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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.05.14 13:55:00 -
[331]
This is actually just another nail in the coffin for solo roaming and small gangs.
A normal day in 0.0 if you are solo or in a small gang will make you run quite often from the locals with numerical superiority. I had great fun running around alone in a Vagabond a couple of years ago doing hit and runs in one of the hardest regions for solo players (hello CVA). That was the most fun I've had so far in this game. Lately it's been more and more blobs moving around in 0.0 and lowsec. If you're in a small gang with fast ships you need to have some chance of getting away. Speed nerf took away some of it and this nerf will take away a large part of what's left.
I'd urge the people saying it's easy to avoid a bubble camp in vaga with cloak or a recon to try running through providence shooting CVA. I bet they get about 3 systems in before they are dead.
This game has moved even more towards "more ships win" regardless of skill and it's getting more boring everyday.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 13:55:00 -
[332]
Funny thing is this now makes cloaks MORE USEFUL ON NON-CLOAK INTENDED SHIPS and makes them pretty much USELESS FOR CLOAKING SHIPS.
True CCP style.
Requesting patch rollback. ______________________________________________ Haruhiist since December 2008
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.14 13:57:00 -
[333]
Edited by: Trimutius III on 14/05/2009 14:01:03 WHAT IS THAT?
I can't activate MWD about 3 seconds after decloaking. So what i jump in interceptor to system see a camp push to go somewhere... Press MWD oops doesn't working... Oops u are dead... Traveling in 0.0 secs is now like russian roulette... How i supposed to fly in interceptor if it has now MWD for 3 seconds (more then enough for another interceptor to approach me lock me and scramble me)
WTF????????? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Drek Grapper
Minmatar
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Posted - 2009.05.14 14:01:00 -
[334]
What else can one say but...
FUKCING LAME CCP
STOP
THINK (prefferably before you SLEDGHAMMER NERF)
LISTEN
THINK SOME MORE
FIX
Thanks.
-- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |
Nyphix
Amarr Shade. Cry Havoc.
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Posted - 2009.05.14 14:05:00 -
[335]
Gotta be taking the ****. Not only can you still warp a plated/trimarked battleship in 2 seconds, but small gang PvP got the shaft. We need a rollback threadnought in a serious way. |
Dianabolic
Reikoku KenZoku
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Posted - 2009.05.14 14:12:00 -
[336]
Originally by: Nyphix Gotta be taking the ****. Not only can you still warp a plated/trimarked battleship in 2 seconds, but small gang PvP got the shaft. We need a rollback threadnought in a serious way.
Goddamn it, I agree completely.
****ty change. Reikoku Diplomatic Forums
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Taanu
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Posted - 2009.05.14 14:15:00 -
[337]
After 5 years of playing Eve and watching blob tactics get stronger every patch I've had enough. Old alliances like Ushra'khan whole reason to play is to fly deep into enemy territory heavily outnumbered and try to survive. This patch has rendered a huge part of the game useless. No more solo roams, a complete class of expensive ships rendered useless and a big slap on the back for blobbage.
I can't even begin to express my anger and frustration with CCP's product development process. A very sad day and one where my subscription will no longer be renewed.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.14 14:17:00 -
[338]
Hmm... guys say that it's impossible to lock a ship for that 2-3 seconds when MWD doesn't work... at least something... But that stupid patch... CCP WTF??? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.05.14 14:18:00 -
[339]
Thanks ccp, for ****ing over transports and recons. It was a bit iffy before with a black ops, but now, forget about it, they are done too.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 14:32:00 -
[340]
Originally by: Dianabolic
Originally by: Nyphix Gotta be taking the ****. Not only can you still warp a plated/trimarked battleship in 2 seconds, but small gang PvP got the shaft. We need a rollback threadnought in a serious way.
Goddamn it, I agree completely.
****ty change.
Double ****ing Signed. ______________________________________________ Haruhiist since December 2008
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Tau Cabalander
Caldari
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Posted - 2009.05.14 14:39:00 -
[341]
Edited by: Tau Cabalander on 14/05/2009 14:41:29 CCP, just make Covert Ops II cloak not disable MWD, and remove the 3 sec delay, and all will be forgiven. After all, those ships are supposed to warp while cloaked.
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 14:39:00 -
[342]
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Recons for sure got broken.
Rollback and rethink this, discuss it with community like you should have done and this could have been avoided. Zos
Vote Mazz 09 CSM |
Relyen
Foundation Sons of Tangra
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Posted - 2009.05.14 14:49:00 -
[343]
Edited by: Relyen on 14/05/2009 14:53:36 F@#$ing fail CCP.
You change the falcon, fine. Made it close range and used the covert ops cloak as the excuse for it being a close range brawler. Ok fine. Then you randomly decide to change the way ECM works when cloaked and decide to nerf everything else associated with cloaks in the process.
The end result is this failure to read the community response to your test patch.
Quit making half assed changes, seriously. ________________________________
I am own. |
Corduroy Rab
Chaos Reborn Rote Kapelle
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Posted - 2009.05.14 15:00:00 -
[344]
Ah, CCP never missing an opportunity to completely strangle any resources that the few had to fight the many.
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Fallen Merl
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Posted - 2009.05.14 15:03:00 -
[345]
Why all cloaking ships has been nerfed? Dictor catches and decloaks any cloaking ship alone. It also becomes significantly easier to decloak because cloaked ship doesn't move. What is the function for cloak now? for ravens on safespots?
Low-skill camps are strengthened by scan resolution boost and agility nerf. Camping becomes easier and solo flights become harder. Hacs and recons had some chances to run back to the gate before 1.2 patch if campers are not quick enough. This chance is zero for now.
