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Thread Statistics | Show CCP posts - 0 post(s) |
Raia Mortius
Yin Bao
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Posted - 2009.05.08 16:10:00 -
[91]
incase you downloaded the sisi patch yesterday via the new downloader. make sure to check and probably deinstall that pando media booster **** that installed itself and set itself to run at start up...
countdown to boot.ini deletion in 3..2..1..
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.08 16:12:00 -
[92]
Let me try asking again:
Does this change impact all modules that are active when you turn on a cloak or just your MWD? Because if cloaking now shuts off everything mid-cycle, CovOps/Recon pilots, Falcons pilots in particular, have much bigger things to worry about than bypassing bubbled gatecamps. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.08 16:14:00 -
[93]
Originally by: Professor Perplex
Originally by: Dibsi Dei
Originally by: Xennith I popped onto Sisi and tested it, its real. As soon as your cloak goes on your speed starts to drop and the mwd goes off. My vaga also felt a little more sluggish than usual, so i guess the agility changes have gone through as well.
That is not the only thing that happens. There is also a delay before you can use mwd after decloaking. Which means if you want to burn out of the bubble you have to let every interceptor lock you down and then mwd + clo- oh wait.
are you serious?
/facepalm
is it bring your kid to work week at ccp hq? who comes up with this ****?
I'm not too sure about this but at least it seems so. Hopefully it's just sisi lag but where you can instantly hit your mwd on on tq after decloaking on sisi it says the cloak is disrupting mwd for 3-4 seconds.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.05.08 16:21:00 -
[94]
oh thank goodness gatecamping is so underpowered after all
I can only assume that somebody at CCP was bullied by a covops when they were a child.
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Raia Mortius
Yin Bao
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Posted - 2009.05.08 16:37:00 -
[95]
i think it is sisi lag to be honest. i havent gotten a warning message that there is an active delay.
curiously though, and my humble appologies to ccp should i have said something naughty about their sanity, when you cloak it sets you to max mwd velocity. so if you uncloak straight away you can warp immediately. no need to wait out the mwd cycle.
not sure if this was changed in todays patch as i didnt get to test yesterday but this is acctually a buff for low sec mwd/cloak. i need to set up a bubble and compare the results for cov ops bubble clearing but it could be a hidden boost because if you mwd/cloak you get a bigger one pulse speed push into one direction. it could well work out to be same as a result as the build up of speed.
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Raia Mortius
Yin Bao
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Posted - 2009.05.08 16:42:00 -
[96]
Originally by: Bronson Hughes Let me try asking again:
Does this change impact all modules that are active when you turn on a cloak or just your MWD? Because if cloaking now shuts off everything mid-cycle, CovOps/Recon pilots, Falcons pilots in particular, have much bigger things to worry about than bypassing bubbled gatecamps.
i could only test with a webber but yes. the module deactivates immediately when you cloak. it does not end the cycle. i dont know if this also applies to ecm and breaks the jam. need a second person to try this and am still a billion jumps from FD
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Jensius Duo
Digital Fury Corporation Digital Renegades
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Posted - 2009.05.08 16:51:00 -
[97]
Edited by: Jensius Duo on 08/05/2009 16:51:46 Ok, so if this nerf goes through, there will be no way to move around unscouted in anything but a fast pvp ship. I don't really care tbh, i'll just cycle nubaltscouts then and always have the extra client running. In fact, i think a lot of people will be forced to do that then.
Nice thinking though CCP, that's one way you can increase the peak user count!
P.S. An extra nubscoutalt client might require extra computing resources; If a high-end gaming system advertisement pops up, this can't be a coincidence!!!
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Exlegion
Caldari New Light
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Posted - 2009.05.08 17:22:00 -
[98]
The only way my battleship/marauder survived gate traps in low sec was by using this technique. If this goes through I will not be able to run level 4 missions in low sec without incurring much great losses. I'll either have to switch to level 3's in low sec or run lvl 4's in high sec. It seems battleships now have a zero survival probability when facing gate traps. Too bad we're being driven back to high sec :\.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Abrazzar
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Posted - 2009.05.08 17:28:00 -
[99]
This one would fall under exploit fixes.
Just leave out Covops Cloaks and maybe give dictors bubble immunity as a role bonus. -------- Ideas for: Mining
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chatgris
Quantum Cats Syndicate
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Posted - 2009.05.08 17:35:00 -
[100]
Edited by: chatgris on 08/05/2009 17:35:35 I was so enjoying lowsec pvp now that dieing to the first pie gate camp with the ceptor and BC's/BS's was made impossible if you were in a small ship. Then the agility nerf (or un boost, however you want to name it) is coming.
So I started flying a cloak + MWD cruiser in preparation. Now that's gone.
CCP, Do you *REALLY* want to force all solo play to high sec? I thought Low sec didn't have bubbles so that solo people can have a chance to move around and actually pvp. Leave the territory holding, jaws wide open stuff for the 0.0 alliances and their bubbles.
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Arctur Ceti
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Posted - 2009.05.08 17:46:00 -
[101]
Anyone knows when this patch is scheduled for Tranquility? I need to move my battleships out of low sec by then
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Space Wanderer
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Posted - 2009.05.08 17:49:00 -
[102]
Originally by: Arctur Ceti Anyone knows when this patch is scheduled for Tranquility? I need to move my battleships out of low sec by then
QED.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.05.08 18:00:00 -
[103]
Rather than another round of nerfs, how about buffing some things for a change - other than the playground of the rich that is T3 with their ability to ignore bubbles while warping cloaked etc.
Not looking forward to trying to run large anchored bubbles in a cloaked recon at 300m/sec. Tricky enough at the moment with people dumping inactive drones around bubblecamps to try to stop people cloaking in the first place...
Ships with covops cloaks (specifically covops, bombers, recons, blockade runners) should either be able to continue their last AB/MWD cycle or get a major cloaked speed buff similar to the one the old cruise bomber had.
If you are really trying to stop abuse of cloaks then why not make non-covops cloaks turn off when your ship goes past 50% max cloaked speed - that would stop insta warp out of cloak without breaking dedicated recon ships.
Of course you could just stop anything bigger than a cruiser fitting a cloak in the first place - I'm sure that would be even more popular ;)
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.08 18:28:00 -
[104]
Originally by: Trebor Daehdoow You know, it might be interesting if this change was implemented with a twist -- after a jump, ships with a {covops only?} cloak can activate the cloak while still in the post-jump cloak state.
Love that idea, would give covert ops a whole new meaning
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Conlin
Gallente Sarz'na Khumatari Ushra'Khan
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Posted - 2009.05.08 18:45:00 -
[105]
Originally by: Trimutius III Edited by: Trimutius III on 08/05/2009 13:00:27
Originally by: Conlin So hittin the cloak button automatically kills inertia ?. Where do you get these ideas ccp ?.
I said this idea some time ago in another thread. And i can say that it's like u cannot move cloaked and fast and same time. So if u want to move unseen u need to move slowly not to be detected and no matter if u are using MWD or not... It's laws of physics... Stealth aircrafts for example are flying slower then some other aircrafts just because if they will fly faster they will be detected by radars...
Quote:
Life is hard enough dodging gatecamps who can jb all over the place blocking your path , now you want to make it easier for them even further ?.
Dodging camps in battleship? Are u kiding?
Quote:
This will certainly kill guerilla warfare , and kill a huge part of pvp off .
U know in our alliance Fleet Comm will not be glad if i fit an Cloak on PVP ship (other than force recon or rarely scanning covert Ops)
Quote:
If this is set in motion we can all sit in our cabins , smoke a pipe with our warm slippers on , swing the lantern and tell the grand kids of the old days when we solo roamed the corners of hostile space alone .
What are u talking about? I can't get ur idea totally...
Seeing as you dont solo roam , and dont know guerilla tactics you wouldnt !!. This nerf will kill that of . Think about it .
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Nancy Raygun
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Posted - 2009.05.08 19:28:00 -
[106]
I hate you CCP, you've ruined my life...
Oooh came over all emo there for a minute.
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SecHaul
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Posted - 2009.05.08 20:08:00 -
[107]
Originally by: Ryan Powers Hmmmm. The topic is only two pages long but with the exception of 2-3 individuals the response would appear to be overwhelmingly negative. Perhaps that's something we should all take note of?
Actually, what I have taken note of is the alliances that are responding, and when you summarize, there are very few entities screaming.
I think the change is overwhelmingly positive. Quite frankly the MWD / cloak trick has always been a trick, and people have become to rely too much upon it. If you jump through a gate in a HAC and on the other side is an interceptor, you should get pointed - end. You can burn back to the gate, burn away, aggress, but you shouldn't be able to cloak / warp and laugh, that isn't balanced no matter how you spin it.
I would like to see CCP think a little about Cov Op ships to consider if they should have different mechanics, but apart from ships fitting Cov Op cloaks (which is the exception), this is a much needed change to the other classes.
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Cingach
GoonFleet GoonSwarm
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Posted - 2009.05.08 20:34:00 -
[108]
Originally by: SecHaul
Originally by: Ryan Powers Hmmmm. The topic is only two pages long but with the exception of 2-3 individuals the response would appear to be overwhelmingly negative. Perhaps that's something we should all take note of?
Actually, what I have taken note of is the alliances that are responding, and when you summarize, there are very few entities screaming.
I think the change is overwhelmingly positive. Quite frankly the MWD / cloak trick has always been a trick, and people have become to rely too much upon it. If you jump through a gate in a HAC and on the other side is an interceptor, you should get pointed - end. You can burn back to the gate, burn away, aggress, but you shouldn't be able to cloak / warp and laugh, that isn't balanced no matter how you spin it.
I would like to see CCP think a little about Cov Op ships to consider if they should have different mechanics, but apart from ships fitting Cov Op cloaks (which is the exception), this is a much needed change to the other classes.
Have you ever flown in 0.0 or are you just mildly ******ed?
This change would make a whole array of ships absolutely useless at traveling around solo. "RECON" ships should be able to be used for "RECONNAISSANCE" aka scouting. This change effectively destroys that.
