Pages: [1] |
1. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Having just returned to the game, I'm afraid I wasn't able to debate these changes. I wasn't even aware they were in the works until this Dev post. That said, I'm a bit on the fence with these changes. I've always felt that the different Empire s...
- by Tsabrock - at 2013.07.17 16:00:00
|
2. New Dev Blog: A toast to another eight years (at least) - in EVE Information Portal [original thread]
Spell Points are used to automaticallty correct spelling erors. *glances up* Dang, just lost a couple spell points. --- If you've read something I posted and want to contact me, EVE-Mail me, or contact me via EVE Gate.
- by Tsabrock - at 2011.04.29 19:47:00
|
3. New Dev Blog: Internet spaceship crashes are serious business - in EVE Information Portal [original thread]
An interesting blog. It certainly makes me think twice about not sending my memory dumps in, although it does take a while to send those crash reports. That makes me wonder, how much data is actually transmitted in these crash reports these days?...
- by Tsabrock - at 2011.01.24 20:45:00
|
4. New Dev Blog: 64 bits should be enough for everybody - in EVE Information Portal [original thread]
Armageddon Day... we've not had one of those for a while now. The last one I took part in was during the "retiring" of the TQ cluster, during one of the first hardware overhauls. I think that was in 2005 I think. The last one in 2007 I vaguely re...
- by Tsabrock - at 2010.10.22 19:05:00
|
5. New Dev Blog: 64 bits should be enough for everybody - in EVE Information Portal [original thread]
Edited by: Tsabrock on 22/10/2010 15:19:56 I'd imagine the biggest reason they don't go straight to 128-bit storage is the storage space. The jump from 32 to 64 will double the storage space needed to store the database, whereas jumping to 128...
- by Tsabrock - at 2010.10.22 15:16:00
|
6. New Dev Blog: EVE and ShaderModel support û Episode II - in EVE Information Portal [original thread]
I knew this change would come eventually. In some ways, I'm surprised it's taken this long. My main systems all can handle SM3 perfectly fine. My old laptop was still SM2.0, but I've barely run EVE on it since the SM2 change as it can barely run E...
- by Tsabrock - at 2010.10.08 19:05:00
|
7. New Dev Blog: Team Best Friends Forever: What's Happening Winter 2010? - in EVE Information Portal [original thread]
While I love the thought of more PvE content, I hope there's some adjustments to the AI. Drones are extremely difficult to use against Sleepers, while missiles (and other weapon systems) were barely affected. If non-sleeper entities are going to s...
- by Tsabrock - at 2010.09.23 17:04:00
|
8. New Dev Blog: The API Dev Blog Trilogy - Volume Two - in EVE Information Portal [original thread]
Edited by: Tsabrock on 22/09/2010 17:22:59 Originally by: CCP Fallout CCP PrismX continues the "API Dev Blog" trilogy with his updates on how the API will switch, in part, from 32- to 64-bit integers with Tyrannis 1.2 . You can read a...
- by Tsabrock - at 2010.09.22 17:21:00
|
9. New Dev Blog: New Ship! - in EVE Information Portal [original thread]
I've used an Interdictor for my dedicated salvaging ship, although I do like the looks of this one. The one thing I'd like to see on the ship is a drone bay. Every ORE ship that exists has drone bay large enough to field a wing of light drones. Ev...
- by Tsabrock - at 2010.09.17 20:54:00
|
10. New Dev Blog: TQ Move Outage Details - in EVE Information Portal [original thread]
I had planned for an extended downtime, as being a small-time techie myself I know how much longer things can take to fix. Maybe the Mr. Scott method of time estimation is in order? I am greatly curious, how long do backups of the TQ database tak...
- by Tsabrock - at 2010.06.30 17:04:00
|
11. EVE Online Tyrannis 1.0.2 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Tsabrock on 29/06/2010 18:16:18 Does the Skillpoint bonus have any expiration date for usage? It doesn't appear like there is, but I'm curious as I'm sitting on the points for a bit while I decide where to best apply them. The Prim...
- by Tsabrock - at 2010.06.29 18:14:00
|
12. New Dev Blog: Progress Update: Restoring Tranquility to Tranquility - in EVE Information Portal [original thread]
A very interesting post. Upon reading the link for "race condition" I learned that this same phenomena was what was ultimately responsible for the North American Blackout in 2003 (which I narrowly missed being affected by). From some of my own pr...
- by Tsabrock - at 2010.03.02 20:46:00
|
13. New Blog: How do I build a strategic cruiser? - in EVE Information Portal [original thread]
My biggest question that was not answered is what Security Level will all of these new structures be able to be anchored in? Traditionally, reactors have only been deployable in low-sec space, but since all of the equipment necessary for Tech III ...
- by Tsabrock - at 2009.02.15 17:51:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |