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1. Thorax setups, nothing more nothing less - in Ships and Modules [original thread]
I've been using this recently for pirating: 3x T2 Small Neutron Blasters 2x Named Small Nos 1x MWD 1x 7.5k Scrambler 1x Webber 1x 1600mm plate 1x Named Medium Rep - T2 won't fit with the plate and MWD 3x Hardeners Plate and nos mean it's good ...
- by Utgardsloki - at 2005.10.30 15:24:00
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2. Best ship names? - in Ships and Modules [original thread]
*Random person in locals name here*'s *Insert ship type here* Confusion ahoy! Works too.
- by Utgardsloki - at 2005.10.29 19:04:00
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3. Shrink the BC's Sig Radius - in Ships and Modules [original thread]
The sig radius of the battlecruiser's is shocking. They're pretty much just Heavy Crusiers, and that should be reflected in their sig size. They really should be about 50% more than Cruisers, no higher.
- by Utgardsloki - at 2005.10.27 19:26:00
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4. so ? - in Ships and Modules [original thread]
Originally by: keepiru 1600mm will give you 10-11% less top speed when ab/mwd'ing, and the same agility penalty, for T1/T2, going down to roughly 5-6% for tungsten, if the mass figures are final. So you're saying it's going to be rough...
- by Utgardsloki - at 2005.10.27 16:31:00
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5. so ? - in Ships and Modules [original thread]
Heh, a more descriptive title would be nice. Anyway, I've yet to try them on the test server, but I reckon it's going to make them handle like Battlecruisers. But of course without the ability to fit a full rack of medium weapons, or without the ...
- by Utgardsloki - at 2005.10.27 16:14:00
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6. so ? - in Ships and Modules [original thread]
Heh, a more descriptive title would be nice. Anyway, I've yet to try them on the test server, but I reckon it's going to make them handle like Battlecruisers. But of course without the ability to fit a full rack of medium weapons, or without the ...
- by Utgardsloki - at 2005.10.27 16:14:00
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7. Education on Energized Adaptive Nano Membrane - in Ships and Modules [original thread]
I've never been too sure what the stacking penalty for these was, can anyone enlighten me?
- by Utgardsloki - at 2005.10.26 17:40:00
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8. mk2 - a fresh start - in Ships and Modules [original thread]
Originally by: Malius Saricusa Edited by: Malius Saricusa on 25/10/2005 17:19:30 Hi Tuxford, Please do not look at this as being a flame or criticism in any way.. just a genuine question from a EVE player who appreciates the fact that...
- by Utgardsloki - at 2005.10.25 19:22:00
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9. Absolute best PVP ship in the game? - in Ships and Modules [original thread]
Originally by: CB Cyrix Best PVP ship is a apoc with this fittings EXplanation: 1x Tach (These have super range, so I can kill ar range easy) 1x Mega pulse (These have super damage, so I will own at short range too) 1x Cloak (So I can hid...
- by Utgardsloki - at 2005.10.25 17:24:00
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10. Absolute best PVP ship in the game? - in Ships and Modules [original thread]
Without a doubt, the Ibis.
- by Utgardsloki - at 2005.10.24 21:32:00
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11. Tier3 Battleships - in Ships and Modules [original thread]
Originally by: Kyle Caldrel No
- by Utgardsloki - at 2005.10.22 02:10:00
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12. Killmails? - in Ships and Modules [original thread]
Yep, according to my kill mails I regularly fly Bezerkers. Kill mails have been bugged for ages, don't know when it's going to be fixed.
- by Utgardsloki - at 2005.10.21 23:06:00
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13. mk2 - a fresh start - in Ships and Modules [original thread]
Originally by: Testy Mctest Edited by: Testy Mctest on 21/10/2005 14:46:54 Edited by: Testy Mctest on 21/10/2005 14:45:50 Letting nubs PvP is one thing. Letting experienced players absolutely devastate other ships with multiple we...
- by Utgardsloki - at 2005.10.21 14:49:00
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14. Brutix. - in Ships and Modules [original thread]
The Mk2 Brutix could be a bit of a monster, I've haven't tried her on the Test Server, but she should be able to fit 7 T2 Ions, MWD and T2 Medium Rep with enough grid left over to fit all the other bits and pieces. I ran that setup through EveGeek...
- by Utgardsloki - at 2005.10.21 12:55:00
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15. mk2 - a fresh start - in Ships and Modules [original thread]
Originally by: Khaldorn Murino Battlecruisers I also think that you need to look at the battlecruiser agility. There meant to be mini-battleships but effectively they are heavy cruisers. There meant to be mobile support for frigate...
- by Utgardsloki - at 2005.10.21 12:05:00
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16. PVP Character, any races ships better than others? - in Ships and Modules [original thread]
Heh, well these days I'd go with Gallente or Amarr myself, but if you're set on Minatar or Caldari go ahead. At least their skills sets complement each other, so you could branch into either fairly easily. Caldari use missiles and shield tank and...
- by Utgardsloki - at 2005.10.21 02:27:00
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17. Prep for Cruiser: Weapon and Skill Suggestions? - in Ships and Modules [original thread]
Originally by: Hllaxiu Originally by: Idara Originally by: Douglas Mc*****en Go with a thorax and neutrons, cant go wrong Yeah, because Neutrons are a dream to fit on a T1 cruiser... Light Neutron Blasters an...
- by Utgardsloki - at 2005.10.21 01:40:00
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18. Ferox vs Eagle post-patch - in Ships and Modules [original thread]
Originally by: Tar om The underlying problem is that Battlecruisers suck. The Prophecy is the best of them, but as a class they suck. Battlecruisers have low resists, high sig res, low agility and poor firepower. CCP admitted this ...
- by Utgardsloki - at 2005.10.17 11:31:00
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19. thorax setups, non plated - in Ships and Modules [original thread]
Originally by: Minnow maught High 5xSmall Neutron II Mid 1xWeb 1xWarp Scramble 1xAFT II Low 1600mm Tech II 1xThermal Hardner 1xExplosive Hardner 1xKinetic Hardner 1xMedium Rep II 8xBeserker II's Apart from a lack of MWD, that look...
- by Utgardsloki - at 2005.10.16 13:17:00
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20. The Warp Core Stab - in Ships and Modules [original thread]
Edited by: Utgardsloki on 14/10/2005 16:13:15 Originally by: Kinsy +50% Increase To Lock Time Per Stab . Simple Those that want to fight, fight. Those that want to travel, travel. Those that want to work as bait... Heh, s...
- by Utgardsloki - at 2005.10.14 16:10:00
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