Quote
Epikurus wrote:Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong. You're wrong. It is pretty clear that this is complete rubbish and that you have just 'made up' an interpretation of the facts of this thread in order to support your argument. This is the worst type of rhetoric - not only is it dishonest but it manages to be riddled with logical fallacies at the same time. Even if you were right about those who object to your views, the fact that they are engaged in certain actions would not do anything to undermine the validity of their views. So, you stand corrected.
Is is rubbish that a) There is some number of players who use FW as an income stream b) The current plex mechanics create a low risk high reward situation for earning isk?
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Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:38:00 -
[466] - Quote
Xuixien wrote:Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse. It doesn't matter what their "hidden agenda" is. You have no valid argument and it's been pointed out over and over.
Perhaps so, but you have no valid objection either.
|

Thanatos Marathon
Black Fox Marauders
109
|
Posted - 2013.12.13 14:43:00 -
[467] - Quote
FYI the farmers are definitely pushing Gal Mil atm and Caldari are Being out VP'd by several thousand on a daily basis.
I still want timer rollbacks. BLFOX is currently recruiting |

Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:56:00 -
[468] - Quote
I guess we are just going to have to disagree on the impact farming FW for isk has on system/WZ control.
Most of us in FW that are participating in this thread (from more than one corp and from more than one faction) agree that the farming is an issue. Those not in FW are saying there is not issue.
Those taking a position that farming is a doing more damage than good to the FW WZ are of the mind that the extremely low risk/reward of the current mechanics encourages and enables farming practices that have a disproportionately large impact on system/WZ control.
There is nothing wrong with flipping systems. I would say that we all encourage it. Just don't set it up so that flipping a system is predominately determined by whose faction the farmers that are abusing the isk making potential of FW are currently working for.
The comment about Gallente FW being upset at TEST joining Caldari FW is so far off base I don't really have a good way to address it other than we were happy and still are happy that TEST is in FW. If you are thinking that this is the core of our argument then your entire response is invalid.
Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
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Burtakus
Genstar Inc
20
|
Posted - 2013.12.13 14:57:00 -
[469] - Quote
Thanatos Marathon wrote:FYI the farmers are definitely pushing Gal Mil atm and Caldari are Being out VP'd by several thousand on a daily basis.
I still want timer rollbacks.
I agree with you completely.
However this type of logic is apparently not what the farmers trolling this thread want to hear.
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Veskrashen
Justified Chaos
63
|
Posted - 2013.12.13 15:20:00 -
[470] - Quote
Burtakus wrote:I could be wrong, but it appears the only ones against this minor suggestion of altering the timer roll back are those defending the incredibly low risk/reward of farming FW plexes provides and are either not in FW or are themselves taking advantage of this abuse.
If that is the case then acknowledging the imbalance this creates and altering it is of no use since it does not impact them except when they need to switch their farming alt to another faction when the tiers change.
Please correct me if I am wrong.
Having thought things over a bit, and looked at the potential for unintended consequences, I oppose timer rollbacks. I would support the idea of dual timers, but even that can be exploited to some degree - though far less so, and far less on a continuing basis.
Consider this scenario: GalMil wants to conquer Innia, again. We start plexing it up, and CalMil being the dirty dirty blobbers they are, start sending 2-3x our numbers into every plex. If the plexes have timer reset mechanics, all they have to do is force us out once every 10-20 minutes to make it literally impossible to make any progress. We wouldn't be able to use our normal tactics of forcing them to be present in force in multiple plexes at a time - because the reset mechanics would mean they just have to force us out of range of the button. Even accelerated mechanics would give them too much of an advantage.
My personal opinion is that FW is a prototype "farms and fields" style system of control, and people aren't used to dealing with it. And to be honest, having a system at 20% contested due to stabbed farmers is a total non-issue. Moreover, farmers cannot seriously contest any area that is actively patrolled - even under existing mechanics.
FW system control is, and in my opinion should be, determined by how much effort you are willing to expend to patrol and defend that area. Stretch too far, and it's too much work and too easy to flip. Keep it small, and there's no way they can contest or flip it. Nisuwa was never really in danger, and even with all the pressure on Eha / Oicx / Vlill, it was weeks before they were able to flip Oicx - and the other two never pushed beyond the high 30s in spite of all the pressure.
In other words, as far as I can tell, things are working as intended. No real need for changes to the plexing mechanics.
I would support a decrease in the LP rewards for plexing, but that would exacerbate the income potential differences between the missions available for each faction. Minmatar and Caldari missions are far easier than Amarr and Gallente, and with reduced plexing income we'd be shooting ourselves in the foot to some degree.
Besides, if you want to talk risk / reward, look at the new DUST bombardments. Can do it with even less skills and with less impact from kitting WCS, with as much if not more LP per hour if you work it right. |
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Sal Landry
School of Applied Knowledge Caldari State
142
|
Posted - 2013.12.13 15:27:00 -
[471] - Quote
Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. |

