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1. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Deva Blackfire You get outdamaged by ACs in all ranges while using rockets. Lasers just obliterate you in those distances. Hell even blasters with null will outdamage you up to circa 4km giving you only slight distance to t...
- by Vigaz - at 2010.05.05 09:03:00
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2. Nighthawk vs Drake? - in Ships and Modules [original thread]
Thank you for the ideas. It's quite difficult for me to find an use of NH in small pvp/solo scenario. I think I'll go for same weapons spec @ 5 first while thinking about the possibile use of NH ;) Vigaz
- by Vigaz - at 2010.03.25 16:42:00
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3. Nighthawk vs Drake? - in Ships and Modules [original thread]
I'm thinking to start training command ships for my Caldari main but it seems to me that a Drake can perform as Nighthawk almost in all possible situations. I see two fitting issues: slot layout and powergrid: Nighthawk 5 low - 5 med / 750 base ...
- by Vigaz - at 2010.03.25 12:46:00
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4. T2 Caldari Cruisers - in Ships and Modules [original thread]
Originally by: Noisrevbus On a scale of 1-4, where... 1 = bad, up to the point where it's almost never a good idea to buy it or fly it. 2 = disappointing, not competetive within it's class but functional. 3 = good, solid without shining o...
- by Vigaz - at 2010.03.25 10:24:00
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5. drake or ferox? - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Originally by: Vigaz Ferox or Drake? For PvE I suggest Drake HM. more tank and dps, kin damage +25% but u can easily swap ammo for another damage type. For PvP, drake is also usually more efficient, on...
- by Vigaz - at 2010.02.22 15:37:00
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6. When to activate shield boost - in Ships and Modules [original thread]
Eventually, look at ur cap % instead of the % of the shield. I suggest to use shield booster till u reach 25%/30% of cap... then, if you can ofc, pulse the boosting to get the max efficient cap regen & shield boost effect.
- by Vigaz - at 2010.02.22 14:50:00
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7. drake or ferox? - in Ships and Modules [original thread]
Ferox or Drake? For PvE I suggest Drake HM. more tank and dps, kin damage +25% but u can easily swap ammo for another damage type. For PvP, drake is also usually more efficient, only if u are flying into a fleet > 15/20 ppl then Rail Ferox in...
- by Vigaz - at 2010.02.22 14:13:00
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8. correct rocket explosion speed - in Test Server Feedback [original thread]
raw DPS is just one factor of a weapon but: Torp Raven has more dps than a rail Rokh? yes! HAM Cerberus has more dps than a rail Eagle? yes! Any Rocket frig has more dps than a rail Harpy? NO! I can leave with a weapon system that require me to ...
- by Vigaz - at 2010.02.08 14:52:00
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9. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
I was thinking about Eagle and hybrids: let me try to compare Deimos and Eagle: Deimos 5 hybrid hardpoints -25% cap for mwd activation, hybrid bonus: 50% falloff + 50% damage + 50m3 drone bay. Eagle 5 hybrid hardpoints 25% resists resists bonus...
- by Vigaz - at 2009.12.23 11:50:00
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10. Please, can a "test"-market for my region be added ? - in Test Server Feedback [original thread]
Originally by: Rye Contini As you're already working on the script, could we get faction munitions seeded? Cheers. yes pls
- by Vigaz - at 2009.07.13 11:48:00
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11. 10MN MWD vs 100MN AB - in Ships and Modules [original thread]
I'm just considering: MWD can be turned off by tacklers. AB can help you to mitigate damage (no sig radius penality). AB doesnt have capacitor penality (MWD -20/25% cap). 100MN AB can manage 3 or 4 times more heat damage than 10MN MWD (100mn AB 5...
- by Vigaz - at 2009.07.08 13:10:00
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12. 10MN MWD vs 100MN AB - in Ships and Modules [original thread]
Hi all, I'm looking at the 10MN mwd to fit into my cruiser hull ship (actually a Falcon), but I discover that I can choose to fit 100MN AB or 10MN MWD. From EFT top speed is almost the same, align time difference is huge (25sec 100MN AB vs 9 sec ...
- by Vigaz - at 2009.07.08 12:24:00
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13. Time to fix some recons? - in Test Server Feedback [original thread]
Falcon damage bonus/drone bay should be checked. Let me post few options with out the intention to troll/flame: option 1: change 10m3 drone bay to 25m3. more close to other recons imo (min value in the class is 40m3). option 2: remove 10m3 drone ...
- by Vigaz - at 2009.06.12 12:43:00
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14. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
I think Falcon new range is fine. But the 10M3 drone bay and 10Mbits bandwidth are just wrong. Recon drone bandwidth summary: Pilgrim 50Mbits Rapier 40Mbits Arazu 40Mbits Falcon 10Mbits ??!?!
- by Vigaz - at 2009.06.09 09:26:00
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15. When are you going to look at tanking again? - in Test Server Feedback [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 03/06/2009 10:19:10 Good point about LSEs doing a lot of stuff. But LSEs are not overpowered. You should be arguing for changing other mods, rather than nerfing LSEs. If it's the rege...
- by Vigaz - at 2009.06.03 10:48:00
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16. Shield gang bonus - in Test Server Feedback [original thread]
/signed
- by Vigaz - at 2009.06.03 10:36:00
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17. Delay Local Chat in 0.0 - in Test Server Feedback [original thread]
Originally by: Tekki Sandan Local chat in 0.0 at the moment is being used as an early warning system for people to know when hostiles are comming. It was not the intention of the system to be used as an early warning system as it is curren...
- by Vigaz - at 2009.05.18 09:11:00
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18. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 14/05/2009 14:41:29 CCP, just make Covert Ops II cloak not disable MWD, and remove the 3 sec delay, and all will be forgiven. After all, those ships are supposed to warp while ...
- by Vigaz - at 2009.05.14 16:10:00
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19. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III Originally by: Vigaz If Torps are balanced, why SB has 100% explosion velocity bonus? They don't, they have a 50% bonus to explosion velocity. But they don't actually need it really. SBs are best emplo...
- by Vigaz - at 2009.05.13 12:52:00
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20. Torps (and missiles in general) - in Test Server Feedback [original thread]
If Torps are balanced, why SB has 100% explosion velocity bonus? Their main target is a webbed/scrambled BS. so why giving this bonus? 1) to create an overpower ship. 2) to deal better damage against a moving BS using torps from SB. Just a quot...
- by Vigaz - at 2009.05.13 12:05:00
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