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1. Planetary Section in API - in Player Features and Ideas Discussion [original thread]
What do you think of a planetary section in the API. I suggest at least information about extractor unit cycles.
- by Turay - at 2011.03.15 13:13:00
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2. Killrights & Bounty Hunters - in Player Features and Ideas Discussion [original thread]
Obviously a bounty is put on a player if he destroyed someone's ship. But to get the bounty you have to pod him. And as you noticed before this is nearly impossible. So currently the system is unbalanced to the side of aggressors who destroy other...
- by Turay - at 2011.03.10 04:33:00
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3. Killrights & Bounty Hunters - in Player Features and Ideas Discussion [original thread]
The bounty system in Eve is more or less senseless. Players often place a bounty on themself because it is cool or they need a bigger e-****. Unfortunately, once the bounty on someones head is worth more then a new clone they will often have a fri...
- by Turay - at 2011.03.08 10:11:00
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4. CCP just not listening again - in Player Features and Ideas Discussion [original thread]
It's a shame why do we have a forum why do we give feedback over weeks ? Instead of listening to feedback we have: Emotionless chars like Nicole "Botox" Kidman. Stupid selection of unique clothes. Only accessory for all chars despite male/...
- by Turay - at 2011.01.18 18:01:00
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5. Exhumer/Barge defense - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 I personaly dont see why barges are so nerfed when it comes to lock range , i mean its not like if i lock a roid 75K away my lasers will still hit it. Yeah that was the originaly intention of my proposal. As a ...
- by Turay - at 2011.01.02 10:44:00
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6. The New Player Designed Ships Voteing should not be on Facebook - in Player Features and Ideas Discussion [original thread]
Originally by: Soden Rah I AM NOT AND NEVER WILL BE a member of facebook. I object to being forced to use a third party site dedicated to data mining customers to sell advatiseing to vote on your competition. I strongly urge you to make yo...
- by Turay - at 2010.12.31 14:09:00
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7. Warnings - in Player Features and Ideas Discussion [original thread]
What I could support would be the description info inside API char info. So hat you can monitor it in EvEmon.
- by Turay - at 2010.12.31 13:29:00
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8. Warnings - in Player Features and Ideas Discussion [original thread]
Edited by: Turay on 31/12/2010 11:52:24 I have several accounts and the info message in login screen appears correctly. If you want to use paypal buy a gtc at http://www.shatteredcrystal.com/ and choose paypal as payment option. You can add t...
- by Turay - at 2010.12.31 11:52:00
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9. Missile Cormorant - in Player Features and Ideas Discussion [original thread]
Destroyers were used as salvager ships before the Noctis. Actually I see no real usage of destroyers anymore. You don't need the skill for anything else. So why skill destroyer? If you want missiles take a Kestrel->Caracal->Drake->Tengu/R...
- by Turay - at 2010.12.31 09:44:00
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10. Exhumer/Barge defense - in Player Features and Ideas Discussion [original thread]
While mining there are often NPC pirates around 50km away. While my drone skills are good enough to use Sentry Drones the attributes of Barges/Exhumers prevent me from attacking the NPC. Hulk base max targeting is 22,5km. With Scout Drone Operatio...
- by Turay - at 2010.12.31 08:36:00
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11. Game atmospher / ambience - in Player Features and Ideas Discussion [original thread]
Daily downtime what should I do the next 30mins... hey what's about that outdatet game called Freelancer? Double-click, few seconds loading, undock ..... WOW! Microsoft Freelancer is almost 10 years old (published 2003) but its atmosphere / ambi...
- by Turay - at 2010.12.20 11:19:00
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12. UI Bugfixes - in Player Features and Ideas Discussion [original thread]
I cleared my cache but the problem still exists. I sent a bug report to CCP.
- by Turay - at 2008.06.16 12:11:00
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13. UI Bugfixes - in Player Features and Ideas Discussion [original thread]
I really like CCP's effort to enhance EvE. Unfortunately I don't see any effort to fix the UI bugs. It's totally annoying to move windows like overview or fleet windows to the positions they had before docking. Star Map also move overview windows ...
- by Turay - at 2008.06.16 09:55:00
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