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1. TriExporter - in EVE Technology Lab [original thread]
Edited by: Valan on 03/10/2008 16:45:18 The reason that you won't find anything is that you're looking at a permaban for doing it. You'll get a slap for disclosing how to do it. I believe thats why CCP changed to Granny and changed the code t...
- by Valan - at 2008.10.03 16:45:00
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2. TriExporter - in EVE Technology Lab [original thread]
Edited by: Valan on 11/09/2008 15:52:26 Thanks you confirmed my fears :) I don't fancy doing it manually. It's gonna have to be a reduced version. /start sig I love old characters that post 'I've beeen playing the game four years' when I know...
- by Valan - at 2008.09.11 15:52:00
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3. 64 or 32? - in EVE Technology Lab [original thread]
I'm running a desktop with 64 and 8G of memory. I've had 3 accounts running on top end premium settings without any issues at all. /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has be...
- by Valan - at 2008.09.11 08:52:00
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4. TriExporter - in EVE Technology Lab [original thread]
By the way anyone know if/where there is a model of the map? /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig
- by Valan - at 2008.09.11 08:10:00
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5. TriExporter - in EVE Technology Lab [original thread]
Originally by: Pyrotesea I haven't read through this whole topic, but are people able to open the .stuff files? if so how are you doing it? or alternativeley I've had this for ages not sure who created it. stuff /start sig I love ol...
- by Valan - at 2008.09.10 16:53:00
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6. TriExporter - in EVE Technology Lab [original thread]
I believe the reason for the problematic ships is because they have an animation component. Probably a bone stuck in there. There is a huge thread on the same site you get grnreader form on how to use tools to extract grn files with animation st...
- by Valan - at 2008.07.31 11:05:00
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7. TriExporter - in EVE Technology Lab [original thread]
I was trying to extract the troublesome modules. I even tried grnreader and other tools out there. Somehow I managed to break Triexporter. It crashed every time I tried to open it. I deleted some registry entries which did the trick and now I ca...
- by Valan - at 2008.07.30 11:25:00
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8. TriExporter - in EVE Technology Lab [original thread]
Thanks. Chiara helped me out with another way of doing it but all tips help. I've learnt loads trying to get on top off this stuff. I try all the advice given as it improves your overall skill level. I must've analysed the whole thread in detail ...
- by Valan - at 2008.07.28 14:12:00
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9. TriExporter - in EVE Technology Lab [original thread]
Got most of it sorted apart from... Amarr DX9 textures they seem to be different from the other races. The old textures I can get on there without an issue. Issue 1 I can't get the orientation correct on the model I'm assuming the UV co-ordinate...
- by Valan - at 2008.07.27 17:54:00
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10. TriExporter - in EVE Technology Lab [original thread]
I've just got broadband I'll try and get it on tonight. It's only a bare coridoor at the moment and my skill level is low. However, I'm hoping that it's good enough for background and people can add to it. Hence the free open source thing. You'v...
- by Valan - at 2008.07.24 13:02:00
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11. TriExporter - in EVE Technology Lab [original thread]
Thanks, I'll take a look when I get in tonight. Drove myself mental last night I tried all sorts I was getting close and it increased my skill level but frustrating all the same. Nice work on the malediction. I guess everyone was inspired by cle...
- by Valan - at 2008.07.24 12:05:00
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12. TriExporter - in EVE Technology Lab [original thread]
Originally by: Chiara Lorn Edited by: Chiara Lorn on 17/07/2008 12:02:18 Thanks for the awesome tool, especially the update for the dx9 graphics Here's a couple of renders out of Cinema 4D, just trying to get it looking as close as ...
- by Valan - at 2008.07.23 17:07:00
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