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1. Entosis: Drones not Modules - in Player Features and Ideas Discussion [original thread]
Suggest CCP make the cost of entosis drones very high -- especially larger ones with stronger field. One wild guess at possible strengths and costs (highly subject to revision by wiser heads). Costs being based mostly on normal stable prices and...
- by Udonor - at 2016.04.16 12:44:39
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2. Entosis: Drones not Modules - in Player Features and Ideas Discussion [original thread]
CCP could rule that entosis effects do not scale up to fighter sized drones. "The intensity and speed of computations, focused spread spectrum communications, and generated heat limit the maximum entosis influence that can be concentrated at any...
- by Udonor - at 2016.04.16 12:26:21
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3. Entosis: Drones not Modules - in Player Features and Ideas Discussion [original thread]
I say make those entosis drones so as not to bore entosis pilots to death. Let entosis users still fight but on a short leash (entosis range + drone range). Maybe the entosis drones anchor or orbit the control point being contested at close rang...
- by Udonor - at 2016.04.16 12:07:43
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Remiel Pollard wrote: FleetAdmiralHarper wrote: mad bro? you can silence me but you cant silence the truth! Truth is a religious concept. Come back and try again when you have facts, supported with data and/or citations. GG. The be...
- by Udonor - at 2015.03.02 05:41:08
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5. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Remiel Pollard wrote: There was, of course, a simpler way of solving this problem without nerfing the uniqueness of fighters. Make aggression rules apply to the ship they're assigned to. Small frigates instalocking ships on gates in lowsec go ...
- by Udonor - at 2015.03.02 05:36:37
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6. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Remiel Pollard wrote: There was, of course, a simpler way of solving this problem without nerfing the uniqueness of fighters. Make aggression rules apply to the ship they're assigned to. Small frigates instalocking ships on gates in lowsec go ...
- by Udonor - at 2015.03.02 05:07:18
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7. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
There really is no wrong change. Sure status quo versus some new strategy yada yada. Somebody wins and someone else is always unhappy. But removing fighter assist and especially warp does tend to make carriers into frontline capitals ships (dread...
- by Udonor - at 2015.03.02 04:52:47
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8. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: would need a counter mod to do the opposite, maybe from the concord lp store for massive lp. same effects as the sansha one but reverse Literally the opposite is probably another if related topic. While I cannot really s...
- by Udonor - at 2014.11.25 22:17:36
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9. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: would need a counter mod to do the opposite, maybe from the concord lp store for massive lp. same effects as the sansha one but reverse Depends on effects. Lots of stuff is in CRIMEWATCH system which capsuleers should not ...
- by Udonor - at 2014.11.25 22:07:01
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10. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
I should also clarify that I was brainstorming the module effects. That is I do not necessarily think all my initial module ideas should be implemented and especially not all made availalble at once. Plenty of room for someone else to propose lim...
- by Udonor - at 2014.11.25 22:01:02
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11. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
Udonor wrote: Jackson Apollo wrote: CCP would never go for this ever Maybe not But then CCP has done lots of stuff recently that most ppl would say "never happening" I do think that numbers of modules in circulation is a KEY aspect....
- by Udonor - at 2014.11.25 21:23:37
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12. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
Eldwinn wrote: This thread was brought up already. Basically where you can change the sec level of the system based on where the incursion spawned. Your ideas are basically the same thing. It got a response from a couple devs. The answer about ...
- by Udonor - at 2014.11.25 21:20:29
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13. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
Jackson Apollo wrote: CCP would never go for this ever Maybe not But then CCP has done lots of stuff recently that most ppl would say "never happening" I do think that numbers of modules in circulation is a KEY aspect. Yes too many wo...
- by Udonor - at 2014.11.25 21:12:57
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14. Sansha anti-CONCORD Warfare Links - in Player Features and Ideas Discussion [original thread]
Modules with various effects on CONCORD by reverse flow hackiing attacks through CRIMEWATCH systems. Suggested source by rare drops in Incursions in hi sec and to much lesser extent lo sec (assumes a minor option in plan to drop on nearby high sec...
- by Udonor - at 2014.11.25 20:58:19
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15. Storyline Missioning UI Reveals - in Player Features and Ideas Discussion [original thread]
And yes this would make it easier to target storyline missions for piracy and ransom.
- by Udonor - at 2014.11.25 20:03:23
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16. Storyline Missioning UI Reveals - in Player Features and Ideas Discussion [original thread]
Of course this could be made even simpler if -- the storyline agent to be used was the same for all missions issued by a given regular agent regadless of where completed, instead of dynamically determining storyline agents from location where r...
- by Udonor - at 2014.11.25 20:00:13
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17. Storyline Missioning UI Reveals - in Player Features and Ideas Discussion [original thread]
#1 Current counts toward next storyline mission - by level for each faction suggest integration into Agent Finder why? accuracy and precision vs lost notes, mission crashes, etc also demystify process for noobs -- very hard to explain via chat to...
- by Udonor - at 2014.11.25 19:16:19
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Well played. Well played. Smooth. The simple minds won't even notice that you are actually decreasing real Freighter capabilities. Distract them to think they are getting more carrying capacity with expanders then increase most significant c...
- by Udonor - at 2014.05.30 08:41:00
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19. Tweaking Bounties for Small Ships - in Player Features and Ideas Discussion [original thread]
#6 Split security status into enforcement (CONCORD Attacks) and defense (CONCORD responds) status. The enforcement status works like current criminal system where for a small handful of ISK you can restore yourself in the eyes of CONCORD such tha...
- by Udonor - at 2014.05.22 11:24:00
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20. Tweaking Bounties for Small Ships - in Player Features and Ideas Discussion [original thread]
#5 Station postings of bounty collections is not just individual EVE wide. Its probably small but easiest improvement. a) But localize to bounty hunters who have operated in hi sec vs low sec or null or wh. Better yet localize to this region. ...
- by Udonor - at 2014.05.22 10:46:00
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