Amber Kurvora
126
|
Posted - 2013.12.13 15:35:00 -
[472] - Quote
Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic.
It worked for the Kings and Queens of days gone by, why wouldn't it work for someone throwing a forum tantrum? ;)
My opinion of FW farmers is they're annoying as sin. When I did FW it was always dreadfully galling that they'd cloak up or wersw stabbed to the gills. It didn't ruin FW for me though. I still got killed and got a couple of kills, and learnt some PvP stuffs (Never take on a Hookbill in a brawler Corax), but ultimately what drove me out of it was the constant anxiety of screwing up and getting corp people killed*.
So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs.
* I have anxiety issues, deal with it. |

Thanatos Marathon
Black Fox Marauders
110
|
Posted - 2013.12.13 15:47:00 -
[473] - Quote
Amber Kurvora wrote:Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs. * I have anxiety issues, deal with it.
We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control. BLFOX is currently recruiting |

Sal Landry
School of Applied Knowledge Caldari State
142
|
Posted - 2013.12.13 15:58:00 -
[474] - Quote
Thanatos Marathon wrote: We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
So you already get plenty of kills, but you want ALL the kills.
Tough. |

Thanatos Marathon
Black Fox Marauders
110
|
Posted - 2013.12.13 16:08:00 -
[475] - Quote
Sal Landry wrote:Thanatos Marathon wrote: We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
So you already get plenty of kills, but you want ALL the kills. Tough.
No, I want WZ/System control to be slightly less impacted by the farmers. BLFOX is currently recruiting |

Burtakus
Genstar Inc
21
|
Posted - 2013.12.13 17:00:00 -
[476] - Quote
Thanatos Marathon wrote:Amber Kurvora wrote:Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs. * I have anxiety issues, deal with it. We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
Those against our concerns, do you see this as an issue?
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Baron' Soontir Fel
Justified Chaos
98
|
Posted - 2013.12.13 17:02:00 -
[477] - Quote
What is it with oblivious people thinking that we want 'easy kills.'
First of all, if I can kill people solo with a 2 month old character, so can you. You are no longer an 'easy kill.' 1 month of experience in PvP'ing and 2 months of SP and I can get a solo kill. There is no reason for anyone older than that to say that older players have a large advantage. This is for frigate-based combat where you have specific plexes which are restricted to T1 frigates. Add in a few more months in for Cruiser based combat.
Second of all, we don't want farmers flipping systems with alts that can be trained in less than eight hours. Let them farm missions with impunity. Those pay out LP and have PvE aspects. Don't let them (majorly) impact the PvP aspect of FW doing a non-risk activity. |

