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1. [Rubicon] Ships dropping from SMAs - in Test Server Feedback [original thread]
:smaug:
- by Vatek - at 2013.11.03 03:24:00
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2. SMA ship drops - in Test Server Feedback [original thread]
Rengerel en Distel wrote: Vatek wrote: Have these been fixed in 1.1? Inquiring minds would like to know. I know, if only there was a place to test that to know for sure ... Hence why I am asking if anyone has tested it to save me the ...
- by Vatek - at 2013.08.25 19:19:00
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3. SMA ship drops - in Test Server Feedback [original thread]
Have these been fixed in 1.1? Inquiring minds would like to know.
- by Vatek - at 2013.08.25 00:23:00
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4. Sticky:[Duality] NPC aggression against drones and Safety persistence changes - in Test Server Feedback [original thread]
Cross-posting from the main AI thread: We were promised specific PVP fixes that were to go live "after Retribution" by Foxfour in a post in early November (https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421 for reference)...
- by Vatek - at 2012.12.21 19:44:00
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5. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Adigard wrote: Viribus wrote: Old players will almost always be able to adapt but this (unneeded and unwanted) change has basically destroyed two avenues of PVP and income for new players Not sure what to tell you? The Dev response on tha...
- by Vatek - at 2012.12.21 19:41:00
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6. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
I would definitely like to know what the timeline is for the defect fix and the PVP modifications.
- by Vatek - at 2012.11.09 17:34:00
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7. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
I'm not being obtuse when they are knowingly shipping it with a defect that can be used to completely circumvent it. What's the point of pushing it to TQ if I can break it by launching a flight of drones and recalling them? If this is your definit...
- by Vatek - at 2012.11.09 17:09:00
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8. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Ranger 1 wrote: Vatek wrote: Ranger 1 wrote: Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involv...
- by Vatek - at 2012.11.09 16:54:00
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9. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Ranger 1 wrote: Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to ...
- by Vatek - at 2012.11.09 16:47:00
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10. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Why are you pushing broken code to meet a deadline instead of delaying it for a post-Retribution patch and doing it properly? If recalling a flight of drones breaks the entire AI, what is the point of pushing this to TQ? I am happy to see that PV...
- by Vatek - at 2012.11.09 16:38:00
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11. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Sentamon wrote: James Amril-Kesh wrote: Well on the latest iteration of Duality, NPCs in an anon refused to switch their targeting to my drones, even when the drones were the only thing doing damage. Either the AI is broken (probable since ...
- by Vatek - at 2012.11.08 19:32:00
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12. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Meditril wrote: One thing I really don't understand: Why does everybody here seems to think that missions (especially lvl 4 and 5 ones) or other NPC spawns should be runable in full-AFK mode? PVE is already mind-numbingly awful. There's no n...
- by Vatek - at 2012.11.06 15:38:00
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13. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Risien Drogonne wrote: Singira wrote: Why do you think the rats should turn from the guy killing them, to the guy helping them? That does not make a lot of sense from any viewpoint other than the afk ratter that rather would do a lot of ot...
- by Vatek - at 2012.10.27 17:38:00
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14. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Rengerel en Distel wrote: Perhaps you didn't read the devblog, but this is the first step into making the npc AI like pvp. They want all ships to be fit the same, no more pvp/pve fits. So eventually they'll make scrams/disruptors needed for pve...
- by Vatek - at 2012.10.27 01:34:00
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15. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Removing tackle from the NPC aggro table would at least be a start.
- by Vatek - at 2012.10.26 22:40:00
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16. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
How exactly is a tackler supposed to manage aggro? My objective is to kill the ratter, I'm putting my point and torpedoes on the ratter, what am I supposed to do, stop shooting him for a while while he shoots me back with heavy missiles and the ra...
- by Vatek - at 2012.10.26 22:12:00
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17. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
SkyLady Audeles wrote: Pretty hard to please all, however if taking into consideration balancing and fairness mechanics: NPCs AI should make them engage and shoot any pilot without standing with them that land on grid, and not only the Tengu o...
- by Vatek - at 2012.10.26 20:47:00
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18. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Desert Ice78 wrote: At this rate of confusion and "what if's?" I foresee this whole change ending up in the trash can. That's the best case scenario as far as I'm concerned. I don't want to slag on Foxfour but this AI is going to destroy wha...
- by Vatek - at 2012.10.24 05:30:00
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19. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Tyberius Franklin wrote: I'm not forgetting that , but rather I'm (potentially erroneously) assuming the idea is for rats to evaluate threat to them specifically. So generating a threat to a non-NPC doesn't really get their attention. I could ...
- by Vatek - at 2012.10.23 22:49:00
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20. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
DJ P0N-3 wrote: I tested what would happen if I were a Thrasher pilot with evil designs on a mission runner. The frigates liked shooting the Thrasher regardless of its behavior. I could sit there at zero velocity with no modules active and the...
- by Vatek - at 2012.10.23 21:53:00
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