This game mechanic has been in the game since day 1, why the hell change it now and redefine how 0.0 pvp warefare is played?
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 20:37:00 -
[109]
Once again, I have to ask...
With all of the broken, broken crap in this game, WHY are you focusing on stuff that works?
Especially stuff that makes SENSE? An object goes into motion, a cloak is activated, and it STOPS the object in motion? In SPACE?
WTF is that?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 20:38:00 -
[110]
People don't worry yet... Let hear from CCP first... And also as i remember Changes on SiSi aren't final usually. So maybe everything would be ok. But please no BSes with MWD+Cloak tricks... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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SavageBastard
Igneus Auctorita GoonSwarm
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Posted - 2009.05.08 20:47:00 -
[111]
Edited by: SavageBastard on 08/05/2009 20:47:29
Originally by: SecHaul
I think the change is overwhelmingly positive. Quite frankly the MWD / cloak trick has always been a trick, and people have become to rely too much upon it. If you jump through a gate in a HAC and on the other side is an interceptor, you should get pointed - end. You can burn back to the gate, burn away, aggress, but you shouldn't be able to cloak / warp and laugh, that isn't balanced no matter how you spin it.
Heaven forbid some pilots develop skills that actually make them better than others. Why have battles at all lets just set up a simulator where X ship + Y ship vs Z ship = win. You can stop the HAC in that scenario with a little ship called an "inta dicta." Using your logic if I jump a HAC into a battleship the HAC should just blow up.
Cloak + mwd allows ships that fit cloaks a measure of survivability. This would be a horribly boring game if a small gate camp could stop basically any ship from getting through.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 20:59:00 -
[112]
Originally by: Trebor Daehdoow You know, it might be interesting if this change was implemented with a twist -- after a jump, ships with a {covops only?} cloak can activate the cloak while still in the post-jump cloak state.
Much better idea. Make the regular cloaks use fuel, while you're at it, so the cloaky ravens can't stay cloaked 24/7 nor can dictors.
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SavageBastard
Igneus Auctorita GoonSwarm
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Posted - 2009.05.08 21:07:00 -
[113]
Originally by: ZigZag Joe
Much better idea. Make the regular cloaks use fuel, while you're at it, so the cloaky ravens can't stay cloaked 24/7 nor can dictors.
Ugh. This is terrible. This game is already enough of a chore at times why are you trying to make some of the small things that make other things doable impossible?
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moreleftergal
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Posted - 2009.05.08 21:56:00 -
[114]
to balance this out, they should make it so that recons are immune to bubbles when cloaked. then again, they would be damn near impossible to tackle
yeah, they really screwed the pooch on this one
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Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.05.08 22:23:00 -
[115]
Three Cheers For CCP if they do intend to fix the horrid
cloak-mwd-warp imbalance/exploit
This is a massive positive move from CCP. Ignore the whiner/abusers.
Shutting down an imbalance will always draw out those who have profited from abusing it.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 23:04:00 -
[116]
Originally by: SecHaul Actually, what I have taken note of is the alliances that are responding
you've managed to unite goonswarm, ushra'khan and pandemic legion. for that alone you need a medal. |
Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.05.08 23:20:00 -
[117]
UPDATE
In fact it appears that hitting your cloak on the test server now puts you at full speed
So Cloak-MWD-Warp (in its present stat on test serv) is in fact a lot easier.
You dont even have to wait 10 seconds - your instantly going top speed.
It has to be a bug.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 23:30:00 -
[118]
unless they've changed that in the last 6 hours or so, id disagree with you. when i tried it mwd-cloak-warp was not functional. at all.
using the old method it took me 4 or so seconds from decloak to enter warp, so... im not entirely convinced.
We come for our people |
SecHaul
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Posted - 2009.05.08 23:55:00 -
[119]
Originally by: Cingach This change would make a whole array of ships absolutely useless at traveling around solo. "RECON" ships should be able to be used for "RECONNAISSANCE" aka scouting. This change effectively destroys that.
This game mechanic has been in the game since day 1, why the hell change it now and redefine how 0.0 pvp warefare is played?
Try reading my post again, clearly you missed the part about cov op cloaks.
Ghost training was in since the beginning, it was removed. Speed has been in for years, extreme after rigs, it was changed. What is your point, the mechanic is flawed. CCP are rebalancing agility, and cloak / warp makes a mockery of the idea of 0.0 being dangerous, all you need is a cloak and half a brain to avoid a bubble and it's 100% safe.
*shrug* Besides, aren't goons the kings of blobs? I would have thought you would have been happy about this change. Quite frankly, I am very happy about it, it's about time.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 23:57:00 -
[120]
Originally by: SecHaul CCP are rebalancing agility, and cloak / warp makes a mockery of the idea of 0.0 being dangerous, all you need is a cloak and half a brain to avoid a bubble and it's 100% safe.
just quoting this for giggles. this person thinks that they can get through any bubblecamp with a cloak and a mwd, 100% guaranteed.
hahahahahaha. |
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