Veskrashen
Justified Chaos
63
|
Posted - 2013.12.13 17:33:00 -
[478] - Quote
Am I the only one who thinks that being active in low sec at all is inherently risky enough? Much less going to places where PvPers are pretty much guaranteed to go looking for you?
Look, very very few people go ratting in low sec, aside from hunting tag rats, because the rewards aren't worth the difficulty and the risk of getting jumped. Very few people run low sec anomalies, for the same reason. Some people are content with doing data / relic sites in low sec, because the rewards are small - but so is the risk, since they have to be scanned down, and few people bother. Low sec combat sites get run all the time, because they have to be scanned down - minimizing risk - and the rewards are definitely worth the risk on average.
The issue IMO is that the risk - losing a poorly fit T1 frigate on a noob alt - is far far less than the rewards of offensive plexing. The problem is that heavy handed modifications that prevent T1 noob alt frigates from running away also significantly increase the risk to "legitimate" players looking to plex in order to PvP or to fund their PvP habits. It makes it far far harder to not be a victim of an inty blob or similar situation involving overwhelming odds that no sane player would willingly engage.
Implementing things like timer rollbacks causes too many unintended consequences IMO. Implementing dual timers is an interesting concept, and has far less potential for unintended consequences - the same amount of total work needs to be done by each side. Tweaking the rats also makes sense - something like tweaking the rep amount, or adding a target lock breaking mechanic, would make it difficult for stabbed boats to kill the rat in a reasonable time. That would cause fits to be adjusted, which would make WCS heavy fits less practical. Reducing the rewards for plexing changes the equation, but the isk at risk for a stabbed farmer alt is so low that you'd have to heavily nerf income to make it not worthwhile to do. And of course none of this would make a difference at all to stabbed farmer alts DEFENSIVE plexing.
In short, I don't see them being that big of a deal for control of critical systems, and changing things up risks a lot of unintended consequences. |

George Gouillot
Eleutherian Guard Villore Accords
7
|
Posted - 2013.12.13 17:34:00 -
[479] - Quote
IbanezLaney wrote:Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
Lies. Never killed a Minmatar or gallente pilot that had cloak/stabs. Never killed a Minmatar or Gallente pilot at all. Wait ...
Trolling aside, fully support this:
IbanezLaney wrote:
I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Timer roll-backs do have negative side effects, restriction of usage of WCS/Cloak in plexes has not. |

XOr Brasil
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Posted - 2013.12.13 18:18:00 -
[480] - Quote
Veskrashen wrote:Am I the only one who thinks that being active in low sec at all is inherently risky enough? Much less going to places where PvPers are pretty much guaranteed to go looking for you?
Can't say what others think, but no, I don't think low sec is risky enough. If you're risking 400k to make 36M in 15 minutes* by staying 35k away from the warp-in with multiple stabs and a cloak, no, that's not risky enough. If this inbalance is to be considered allright, then bring back lvl5 missions to highsec, why not?
(*) Cap one small in T3 and trade for datacores that you sell for 100k - one of the lowest LP/ISK convertion available...
Veskrashen wrote: ... The issue IMO is that the risk - losing a poorly fit T1 frigate on a noob alt - is far far less than the rewards of offensive plexing. The problem is that heavy handed modifications that prevent T1 noob alt frigates from running away also significantly increase the risk to "legitimate" players looking to plex in order to PvP or to fund their PvP habits. It makes it far far harder to not be a victim of an inty blob or similar situation involving overwhelming odds that no sane player would willingly engage.
Agree. No one needs to fight if they don't want to. A bubble would drive people away from plexes and we want fights, not a desert wasteland.
Veskrashen wrote: Implementing things like timer rollbacks causes too many unintended consequences IMO.
What consequences?
Veskrashen wrote:Implementing dual timers is an interesting concept, and has far less potential for unintended consequences - the same amount of total work needs to be done by each side. Tweaking the rats also makes sense - something like tweaking the rep amount, or adding a target lock breaking mechanic, would make it difficult for stabbed boats to kill the rat in a reasonable time. That would cause fits to be adjusted, which would make WCS heavy fits less practical. Reducing the rewards for plexing changes the equation, but the isk at risk for a stabbed farmer alt is so low that you'd have to heavily nerf income to make it not worthwhile to do. And of course none of this would make a difference at all to stabbed farmer alts DEFENSIVE plexing.
In short, I don't see them being that big of a deal for control of critical systems, and changing things up risks a lot of unintended consequences.
True, they are not a big deal for control of systems. But they are not that different from what the Goons did on the first FW revamp to get LPs... Rewards should be proportional to the risk involved. 36M reward for a 400k risk with almost zero chance of being caught? Way too high! |
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