It seems that CCP prefers gang size to gang skill.
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isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 15:34:00 -
[346]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1072107&page=1
sign away boys. they won't read this thread, maybe they'll read CSM.
oh, who am i kidding.
but it will look nice if we get a ****ton of supports.
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Amberle Vale
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Posted - 2009.05.14 15:41:00 -
[347]
I'm guessing this will lower traffic in 0.0 quite a bit.
/me retires his crane and buzzard.
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Dingo Skullcrusher
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Posted - 2009.05.14 15:53:00 -
[348]
-nerf prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 15:59:00 -
[349]
Originally by: Dingo Skullcrusher -buff prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
You do realise, that the INstawarping non-cloaking ships is a Buff, not a nerf?. The only nerf was to Covops cloaking ships. ___________________________________________ Haruhiist since December 2008
May 14th, 2009 memorial sig |
Vigaz
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Posted - 2009.05.14 16:10:00 -
[350]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 14/05/2009 14:41:29 CCP, just make Covert Ops II cloak not disable MWD, and remove the 3 sec delay, and all will be forgiven. After all, those ships are supposed to warp while cloaked.
/signed
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 16:18:00 -
[351]
Edited by: Zostera on 14/05/2009 16:18:24 It is being rolled back asap CCP Chronitis responds Zos
Vote Mazz 09 CSM |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 16:28:00 -
[352]
Originally by: Zostera Edited by: Zostera on 14/05/2009 16:18:24 It is being rolled back asap CCP Chronitis responds
All Hail Chrono!.
I'm keeping my sig like this till its fixed though. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Samal Aran
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Posted - 2009.05.14 16:28:00 -
[353]
Posted by CCP in another thread, hopefully they fix this.
CCP Chronotis:
Posted - 2009.05.14 16:09:00 - [52] - Quote Repor
"Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously Crying or Very sad. This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible."
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Interghast
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Posted - 2009.05.14 16:31:00 -
[354]
Originally by: Samal Aran Posted by CCP in another thread, hopefully they fix this.
CCP Chronotis:
Posted - 2009.05.14 16:09:00 - [52] - Quote Repor
"Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously Crying or Very sad. This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible."
I'm glad they are going to sort it, not so glad that the issue was first mentioned 2009.05.07 - one week ago. There wasn't a single dev response in that time till after it went live...
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iamnotacriminal
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Posted - 2009.05.14 16:40:00 -
[355]
Edited by: iamnotacriminal on 14/05/2009 16:44:45 Well, i haven't been playing for years, only about 6 months, but at this point i would like to thank ccp for wasting the last 6 months i spent skilling and qualifying for my viator and covertops cloak. There is now no point to the 100 euros I spent or the 200 million in skills, ships and modules to properly fly a blockade inchworm. Guess it's time to start an account for a combat pilot, since any type of hauling or moving of bp's for research will be next to impossible. It's hard enough to move around without 40 million skill points, just rename all your covert ops ships to "overt ops" since there is now now way to bypass a bubble camp... Maybe the cloaking skill should be changed to a rank 1 or 2 for researching since it is now all but useless if the "fix" hit tranq.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.14 17:02:00 -
[356]
It's still possible to evade decloaking in Cov Ops. But this is more tricky then with MWD... But if u see ceptors u should moive in direction not from them but perpendicular direction... just they will go through u original point and beyind but your aren't beyond you are to the left/right... But this needs really good coordination and need extremely high piloting skill...
I found out that delay doesn't apear in every system... In some systems there is no delay (it's not only for me several of my allymates tried this feature)... So it looks like this is a new type of lag... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
JaseNZ
Gallente
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Posted - 2009.05.14 17:08:00 -
[357]
You'd think with all the money people throw at them in the way of subs, they would at least try and listen, but hey.
Haven't been on EVE that long, but starting to learn why people get so raged at CCP.
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Thercon Jair
Minmatar Nex Exercitus Skunk-Works
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Posted - 2009.05.14 17:21:00 -
[358]
As mentioned, I'm going to write BECAUSE OF FALCON into every thread I post until it gets fixed. Because, it really is BECAUSE OF FALCON! :p Real men do it the hard way: fly Minmatar! |
Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.14 17:27:00 -
[359]
Originally by: Blane Xero
Originally by: Dingo Skullcrusher -buff prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
You do realise, that the INstawarping non-cloaking ships is a Buff, not a nerf?. The only nerf was to Covops cloaking ships.
Yea, in other words the 'fix' didnt fix anything, in fact it did only exacerbate the issue. And it completely broke all covert ops ships.
Well done indeed
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.05.14 17:31:00 -
[360]
Originally by: Mangold This is actually just another nail in the coffin for solo roaming and small gangs.
A normal day in 0.0 if you are solo or in a small gang will make you run quite often from the locals with numerical superiority. I had great fun running around alone in a Vagabond a couple of years ago doing hit and runs in one of the hardest regions for solo players (hello CVA). That was the most fun I've had so far in this game. Lately it's been more and more blobs moving around in 0.0 and lowsec. If you're in a small gang with fast ships you need to have some chance of getting away. Speed nerf took away some of it and this nerf will take away a large part of what's left.
I'd urge the people saying it's easy to avoid a bubble camp in vaga with cloak or a recon to try running through providence shooting CVA. I bet they get about 3 systems in before they are dead.
This game has moved even more towards "more ships win" regardless of skill and it's getting more boring everyday.
Agree-ing with a CH guy ... :( --- I smack just for myself.
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