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321. Filthy mission runners... are they invulnerable? - in Crime and Punishment [original thread]
1. Do not misson alone in 0.4 you will die 2.Never go to 0.4 system there bean 4 pod kill in last hour or you will die 3.Never think you are safe in eve you arn't 4.Don't trust anone in 0.4 saying he need help whit a misson you will die 5.Ne...
- by Trind2222 - at 2006.09.27 19:48:00
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322. No wonder the Sacrilege sucks - in Ships and Modules [original thread]
Edited by: Trind2222 on 23/09/2006 15:58:42 Sac is one best pve ship in game fitt 4 x pulse 1xnos 10mn ab weber 2xBest named cap recargers medum rep t2 Terminal hadner eanm t2 2x Heat sink This my frend setup he solo 3BS no problem at all.
- by Trind2222 - at 2006.09.23 15:56:00
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323. Jaguar & Wolf - in Ships and Modules [original thread]
Have look true setups befor many good setups but will this setup be any good 3x 200mm auto II 1x nos 1 ab10mn Gisty A type sb web warpscrabler 2x 2x Gyro II 1x pick favoit: Gyro/Power Relay/Shield Relay/PD/RCU
- by Trind2222 - at 2006.09.18 08:57:00
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324. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
I like sarmuls ida to nos but i think it shoud have change to drain Havy Nos 100% change to drain Batleship and larger 40 % to drain cruser's and same size ships 20% drain smal ships Medium Nos 100% agens batle ships and lager 100% agenst cruser...
- by Trind2222 - at 2006.09.17 14:47:00
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325. Heavy Nosferatus...the pain. - in Ships and Modules [original thread]
my idea is Heavy nos shoud mostly have 100% change to drain from batleship and bigger targets 40% agenst crusers and other ship same size , frigates 10% change and same size ships. I think this is a good idea.
- by Trind2222 - at 2006.09.10 00:34:00
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326. [RMR] Maller mission setup - in Ships and Modules [original thread]
my blaster malller setup i did for fun got a volly 250.0 whit that setup this setup is about try to get your maller to speed up 5x Netrum blaster ab 10mn webber bestnamed Capacitor Recharger x1 small amor rep t2 2 x Energized Adaptive Nano Memb...
- by Trind2222 - at 2006.09.09 02:47:00
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327. Am I playing Gallente wrong? - in Ships and Modules [original thread]
The nos domi is realy grate ship only problem is baced on short range. You can have so many types of setup on domi and one of the best suport ship to suport other ship it one most ugly ship but when you can do so many things why not use it it one ...
- by Trind2222 - at 2006.09.02 11:01:00
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328. Apocs new blasterthorn? - in Ships and Modules [original thread]
i have been sniped by other ship sthey all have dmg stats you showed up here i whoud say nerf sniping is to easy to snipe. And all i complanyng ammar forum ower uce of cap and pg on lasers newer thoth ammar was ginped before now uce sniper apoc in...
- by Trind2222 - at 2006.09.01 18:08:00
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329. Complete Interceptor and Assault Ship Overhaul - in Ships and Modules [original thread]
i think is sad to see the Vengeance The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's med slots and shields as well as a mis...
- by Trind2222 - at 2006.08.25 21:56:00
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330. Complete Interceptor and Assault Ship Overhaul - in Ships and Modules [original thread]
new the stats have changed above Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use, 15% bonus to Shield and Armor Explosive resistance and 10% bonus to Shield and Armor Kinetic resistance per level Caldari Frigate Skill Bo...
- by Trind2222 - at 2006.08.22 19:00:00
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331. Amarr - in Ships and Modules [original thread]
Originally by: DrEiak /me does the dev dance. Its kinda like a raindance where you hope to bring rain, only in this case I am hoping to attract a dev. The arbi works because its a drone ship for amarr. We can use the best of amarr ships ...
- by Trind2222 - at 2006.08.06 06:06:00
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332. Amarr - in Ships and Modules [original thread]
Remove 10% bonus to Energy Turret capacitor use on all ammar ship fix the powergrid on all lassers and lower cap uce Replace the bounus to 5% Rate of Fire or 5% Traking pr lvl ,10% bonus to Energy optimal range per level. That is my suggestions.
- by Trind2222 - at 2006.08.05 20:13:00
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