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1. Fleet battle action in missions? - in Player Features and Ideas Discussion [original thread]
I like the idea of commanding fleets. Give them a modicum of intelligence (basically make them drones). You give them orders via the Fleet Command dialog ("target this person"... "repair this"...); and you can choose your fleet makeup before you...
- by Tzenn - at 2007.01.20 01:49:00
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2. Nosferatu Thought - in Player Features and Ideas Discussion [original thread]
What about making Nosferatu steal shields when the opponent has shields (or at least reducing shields regenerated; e.g. a booster healing 150/4 seconds only heals 130 when a nos draining 5/sec attacks it)), and cap when they don't? Shield tankers ...
- by Tzenn - at 2007.01.20 01:42:00
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3. For the third goddamn time! Skyboxs please! - in Player Features and Ideas Discussion [original thread]
Regarding EVE space being like water and every system having a Nebula: I think the two are related. Perhaps this is a very young galaxy and the gases haven't fully coalesced; this would mean that as your ship flies through space it must push the (...
- by Tzenn - at 2007.01.20 01:30:00
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4. 0.0 System Control? - in Player Features and Ideas Discussion [original thread]
Most 0.0 alliances wouldn't WANT to perma-lock a gate. They need to send supplies through, and sometimes members of other (blue) corps/alliances need to pass through them as well. Probably what they'll do is make them require a certain amount of ...
- by Tzenn - at 2007.01.20 01:24:00
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5. Skill Request Precision Fire - in Player Features and Ideas Discussion [original thread]
Umm... no. Destroy someone and you take the risk of destroying what you want to get. Consider it your weapons accidentally triggering their self-destruct if you prefer.
- by Tzenn - at 2007.01.19 18:52:00
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6. Player owned/rented/leased servers? - in Player Features and Ideas Discussion [original thread]
Interesting idea, but I don't think it'd work well. The game would start dying off as all the alliances started moving to their "own" servers. Part of the game's appeal is that everyone has the same chances, the same problems as you do. I don't wa...
- by Tzenn - at 2007.01.19 18:50:00
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7. Salvaging Ship - in Player Features and Ideas Discussion [original thread]
OK, someone may have suggested this before, but: We need a salvaging ship. Say a major corporation (from each faction) or a conglomerate (non-faction like ORE, but not ORE since they are miners) creates a ship type with the following statistics: ...
- by Tzenn - at 2007.01.19 18:45:00
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