
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2812
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Posted - 2013.12.10 19:51:00 -
[1] - Quote
You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2812
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Posted - 2013.12.10 20:18:00 -
[2] - Quote
Burtakus wrote:Gogela wrote:You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate in using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion. Sort of off topic but that concept of limited engagement timers in plexes would be a awesome idea. Right now you have to lose sec status to defend a plex against neutrals who come looking for a fight. Sort of unfair that you have to lose sec status to defend your FW plex. Well, yah! But what I was angling for is that the mechanic the limited engagement timers uses is capable of being used in a lot of other ways. You FW people could define specifically what the rules of engagement are, and it could be based on any event. Activating an acceleration gate could be an event that activates a set of any rules for a ship. The hard part about making that happen was solved with the new aggro mechanics. There are a lot of possibilities. imho you only have two hurdles:
1) Decide what you want done.
2) Convince CCP to do anything at all.
That's it. The development problems are smaller than you might think, I believe. Everything I've read here seems like a simple fix, with the possible exception of the ultimate point of FW.
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