Pages: [1] |
1. Nighthawk vs Drake? - in Ships and Modules [original thread]
Thank you for the ideas. It's quite difficult for me to find an use of NH in small pvp/solo scenario. I think I'll go for same weapons spec @ 5 first while thinking about the possibile use of NH ;) Vigaz
- by Vigaz - at 2010.03.25 16:42:00
|
2. Nighthawk vs Drake? - in Ships and Modules [original thread]
I'm thinking to start training command ships for my Caldari main but it seems to me that a Drake can perform as Nighthawk almost in all possible situations. I see two fitting issues: slot layout and powergrid: Nighthawk 5 low - 5 med / 750 base ...
- by Vigaz - at 2010.03.25 12:46:00
|
3. T2 Caldari Cruisers - in Ships and Modules [original thread]
Originally by: Noisrevbus On a scale of 1-4, where... 1 = bad, up to the point where it's almost never a good idea to buy it or fly it. 2 = disappointing, not competetive within it's class but functional. 3 = good, solid without shining o...
- by Vigaz - at 2010.03.25 10:24:00
|
4. drake or ferox? - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Originally by: Vigaz Ferox or Drake? For PvE I suggest Drake HM. more tank and dps, kin damage +25% but u can easily swap ammo for another damage type. For PvP, drake is also usually more efficient, on...
- by Vigaz - at 2010.02.22 15:37:00
|
5. When to activate shield boost - in Ships and Modules [original thread]
Eventually, look at ur cap % instead of the % of the shield. I suggest to use shield booster till u reach 25%/30% of cap... then, if you can ofc, pulse the boosting to get the max efficient cap regen & shield boost effect.
- by Vigaz - at 2010.02.22 14:50:00
|
6. drake or ferox? - in Ships and Modules [original thread]
Ferox or Drake? For PvE I suggest Drake HM. more tank and dps, kin damage +25% but u can easily swap ammo for another damage type. For PvP, drake is also usually more efficient, only if u are flying into a fleet > 15/20 ppl then Rail Ferox in...
- by Vigaz - at 2010.02.22 14:13:00
|
7. 10MN MWD vs 100MN AB - in Ships and Modules [original thread]
I'm just considering: MWD can be turned off by tacklers. AB can help you to mitigate damage (no sig radius penality). AB doesnt have capacitor penality (MWD -20/25% cap). 100MN AB can manage 3 or 4 times more heat damage than 10MN MWD (100mn AB 5...
- by Vigaz - at 2009.07.08 13:10:00
|
8. 10MN MWD vs 100MN AB - in Ships and Modules [original thread]
Hi all, I'm looking at the 10MN mwd to fit into my cruiser hull ship (actually a Falcon), but I discover that I can choose to fit 100MN AB or 10MN MWD. From EFT top speed is almost the same, align time difference is huge (25sec 100MN AB vs 9 sec ...
- by Vigaz - at 2009.07.08 12:24:00
|
9. Tengu T3 and ECM - in Ships and Modules [original thread]
Originally by: Fuazzole it's all about versitility, ur prolly missing somthing out like the drone bay and numerous other bonus's. I think the tenGu is made to have 1 ecm on it as a tool, not a full rack like a dedicated blackbird(t2) ...
- by Vigaz - at 2009.03.19 17:37:00
|
10. Tengu T3 and ECM - in Ships and Modules [original thread]
I would like to share with you few considerations related to this Tengu subsystem: Tengu Offensive - Obfuscation Manifold 10% bonus to ECM target jammer strength per level 5% bonus to Heavy, Heavy Assault and Assault Missile Launcher Rate of Fir...
- by Vigaz - at 2009.03.19 15:32:00
|
11. Sacrilege or cerberus? - in Ships and Modules [original thread]
In Pvp Cerb is ok if you have a gang able to scram/web etc... so basically your Cerb is an add-on to a combat fleet with extreme range (anti-falcons or anti-ceptors with dedicated fit). But in my opinion if your fleet is already able to tackler an...
- by Vigaz - at 2009.03.17 09:45:00
|
12. why are torp ranges being nerfed? - in Ships and Modules [original thread]
Does CCP want to add damage and to reduce range? Great , but pls do it in a more balance way. 80% reduction of range cant be so 'easy' .
- by Vigaz - at 2007.10.15 23:41:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |