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Thread Statistics | Show CCP posts - 0 post(s) |
Nikuno
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Posted - 2009.05.07 21:24:00 -
[1]
Seems the mwd/cloak trick to insta warp isn't working on sisi any more.
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Soi Mala
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Posted - 2009.05.07 22:01:00 -
[2]
Good.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 22:11:00 -
[3]
Need to see that... I was talking about this feature in Agility thread and i need to see what happened after that... Looks like i'll download patch tommorow... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Takarina
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Posted - 2009.05.07 22:21:00 -
[4]
This change makes it impossible for any recon to move around 0.0 solo without getting killed in a bubble camp, favors blobbing and really screws solo pvpers. I really hope they dont go through with this.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 22:24:00 -
[5]
First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Ribeye Jaksom
GoonFleet GoonSwarm
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Posted - 2009.05.07 22:30:00 -
[6]
Originally by: Trimutius III First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case...
Are you kidding I will decloak a recon with a AB every single time.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 22:31:00 -
[7]
Originally by: Ribeye Jaksom
Originally by: Trimutius III First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case...
Are you kidding I will decloak a recon with a AB every single time.
I think u are not siting on every gate in EVE... Good tacklers and good decloakers aren't sitting in every gatecamp. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Some Advisor
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Posted - 2009.05.07 22:33:00 -
[8]
Edited by: Some Advisor on 07/05/2009 22:33:51 @OP: what did change?
Originally by: Ribeye Jaksom Are you kidding I will decloak a recon with a AB every single time.
but what if another recon comes before your doomsday device is back?
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Lia Vherokior
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Posted - 2009.05.07 22:54:00 -
[9]
If the speed while cloaked (for real Cloaker ships like Recons and CovOps) goes up i have no issues with that but if not it is a load of BS. They really are nerf happy atm aren't they
Get your cheap GTC 30 and 90 days NOW |
Snowden Vel
GoonFleet GoonSwarm
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Posted - 2009.05.07 23:01:00 -
[10]
Killing covops/recons at gatecamps will be like shooting fish in a barrel if this change goes through. Please don't implement this.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.05.07 23:09:00 -
[11]
Edited by: Alexander Knott on 07/05/2009 23:10:00 Edited by: Alexander Knott on 07/05/2009 23:09:31
Originally by: Some Advisor Edited by: Some Advisor on 07/05/2009 22:33:51 @OP: what did change?
Originally by: Ribeye Jaksom Are you kidding I will decloak a recon with a AB every single time.
but what if another recon comes before your doomsday device is back?
Engaging a cloak now kills your MWD just like when you're scrammed (doesn't finish its cycle). So, people who squeeze an improved cloak on their ship will no longer be able to do the mwd+cloak trick to run small gatecamps, largely making the improved cloak not worth the extra CPU expense. But a bigger problem is that covops ships lose their main bubble survival trick - mwd+cloak to throw off de-cloaking ships.
It seems kinda broken to take a ship that was pretty much a hyper-specialized scout ship and break its ability to run gate camps the same month you add 'generalist' T3 ships that both can have both a covops cloak and bubble immunity. It's fine for now because the prices are still high, but a year from now it's going to be really stupid.
Won't even go into the nerf this represents to Force Recons, which were already becoming a pretty crappy ship class all on their own.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.05.07 23:31:00 -
[12]
Sheeesh, boost bombers, nerf bombers, make up your mind already. Also, major cloaky recon nerf.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 23:31:00 -
[13]
I think CCP will think a little and Cov Ops cloak will not turn off MWD. (Or they'll give bubble immunity to some ships...) Or if Covert Ops (and bombers), Force Recons and blockade runners will have a significant Afterburner bonus for example, then maybe this will solve problem. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.08 00:04:00 -
[14]
Does activating your MWD now shut off all modules mid-cycle or just MWDs? Because if it's everything, Recons just took another huge nerf (i.e. jam, cloak, de-cloak, re-jam, etc.). -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Ronin Achuru
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Posted - 2009.05.08 00:33:00 -
[15]
This is a horrible change. Cov ops and especially recons are going to die at every gatecamp now. You are removing their only real chance of staying alive. For the pilots that decent at decloaking in a gate camp, which is currently somewhat challenging, decloaking ships will now be extremely easy and all challenge removed.
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MC McMic
GoonSwarm
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Posted - 2009.05.08 00:35:00 -
[16]
Edited by: MC McMic on 08/05/2009 00:35:53 May I just ask... WHY? In terms of survivability and travel in 0.0, You will render near useless a minimum of three classes of ships (HACs, Combat Recons and Dictors) all in one fell swoop... possibly 8 classes (Covert Ops, Force Recons, Blockade Runners, Black Ops BS, Stealth Bombers), should you implement this nerf on Covert Ops cloaks as well.
The cloak/mwd/insta-warp trick is useful in 1 situation only: camps that don't include dictors. In other words, You will be cutting the legs out from under 8 classes of ships to appease people who want to camp gates in low-sec and empire. Seriously? I sincerely hope this is not your basis for even considering this ridiculous change. I can't think of anything else though.
On the flip side, this will make camping gates far, far more boring. You'll be eliminating the skill of decloaking as we know it. Which, as it stands now, is pretty much the only rewarding experience while camping a gate.
You're essentially sucking the fun out of space travel from both ends simultaneously. Good work.
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Nongbong Fongrong
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Posted - 2009.05.08 01:09:00 -
[17]
This is a terrible idea. You're making my life too easy.
0.0 is going to be a shooting gallery. Sniping battleship gangs with a single frigate on the gate will lay waste to anything trying to use jumpgates to move around. There will be *no* avoiding it.
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Deva Blackfire
D00M.
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Posted - 2009.05.08 02:08:00 -
[18]
Edited by: Deva Blackfire on 08/05/2009 02:08:38 give it a year or 2 and force recons and covops will get bubble immunity... duh.
EDIT: and yea i agree its stupid. At least you had to use dictors to catch proto cloakers. Now you dont even need this.
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mynnna
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.08 03:53:00 -
[19]
This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
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SecHaul
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Posted - 2009.05.08 04:17:00 -
[20]
Edited by: SecHaul on 08/05/2009 04:23:24 Personally I think this is a much needed change. This has always been a 'bug' and it's about time that it's fixed.
This will not kill small roaming gangs, this will not make blob camping any more effective, because large camps already use a bubbles / HICs to achieve a goal that this is not changing, and 'small' roaming gangs of battleships and insta-warping HACs should not be immune to jumping blind through gates.
Personally, I support this change very strongly, and I look forward to it's implementation. If minor tweaks need to be made to compensate for cov-ops cloaking ships, I am sure that they will be. Personally I feel cloaking is over-powered, and it needs a nerf
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Vera Faulk
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Posted - 2009.05.08 05:02:00 -
[21]
Edited by: Vera Faulk on 08/05/2009 05:02:49 CCP: quit breaking the game. There is an old adage that your devs need to put up on the wall:
"If it ain't broke, don't fix it."
I seriously doubt you'll find any gatecamp crews that are heartbroken that THE SHIPS THAT ARE MEANT TO BE SNEAKY can frequently break through gatecamps. That is the point of having a stealthy ship. And if you were to datamine a few of the larger alliance killboards, you would see that it still isn't that hard to kill Recons/Covops and the other sneaky ships.
Right now, ships with a cloak have a fighting chance to break through a camp. Ships with a covert ops cloak have a good chance. THIS IS HOW IT SHOULD BE.
Also, for patching things in general, it really isn't necessary to radically change the game all the time. People have been playing chess using the exact same pieces and the exact same moves for a goodly while now. There is something to be said for consistency.
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dan 1
GoonFleet GoonSwarm
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Posted - 2009.05.08 05:18:00 -
[22]
this is a horrible idea, don't go through with it.
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Mars Frederiksen
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Posted - 2009.05.08 05:24:00 -
[23]
ive been playing eve for almost four years, and not once have i ever felt the need to post in the eve-o forums... until now. this is by far the worst change that i have seen to date. don't do it. just... dont do it.
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.05.08 05:27:00 -
[24]
Leave covops cloak out of it, the crap-cloaks can cut MWD short.
(Nerf will just made low sec even more pointless place to wander/go thru...) -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 05:51:00 -
[25]
Non-covops cloaks still need a nerf. But this, this is the end of recons in 0.0 as we know it. Not the kind of nerf that was needed.
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Wet Ferret
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Posted - 2009.05.08 07:10:00 -
[26]
More people moving from 0.0 to highsec?
AWESOME!!!!!! I wanted more company anyway.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Ombey
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 07:26:00 -
[27]
Originally by: mynnna This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
Completely echo this. Currently our style of solo/ very small gang warfare involves running camps many times a day. We die a lot already, even with the MWD, Cloak, back to gate and out. You do this and this game will turn into lazygatecamp or bringmoarships. Or both.
2d EveMaps|My blog
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Stein Voorhees
Caldari Ghost in the Machine
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Posted - 2009.05.08 07:39:00 -
[28]
Awful change if this change stays applied to Covert Ops Cloaks and the ships you can fit these to (CovOps Frigs, Stealth Bombers, Force Recons). DO NOT DO THIS.
However, great change to anything which fits a Standard or Improved cloak, although you want to exclude Black Ops Battleships.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.05.08 08:22:00 -
[29]
I couldnt care less about impro/proto cloak and mwd. They're easy enough to find. Uncloaked numerous ones in my MWD'd arazu for godsakes, and thats certainly not the end all of agility and speed.
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Durzel
The Xenodus Initiative.
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Posted - 2009.05.08 08:36:00 -
[30]
Edited by: Durzel on 08/05/2009 08:37:00 As a side-buff to this likely nerf would it be too OP to allow Cov Ops ships to use their AB/MWD whilst cloaked (i.e. not just before), or maybe only at 50% efficiency? Trying to think of what good could come out of this nerf.
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GeneralMartok
the united Negative Ten.
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Posted - 2009.05.08 08:47:00 -
[31]
good
Hab SoSlI' Quch! |
Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 08:56:00 -
[32]
Edited by: Poreuomai on 08/05/2009 08:57:55
So ... CPP ... let's say I'm a scout in a cheetah and I jump into a gate camp with a large bubble up and am surrounded by interceptors ... what game mechanic do you expect me to use for escape if I cannot MWD+Cloak ?
Let My People Go |
Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 08:58:00 -
[33]
This will be a massive nerf to alot of ships and will continue to favour blobs at gate. Small skirmish gangs are easily trapped as it is by well placed static camps. Literally the only way to get around these statics will be Black ops jumping fleets around, this isn't currently feasible due to the fuel reqs..
I strongly urge CCP to reconsider this change.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 09:01:00 -
[34]
Originally by: Sapphrine Literally the only way to get around these statics will be Black ops jumping fleets around, this isn't currently feasible due to the fuel reqs.
... and due to the inability of covo-ops ships getting past the gate camps to set up the cyno.
Let My People Go |
Amy Wang
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Posted - 2009.05.08 09:07:00 -
[35]
This is a really horrible "fix".
It completely screws over any people trying to do asymmetric warfare against bigger opponents in 0.0. Even Recons and coverts already die to competent gatecamps enough as it is, with these changes they will die even to incompetent camps all the time.
Why do you think it is necessary to add another advantage for the camping blobs when they already have so many? Why do you deem it necessary to nerf skirmish warfare a bit more in almost every patch? You hate diverse gameplay concepts that much?
Ok, fine you threw us a little bone there with the long overdue Black Ops changes but that alone does not just magically fix skirmish warfare, especially not if the specialized ships that are meant to infiltrate defended enemy space die all the time due to this badly thought out "fix".
Stop this now, there is nothing wrong with mwd + cloak in 0.0 space.
I can see a problem in low sec due to lack of bubbles where even BS with the mwd+cloak trick are uncatchable, fair enough.
But then please please please fix that problem ONLY in low sec and do not break 0.0 combat variety more as it already is.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 09:15:00 -
[36]
First of all. It's testserver and i hope that issue would be looked into by CCP. This changes should not affect Cov Ops Cloaks. There is several possibilities how to do it:
1) The easy one. Only normal cloaks deactivate MWD and Cov Ops Cloak does not. (only situation with normal cloak + MWD needed nerf cov ops cloaking ships would be killed on root with such a change)
2) A little bit another. Give a boost to speed of Cov Ops Ships, for example role bonus to afterburners (that then should not turn off by cloak) AB will not give possibility of insta warp to other ships (i checked it for different ships AB doesn't work) but if Cov Ops Cloaking ships will get a significant role bonus to Afterburner, then u will pursue several goals: - More people will use 1 MN and 10 MN Afterburners. (U so long wanted it if i correctly remember what was said pre QR) - This will solve problem of Cov Ops Ships without MWD (if speed and acceleration would be enough) - Also it will give a COv Ops Ships new tackling role in Deadspace as they would be faster then interceprtors.
Of course i do understand that boost to afterburner is really great so then u can nerf something else for example such a ships also get Signature penalty when using afterburners. (This penalty doesn't matter when u are cloaked, but will matter if u are decloaked)
3) A litte bit more complicated. Give them boost of speed when cloaked that together with afterburner will give them speed and acceleration compared to MWD speed and acceleration.
But if this change will be there without reconsideration it looks like i will fly through camps only in interceptors. (I'm doing it quite well and they aren't dependent on cloak aneway) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 09:18:00 -
[37]
big kick in the face for small gang / solo pvp. we're always told that ccp want us to be able to do small gang stuff, so why are all the changes slowly pushing us towards a straight up "bring more ships" fight?
i can see the logic, battleships shouldnt be immune to lowsec camps, but this is a blanket nerf that probably causes far more harm than it solves. if you really want to adjust this, a lot more thought is required. |
Mohenna
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Posted - 2009.05.08 09:33:00 -
[38]
BLOB online
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.08 09:38:00 -
[39]
great change, finally those freaking battleships in low sec wont get away every freaking time.
i am however worried about how this will affect recons in 0,0, so imo you should leave covert op cloaks alone for now
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Darth Felin
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Posted - 2009.05.08 09:52:00 -
[40]
Good change imho.
It will be much harder for recons and cov.ops. to pass through the gatecamps but it is still a good change.
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Algey
The Littlest Hobos Ushra'Khan
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Posted - 2009.05.08 09:53:00 -
[41]
A decent gatecamp in 0.0 can decloak and kill pretty much anything already. The only chance that you have against the camp is to mwd and cloak in a cov ops / recon (anything else will be too slow after the 10 seconds to get a decent distance away), and a good camp will often decloak you anyway.
So the game changes to fishing, where a blob sits around a gate killing everything that comes through unless another bigger blob arrives (which will be easily scouted). Oh what fun...
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 10:05:00 -
[42]
Edited by: Karn Mithralia on 08/05/2009 10:06:29
Originally by: Ombey
Originally by: mynnna This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
Completely echo this. Currently our style of solo/ very small gang warfare involves running camps many times a day. We die a lot already, even with the MWD, Cloak, back to gate and out. You do this and this game will turn into lazygatecamp or bringmoarships. Or both.
QFT.
MWD while cloaked is not a get out of jail free card, but it helps balance things up. It takes skill and practice to pull off (player skill) and even then isn't gauranteed.
Think hard about this CCP, there is probably a better way to fix the bug where by you can mwd just after cloaking than to make it act like a scram (which is bad enough as is).
The question is: how dull do you want you 0.0 space?
PS: lol at number of U'K in this thread :P
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Chi Quan
Perkone
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Posted - 2009.05.08 10:25:00 -
[43]
Originally by: ArmyOfMe great change, finally those freaking battleships in low sec wont get away every freaking time. i am however worried about how this will affect recons in 0,0, so imo you should leave covert op cloaks alone for now
you did it wrong, you must use caps, not color. and don't come whining about high sec mission runners when you don't have targets to shoot in low sec. the recent activity increase there will now cease. covert cloaks were not changed, you can still warp cloaked.
and btt: bad move ccp, the agility decrease was most likely enough to prevent what you want to achieve with this. ---- Ceterum censeo blasters need some tracking love |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 10:33:00 -
[44]
Originally by: Chi Quan
covert cloaks were not changed, you can still warp cloaked.
Oh rly? Without MWD my Viator could be blown to dust in a bubble 2 days before because there was 3 interceptors willing do decloak me... but i managed to run out of a bubble and warpout safely... Warping in cloak isn't the only thing that covert ops need. MWD+cloak running out of warp bubbles are critical for them in 0.0 secs... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Max Hardcase
Art of War Cult of War
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Posted - 2009.05.08 10:53:00 -
[45]
This "problem" that they're trying to "fix" isnt even listed in the 28 page thread up above as far as I can tell. ( certainly not in the top 20 of percieved issues/problems ).
You'd think CCP would have other priorities.
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.05.08 11:37:00 -
[46]
This is absolutely ******ed and you know it.
Do not kill whats left of solo/small scale warfare in 0.0
But thats fine CCP isnt it? cause you know, you have all the bears paying subscription for 8 macrominers each in highsec, you got what you need there don't ya.
Keep ****ting on the rest of us, we players don't make up your base of income anymore.....
/me remember Curzon Dax's songs.. they are SPOT on.....
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 11:39:00 -
[47]
Edited by: Trimutius III on 08/05/2009 11:41:20
Originally by: Max Hardcase This "problem" that they're trying to "fix" isnt even listed in the 28 page thread up above as far as I can tell. ( certainly not in the top 20 of percieved issues/problems ).
You'd think CCP would have other priorities.
It was discussed here... pages 8-12... U can read our discussion if u want...
And i'm not against this idea because it's MY idea... I'm glad that CCP actually reading what we was discussing, but nerfing Cov Ops Cloak ships may have some problems, though nerfing of default cloaks is needed... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Mira O'karr
Minmatar Brutor tribe
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Posted - 2009.05.08 11:43:00 -
[48]
Edited by: Mira O''karr on 08/05/2009 11:44:02 fact is that since cloaks where introduced CCP has done a lot of changes to the game. the nerf of warp core stabs, the introduction of HICs.
there is no reasonable travel fit that will get past a super sensor boosted HIC. the mwd+cloak could still it was vulnerable to decloaking and bumping.
so the game has changed and people figured out a way to balance what CCP was not able to balance. Hey they werent even able to remove the cloak mwd bug for how long? 3 years? 4?
so now we have this situation and they intend to kill the one tactic that was a counter. where are the scissors to the paper if this change goes to TQ. seriously, i dont see it.
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Polinus
Caldari State War Academy
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Posted - 2009.05.08 12:06:00 -
[49]
WTF? First CCP fail to properly boost black ops and now they NERF them even further? Their Single and only useful advantage.. is gone.....
aff lol
instead of trying to make every gate camp a death sentence why CCp does not spend more time traying to make more PVP happen out of gates?
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Solbright
Advanced Security And Asset Protection
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Posted - 2009.05.08 12:11:00 -
[50]
Originally by: Trimutius III
Originally by: Chi Quan
covert cloaks were not changed, you can still warp cloaked.
Oh rly? Without MWD my Viator could be blown to dust in a bubble ...
Chi was only talking about lowsec. This is fix for helping those lazy lowsec pirates after all.
----- The Eve Client - A Love Story - The single biggest fix CCP ever did to Eve. Keep it up! |
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Marquis Zenas
m3 Corp
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Posted - 2009.05.08 12:11:00 -
[51]
Cautiously welcomed.
Although it does look like there will be bigger demand for covert cyno jumps to break past the blockades. (Stealth black-ops boost detected!) -------------------------- Sigless |
Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.05.08 12:14:00 -
[52]
imo this change should only apply to prototype / improved cloaks and NOT covert ops.
- Contagious - |
Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 12:17:00 -
[53]
Originally by: Marquis Zenas Cautiously welcomed.
Although it does look like there will be bigger demand for covert cyno jumps to break past the blockades. (Stealth black-ops boost detected!)
Who is going to make those cynos ? The cheetah which died at the first gate camp?
Let My People Go |
Juliette DuBois
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Posted - 2009.05.08 12:22:00 -
[54]
Edited by: Juliette DuBois on 08/05/2009 12:26:37 Edited by: Juliette DuBois on 08/05/2009 12:25:16 Remove gates and then make escaping from fight you are in harder and you¦d have bit more exciting eve all around.
And there are only very few good gate camping groups in EVE... Ones I¦ve seen I can count with maybe fingers of two hands and I¦ve ran around alot just for fun. Vast majority of camps are complete fails that lack one or more components you want <2-4 bubblers, webbers, long range scrams, healty dose of decloakers, lots and lots of instant locking instant hitting high dps and faultless intel network>.
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Conlin
Gallente Sarz'na Khumatari Ushra'Khan
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Posted - 2009.05.08 12:31:00 -
[55]
So hittin the cloak button automatically kills inertia ?. Where do you get these ideas ccp ?. Life is hard enough dodging gatecamps who can jb all over the place blocking your path , now you want to make it easier for them even further ?. This will certainly kill guerilla warfare , and kill a huge part of pvp off . If this is set in motion we can all sit in our cabins , smoke a pipe with our warm slippers on , swing the lantern and tell the grand kids of the old days when we solo roamed the corners of hostile space alone .
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Sidus Isaacs
Gallente
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Posted - 2009.05.08 12:37:00 -
[56]
Originally by: GeneralMartok good
Good for your little Rancer camp, but not much else.
This is not a good idea imo.
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.05.08 12:42:00 -
[57]
As long as cloaking T2 transports are renamed to Blockade Walkers, I don't see any problems.
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Dirac Spinor
GoonFleet GoonSwarm
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Posted - 2009.05.08 12:43:00 -
[58]
Originally by: Ombey
Originally by: mynnna This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
Completely echo this. Currently our style of solo/ very small gang warfare involves running camps many times a day. We die a lot already, even with the MWD, Cloak, back to gate and out. You do this and this game will turn into lazygatecamp or bringmoarships. Or both.
Came here to post this and found someone had already done the job for me. To add, this is a terrible change that only benefits lazy gatecamping and decreases the emphasis placed on player skill.
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Fossil Wolf
omen. Gay4Life
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Posted - 2009.05.08 12:44:00 -
[59]
Originally by: Rawr Cristina imo this change should only apply to prototype / improved cloaks and NOT covert ops.
this
Furthermore by continuing this discussion we detract from the real issue many of us are having with eve online, the lack of break between signature and post content. |
Space Wanderer
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Posted - 2009.05.08 12:51:00 -
[60]
Edited by: Space Wanderer on 08/05/2009 12:53:08
Well, I can't say I think it is a great idea, both for 0.0 and lowsec.
For 0.0 it is pretty obvious, most people outlined it.
For lowsec the reason is slightly less obvious, but equally relevant. No solo player will travel with anything larger than a destroyer in lowsec, a t1 cruiser at worst. The exception would be if he fully scouted around. In both cases the result is the same: LESS pvp in lowsec.
I just remember some pirates fragging my BC NOT at a gatecamp some time ago. Without a decent way to travel in lowsec that BC would not have been there for pvpers to get it.
Besides, from a trader POV this just makes the impro cloak totally useless. Guess I had better dump my stock.
I have no gripes at CCP for fixing what it certainly appears to be a bug (I'll manage to make a profit out of it anyway, and no, not telling you how :-)), but boosting gatecamping doesn't seem very conducive to increased pvp.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 12:56:00 -
[61]
Edited by: Trimutius III on 08/05/2009 13:00:27
Originally by: Conlin So hittin the cloak button automatically kills inertia ?. Where do you get these ideas ccp ?.
I said this idea some time ago in another thread. And i can say that it's like u cannot move cloaked and fast and same time. So if u want to move unseen u need to move slowly not to be detected and no matter if u are using MWD or not... It's laws of physics... Stealth aircrafts for example are flying slower then some other aircrafts just because if they will fly faster they will be detected by radars...
Quote:
Life is hard enough dodging gatecamps who can jb all over the place blocking your path , now you want to make it easier for them even further ?.
Dodging camps in battleship? Are u kiding?
Quote:
This will certainly kill guerilla warfare , and kill a huge part of pvp off .
U know in our alliance Fleet Comm will not be glad if i fit an Cloak on PVP ship (other than force recon or rarely scanning covert Ops)
Quote:
If this is set in motion we can all sit in our cabins , smoke a pipe with our warm slippers on , swing the lantern and tell the grand kids of the old days when we solo roamed the corners of hostile space alone .
What are u talking about? I can't get ur idea totally... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Ryan Powers
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 12:58:00 -
[62]
Hmmmm. The topic is only two pages long but with the exception of 2-3 individuals the response would appear to be overwhelmingly negative. Perhaps that's something we should all take note of?
As other have brought up, I could understand removing the mwd/cloak tactic on ships with non-covert-ops cloaks. This way the specialized ships (covert ops and force recons) can still fulfill their roles as intelligence-gathering scout. Any ship can report that a given gate is heavily camped. Any decent gate-camp can de-cloak a covops or recon. Why make it easier to de-cloak and kill them? There needs to be room set aside for the individual's ability to outperform an opponent.
It would be a refreshing change for the majority of the players to be listened to. (Especialy the 0.0 ones. :p )
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Amy Wang
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Posted - 2009.05.08 13:02:00 -
[63]
uhm, how about this: make the mwd shut only of when cloaking in low sec? there are low sec checks in place e.g. for dictors etc so it cant be that hard to implement, can it?
or make proto/improved cloaks not work within 25km of low sec gates
both would solve the low sec insta warp problem an screw up the game considerably less then the present variant
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.05.08 13:08:00 -
[64]
Originally by: Amy Wang uhm, how about this: make the mwd shut only of when cloaking in low sec? there are low sec checks in place e.g. for dictors etc so it cant be that hard to implement, can it?
or make proto/improved cloaks not work within 25km of low sec gates
both would solve the low sec insta warp problem an screw up the game considerably less then the present variant
I have a counter-suggestion:
Let's just leave things as they currently are on TQ.
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Amy Wang
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Posted - 2009.05.08 13:09:00 -
[65]
Originally by: Hertford
Originally by: Amy Wang uhm, how about this: make the mwd shut only of when cloaking in low sec? there are low sec checks in place e.g. for dictors etc so it cant be that hard to implement, can it?
or make proto/improved cloaks not work within 25km of low sec gates
both would solve the low sec insta warp problem an screw up the game considerably less then the present variant
I have a counter-suggestion:
Let's just leave things as they currently are on TQ.
Well that would be even better, but they seem to be inclined to mess around with it so least we can try is limit the damage ;)
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Ombey
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 13:10:00 -
[66]
Originally by: Trimutius III
I said this idea some time ago in another thread. And i can say that it's like u cannot move cloaked and fast and same time. So if u want to move unseen u need to move slowly not to be detected and no matter if u are using MWD or not... It's laws of physics... Stealth aircrafts for example are flying slower then some other aircrafts just because if they will fly faster they will be detected by radars...
Don't bring physics into this, or your argument is moot. Eve doesn't conform to physics as we know itm, just look at New Eden space flight in general.
Quote:
Dodging camps in battleship? Are u kiding?
He never said anything about Battleships
Quote:
What are u talking about? I can't get ur idea totally...
He is talking about 0.0 being very static- the JB holders and the huge alliances will be able to choke off travel completely. It's hard enough moving around now through gatecamps, but we *are* able to have a chance to get past at the moment.
Who wants to gatecamp gates where no-one will come in. Who wants to run gatecamps when they have a markedly less chance of survival. This is good for no-one.
2d EveMaps|My blog
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2009.05.08 13:22:00 -
[67]
Originally by: Rawr Cristina imo this change should only apply to prototype / improved cloaks and NOT covert ops.
If anything then this, but screwing over solo hacs is **** aswell :/ ______________________________________________
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 13:26:00 -
[68]
Originally by: Ombey
Don't bring physics into this, or your argument is moot. Eve doesn't conform to physics as we know itm, just look at New Eden space flight in general.
Yes i know that. But he said "hitting cloak button kill inertion". I think this was refering to physics. So i reffered to physics in answer too. My answer was as good as question.
Quote:
He never said anything about Battleships
I never said that Covert Ops should be nerfed.
Quote:
He is talking about 0.0 being very static- the JB holders and the huge alliances will be able to choke off travel completely. It's hard enough moving around now through gatecamps, but we *are* able to have a chance to get past at the moment.
Who wants to gatecamp gates where no-one will come in. Who wants to run gatecamps when they have a markedly less chance of survival. This is good for no-one.
I see... He didn't said idea clearly... Ok i should say it's true. Covert Ops Cloaked Should be nerfed. Only MWD+Cloak trick on a bigger ships (that is often used in lowsecs) should be nerfed...
And u know it's possible to move past gatecamps in ceptors... I practice it... even after nanonerf it's not that hard but u need good reaction and need to think fast... Though Arazu can catch them if have enough time and bubbles to lock ceptor... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Mira O'karr
Minmatar Brutor tribe
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Posted - 2009.05.08 13:31:00 -
[69]
Edited by: Mira O''karr on 08/05/2009 13:33:30 self modded snide remark :D
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 13:43:00 -
[70]
I hope you'll forgive me, but being told that "its ok, you can still fly a ceptor solo if you're lucky" is not really making me like this change. |
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 13:43:00 -
[71]
Edited by: Poreuomai on 08/05/2009 13:44:00
Mira O'karr, I doubt no one has ever heard of Rebellion Alliance, I've reported their movements in various intel channels often enough.
Let My People Go |
Aylara
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Posted - 2009.05.08 13:50:00 -
[72]
The cloak nerf will be a nice change IF: 1. Does not affect natural cloakers 2. More than 50% of the fights take place in space and not around gates and stations; encourage fights on the resource places (belt, complex, tower etc) rather than choke points: camping is boring.
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Shannon Hayes
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Posted - 2009.05.08 13:51:00 -
[73]
I just don't get where this is coming from. I don't think I've ever heard anyone complaining about this mechanic. Is there something I'm missing?
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Space Wanderer
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Posted - 2009.05.08 14:01:00 -
[74]
Originally by: Aylara The cloak nerf will be a nice change IF: 1. Does not affect natural cloakers 2. More than 50% of the fights take place in space and not around gates and stations; encourage fights on the resource places (belt, complex, tower etc) rather than choke points: camping is boring.
Number 1 might still happen, depends on whether the devs will consider to special case natural cloaks. Number 2 is impossible. This change is a boost at gate camps, and as such discourages combat at the resource places.
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Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
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Posted - 2009.05.08 14:02:00 -
[75]
Not much else needs to be said on the subject, the first page covered it easily.
Don't ruin multiple ship classes to solve a MINOR problem.
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Maestro Ulv
Phaze-9 Ushra'Khan
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Posted - 2009.05.08 14:25:00 -
[76]
Edited by: Maestro Ulv on 08/05/2009 14:29:15 Way to go once again CCP. Take a very valid, legit and far from perfect style of gameplay and kill it.
Didn't I hear once that CCP were desperate to make Eve back into a small warefare game and take it away from blobs and bubbles more? Was I dreaming this? What happenned?
Do you really want us all sat in 0.0 in our relative space never daring to venture beyond our own boundries. No social intercourse, no trying to take precious space away from enemies? Where are you heading exactly? Tell us now and make it easier for those of us who still have some faith in you to just give up the ghost.
I mirror the sentiment of those in here that say, "WTF!!! No!".
Oh and please! "It's laws of physics... "
Since when in the laws of physics did it say that if you make something go invisible it suddenly adds enough drag to your "ship" to reduce its speed by a factor of 500% in less than a second? If you are going to quote something then at least learn how that something works. Turning on a cloak does not equate to dropping 10 mile wide wings on either side of your ship to negate forward momentum.
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Trebor Daehdoow
Gallente Sane Industries Inc. United Freemen Alliance
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Posted - 2009.05.08 14:26:00 -
[77]
You know, it might be interesting if this change was implemented with a twist -- after a jump, ships with a {covops only?} cloak can activate the cloak while still in the post-jump cloak state.
In other words, they don't get the mwd pulse trick, but the campers don't get to see where they are. The cloaker has to creep back to the gate or out of the bubble, and the campers need to actively search for him (they know he's there because of the gateflash), as opposed to the current "watch for him to decloak, mwd towards his apparent position" technique.
This might add some drama to gatecamping.
One thing I would consider if this change were tried is that the gate jump mechanics guaranteed that your jump-in point was at least 4-5km from the nearest ship (which might move you closer or further away from the gate).
I agree with everyone else though, that this nerf will dramatically reduce the survivability of covops in 0.0. World Domination - It's fun for the entire family! EViE - The iPhone / iPod Touch Skill Training Monitor
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.08 14:37:00 -
[78]
Jesus Christ, is this for real?
I don't have time to test this on sisi but come on. On TQ people will have their bubbling skills to decloak stuff but if this goes through it is just going to be approach and kill. Nothing will get through.
Bad CCP.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 14:42:00 -
[79]
I popped onto Sisi and tested it, its real. As soon as your cloak goes on your speed starts to drop and the mwd goes off. My vaga also felt a little more sluggish than usual, so i guess the agility changes have gone through as well. |
Space Wanderer
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Posted - 2009.05.08 14:53:00 -
[80]
Originally by: Trebor Daehdoow You know, it might be interesting if this change was implemented with a twist -- after a jump, ships with a {covops only?} cloak can activate the cloak while still in the post-jump cloak state.
I was thinking the exact same thing. In this way everybody is happy. No instawarp which irks the campers, but still a decent chance to get away, a decent chance for campers to find you, cloaks that actually serve to cloak, and impro cloak that have a meaning over the proto ones. Also travelling cloaked through a camp, esp with a big ship, is going to require a LOT of player skill.
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Aylara
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Posted - 2009.05.08 14:54:00 -
[81]
I'm curious if they increased the K <-> K wormhole spawn rate, to compensate for the nerf and encourage hit and run PVP.
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Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.05.08 14:56:00 -
[82]
Edited by: Neddy Fox on 08/05/2009 14:56:29 I wonder if this implemented because of the dictor immunity from the sub4 systems.
CCP Don't do it ! T3 ships align in 8 seconds, and every single roamer in a cloaking ship will die ! Scouts give an extra edge to the game, killing them will destroy ALL fun in lowsec and 0.0
DON'T DO IT for covert cloaking ships !!
---- [PXIN Recruiter]
PXIN Recruitement thread |
MC McMic
GoonSwarm
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Posted - 2009.05.08 15:07:00 -
[83]
Originally by: Trimutius III I said this idea some time ago in another thread. And i can say that it's like u cannot move cloaked and fast and same time. So if u want to move unseen u need to move slowly not to be detected and no matter if u are using MWD or not... It's laws of physics... Stealth aircrafts for example are flying slower then some other aircrafts just because if they will fly faster they will be detected by radars...
You have absolutely no idea how stealth technology works at all, do you? You think it has something to do with how fast an object is flying? Don't try to bring technicalities or game physics into the discussion if you haven't the slightest clue what you're talking about. Thanks.
Quote: Dodging camps in battleship? Are u kiding?
You quoted someone who made absolutely no mention of dodging gatecamps in a battleship. Don't put words in others people's mouths.
This nerf is a slap in the face to guerilla tactics in EVE... all so they could make low and high-sec gankers happy. Way to appeal to the lamest and least respected aspect of PvP in EVE.
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.05.08 15:07:00 -
[84]
******ed ill advised **** fix. Move EvE away from camping BS which is already **** pvp. I freaking lost a Rapier to a good camp last week don't tell me its a exploit.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.08 15:47:00 -
[85]
This is a really atrocious change. The vast majority here have echoed the fact that this will make the game less fun for both sides at gate camps, and discourage small gang warfare even more. Why change what isn't broke? Especially in a way that hurts everyone?
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Raia Mortius
Yin Bao
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Posted - 2009.05.08 15:47:00 -
[86]
Edited by: Raia Mortius on 08/05/2009 15:50:28 Edited by: Raia Mortius on 08/05/2009 15:48:50 no one has mentioned yet that normal dictors are total suicide with this change now.
the mwd + cloak was the only option to stand at least the senblence of chance to drop your bubble on a hostile fleet and get out. chances were still slim but still doable.
i guess thats out the window then.
i mean, seriously, does ccp even play their own game? ever so often they just crap out some stupid changes and when you have arranged yourself with it its bam another round. have they not heard of the principle measure twice, cut once.
and whats up with another agility nerf to the vaga????
FFFFFUUUUUUUUUU
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.08 15:50:00 -
[87]
Originally by: Xennith I popped onto Sisi and tested it, its real. As soon as your cloak goes on your speed starts to drop and the mwd goes off. My vaga also felt a little more sluggish than usual, so i guess the agility changes have gone through as well.
That is not the only thing that happens. There is also a delay before you can use mwd after decloaking. Which means if you want to burn out of the bubble you have to let every interceptor lock you down and then mwd + clo- oh wait.
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Professor Perplex
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Posted - 2009.05.08 15:51:00 -
[88]
Originally by: Dibsi Dei
Originally by: Xennith I popped onto Sisi and tested it, its real. As soon as your cloak goes on your speed starts to drop and the mwd goes off. My vaga also felt a little more sluggish than usual, so i guess the agility changes have gone through as well.
That is not the only thing that happens. There is also a delay before you can use mwd after decloaking. Which means if you want to burn out of the bubble you have to let every interceptor lock you down and then mwd + clo- oh wait.
are you serious?
/facepalm
is it bring your kid to work week at ccp hq? who comes up with this ****?
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Retheon
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.08 16:04:00 -
[89]
Christ alive, CCP, stop changing this ****. Just leave it as it is, and step back slowly. Thank you.
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Ecalevol
Minmatar GoonFleet GoonSwarm
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Posted - 2009.05.08 16:09:00 -
[90]
Originally by: Dibsi Dei Jesus Christ, is this for real?
I don't have time to test this on sisi but come on. On TQ people will have their bubbling skills to decloak stuff but if this goes through it is just going to be approach and kill. Nothing will get through.
Bad CCP.
Exactly. Makes it boring as a gatecamper, and impossible to get through as a scout. Sucks for both parties, woohoo!
CCP, don't be stupid this time, don't implement this on TQ.
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Raia Mortius
Yin Bao
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Posted - 2009.05.08 16:10:00 -
[91]
incase you downloaded the sisi patch yesterday via the new downloader. make sure to check and probably deinstall that pando media booster **** that installed itself and set itself to run at start up...
countdown to boot.ini deletion in 3..2..1..
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.08 16:12:00 -
[92]
Let me try asking again:
Does this change impact all modules that are active when you turn on a cloak or just your MWD? Because if cloaking now shuts off everything mid-cycle, CovOps/Recon pilots, Falcons pilots in particular, have much bigger things to worry about than bypassing bubbled gatecamps. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.08 16:14:00 -
[93]
Originally by: Professor Perplex
Originally by: Dibsi Dei
Originally by: Xennith I popped onto Sisi and tested it, its real. As soon as your cloak goes on your speed starts to drop and the mwd goes off. My vaga also felt a little more sluggish than usual, so i guess the agility changes have gone through as well.
That is not the only thing that happens. There is also a delay before you can use mwd after decloaking. Which means if you want to burn out of the bubble you have to let every interceptor lock you down and then mwd + clo- oh wait.
are you serious?
/facepalm
is it bring your kid to work week at ccp hq? who comes up with this ****?
I'm not too sure about this but at least it seems so. Hopefully it's just sisi lag but where you can instantly hit your mwd on on tq after decloaking on sisi it says the cloak is disrupting mwd for 3-4 seconds.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.05.08 16:21:00 -
[94]
oh thank goodness gatecamping is so underpowered after all
I can only assume that somebody at CCP was bullied by a covops when they were a child.
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Raia Mortius
Yin Bao
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Posted - 2009.05.08 16:37:00 -
[95]
i think it is sisi lag to be honest. i havent gotten a warning message that there is an active delay.
curiously though, and my humble appologies to ccp should i have said something naughty about their sanity, when you cloak it sets you to max mwd velocity. so if you uncloak straight away you can warp immediately. no need to wait out the mwd cycle.
not sure if this was changed in todays patch as i didnt get to test yesterday but this is acctually a buff for low sec mwd/cloak. i need to set up a bubble and compare the results for cov ops bubble clearing but it could be a hidden boost because if you mwd/cloak you get a bigger one pulse speed push into one direction. it could well work out to be same as a result as the build up of speed.
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Raia Mortius
Yin Bao
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Posted - 2009.05.08 16:42:00 -
[96]
Originally by: Bronson Hughes Let me try asking again:
Does this change impact all modules that are active when you turn on a cloak or just your MWD? Because if cloaking now shuts off everything mid-cycle, CovOps/Recon pilots, Falcons pilots in particular, have much bigger things to worry about than bypassing bubbled gatecamps.
i could only test with a webber but yes. the module deactivates immediately when you cloak. it does not end the cycle. i dont know if this also applies to ecm and breaks the jam. need a second person to try this and am still a billion jumps from FD
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Jensius Duo
Digital Fury Corporation Digital Renegades
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Posted - 2009.05.08 16:51:00 -
[97]
Edited by: Jensius Duo on 08/05/2009 16:51:46 Ok, so if this nerf goes through, there will be no way to move around unscouted in anything but a fast pvp ship. I don't really care tbh, i'll just cycle nubaltscouts then and always have the extra client running. In fact, i think a lot of people will be forced to do that then.
Nice thinking though CCP, that's one way you can increase the peak user count!
P.S. An extra nubscoutalt client might require extra computing resources; If a high-end gaming system advertisement pops up, this can't be a coincidence!!!
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Exlegion
Caldari New Light
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Posted - 2009.05.08 17:22:00 -
[98]
The only way my battleship/marauder survived gate traps in low sec was by using this technique. If this goes through I will not be able to run level 4 missions in low sec without incurring much great losses. I'll either have to switch to level 3's in low sec or run lvl 4's in high sec. It seems battleships now have a zero survival probability when facing gate traps. Too bad we're being driven back to high sec :\.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Abrazzar
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Posted - 2009.05.08 17:28:00 -
[99]
This one would fall under exploit fixes.
Just leave out Covops Cloaks and maybe give dictors bubble immunity as a role bonus. -------- Ideas for: Mining
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chatgris
Quantum Cats Syndicate
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Posted - 2009.05.08 17:35:00 -
[100]
Edited by: chatgris on 08/05/2009 17:35:35 I was so enjoying lowsec pvp now that dieing to the first pie gate camp with the ceptor and BC's/BS's was made impossible if you were in a small ship. Then the agility nerf (or un boost, however you want to name it) is coming.
So I started flying a cloak + MWD cruiser in preparation. Now that's gone.
CCP, Do you *REALLY* want to force all solo play to high sec? I thought Low sec didn't have bubbles so that solo people can have a chance to move around and actually pvp. Leave the territory holding, jaws wide open stuff for the 0.0 alliances and their bubbles.
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Arctur Ceti
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Posted - 2009.05.08 17:46:00 -
[101]
Anyone knows when this patch is scheduled for Tranquility? I need to move my battleships out of low sec by then
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Space Wanderer
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Posted - 2009.05.08 17:49:00 -
[102]
Originally by: Arctur Ceti Anyone knows when this patch is scheduled for Tranquility? I need to move my battleships out of low sec by then
QED.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.05.08 18:00:00 -
[103]
Rather than another round of nerfs, how about buffing some things for a change - other than the playground of the rich that is T3 with their ability to ignore bubbles while warping cloaked etc.
Not looking forward to trying to run large anchored bubbles in a cloaked recon at 300m/sec. Tricky enough at the moment with people dumping inactive drones around bubblecamps to try to stop people cloaking in the first place...
Ships with covops cloaks (specifically covops, bombers, recons, blockade runners) should either be able to continue their last AB/MWD cycle or get a major cloaked speed buff similar to the one the old cruise bomber had.
If you are really trying to stop abuse of cloaks then why not make non-covops cloaks turn off when your ship goes past 50% max cloaked speed - that would stop insta warp out of cloak without breaking dedicated recon ships.
Of course you could just stop anything bigger than a cruiser fitting a cloak in the first place - I'm sure that would be even more popular ;)
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.08 18:28:00 -
[104]
Originally by: Trebor Daehdoow You know, it might be interesting if this change was implemented with a twist -- after a jump, ships with a {covops only?} cloak can activate the cloak while still in the post-jump cloak state.
Love that idea, would give covert ops a whole new meaning
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Conlin
Gallente Sarz'na Khumatari Ushra'Khan
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Posted - 2009.05.08 18:45:00 -
[105]
Originally by: Trimutius III Edited by: Trimutius III on 08/05/2009 13:00:27
Originally by: Conlin So hittin the cloak button automatically kills inertia ?. Where do you get these ideas ccp ?.
I said this idea some time ago in another thread. And i can say that it's like u cannot move cloaked and fast and same time. So if u want to move unseen u need to move slowly not to be detected and no matter if u are using MWD or not... It's laws of physics... Stealth aircrafts for example are flying slower then some other aircrafts just because if they will fly faster they will be detected by radars...
Quote:
Life is hard enough dodging gatecamps who can jb all over the place blocking your path , now you want to make it easier for them even further ?.
Dodging camps in battleship? Are u kiding?
Quote:
This will certainly kill guerilla warfare , and kill a huge part of pvp off .
U know in our alliance Fleet Comm will not be glad if i fit an Cloak on PVP ship (other than force recon or rarely scanning covert Ops)
Quote:
If this is set in motion we can all sit in our cabins , smoke a pipe with our warm slippers on , swing the lantern and tell the grand kids of the old days when we solo roamed the corners of hostile space alone .
What are u talking about? I can't get ur idea totally...
Seeing as you dont solo roam , and dont know guerilla tactics you wouldnt !!. This nerf will kill that of . Think about it .
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Nancy Raygun
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Posted - 2009.05.08 19:28:00 -
[106]
I hate you CCP, you've ruined my life...
Oooh came over all emo there for a minute.
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SecHaul
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Posted - 2009.05.08 20:08:00 -
[107]
Originally by: Ryan Powers Hmmmm. The topic is only two pages long but with the exception of 2-3 individuals the response would appear to be overwhelmingly negative. Perhaps that's something we should all take note of?
Actually, what I have taken note of is the alliances that are responding, and when you summarize, there are very few entities screaming.
I think the change is overwhelmingly positive. Quite frankly the MWD / cloak trick has always been a trick, and people have become to rely too much upon it. If you jump through a gate in a HAC and on the other side is an interceptor, you should get pointed - end. You can burn back to the gate, burn away, aggress, but you shouldn't be able to cloak / warp and laugh, that isn't balanced no matter how you spin it.
I would like to see CCP think a little about Cov Op ships to consider if they should have different mechanics, but apart from ships fitting Cov Op cloaks (which is the exception), this is a much needed change to the other classes.
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Cingach
GoonFleet GoonSwarm
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Posted - 2009.05.08 20:34:00 -
[108]
Originally by: SecHaul
Originally by: Ryan Powers Hmmmm. The topic is only two pages long but with the exception of 2-3 individuals the response would appear to be overwhelmingly negative. Perhaps that's something we should all take note of?
Actually, what I have taken note of is the alliances that are responding, and when you summarize, there are very few entities screaming.
I think the change is overwhelmingly positive. Quite frankly the MWD / cloak trick has always been a trick, and people have become to rely too much upon it. If you jump through a gate in a HAC and on the other side is an interceptor, you should get pointed - end. You can burn back to the gate, burn away, aggress, but you shouldn't be able to cloak / warp and laugh, that isn't balanced no matter how you spin it.
I would like to see CCP think a little about Cov Op ships to consider if they should have different mechanics, but apart from ships fitting Cov Op cloaks (which is the exception), this is a much needed change to the other classes.
Have you ever flown in 0.0 or are you just mildly ******ed?
This change would make a whole array of ships absolutely useless at traveling around solo. "RECON" ships should be able to be used for "RECONNAISSANCE" aka scouting. This change effectively destroys that.
This game mechanic has been in the game since day 1, why the hell change it now and redefine how 0.0 pvp warefare is played?
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 20:37:00 -
[109]
Once again, I have to ask...
With all of the broken, broken crap in this game, WHY are you focusing on stuff that works?
Especially stuff that makes SENSE? An object goes into motion, a cloak is activated, and it STOPS the object in motion? In SPACE?
WTF is that?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.08 20:38:00 -
[110]
People don't worry yet... Let hear from CCP first... And also as i remember Changes on SiSi aren't final usually. So maybe everything would be ok. But please no BSes with MWD+Cloak tricks... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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SavageBastard
Igneus Auctorita GoonSwarm
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Posted - 2009.05.08 20:47:00 -
[111]
Edited by: SavageBastard on 08/05/2009 20:47:29
Originally by: SecHaul
I think the change is overwhelmingly positive. Quite frankly the MWD / cloak trick has always been a trick, and people have become to rely too much upon it. If you jump through a gate in a HAC and on the other side is an interceptor, you should get pointed - end. You can burn back to the gate, burn away, aggress, but you shouldn't be able to cloak / warp and laugh, that isn't balanced no matter how you spin it.
Heaven forbid some pilots develop skills that actually make them better than others. Why have battles at all lets just set up a simulator where X ship + Y ship vs Z ship = win. You can stop the HAC in that scenario with a little ship called an "inta dicta." Using your logic if I jump a HAC into a battleship the HAC should just blow up.
Cloak + mwd allows ships that fit cloaks a measure of survivability. This would be a horribly boring game if a small gate camp could stop basically any ship from getting through.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 20:59:00 -
[112]
Originally by: Trebor Daehdoow You know, it might be interesting if this change was implemented with a twist -- after a jump, ships with a {covops only?} cloak can activate the cloak while still in the post-jump cloak state.
Much better idea. Make the regular cloaks use fuel, while you're at it, so the cloaky ravens can't stay cloaked 24/7 nor can dictors.
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SavageBastard
Igneus Auctorita GoonSwarm
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Posted - 2009.05.08 21:07:00 -
[113]
Originally by: ZigZag Joe
Much better idea. Make the regular cloaks use fuel, while you're at it, so the cloaky ravens can't stay cloaked 24/7 nor can dictors.
Ugh. This is terrible. This game is already enough of a chore at times why are you trying to make some of the small things that make other things doable impossible?
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moreleftergal
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Posted - 2009.05.08 21:56:00 -
[114]
to balance this out, they should make it so that recons are immune to bubbles when cloaked. then again, they would be damn near impossible to tackle
yeah, they really screwed the pooch on this one
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Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.05.08 22:23:00 -
[115]
Three Cheers For CCP if they do intend to fix the horrid
cloak-mwd-warp imbalance/exploit
This is a massive positive move from CCP. Ignore the whiner/abusers.
Shutting down an imbalance will always draw out those who have profited from abusing it.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 23:04:00 -
[116]
Originally by: SecHaul Actually, what I have taken note of is the alliances that are responding
you've managed to unite goonswarm, ushra'khan and pandemic legion. for that alone you need a medal. |
Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.05.08 23:20:00 -
[117]
UPDATE
In fact it appears that hitting your cloak on the test server now puts you at full speed
So Cloak-MWD-Warp (in its present stat on test serv) is in fact a lot easier.
You dont even have to wait 10 seconds - your instantly going top speed.
It has to be a bug.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 23:30:00 -
[118]
unless they've changed that in the last 6 hours or so, id disagree with you. when i tried it mwd-cloak-warp was not functional. at all.
using the old method it took me 4 or so seconds from decloak to enter warp, so... im not entirely convinced.
We come for our people |
SecHaul
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Posted - 2009.05.08 23:55:00 -
[119]
Originally by: Cingach This change would make a whole array of ships absolutely useless at traveling around solo. "RECON" ships should be able to be used for "RECONNAISSANCE" aka scouting. This change effectively destroys that.
This game mechanic has been in the game since day 1, why the hell change it now and redefine how 0.0 pvp warefare is played?
Try reading my post again, clearly you missed the part about cov op cloaks.
Ghost training was in since the beginning, it was removed. Speed has been in for years, extreme after rigs, it was changed. What is your point, the mechanic is flawed. CCP are rebalancing agility, and cloak / warp makes a mockery of the idea of 0.0 being dangerous, all you need is a cloak and half a brain to avoid a bubble and it's 100% safe.
*shrug* Besides, aren't goons the kings of blobs? I would have thought you would have been happy about this change. Quite frankly, I am very happy about it, it's about time.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.08 23:57:00 -
[120]
Originally by: SecHaul CCP are rebalancing agility, and cloak / warp makes a mockery of the idea of 0.0 being dangerous, all you need is a cloak and half a brain to avoid a bubble and it's 100% safe.
just quoting this for giggles. this person thinks that they can get through any bubblecamp with a cloak and a mwd, 100% guaranteed.
hahahahahaha. |
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SecHaul
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Posted - 2009.05.09 00:14:00 -
[121]
Edited by: SecHaul on 09/05/2009 00:18:34
Originally by: Xennith
Originally by: SecHaul CCP are rebalancing agility, and cloak / warp makes a mockery of the idea of 0.0 being dangerous, all you need is a cloak and half a brain to avoid a bubble and it's 100% safe.
just quoting this for giggles. this person thinks that they can get through any bubblecamp with a cloak and a mwd, 100% guaranteed.
hahahahahaha.
Just quoting this for a laugh at lack of reading comprehension and assumptions. I'll give you a hint at your lack of understanding english: avoiding a bubble is != to being in a bubble.
And yes, if you jump blind into any system and into a bubble camp, you should be in trouble. This change impacts that slightly for cov op ships, but previously you could jump blind into any system, and unless there *was* a bubble, you could happily warp away from even sensor boosted interceptors.
hahaha, how big we all are pointing fingers on the internets.
All you hardcore PvP alliances crying about a much needed, and valid, change. Pathetic
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.09 00:40:00 -
[122]
Originally by: Conlin
Seeing as you dont solo roam , and dont know guerilla tactics you wouldnt !!. This nerf will kill that of . Think about it .
seriously, so many times have ppl said that a nerf will be the end of guerilla warfare(i should know, ive said the same thing before as well), and so many times has it been proven wrong that you should just sit back and wait, cause in the end players will adapt.
remember the stab nerf? everyone said it was the end of guerilla warfare, same with the nano nerf and so on
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Exlegion
Caldari New Light
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Posted - 2009.05.09 02:43:00 -
[123]
Originally by: Susan Kennedy As a previous poster points out - perhaps you could consider some alteration when it comes to cov ops cloaks to placate the 0.0 crowd - but there is absolotuly no way a combat fit battleship should be able to cheat its way past a specialized gatecamp by taking advantage of the cloak breaking effect.
Good Work CCP - Youve Made my day!
I have no problems in taking my low sec Level 4 battleship back to high sec after this change. Just don't act surprised when there are even less targets (ie, NO PVE BATTLESHIPS) in low sec.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Easley Thames
The Maverick Navy Atlas Alliance
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Posted - 2009.05.09 03:07:00 -
[124]
Originally by: ArmyOfMe
Originally by: Conlin
Seeing as you dont solo roam , and dont know guerilla tactics you wouldnt !!. This nerf will kill that of . Think about it .
seriously, so many times have ppl said that a nerf will be the end of guerilla warfare(i should know, ive said the same thing before as well), and so many times has it been proven wrong that you should just sit back and wait, cause in the end players will adapt.
remember the stab nerf? everyone said it was the end of guerilla warfare, same with the nano nerf and so on
Nano nerf wasn't quite so bad for soloists precisely because of the ability to, with *some* frequency, avoid camps using a cloak + functional human brain. A large camp still had a great chance of frying all but the fastest ships and even covops could be found with enough effort or luck.
The bottom line is that I adapted like most other soloists and tanked my ships properly after the nano nerf, but what's the adaptation now? Just not soloing in 0.0? Avoiding gates and cloaking up in busy systems all day to pick off lazy ratters?
This change, while it doesn't kill an entire array of ship setups like the nano nerf, really will impact soloing in a way that is not adaptable as far as I can see. How do you propose we get past gate-camps? Should that particular tactic really be further buffed and rewarded? It's probably the laziest form of pvp in the game and with proper scouting in surrounding systems campers are also taking almost no risk.
I think this nerf must be related to the idiots failing to tackle a mwd + cloak tricking ship in lowsec, where there are no bubbles, and complaining on the forums. My corp found a solution. It's not that hard to bring a suicide t1 frig or a fast locking, fast moving de-cloaker to enable a remote-sebo HID/HIC to insta-lock the target. We've even caught T2 cloak-warping haulers in this manner. I'm sure many others had their own solution as well. Furthermore, the agility nerf should have addressed the "unlockable" ship tackling problems between boats in the same class.
As for cov-ops and recons, short of smart-bombing off a gate they probably SHOULDN'T die just moving through low-sec. Does a blob have to be able to kill everything regardless of the pilot making all the right decisions to survive?
I will personally not roam solo in cruisers anymore if it is implemented because I know I will die to the first sizeable gate-camp I encounter. Not "probably die," it will be a near certainty. That does not excite me or encourage me to challenge myself.
Ultimately, my preferred play-style is once again patched out of the game. What will I do now for solo? I guess a cloaking interceptor might still make it through most camps
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Ulstan
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Posted - 2009.05.09 03:08:00 -
[125]
I dislike this change. I think it will make small gang/solo roaming PVP even harder, and drastically screw over covert ops, recons, stealth bombers, and black ops.
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Dark 0men
Sebiestor tribe
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Posted - 2009.05.09 04:33:00 -
[126]
Edited by: Dark 0men on 09/05/2009 04:34:15 reposting from scrapheap:
Okay, just tested on sisi with a geddon and improved cloak. The amount of time MWD can be active while cloaked is related to ship agility. Without any modules, MWD shuts off immediately after cloak comes on. With 3 istabs, MWD lasts for about 1/3rd of a cycle, and gives enough speed to instawarp.
Cliff notes: cloaky ships: boned fat battleships: boned travel fit battleships: LOLOLOLOLOLOLOL instawarps safely after 3 seconds. Good luck decloaking it.
At a guess, CCP decided to randomly **** with some code, and screwed this up by accident.
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Space Wanderer
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Posted - 2009.05.09 06:17:00 -
[127]
Originally by: Dark 0men travel fit battleships: LOLOLOLOLOLOLOL instawarps safely after 3 seconds. Good luck decloaking it.
Yes, I noticed the same thing. I was just trying to not tell it to the rabid campers out there till the changes went through, to see their faces afterwards. Oh well. :-)
Originally by: Dark 0men At a guess, CCP decided to randomly **** with some code, and screwed this up by accident.
This is exactly what the campers asked, and if you know the warp mechanics you also know that it is no bug. It's exactly how things would work if you allow early shutdown of mwd. I think that the lesson here is to be careful to what you wish for.
What REALLY happened here is probably that CCP attacked the more serious issue of modules like ECM still cycling while cloaked. And in so doing seriously affected 0.0 travel. Hope they find a way around it.
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Naterran Epos
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Posted - 2009.05.09 07:42:00 -
[128]
Edited by: Naterran Epos on 09/05/2009 07:42:47 There was a really simple way to stop people using this trick. Once someone is locked they cant cloak etc.
Get a HIC.
This change is just one more lame change, cant be arsed to moan, the Nag boost made me happy that after 3 years the dev team had woken up, now all you need to get something nerfed is an army of whingers on the forums and a dev thats not got anything else to do with his time.
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Demption
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Posted - 2009.05.09 09:01:00 -
[129]
Originally by: Shannon Hayes I just don't get where this is coming from. I don't think I've ever heard anyone complaining about this mechanic. Is there something I'm missing?
It's fine as it is now.
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Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.05.09 10:37:00 -
[130]
Edited by: Susan Kennedy on 09/05/2009 10:40:00
Originally by: Exlegion
Originally by: Susan Kennedy As a previous poster points out - perhaps you could consider some alteration when it comes to cov ops cloaks to placate the 0.0 crowd - but there is absolotuly no way a combat fit battleship should be able to cheat its way past a specialized gatecamp by taking advantage of the cloak breaking effect.
Good Work CCP - Youve Made my day!
I have no problems in taking my low sec Level 4 battleship back to high sec after this change. Just don't act surprised when there are even less targets (ie, NO PVE BATTLESHIPS) in low sec.
I have no problem with you taking your golem back to higsec either.
Please tell me what the benefits are to anyone but yourself of you running missions in lowsec - and why we should all be so upset at your threat to pick up your toys and flee to highsec
The only reason you are in lowsec is for the higher quality agents/complex and subsequent boost to your own wallet/standings.
You choose a fit, and exploit a unintended feature/bug which prevents you from ever being tackled barring a chance unlucky uncloak with a space pea.
Your presence therefore benefits neither local pirates, other mission runners, passing cyno alts, roaming gangs etc etc
I think you should be ashamed of yourself for defending this obvious exploit simply so your wallet grows a little faster every day.
Try to maintain some perspective - and not be so self centered in future.
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Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.05.09 10:39:00 -
[131]
Edited by: Susan Kennedy on 09/05/2009 10:43:03 Edited by: Susan Kennedy on 09/05/2009 10:40:43
Originally by: Naterran Epos Edited by: Naterran Epos on 09/05/2009 07:54:19 Edited by: Naterran Epos on 09/05/2009 07:42:47 There was a really simple way to stop people using this trick. Once someone is locked they cant cloak etc.
Get a HIC.
Noob pilot should think before speak
The issue, of course, is once someone is cloaked they cant be locked. And a cloak takes 0.1 seconds to activate.
WTB HIC that can lock in 0.l seconds.
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Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.05.09 11:01:00 -
[132]
When using cloak/MWD , your MWD will be active for about 1/3 of the cycle, w/e fittings you have. I tested only with the CO cloak though.
---- [PXIN Recruiter]
PXIN Recruitement thread |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.09 11:04:00 -
[133]
Originally by: Dark 0men Edited by: Dark 0men on 09/05/2009 04:34:15 reposting from scrapheap:
Okay, just tested on sisi with a geddon and improved cloak. The amount of time MWD can be active while cloaked is related to ship agility. Without any modules, MWD shuts off immediately after cloak comes on. With 3 istabs, MWD lasts for about 1/3rd of a cycle, and gives enough speed to instawarp.
Cliff notes: cloaky ships: boned fat battleships: boned travel fit battleships: LOLOLOLOLOLOLOL instawarps safely after 3 seconds. Good luck decloaking it.
At a guess, CCP decided to randomly **** with some code, and screwed this up by accident.
Yes yes... Issue Should be reworked... There is much problems with it right now...
Originally by: Susan Kennedy
Noob pilot should think before speak
The issue, of course, is once someone is cloaked they cant be locked. And a cloak takes 0.1 seconds to activate.
WTB HIC that can lock in 0.l seconds.
No There is sense in his talk... There is feature that if somebody started to lock u and haven't yet locked u u can't already cloak, but this works only after 1-2 seconds because of lags or something like that... As u said it takes 0.1 seconds to cloak and there is no chance that server will work in favor of tackler... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
WarriorTooth
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Posted - 2009.05.09 12:00:00 -
[134]
Edited by: WarriorTooth on 09/05/2009 12:02:18 Ships that are not broken and are seriously affected by this change:
1) Recons and covops (mwd + cloak is the only way you can hope to get far enough from your recloak spot before inties land there)
2) Solo cloaking hacs and interdictors (some people prefer buffing their survivability by screwing their ability to catch stuff)
3) Fleet interdictors (they rely on mwd + bubble + cloak + mwd to get out of the center of the bubble so they don't get decloaked in large fleet fights)
Haven't we me made warfare 0.0 problob enough??!
Why not just mess with agililty/mass/warp velocity of the ships that shouldn't be able to pass through camps that easily? (t1 indies, ratting bses, ...)
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.09 13:06:00 -
[135]
Originally by: Exlegion
I have no problems in taking my low sec Level 4 battleship back to high sec after this change. Just don't act surprised when there are even less targets (ie, NO PVE BATTLESHIPS) in low sec.
its not the pve battleships we are after anyhow, so you wont be missed
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.09 13:53:00 -
[136]
LOL... Looks like it's fail... Something that should be nerfed was boosted accidently. Something that should be nerfed was nerfed. Once more "EPIC FAIL"?
I do agree i had idea about such a change ( proof link ), but what we have now on SiSi isn't what i expected in result... BSes should be nerfed, about nerf of Cov Ops cloaks i'm not quite sure, but using Carriers (or Jump Freighers or Rorqual) for transporting matters and flying in Interceptors through camps isn't that hard for me... Just don't try to fly through camps that u can't fly through MWD back to gate takes only 1-2 seconds after some training (if no chance of warpout why not going back) u can train running back to gate in highsecs for example.
But yes Cov Ops cloak maybe shouldn't be nerfed. Or covert ships should have speed boost. Or they should have bubble immunity... with bubble immunity still 0.0 secs would be harder then lowsecs, because interceptors are easily killed by sentries and and Recons also not really good tank for sentries, and in 0.0 secs there is no such problem... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Space Wanderer
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Posted - 2009.05.09 13:55:00 -
[137]
Originally by: Susan Kennedy Try to maintain some perspective - and not be so self centered in future.
Could be said about you. You serioulsly don't understand what a FURTHER lack of targets might do to lowsec?
PERSPECTIVE:
The problem that many people against mwd + cloak have, is that they make the (wrong) assumption that there is no pvp except gatecamps. In your reply it is clear that you make the same assumption. However, as new as it might seem to you, there is not only gatecamping pvp in EVE. There is mission runner's hunting, miners' hunting, ratter's hunting, none of which is affected by mwd+cloak. There is antipiracy, which also is not affected by it.
Strangling the traffic into lowsec means that a pirate has LESS target (no mission runners/ratters/miners to frag), antipirates have LESS target (cause what pirate will be wasting his time roaming a wasteland? 0.0 or gatecamping will be the way to go) and gatecampers will have LESS targets as soon as the targets adapts (people without a scout won't go in lowsec).
Everybody would lose. It doesn't appear it will be the case (for lowsec at least, I feel for the 0.0 solo people ), but if CCP went through with this, I will profit from it. Conversely pvpers will get bored to death from it.
You might want to clarify what is the non-selfcentered perspective that suggests you to go this way.
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Space Wanderer
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Posted - 2009.05.09 14:00:00 -
[138]
Originally by: ArmyOfMe its not the pve battleships we are after anyhow
So why you want to kill it?
There are sensible arguments that could be used against the cloak + mwd. But whoever resorts to the "we don't want more targets in lowsec" arguments is shooting himself in the foot, IMO.
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Gaia Devir
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Posted - 2009.05.09 14:40:00 -
[139]
This kills any way of going solo in 0.0 or low sec unless you are in a frigate or a huge blob.
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Jalif
Black Sinisters
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Posted - 2009.05.09 14:51:00 -
[140]
I heared you can't activate a cloak or MWD after you decloaked? You have to wait for 3 seconds I heard. Is this true?
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Amberle Vale
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Posted - 2009.05.09 15:07:00 -
[141]
Why make camping more effective than it already is?
Why make solo travel in 0.0 suicide?
Discuss
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.09 15:55:00 -
[142]
Originally by: Jalif I heared you can't activate a cloak or MWD after you decloaked? You have to wait for 3 seconds I heard. Is this true?
For cloak there is programmed delay if u diactivated cloak then u can't reactivate it for 30 second or 5 seconds if it is Cov Ops cloak. For MWD there is no programmed delay, but stil there is some delay based on ur ping and also with a perfect ping it still delayed somewhy...
Originally by: Amberle Vale Why make camping more effective than it already is?
Why make solo travel in 0.0 suicide?
Discuss
Already discussed... Read the thread carefully... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
|
Posted - 2009.05.09 16:57:00 -
[143]
Originally by: Space Wanderer
Originally by: Susan Kennedy Try to maintain some perspective - and not be so self centered in future.
The problem that many people against mwd + cloak have, is that they make the (wrong) assumption that there is no pvp except gatecamps. In your reply it is clear that you make the same assumption. However, as new as it might seem to you, there is not only gatecamping pvp in EVE. There is mission runner's hunting, miners' hunting, ratter's hunting, none of which is affected by mwd+cloak. There is antipiracy, which also is not affected by it.
Local Chat ruins all the above forms of pvp.
If you are mining, mission running, or ratting in lowsec - you watch local - and align out when it goes up.
Mining in lowsec is a waste of time anyway Mission runners in low sec are fully aware of how to hit the scan button, and get ready to dock when probes show up Ratters in low sec - Despite the better rats - its rare to see anyone other then noobs ratting Antipirates - your stretching the point here - we are talking about non concensual pvp - not a couple of frigates going at it in a belt
The best you can do to an alert pilot - is park an alt in system, cloak it, and go afk for several hours hoping he will undock and risk it. Eve turns into a metagaming bore-athon
Threatening me with the prospect that a mwd-cloak target that is nigh on impossible to catch (baring a freak uncloak)- wont come to lowsec is not something that will keep me awake at night.
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Matrix Skye
Caldari State War Academy
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Posted - 2009.05.09 17:06:00 -
[144]
Gatecamping needed a buff anyway. And low sec was getting too populated. I for one welcome these changes.
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Vitrael
Reaper Industries Eternal Rapture
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Posted - 2009.05.09 17:12:00 -
[145]
Originally by: Matrix Skye Gatecamping needed a buff anyway. And low sec was getting too populated. I for one welcome these changes.
2/10
This is a conspiracy by CCP to somehow make my Rapier even more squishy. -----
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Jackal79
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Posted - 2009.05.09 17:32:00 -
[146]
All this does is further encourage blobbing, which already dominates 0.0 warfare.
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Space Wanderer
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Posted - 2009.05.09 17:53:00 -
[147]
Originally by: Susan Kennedy Local Chat ruins all the above forms of pvp.
I tend to agree with you here, local should go. Still, this is off topic. What is ON topic is that I don't see any reason to ruin them MORE. Besides...
Originally by: Susan Kennedy If you are mining, mission running, or ratting in lowsec - you watch local - and align out when it goes up.
This argument is flawless when you are in 0.0. However, CURRENTLY, in lowsec it's not working very well because there IS people in lowsec. Basing your actions on local is inefficient at best, unless you are in a very deserted system. But if gatecamping is buffed so much that no solo player (pvper or pver) can move in lowsec, the "neutral" population will drop and suddenly local turns much more important.
Originally by: Susan Kennedy
Mining in lowsec is a waste of time anyway
You forgot the exploration belts containing 0.0 ore, didn't you?
Originally by: Susan Kennedy
Mission runners in low sec are fully aware of how to hit the scan button, and get ready to dock when probes show up
Yes, certainly they are. I suppose that pirates everywhere have covops and drop combat probes everywhere in lowsec because they like to lose their time? What you say does not seem to be supported by facts.
Probing people down is a test of awreness and skill from both sides and is part of pvp, especially with the new system. If you just probe people like you probe exploration sites expect to warn your target of your presence.
Originally by: Susan Kennedy
Ratters in low sec - Despite the better rats - its rare to see anyone other then noobs ratting
Can't say that from direct experience, except that sometime while travelling at gates I see wrecks of rats, so SOMEBODY is ratting. Of course I have no way to know who killed them.
Originally by: Susan Kennedy
Antipirates - your stretching the point here - we are talking about non concensual pvp - not a couple of frigates going at it in a belt
YOU might be talking about non-consensual pvp. I am talking about every kind of pvp. Might be not relevant to you. It probably is relevant for others. You are not the only one playing the game, you know.
Originally by: Susan Kennedy The best you can do to an alert pilot - is park an alt in system, cloak it, and go afk for several hours hoping he will undock and risk it. Eve turns into a metagaming bore-athon
Sorry, but I don't get it. Why in the Divinity's Edge do you think it is your right to be able to catch pilots whose awareness and skill levels are as high as yours or higher? Awareness is a component of pvp, too. What you can do now, and won't if traffic to lowsec is shut down, is to catch people whose awareness OR (player) skill is lower than yours.
Originally by: Susan Kennedy Threatening me with the prospect that a mwd-cloak target that is nigh on impossible to catch (baring a freak uncloak)- wont come to lowsec is not something that will keep me awake at night.
I though you were the one telling others to not be self-centered? Anyway sleep well, I'll be making my profit off your own wallet while you do.
DISCLAIMER: all this discussion is fully hypothetical, as CCP intent is probably to hit cloaked ECM cycles, not mwd as it has been assumed in this thread. Anyway the design intent will be clear when this patch goes live. This thread is certainly providing enough feedback for them to make an informed decision.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.05.09 18:19:00 -
[148]
On the off-chance that anyone from CCP is reading this thread, if you think a change to nerf the mwd+cloak trick is needed then could we have it staggered through the different cloak types:
- ship fitted with protocloak = mwd or afterburner deactivates when cloak is switched on - ship fitted with improved cloak = mwd deactivates when cloak is switched on (afterburner still works) - ship fitted with covops cloak = neither mwd or afterburner deactivates when cloak is switched on
Just an idea.
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Neu Bastian
Minmatar Valklear Guard
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Posted - 2009.05.09 18:22:00 -
[149]
the only thing this can and will achieve is reduce the viability of small gang or solo roaming in 0.0, or outright kill it.
What are you trying to do? Make it so the only way to play in 0.0 is to move in huge blobs? so there are less incursions into hostile territory or so it means certain death?
Don't do this. You're killing people's play style. Running bubble camps is though already.
Quote:
Neu Bastian Valklear Guard - CEO
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.09 18:52:00 -
[150]
Originally by: Scatim Helicon if you think a change to nerf the mwd+cloak trick is needed
I don't understand why it would be. Double bubble / double dictor camping is too much fun to be dulled to oblivion. Heavy dictors are meant for tackling capitals anyways.
Also like someone already pointed out in lowsec this will just make traveling easier by being able to warp out in a few seconds after mwd+cloaking.
I'm starting to believe it was an accident and hoping CCP isn't stupid enough to implement something like this on TQ.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.09 20:39:00 -
[151]
Edited by: Trimutius III on 09/05/2009 20:40:39 Maybe turning off of MWD should be replaced by:
Afterburner and Microwarpdrive Max Velocity Bonus -90 % Afterburner and Microwarpdrive Thrust Bonus Afterburner and Microwarpdrive Thrust Bonus -80 %
Or even 100%... Penalty like Warp Disruption Field Generator have... Or maybe different cloak should have different penalties... Cov Ops Cloak almost no penalty and Prototype have big penalty... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Omara Otawan
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Posted - 2009.05.09 20:59:00 -
[152]
Hmm, this fix does only remotely take the issue at hand into account.
0.0 is not the issue, gates can be bubbled and you got enough time to decloak any ship with non-covops cloak, the problem is lowsec and highsec.
The problem isnt covops cloaked ships either, they are meant to get away in those situations, and quite frankly them showing up on overview after jump for that split second before cloaking up is a joke and nerf enough.
It is my strong belief that this fix should only apply to regular prototype or improved cloaks, covops cloaks need to stay unchanged.
About the fact that BSs with cloak and 3 Istabs can warp out while still cloaked, cant really see the problem here, as that is a true travelfit geared towards fast align while being invisible. It wont be really that powerful in combat without refit, unless I missed Istabs being FOTM on BSs.
Still, imo for the regular cloaks best way for a fix would be making them unable to activate as long as the MWD/AB is running, compared to break the cycle once they activate.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.09 21:06:00 -
[153]
Originally by: Omara Otawan
About the fact that BSs with cloak and 3 Istabs can warp out while still cloaked, cant really see the problem here, as that is a true travelfit geared towards fast align while being invisible. It wont be really that powerful in combat without refit, unless I missed Istabs being FOTM on BSs.
Maybe... But still funny... BOs is enough... Maybe such a nerf could be another boost of BO... (With bonus to cloak they don't even need MWD to reach enough speed for warp while cloaked)
Quote:
Still, imo for the regular cloaks best way for a fix would be making them unable to activate as long as the MWD/AB is running, compared to break the cycle once they activate.
Interesting idea... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Dark 0men
Sebiestor tribe
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Posted - 2009.05.09 21:08:00 -
[154]
Originally by: Omara Otawan About the fact that BSs with cloak and 3 Istabs can warp out while still cloaked, cant really see the problem here
No, the comedy part is that it instawarps after 3 seconds, instead of the full MWD cycle. The bestest interceptor pilot in the game is unlikely to catch that.
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Space Wanderer
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Posted - 2009.05.09 22:08:00 -
[155]
Originally by: Dark 0men No, the comedy part is that it instawarps after 3 seconds,
The lesson here is: be careful what you wish for.
While mwd + cloak allowed some ships to slip through camps, it required lots of skill on pilots using it in 0.0, a minimum of skill on pilots using it in lowsec and it could be beaten, even in lowsec. I think that, intended or not, it was a perfect balance.
Now we have real instawarp in lowsec while 0.0 is even more impassable.
Honestly I would appreciate if some devs told us what is the design direction they are pursuing, at least to give them some decent feedback. It complicates things for everybody not knowing whether something is to be considered an exploit or a clever use of game mechanics.
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Omara Otawan
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Posted - 2009.05.09 22:37:00 -
[156]
Originally by: Dark 0men
Originally by: Omara Otawan About the fact that BSs with cloak and 3 Istabs can warp out while still cloaked, cant really see the problem here, as that is a true travelfit geared towards fast align while being invisible.
No, the comedy part is that it instawarps after 3 seconds, instead of the full MWD cycle. The bestest interceptor pilot in the game is unlikely to catch that.
Try to read in context, these fits will sacrifice 3 lowslots and a highslot for travel purposes.
The issue was for example BSs fitted for full combat playing the deagress and evade HIC game with their cloak.
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moreleftergal
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Posted - 2009.05.09 22:45:00 -
[157]
so with the changes, travel fit ships are perfectly safe in low-sec, and a little bit screwed in 0.0.
i actually like this. travel fit ships with a low rack of stabs (i-stab or warp stab?) have a better chance of beating gatecamps, while combat fits do not.
a perfect example of the enforcement of the trade-off between combat effectiveness and safety, just like the nano nerf and the warp stab nerf
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ChalSto
LOCKDOWN. Cult of War
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Posted - 2009.05.10 01:28:00 -
[158]
Originally by: Trimutius III
Originally by: Ribeye Jaksom
Originally by: Trimutius III First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case...
Are you kidding I will decloak a recon with a AB every single time.
I think u are not siting on every gate in EVE... Good tacklers and good decloakers aren't sitting in every gatecamp.
but u can be 100% sure, if u jump in and i¦m sitting there waiting for u (u know...we are the guys next door...) i WILL kill you.
Originally by: Agmar ----------------------------------------------- "The North is so ghey that even the NPCs fly ravens." |
Space Wanderer
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Posted - 2009.05.10 09:38:00 -
[159]
Originally by: moreleftergal so with the changes, travel fit ships are perfectly safe in low-sec, and a little bit screwed in 0.0.
Well "completely screwed in 0.0" would be closer to the mark.
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Psilocin
GoonFleet GoonSwarm
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Posted - 2009.05.10 10:33:00 -
[160]
This is ****ing stupid, CCP
FOFOFOOOO! |
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Siigari Kitawa
Gallente The Aduro Protocol Total Comfort
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Posted - 2009.05.10 10:38:00 -
[161]
Edited by: Siigari Kitawa on 10/05/2009 10:42:43 FINALLY!
I love how Ushra'Khan and Goonswarm are all up in arms over this change, when they aren't considering the larger problem with this.
In lowsec it is virtually impossible to lock ships anymore if you don't have a SB/RSB hictor. It has gotten to the point of ridiculous. Because abusers are finally slapping this on the hand as valid game mechanic, it causes players to think instead of to just get a free ticket to anywhere.
So what if it increases gatecamps. If you want to go somewhere and somebody has a camp up, you'd better bring a fleet to fight. If you don't, go cry some more. 0.0 is about big alliances and people blobbing the crap out of each other and it's not going to change so nobody gets any sympathy from me.
In lowsec however it was just another WTZ boost and it was upsetting the vast majority of players who are after valid kills. BATTLESHIPS SHOULD NOT GET TO MOVE THROUGH LOWSEC BY THEMSELVES FOR FREE SAFELY. THEY WERE GETTING TO DO THAT FAR TOO OFTEN.
I mean seriously, finally. Also to the person that said this requires skill, you are full of it :P It requires no skill whatsoever. It requires you to right click where you want to go, align/approach, hit your MWD button (F1) then your cloak button (F2). Don't even tell me that requires skill.
Finally.
PS: I am in favor of recon ships being able to use afterburners while cloaked FULL TIME, but not microwarpdrives.
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Joss Sparq
Caldari Deep Core Mining Inc.
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Posted - 2009.05.10 10:58:00 -
[162]
Sometimes I wonder if some of these Sisi changes are part of an elaborate drinking game for CCP staff
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.05.10 11:03:00 -
[163]
Originally by: Siigari Kitawa So what if it increases gatecamps. If you want to go somewhere and somebody has a camp up, you'd better bring a fleet to fight.
Yes the only way to get anyone past 40 ships camping a gate should be to bring 50 ships ahahahaha look how stupid you are.
Quote: In lowsec however it was just another WTZ boost and it was upsetting the vast majority of players who are after valid kills. BATTLESHIPS SHOULD NOT GET TO MOVE THROUGH LOWSEC BY THEMSELVES FOR FREE SAFELY. THEY WERE GETTING TO DO THAT FAR TOO OFTEN.
Lowsec is broken beyond belief in all sorts of ways already, until it gets a fundamental reworking changes like this are pointless tinkering around the edges, with the side-effect of virtually destroying the use of covops or recon ships for 0.0 scouting and intel gathering.
Your claim that anything to do with lowsec is 'the larger problem' is pretty hilarious. Nobody goes to lowsec, it sucks.
Quote: I mean seriously, finally. Also to the person that said this requires skill, you are full of it :P It requires no skill whatsoever. It requires you to right click where you want to go, align/approach, hit your MWD button (F1) then your cloak button (F2). Don't even tell me that requires skill.
Quoting somebody who has never encountered a camped and bubbled gate in their life.
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Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.10 11:32:00 -
[164]
I would like to confirm this change is ******ed
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.10 13:29:00 -
[165]
Edited by: Trimutius III on 10/05/2009 13:30:29
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 10/05/2009 10:42:43 FINALLY!
I love how Ushra'Khan and Goonswarm are all up in arms over this change, when they aren't considering the larger problem with this.
In lowsec it is virtually impossible to lock ships anymore if you don't have a SB/RSB hictor. It has gotten to the point of ridiculous. Because abusers are finally slapping this on the hand as valid game mechanic, it causes players to think instead of to just get a free ticket to anywhere.
So what if it increases gatecamps. If you want to go somewhere and somebody has a camp up, you'd better bring a fleet to fight. If you don't, go cry some more. 0.0 is about big alliances and people blobbing the crap out of each other and it's not going to change so nobody gets any sympathy from me.
In lowsec however it was just another WTZ boost and it was upsetting the vast majority of players who are after valid kills. BATTLESHIPS SHOULD NOT GET TO MOVE THROUGH LOWSEC BY THEMSELVES FOR FREE SAFELY. THEY WERE GETTING TO DO THAT FAR TOO OFTEN.
I mean seriously, finally. Also to the person that said this requires skill, you are full of it :P It requires no skill whatsoever. It requires you to right click where you want to go, align/approach, hit your MWD button (F1) then your cloak button (F2). Don't even tell me that requires skill.
Finally.
PS: I am in favor of recon ships being able to use afterburners while cloaked FULL TIME, but not microwarpdrives.
Many bla bla, and so on... I do agree that instawarp of BSes should be nerfed, but it's not nerfed at all yet... And u really need skill to hit F1 and F2 in right moments, it's not that easy as it seems, but still it should be nerfed.
About recons and Cov Ops i don't know Afterburner for them should be boosted or MWD should not be nerfed, AB doesn't really help, though sending scout if u don't want lose expensive ship is a good tactics, and i do believe that this will make game more interesting if travelling without scout would be unsafe for recons, but natural scouts Covert Ops Frigates shouldn't be nerfed... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.05.10 15:08:00 -
[166]
If this change goes through it's yet another nail in the coffin for fun PvP.
Hell, I should probably just join everyone else and camp gates with a rocket-killmail-*****-drake.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.10 22:41:00 -
[167]
Any news on this issue?
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Wotlankor
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.11 06:27:00 -
[168]
Originally by: Ombey
Originally by: mynnna This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
Completely echo this. Currently our style of solo/ very small gang warfare involves running camps many times a day. We die a lot already, even with the MWD, Cloak, back to gate and out. You do this and this game will turn into lazygatecamp or bringmoarships. Or both.
QFT !!!
Please reconsider.
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Waarph
ICE is Coming to EVE Tau Ceti Federation
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Posted - 2009.05.11 07:56:00 -
[169]
Baaaad Idea CCP. Very bad
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Max Khaos
Anger Management
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Posted - 2009.05.11 13:31:00 -
[170]
Edited by: Max Khaos on 11/05/2009 13:31:08 If this goes through ..... my coverts / recons will be moth-balled.
Is this a silent way to get everyone into T3 with Interdiction Nullifiers
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.05.11 14:18:00 -
[171]
I keep hearing things about bubble immunity. That is just WRONG. Very wrong. There is very little chance (bordering the impossible) to catch a cloaker nowadays without a bubble. The chance increases ten folds with a bubble on a non-regional gate. But still, many are able to slip through and all in all there's a feeling that things are sort of unbalanced, but not by much. Trying to correct that by killing the ability to do the mwd+cloak trick will offset that balance to the other direction.
Only T3 ships will be able to survive a gate camp, while most other ships will be surely decloaked most of the time. The chance to enter and gather intel in hostile camped systems will becomes a suicide op, requiring several ships to jump in, cloak up, and hope that only one or two will die, while the others attempt to get out and warp to safety.
This will also increase the power of the already most powerful, as they can employ such en mass recon efforts while smaller entities cannot.
Insert clever remark where?? |
Arakkis Melanogaster
Ars ex Discordia GoonSwarm
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Posted - 2009.05.11 18:54:00 -
[172]
This nerf is completely taking away a slim chance of survival for people flying hyper-specialized, expensive ships. How fun is it to ALWAYS die to a game mechanic that there is NO WAY around? Unless you are implementing some sort of scout drone/probe to peep camps at the other end of gates, this is all but guaranteeing death to folks, and making the game even less fun.
Stop doing these ill-conceived nerfs ffs. Burn the land and boil the sea, you can't take the sky from me. |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.11 20:45:00 -
[173]
Originally by: Arakkis Melanogaster This nerf is completely taking away a slim chance of survival for people flying hyper-specialized, expensive ships. How fun is it to ALWAYS die to a game mechanic that there is NO WAY around? Unless you are implementing some sort of scout drone/probe to peep camps at the other end of gates, this is all but guaranteeing death to folks, and making the game even less fun.
Stop doing these ill-conceived nerfs ffs.
I do believe it will NOT be released on TQ that way as it now on SiSi... But still some nerfs is needed.
I was teaching newbies from our corp that the only way of travelling through 0.0 and lowsec are specialized ships (like Cov Ops or Interceptors) or with scout... That's my opinion... Travelling alone should be dangerous if u are not in specialized ship-type (and there should be few of such ships, and they should not be powerful t2-frigates are perfect decision), more team-play is good for EVE because it's a team-game, even if u team-up with ur alt it's already good, u put more effort for a better result... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.11 21:13:00 -
[174]
Id say that more solo play is better for eve than more forces serving to drive people into bigger and bigger fleets.
ccp constantly say they want to encourage smaller gang and solo pvp... then this. |
General Esylium
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Posted - 2009.05.11 21:30:00 -
[175]
tell you what, I didn't quit any any of the major nerfs even after I trained ages for them, like speed nerf and stuff like that because I honestly believe they were overpowered and needed, but if they implement this then F*** this game, I am not going to waste my time if I have to bring 1000 monkeys with me to travel some jumps in 0.0.
this will completely ruin any chance for travelling in 0.0 without a blob, and will completely kill off any chance for solo pvp.
This can ONLY be good if you allow recons to USE MWD while cloaked, but then that will be overpowered again.
CCP, don't f*** up the game! stop enforcing blob bulls*** on people!
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.11 21:33:00 -
[176]
Originally by: Xennith Id say that more solo play is better for eve than more forces serving to drive people into bigger and bigger fleets.
ccp constantly say they want to encourage smaller gang and solo pvp... then this.
I remember about smaller gangs, but i don't remember anything about solo pvp... There should be at least team of 2, as i think...
No blobs is good, no Solo-PVP is not bad... There should be golden mean somewhere there. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Redhouse
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Posted - 2009.05.11 22:50:00 -
[177]
Edited by: Redhouse on 11/05/2009 22:50:40 This will be ridiculous if implemented. A ~700m/s cloaked escape from a bubble with an initial wave (o hai, scout here) to the defending fleet is a death scentence for the covops ship the way I see it. I'm going to start getting decloaked by cruisers.
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RedSplat
Heretic Army
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Posted - 2009.05.11 23:18:00 -
[178]
Let Recons, Covops and SB's and Blackops use the MWD cloak trick.
Everything else shouldn't be capable of doing so.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.11 23:22:00 -
[179]
Originally by: RedSplat Let Recons, Covops and SB's and Blackops use the MWD cloak trick.
Everything else shouldn't be capable of doing so.
I don't know about Recons and SB or give it to Blockade Runners too... But BO doesn't need MWD-Cloak trick, because i doubt u will try to go through bubble in BS-type ship, and in lowsecs BO doesn't need MWD to get enough speed to warp (speed cloaked is faster then normal speed for them) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.12 01:59:00 -
[180]
Edited by: Karn Mithralia on 12/05/2009 02:00:48
Originally by: Trimutius III I remember about smaller gangs, but i don't remember anything about solo pvp... There should be at least team of 2, as i think...
No blobs is good, no Solo-PVP is not bad... There should be golden mean somewhere there.
Why should there be no solo-pvp? The game is multi-player that doesn't mean you can't fly alone if you choose. I interact massively with other players, I fight fleet fights, roaming gang fights, I lead a corp and an alliance, but at times I like nothing more than to hunt alone.
For me solo pvp is one of the great joys of eve, I've yet to see a logical argument to nerfing it.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.12 07:02:00 -
[181]
I don't think this nerf should be applied to any ship. There are ways to stop mwdcloakers with dictors, gatecamping shouldn't be about "lol i got my heavy dictor on gate at 0 lets camp" anyways.
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Kingwood
Amarr Yawn Corp
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Posted - 2009.05.12 08:50:00 -
[182]
So, every kind of running around solo in 0.0 is being stopped unless you're sitting in a bubble-immune 2 billion ISK T3 raepmobile? Good job, CCP. I really hope you're not going through on this.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 11:38:00 -
[183]
Originally by: Karn Mithralia Edited by: Karn Mithralia on 12/05/2009 02:00:48
Originally by: Trimutius III I remember about smaller gangs, but i don't remember anything about solo pvp... There should be at least team of 2, as i think...
No blobs is good, no Solo-PVP is not bad... There should be golden mean somewhere there.
Why should there be no solo-pvp? The game is multi-player that doesn't mean you can't fly alone if you choose. I interact massively with other players, I fight fleet fights, roaming gang fights, I lead a corp and an alliance, but at times I like nothing more than to hunt alone.
For me solo pvp is one of the great joys of eve, I've yet to see a logical argument to nerfing it.
I don't know but running away from bigger gangs in ships that are not supposed to run away is a little bit strange. And don't tell me that there is possibilty to catch them... Catch MWD+Cloak Battleship isn't easy at all, it's less then 10% chance no matter what are u trying to do... Chance to decloak him during acceleration is less then 10%, plus fast and small ships aren't effective in low-secs, the only thing that they could be used for is catching that cloakers, and this doesn't worth it, because everybody want to participate in KM... (interceptors are easily killed by sentries on gate)
Originally by: Kingwood So, every kind of running around solo in 0.0 is being stopped unless you're sitting in a bubble-immune 2 billion ISK T3 raepmobile? Good job, CCP. I really hope you're not going through on this.
Covert Ops should not be nerfed. And 2 billion isn't "real" price of T3-ships, i do believe that they will cost about 300-500 mill soon (Hull+Subsystems)... Plus solo travelling in Interceptor isn't hard... (even without using cloak) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.12 12:00:00 -
[184]
This sounds like a serious nerf to solo roaming.
I am quite a new player, and play for PvP. Having only just reached a point where I can fly a Recon I am concerned to learn that the enjoyment I have recently found in solo roaming is likely to dissapear.
I can't imagine any other reason to implement this other than encouraging T3 ship use with their bubble immunity. But that rather feels like breaking a whole bunch of other ship types simply to promote a ship that should never have been introduced.
Astounded really, what will the point be in flying recons/cov-ops if they can't evade a camp? It's not like it's a certainty atm and managing it succesfully requires some skill and the willingness to risk your ship.
Would be very nice to see some CCP feedback on their intentions here.
Zos
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Space Wanderer
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Posted - 2009.05.12 14:57:00 -
[185]
Originally by: Trimutius III
I don't know but running away from bigger gangs in ships that are not supposed to run away is a little bit strange.
That is only half of the equation. I don't see anything wrong with ships fully fitted to run away running away. but currently such fits are pretty useless. If an alternative travel fit were introduced you would have a strong case in removing mwd/cloak. As it stands I see it pretty weak.
Originally by: Trimutius III Covert Ops should not be nerfed. And 2 billion isn't "real" price of T3-ships, i do believe that they will cost about 300-500 mill soon (Hull+Subsystems)...
You say that because you don't build them. While prices are going down they won't reach that level for a long time because they would drop below the cost of the material which doesn't seem to drop much lately. 700m/1b for the whole ship is closer to the mark for the next months, I think.
Besides, you really want to have only interceptors, t3 cruisers, scout alts and blobs flying in 0.0?
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James Saga
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Posted - 2009.05.12 15:05:00 -
[186]
I think this a great change for empire and low sec cos atm cloakers have an i win button to escape, but in WH space and null sec where bubbles are used im not so sure maybe make the change to non covert ops only.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 15:17:00 -
[187]
Originally by: Space Wanderer
That is only half of the equation. I don't see anything wrong with ships fully fitted to run away running away. but currently such fits are pretty useless. If an alternative travel fit were introduced you would have a strong case in removing mwd/cloak. As it stands I see it pretty weak.
BS should not be able to runaway no matter how u fit it... BO maybe can do that but Ravens coming through camps is just beyond of any borders...
Originally by: Space Wanderer
You say that because you don't build them. While prices are going down they won't reach that level for a long time because they would drop below the cost of the material which doesn't seem to drop much lately. 700m/1b for the whole ship is closer to the mark for the next months, I think.
I'm a trader and i study market just for fun even for those items i'm not actually trading... Prices of t3 materials are set by players. And they will go down when there will be more farmers... I'm pretty sure ther will be more farmers. And when i say "soon" i mean "less then a year"...
Quote:
Besides, you really want to have only interceptors, t3 cruisers, scout alts and blobs flying in 0.0?
No. I mean: Interceptors, Covert Ops and T3 Cruisers should be able to travel solo... Maybe Force Recons and Blockade Runners...
All other ships should not be able to come through normal bubble camp, so they will need scout in ceptor or cov ops...
Small gangs still is a choice but they always have a scout not to get killed by a camp...
Blobs maybe don't actually need a scout, because they'll kill enemy that is weak or could come through without big loses... But i can't remember even a single time when our blob was flying without scout...
I think Scouting is one of that features of the game that should be boosted... And the best way to boost it is make it hard to come through camps for almost any ships besides specialy desinated that are actually scouting...
And yes... Maybe dictors and hictors should have bubble immunity not to get killed in their own bubble... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 15:20:00 -
[188]
Originally by: Space Wanderer That is only half of the equation. I don't see anything wrong with ships fully fitted to run away running away. but currently such fits are pretty useless. If an alternative travel fit were introduced you would have a strong case in removing mwd/cloak. As it stands I see it pretty weak.
I wholeheartedly agree. There has got to be a reasonable way for *travelling* battleships to get through gatecamps (or the increasingly popular gate traps). I fit my BS for travel when jumping through low security space. With the addition of HIC's, warp core stabilizers alone just aren't good enough anymore.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.12 15:22:00 -
[189]
Originally by: James Saga I think this a great change for empire and low sec cos atm cloakers have an i win button to escape, but in WH space and null sec where bubbles are used im not so sure maybe make the change to non covert ops only.
It was certainly not an IWIN button. 4 interceptors placed around the gate who kept an eye out to automatically see where the person originally decloaked could swarm the place and decloak anything bigger than a covops frigate with skill. Now they can decloak everything with 2 and all they have to do is hit approach + MWD. ______________________________________________ Haruhiist since December 2008
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 15:25:00 -
[190]
Originally by: Trimutius III BS should not be able to runaway no matter how u fit it... BO maybe can do that but Ravens coming through camps is just beyond of any borders...
What exactly is it you have against Ravens?
Also, if a ship is properly fit for travel then it should have a reasonable chance at escaping a gate trap.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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Space Wanderer
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Posted - 2009.05.12 15:26:00 -
[191]
Originally by: Trimutius III BS should not be able to runaway no matter how u fit it... BO maybe can do that but Ravens coming through camps is just beyond of any borders...
You don't say why that shouldn't be, you just state an opinion. Besides, what is much less matter of opinion is that CCP has strong opinion about the fact that camps in lowsec should be much less hard to pass than 0.0 camps.
Originally by: Trimutius III I think Scouting is one of that features of the game that should be boosted... And the best way to boost it is make it hard to come through camps for almost any ships besides specialy desinated that are actually scouting...
I think this is a commendable reason. Unfortunately just boosting camps won't accomplish what you ask for. It will just increase the alt scouting (in lowsec). And for covops in 0.0 it will actually discourage professional scouters.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 15:45:00 -
[192]
Originally by: Exlegion
What exactly is it you have against Ravens?
Also, if a ship is properly fit for travel then it should have a reasonable chance at escaping a gate trap.
I like Raven... But the only 2 ways i'm transport it outside of high-sec is with scout or inside a carrier... And i can't agree with any other possibilities of travelling... :)
Originally by: Space Wanderer
I think this is a commendable reason. Unfortunately just boosting camps won't accomplish what you ask for. It will just increase the alt scouting (in lowsec). And for covops in 0.0 it will actually discourage professional scouters.
Stop stop... I said that several times and repeat once more... Cov Ops should NOT be nerfed at any costs... They should be used for scouting in 0.0 secs... So if cloak would be nerfed for all other ships it will actually encourage professional scouters..
Though i'm often soloing in Viator in 0.0 secs i will not whine if cloak will be nerfed for blockade runners... It's not that hard to fly 2 characters one as a scout and another as a hauler... I transported Dominix 13 jumps through 0.0 secs with (i scouted with my main on Cheetah and i successfully bringed my Dominix alt where i needed) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 15:54:00 -
[193]
Scouts aren't effective. A competent camp has its members away from view and aligned ready to warp at a cloaked scout's command from the other side of the gate. When a scout jumps in there is no camp in view. When the prey jumps in the camp pounces on it. You surely know this, don't you?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 16:30:00 -
[194]
Edited by: Trimutius III on 12/05/2009 16:30:53
Originally by: Exlegion Scouts aren't effective. A competent camp has its members away from view and aligned ready to warp at a cloaked scout's command from the other side of the gate. When a scout jumps in there is no camp in view. When the prey jumps in the camp pounces on it. You surely know this, don't you?
Yes i know that quite well... That's why i look in local first and if i see unfriendly faces in there at least one it's take longer to go through... Because i need to be sure that it's safe... Or u think that scout should only look the gate? Scout should scout all the system... even 1 neutral in local is already a threat. (it could be a scout of another gang for example) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Space Wanderer
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Posted - 2009.05.12 16:52:00 -
[195]
Edited by: Space Wanderer on 12/05/2009 16:53:33 Edited by: Space Wanderer on 12/05/2009 16:52:12
Originally by: Trimutius III Though i'm often soloing in Viator in 0.0 secs i will not whine if cloak will be nerfed for blockade runners... It's not that hard to fly 2 characters one as a scout and another as a hauler...
I beg your pardon? In a message you say you want to boost scouting, while here you are advocating metagaming... In am thoroughly confused.
Am I understainding correctly that your opinion is that mwd + cloak should go because it is a good thing to boost alt scouting?
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 16:59:00 -
[196]
Edited by: Exlegion on 12/05/2009 17:00:21
Originally by: Trimutius III Yes i know that quite well... That's why i look in local first and if i see unfriendly faces in there at least one it's take longer to go through... Because i need to be sure that it's safe... Or u think that scout should only look the gate? Scout should scout all the system... even 1 neutral in local is already a threat. (it could be a scout of another gang for example)
Reasonable. The keyword here is *reasonable*. It isn't reasonable to expect someone not to make a jump if there's even one neutral in low security space. I live in low sec. And if I were to follow your advice I'd spend days/weeks without jumping anywhere.
Edit: Removed pyramid quote.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
general hack
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Posted - 2009.05.12 17:13:00 -
[197]
Ok, I don't know what all this complaining is about... Its pretty sad that my wife flies cov ops frig and scouts for us in fleet and escapes gate camps...remind you she doesnt even use the mwd/cloak trick. My point is if she can do it so can you. I'm for the change.. |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 17:17:00 -
[198]
Originally by: Space Wanderer
Am I understainding correctly that your opinion is that mwd + cloak should go because it is a good thing to boost alt scouting?
Yes u got it right.
Originally by: Exlegion
Reasonable. The keyword here is *reasonable*. It isn't reasonable to expect someone not to make a jump if there's even one neutral in low security space. I live in low sec and if I were to follow your advice I'd spend days/weeks without jumping anywhere.
No i'm jumping to system if there even several neutrals, just it takes 2-10 minutes to check if they are harmless or there is a real threat... |
Space Wanderer
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Posted - 2009.05.12 17:20:00 -
[199]
Edited by: Space Wanderer on 12/05/2009 17:20:44
Originally by: Trimutius III
Originally by: Space Wanderer
Am I understainding correctly that your opinion is that mwd + cloak should go because it is a good thing to boost alt scouting?
Yes u got it right.
In this case I think I rest my case. I don't see how people could seriously state that this game need more metagaming; anyway I disagree.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.05.12 17:26:00 -
[200]
Edited by: Rastigan on 12/05/2009 17:26:22 I can understand nerfing(for non covert style ships) the align, MWD, Improved cloak,wait for MWD to deactivate,decloak and warp trick.. Which would allow any ship relatively safe travel for non bubble camps.
But any decent ceptor or dictor pilot will now be able to stop a force recon or covops at any type of bubble camp, the ability to move safely was the main reason to fly those ships, thats why they dont tank/hit as well as other ships. I sincerely hope CCP doesnt intend to nerf covert style travel, since its pretty much half the reason to use those ships....
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Solostrom
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Posted - 2009.05.12 20:40:00 -
[201]
This is such an astonishingly stupid idea I have to wonder...
Were you completely drunk when you decided this?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 21:01:00 -
[202]
Originally by: Solostrom This is such an astonishingly stupid idea I have to wonder...
Were you completely drunk when you decided this?
When i thinked about this i wasn't drunk... But implemetation is terrible... Maybe CCP was drunk while reading my posts (i really proposed such idea before it was implemented on SiSi i posted even proof link somewhere here in a thread)
All we wanted is nerfing of: MWD + Improved Cloak + waiting until MWD end + decloak + instawarp... (which is NOT actually nerfed) I not really sure about Covert Ops Cloak, at least now i'm not really sure... (which is actually nerfed)
I hope CCP will change that... They have enough feedback in this thread... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Nomade
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Posted - 2009.05.12 21:19:00 -
[203]
change is going to be a hard blow that will finish my corp (corp covert-like)
run of the MWD / ab is the only defense of his ship in front of a camp-gate ....
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.12 21:32:00 -
[204]
Originally by: James Saga I think this a great change for empire and low sec cos atm cloakers have an i win button to escape, but in WH space and null sec where bubbles are used im not so sure maybe make the change to non covert ops only.
As we have pointed out multiple times in empire this change will only boost travel as you can instantly mwd+cloak+warp when on TQ you have to mwd+cloak+10sec+warp.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 21:47:00 -
[205]
Originally by: Dibsi Dei
As we have pointed out multiple times in empire this change will only boost travel as you can instantly mwd+cloak+warp when on TQ you have to mwd+cloak+10sec+warp.
Yes first of all CCP should correct some mistakes in code and then this would be a nice feature... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Space Wanderer
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Posted - 2009.05.12 22:21:00 -
[206]
Originally by: Trimutius III
Originally by: Dibsi Dei
As we have pointed out multiple times in empire this change will only boost travel as you can instantly mwd+cloak+warp when on TQ you have to mwd+cloak+10sec+warp.
Yes first of all CCP should correct some mistakes in code and then this would be a nice feature...
Or maybe they were correcting some more serious issues and don't care much about all this issue? It would be interesting to have a statement from some CCP devs.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.12 22:32:00 -
[207]
Originally by: Space Wanderer
Or maybe they were correcting some more serious issues and don't care much about all this issue? It would be interesting to have a statement from some CCP devs.
Yes indeed. I agree. 5 days has passed, 7 pages was written on topic... And no feedback from CCP yet... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Destroy Queen
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Posted - 2009.05.13 09:28:00 -
[208]
THis needs to be on front page to remind CCP what bad idea it is.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 10:07:00 -
[209]
Edited by: Trimutius III on 13/05/2009 10:07:40
Originally by: Destroy Queen THis needs to be on front page to remind CCP what bad idea it is.
Idea may be good may be not... But we don't even know what idea was, because CCP keep staying silent... Realistion is very bad though... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.13 11:44:00 -
[210]
CCP... would be nice to have some feedback on this so the player base has some foresight of your intentions. Surely it wouldn't take this number of days to respond with either...
"Yes, we are testing an idea to change the mwd cloak"
Or
"No, something weird happened while we tested something else"
I figure a quick shout across the dev office and a two line post could clear the subject up, or open it up for feedback in fairly short order.
Zos
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Kingwood
Amarr Yawn Corp
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Posted - 2009.05.13 11:46:00 -
[211]
Edited by: Kingwood on 13/05/2009 11:49:50 So, if I understand you correctly, Trimutius:
You are pushing for this change, because you you want to stop all kinds of solo travelling and want to make it a requirement that people have to pay for a scout alt? Are you really serious?
If CCP implements this it will stop all kinds of solo roaming in 0.0, except for those with a big wallet (T3 bubble-immune probing Gankboats). Breaking all sorts of ships to push a ship class which is horribly out of whack with the rest of the game and currently only balanced by their price is pretty meh.
If this does get implemented I want to see Cov-Ops and Recons get bubble immunity also.
edit: Also, I see you're having fun gatecamping in 0.0. Maybe learn to decloak cloakers before running to the forums and complaining?
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Professor Perplex
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Posted - 2009.05.13 11:53:00 -
[212]
ok i think they accidentally killed mwd + cloak while doing this:
Quote: Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease.
this is from the patch notes for 1.2 that they are going to deploy.
CCP? can we get a Dev comment in here stating what exactly was the intended change and if you are aware that this effects all modules not just ECM ?
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Morel Nova
z3r0 Gravity
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Posted - 2009.05.13 12:00:00 -
[213]
Originally by: Professor Perplex
CCP? can we get a Dev comment in here stating what exactly was the intended change and if you are aware that this effects all modules not just ECM ?
lack of dev response is scaring me :S 0.0 will be really hard to move around solo in now, and tbh, anything that nerfs solo pvp is really, really bad for the game. Put in space whales!
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Lord Timelord
Point of No Return Blade.
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Posted - 2009.05.13 12:01:00 -
[214]
Originally by: Professor Perplex ok i think they accidentally killed mwd + cloak while doing this:
Quote: Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease.
this is from the patch notes for 1.2 that they are going to deploy.
CCP? can we get a Dev comment in here stating what exactly was the intended change and if you are aware that this effects all modules not just ECM ?
What he^ Said!! __________
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.13 12:03:00 -
[215]
Scaring me too now - I just bought two spare Rapiers :S
Zos
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Yldrad
The Dandy KillerS
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Posted - 2009.05.13 12:05:00 -
[216]
Originally by: Professor Perplex CCP? can we get a Dev comment in here stating what exactly was the intended change and if you are aware that this effects all modules not just ECM ?
Quote: If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.13 12:08:00 -
[217]
Originally by: Yldrad
Originally by: Professor Perplex CCP? can we get a Dev comment in here stating what exactly was the intended change and if you are aware that this effects all modules not just ECM ?
Quote: If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
GG CCP killing whole classes of ships with one ill conceived idea that didn't even make it to this forum.
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Professor Perplex
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Posted - 2009.05.13 12:08:00 -
[218]
could have sworn that wasnt there when i checked. :(
ok they wanted it like that.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.13 12:18:00 -
[219]
it scares me that a thread on a change that is likely to have such a massive effect on soloers has been completely ignored by the devs. |
Fulber
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Posted - 2009.05.13 12:25:00 -
[220]
The dev team reads this forum every day.
Honest they do. |
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 12:25:00 -
[221]
So, CCP is going through with this. GG i guess.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 12:32:00 -
[222]
I feel so stupid i have two accounts paid for 6 months.
I guess i just have to log in and keep training skills.
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W3370Pi4
Caldari Lords Of Kaos
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Posted - 2009.05.13 12:45:00 -
[223]
Edited by: W3370Pi4 on 13/05/2009 12:52:31 Edited by: W3370Pi4 on 13/05/2009 12:47:08 so what use are the covert ops frigate now ? or even the blockade runners ? CCP please explain ? _______ Join the "BULK ML" Mailing list For bulk deals *Scam free* |
Amy Wang
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Posted - 2009.05.13 12:51:00 -
[224]
Originally by: Zostera
Originally by: Yldrad
Originally by: Professor Perplex CCP? can we get a Dev comment in here stating what exactly was the intended change and if you are aware that this effects all modules not just ECM ?
Quote: If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
GG CCP killing whole classes of ships with one ill conceived idea that didn't even make it to this forum.
QFT
especially the lack of any response on the forum along with the complete failure to acknowledge the serious almost game breaking side effects this has is really concerning and disappointing quite frankly
stop this ill conceived nerf now I say !
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Ribeye Jaksom
GoonFleet GoonSwarm
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Posted - 2009.05.13 12:52:00 -
[225]
I can't believe this is staying in. Let the bloodbath begin!
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Morel Nova
z3r0 Gravity
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Posted - 2009.05.13 12:53:00 -
[226]
WTB blobcamp Put in space whales!
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.13 12:54:00 -
[227]
The irony of this when considered alongside the recent efforts to make Black-ops viable is creating some serious overload...
Who... exactly, is gonna take the cyno through the camp now?
Zos
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Dratic
Honour Bound Sc0rched Earth
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Posted - 2009.05.13 13:01:00 -
[228]
Edited by: Dratic on 13/05/2009 13:01:44 This is one of the most half assed changes you have decided to bring in. You are encouraging the gatecamps of old to 0.0 entrances. You made the gates bigger so there was a bit more chance of not landing in bubbles for region gates but this change just moves the camp to the next system to system gate. Blockade runners covops and recons are the only ones which if u had a bit of skill could evade gate camps with. If this this is about battleships and t1 haulers getting through some poorly camped gate you really have lost yr perspective.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 13:02:00 -
[229]
Originally by: Kingwood Edited by: Kingwood on 13/05/2009 11:49:50 So, if I understand you correctly, Trimutius:
You are pushing for this change, because you you want to stop all kinds of solo travelling and want to make it a requirement that people have to pay for a scout alt? Are you really serious?
If CCP implements this it will stop all kinds of solo roaming in 0.0, except for those with a big wallet (T3 bubble-immune probing Gankboats). Breaking all sorts of ships to push a ship class which is horribly out of whack with the rest of the game and currently only balanced by their price is pretty meh.
If this does get implemented I want to see Cov-Ops and Recons get bubble immunity also.
edit: Also, I see you're having fun gatecamping in 0.0. Maybe learn to decloak cloakers before running to the forums and complaining?
No... That's not exactly what i wanted to say. First of all i'm not sure that Cov Ops cloak should be nerf... So if u want u may solo in Falcon, Arazu, Pilgrim or Rapier, it's seems quite sensible... Also Interceptors, Cov Ops and Blockade Runners do can go through... T3 ships as u mentioned... Plus Dictors and Hinctors may have bubble immunity... But everything else surely should be nerfed...
I'm not having fun while gatecamping, for the last year i was gate camping only 2 times, before that i was gatecamping a little bit more often, and sometimes in lowsecs... Much more often i need to go through camps in Ceptor, Cov Ops or Blockade Runner... Ceptors don't need cloak to go through so this nerf isn't about them, Cov Ops should not be nerfed IMO... I said about that several times...
And about alts... If u don't want alt just ask ur friend to help u with scouting, if u don't have friends, then i'm sorry EVE is a team-play game IMHO... Last time i needed a scout i asked my friend to scout me because i needed to travel with 3 alts at same time... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Jack Sparroxx
Honour Bound Sc0rched Earth
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Posted - 2009.05.13 13:04:00 -
[230]
Well. CCP I sure as hell hope you guys take you head of of your ass for a change.
You guys are killing recons, covert op's frigs, blokcade runners and stealth bombers. No way in hell I'll ever go through a gate with a 200mill isk recon when chances are that I'll get decloaked on the other side if the enmey have just 1 half assed inty pilot.
And considering the prices on T2 cruisers now.. I really can't see that many willing to risk such an investment doing suicide runs.
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Aethalops
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Posted - 2009.05.13 13:04:00 -
[231]
Originally by: Mira O'karr people figured out a way to balance what CCP was not able to balance.
so now we have this situation and they intend to kill the one tactic that was a counter. where are the scissors to the paper if this change goes to TQ. seriously, i dont see it.
This: Yes, it's about balance. The current state of things requires that the player has some skill -- either to use the tactic effectively, or to catch someone who is using it effectively. Why would any game designer want to destroy a balance that can be achieved by players being required to do more than mass up and mash buttons? That is exactly the quality that distinguishes Eve from virtually all other MMOs.
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Miyamoto Isoruku
Caldari Noir.
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Posted - 2009.05.13 13:04:00 -
[232]
Jesus H. Christ, this is NOT the kind of change you make without talking about it on the forums first. It makes sense not to have force recons jamming while cloaked. But if you make this nerf you will turn nullsec bubble camps into a death sentence for anything that hits them, including cloaky ships which should at least have a CHANCE to survive. This will allow gatecampers to paralyze traffic, and frankly, gate camping should be less encouraged, not more. As others have mentioned, if you do this then at minimum, covert ops cloak should now allow ships to ignore bubbles when they are warping (which means, yes, that you'd have to come up with something else for the 4th T3 subsystem).
Please resize your sig to a maximum of 400 x 120 - Mitnal |
Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.05.13 13:05:00 -
[233]
sup CCP
Anyone home?
tap tap tap
Is this thing on? |
Matrix Skye
Caldari State War Academy
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Posted - 2009.05.13 13:13:00 -
[234]
Edited by: Matrix Skye on 13/05/2009 13:15:14 HAHAHA!
CCP: "Travel in groups or you could... You know... Get a second account ."
Gatecamps Online for the win!
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Lady Miah
Silent Partners
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Posted - 2009.05.13 13:13:00 -
[235]
What's so upsetting about this is the thread has had no response from devs. Unacceptable. There were eight pages of discussion on this BEFORE the patch notes and a HUGE amount of the discussion was "don't implement this change". Now there's patch notes and you DANCED AROUND THE ISSUE by using ECM as an example. Way to be honest CCP!
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Pociomundo
Total Mayhem.
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Posted - 2009.05.13 13:15:00 -
[236]
Edited by: Pociomundo on 13/05/2009 13:17:24 This is so daft
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Jack Sparroxx
Honour Bound Sc0rched Earth
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Posted - 2009.05.13 13:16:00 -
[237]
"sup CCP
Anyone home?
tap tap tap
Is this thing on?"
I doubt it, I'm pretty sure I heard a echo.. So clearly there is a pretty big void where most people have their brains.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 13:16:00 -
[238]
Originally by: Fulber The dev team reads this forum every day.
Honest they do.
Look "Read" and "Write" or "Post"... This verbs seems a little bit different to me... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Shiu
EtE Clan Sc0rched Earth
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Posted - 2009.05.13 13:31:00 -
[239]
Welcome to the age of cloaks having more downsides. Personally I love it, and I fly alot of cov-ops
WIN :D "This long run is a misleading guide to current affairs - In the long run we are all dead." - John Maynard Keynes |
Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.05.13 13:31:00 -
[240]
Was sure nice of CCP to make Blockade Runners worthwhile, being given covert ops cloaks. |
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Professor Perplex
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Posted - 2009.05.13 13:42:00 -
[241]
i wish CCP was a corp in game that you could war dec and pod repeatedly.
for years there is nothing and suddenly they are nerfing in every direction. any idea when we will have stability so i can decide which ship i want to fly.
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Wolf Soldier
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.13 13:42:00 -
[242]
fail! This game eats up too much time as it is, with solo roaming nerfed you really want us buying second scout account or waiting for alliance scout/gang to jump into? $ wins again.
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Katherine Cole
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Posted - 2009.05.13 13:54:00 -
[243]
Originally by: Shiu Welcome to the age of cloaks having more downsides. Personally I love it, and I fly alot of cov-ops
as long as mindless blobbing and gate camping with multiple bubbles and stupid numbers has no downside....
the cloak nerf is just another step in catering to the blob and making skirmish warfare more difficult again
and that is just bad for gameplay diversity and as such for the game as a whole, welcome to blob online
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Space Wanderer
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Posted - 2009.05.13 13:55:00 -
[244]
I wonder why people should consider using a "buffed" viator in 0.0 instead of a cloaking occator. So much more space, 2 points defense against the occasional roamer, and almost same survival chances (almost 100% without camps/scouting, almost 0% if got in a camp).
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JitaPriceChecker2
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Posted - 2009.05.13 14:32:00 -
[245]
Another step towards , gate camps online and alts online . |
Clair Bear
Perkone
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Posted - 2009.05.13 14:52:00 -
[246]
Look at the bright side. With the advantage of recons and t2 cruiser hulls (small roaming gangs) removed we'll be focusing much more on large blobs of T1 battleships. Also hotdropping caps.
Which means less demand for ferrogel, crashing t2 hull prices and less of the game being about holding dyspro moons and the ultramegasuperholycrapblobs they encourage on both sides.
Always a silver lining to every cloud. Also, I welcome many of my fellow players back to empire. Come on down, the jita's fine!
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 15:06:00 -
[247]
Originally by: JitaPriceChecker2 Another step towards , gate camps online and alts online .
Yea, nub alts, cause you know they are going to die.
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Ombey
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.13 15:06:00 -
[248]
I will wait for the patch and see what this means to the game. I am really worried that this will ruin the game for me- a lot of time is spent solo travelling. Fingers crossed it won't be the nightmare it sounds like.
2d EveMaps|My blog
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Thorvik
Valklear Guard Ushra'Khan
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Posted - 2009.05.13 15:12:00 -
[249]
Removing this game mechanic CCP effectively nerfs the only tank a Cheetah has (other than pilot skill).
Bad idea especially if they really want people to come into 0.0. Blobs will be the rule and small gang warfare will be a thing of the past.
As there is no comment from CCP I assume that I will need to mothball my covops ships in 0.0 until further notice and time to dust off the rifters in station. Linkage |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 15:43:00 -
[250]
Originally by: Professor Perplex i wish CCP was a corp in game that you could war dec and pod repeatedly.
They are actually corp ingame ("C C P" if i remember there corp name correctly)... I think u actually can wardec them... But it's impossible to pod them after one stupid guy tried that (that time it was possible)...
Quote:
for years there is nothing and suddenly they are nerfing in every direction. any idea when we will have stability so i can decide which ship i want to fly.
How long have u played yet? For years there was heap load of boosts and nerfes... I play EVE for 2 years and there already was several times something being nerfed... And before that there was also nerfes... I still remember time when Dominix with Nosfratoes was killing machine and it was very hard to kill one (they had lots of capacitor and u had no capacitor at all)... And it's seems that there would never be stability to decide which ship to fly, so train as many ships as u can, at any given time some of them will be usefull... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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Vanderie
Amarr Ignatium. Rote Kapelle
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Posted - 2009.05.13 16:03:00 -
[251]
CCP, if you implement this on Covert Ops Cloaks, you will have effectively cut the legs out from underneath them. No Cov Ops ship will be able to get past a bubble camp anymore, which is scary since they are supposed to be THE ship that can run past enemies properly. Not to mention Rapiers, Pilgrims, Arazus and Falcons now just got the shaft in terms of being able to scout (which is what I thought was the point of Force Recons).
Don't get me wrong, I agree that Prototype and Improved Cloaks should have this nerf applied as it's far too easy to do this trick with BS and such (hell, I can even do it with my Orca at the moment). But specialized ships like Covert Ops, Recons and the like already don't have much going for them in terms of survivability besides a small buffer tank and their Cloak; this just makes them even less useful.
Please reconsider the Covert Ops cloaks on this CCP.
-Vand ----------
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Casino Alkasar
Caldari
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Posted - 2009.05.13 16:19:00 -
[252]
Woot!
*\0/* fantastico!
RIP cov ops, byebye Recons im sorry i did train ya, but the gods think youre not supposed to be used as scouts.
Hello replacable Timmy ta Snooper how do ya like your rusty T1 friggi?
*sniff* _________________ itze mine Rock¦n roll |
Nostradamus Negulesco
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Posted - 2009.05.13 16:45:00 -
[253]
Edited by: Nostradamus Negulesco on 13/05/2009 16:45:35 Apologies if I'm asking for information to be repeated, but have CCP given any reason or explanation for this change? It seems to hand a significant advantage to gate-campers, but if mwd-cloaking was basically too effective then I suppose we have to live with it.
However, it does strike me as one of those bright ideas that haven't been quite thought through enough... I'd love to know the CCP stance on it - do they consider it a minor change? - and if they really know how it will impact the 0.0/low-sec experience
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Gramtar
GoonFleet GoonSwarm
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Posted - 2009.05.13 17:07:00 -
[254]
Well, it's now apparent that this change is a side effect from a brute force fix to Falcons doing the uncloak > jam 1 cycle > recloak thing.
I could care less about the non-covops cloak changes, as I don't play in lowsec, but understand why people there were frustrated being unable to catch BS and haulers.
The change to 0.0 and covops/recons/blockade runners is a huge nerf, and stupid. There's really no reason to fly any of those classes of ships anymore, as any anchored/dictor bubble means almost guaranteed death. Looks like The Blob > *
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lljkDeathscythe
Heavy Influence Aggression.
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Posted - 2009.05.13 17:08:00 -
[255]
Edited by: lljkDeathscythe on 13/05/2009 17:10:56 This is rediculous. If this goes through i want my recons level 5 skillpoints refunding as they are now effectively useless.
covops, recons just got shafted badly... even now its quite possible to die on a gatecamp in a recon if u get unlucky.
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Gramtar
GoonFleet GoonSwarm
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Posted - 2009.05.13 17:15:00 -
[256]
Originally by: lljkDeathscythe Edited by: lljkDeathscythe on 13/05/2009 17:10:56 This is rediculous. If this goes through i want my recons level 5 skillpoints refunding as they are now effectively useless.
covops, recons just got shafted badly... even now its quite possible to die on a gatecamp in a recon if u get unlucky.
Recons V crew checking in. Seriously wish I had trained HAC or Logiistics V instead.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 17:38:00 -
[257]
Originally by: Nostradamus Negulesco Edited by: Nostradamus Negulesco on 13/05/2009 16:45:35 Apologies if I'm asking for information to be repeated, but have CCP given any reason or explanation for this change?
Read Patch Notes:
* When a Falcon cloaks and is jamming a ship, the icon showing that ECM is in progress and the jamming effect will be removed immediately. Additionally, CONCORD has declared all ôBECAUSE OF FALCONö jokes passT. * If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
Nothing more then that yet... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 17:40:00 -
[258]
Originally by: Trimutius III
Originally by: Nostradamus Negulesco Edited by: Nostradamus Negulesco on 13/05/2009 16:45:35 Apologies if I'm asking for information to be repeated, but have CCP given any reason or explanation for this change?
Read Patch Notes:
* When a Falcon cloaks and is jamming a ship, the icon showing that ECM is in progress and the jamming effect will be removed immediately. Additionally, CONCORD has declared all ôBECAUSE OF FALCONö jokes passT. * If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
Nothing more then that yet...
Because of falcon is no joke anymore.
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Forty Three
Masuat'aa Matari Ushra'Khan
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Posted - 2009.05.13 17:50:00 -
[259]
all this will do is reward mindless gate blobbing, since a bubble will allow any group of morons to ctrl click f1 and kill anything that comes through, no matter what
-----------------------------------------------
UNITY!!!
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Gentle Behn
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Posted - 2009.05.13 18:06:00 -
[260]
this made moving an indy around in a wardeck possible. This ment that the care bear propping of halving concord arrivel time was unecessary. This accually took some amount of piloting skill to get a pilot in the sh*t out of trouble.
Good reason why please?
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Matrix Skye
Caldari State War Academy
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Posted - 2009.05.13 18:08:00 -
[261]
If you all think this is bad wait until the agility nerf is introduced. That one's still cooking in CCP's oven. Can't wait 'til all there is to do is sit at gates and camp them to death. Oh joy.
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Traidor Disloyal
Minmatar Private Nuisance
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Posted - 2009.05.13 18:14:00 -
[262]
Originally by: Professor Perplex for years there is nothing and suddenly they are nerfing in every direction. any idea when we will have stability so i can decide which ship i want to fly.
What are you talking about? They've been "adjusting" ships and modules for years. You just haven't been flying ships that have been "adjusted" right out from under you.
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
Nelson Negulesco
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Posted - 2009.05.13 18:15:00 -
[263]
Originally by: Dibsi Dei
Originally by: Trimutius III
Originally by: Nostradamus Negulesco Edited by: Nostradamus Negulesco on 13/05/2009 16:45:35 Apologies if I'm asking for information to be repeated, but have CCP given any reason or explanation for this change?
Read Patch Notes:
* When a Falcon cloaks and is jamming a ship, the icon showing that ECM is in progress and the jamming effect will be removed immediately. Additionally, CONCORD has declared all “BECAUSE OF FALCON” jokes passT. * If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
Nothing more then that yet...
Because of falcon is no joke anymore.
So the cloak-mwd nerf is simply an component of a seperate nerf, aimed at a single shiptype, ie. cloaky recons? This seems like an issue that the devs should really look at
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.13 18:25:00 -
[264]
Terrible, terrible idea. If COVERT OPS and recons can't get through gate camps any more...then wtf are we supposed to use? A 2bil t3 ship? You're essentially removing cov ops from the game with this change (they are useless if they can't scout....that's their only role in pvp).
If you wanna go through with the "cloak turns off mwd" thing, then fine, but give cov ops, recons, SBs and Black ops immunity to this change.
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.05.13 18:39:00 -
[265]
Dear CCP & Hamsters
Can't you just change your newest nerf into affecting ECM modules only? The entire threadnaught here would be happy again!
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Taanu
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Posted - 2009.05.13 18:42:00 -
[266]
Meh it's already hard enough trying to break out of a 40 man instalock gate camp in a vaga if they got sensor boosted inties. If CCP make this change solo 0.0 pvping will become impossible except for the rich people who can afford 2 accounts and 2 computers to fly alts. I get thru about 75% of camps but still lose enough vagabonds to make it interesting for both sides. This change will hand mega blob gate camps kills on a silver platter. Boring boring boring boring. Eve will finish up like Formulea 1 racing at this rate.
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Forlorn Wongraven
Universal Army
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Posted - 2009.05.13 18:46:00 -
[267]
It will take my only valueable pvp chance for me from the game. As caldari i nearly can't solo as good as the other races. The last patch boosted stealthbombers and the Rook - and nerfed the Falcon I didn't even bothered to undock since then. But overall the last patch was better for me. This one now kills me. Now that i have a good capable solo ship I can't use it anymore cause the huge alliances just put up gatecamps in their entry systems in 0.0 and I won't be able to pass them. Great move CCP! This subscription runs out in one month - you have time to remove that change.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 18:47:00 -
[268]
Originally by: Forty Three all this will do is reward mindless gate blobbing, since a bubble will allow any group of morons to ctrl click f1 and kill anything that comes through, no matter what
Luckily not any group... Some dumb people aren't able even to decloak an Orca sometimes... But not in all gatecamps sitting such a stupid people... So basicly i agree... Covops had 10% of chance of being decloaked in normal camp, and with this change everything can be vice versa...
Nice Nerf of Falcons... Does CCP really reads this? Anyway tommorow we will see if MWD+Cloak trick is still available... maybe CCP will have a heap load of whiners just everywhere... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 18:53:00 -
[269]
Originally by: Lord Makk Dear CCP & Hamsters
Can't you just change your newest nerf into affecting ECM modules only? The entire threadnaught here would be happy again!
Ye.
YE.
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Qwyp
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Posted - 2009.05.13 19:05:00 -
[270]
did CCP hire some Mythic devs?
sheesh
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 19:15:00 -
[271]
Originally by: Qwyp did CCP hire some Mythic devs?
sheesh
Maybe they low phrase "EPIC FAIL"? I remember Armageddon on SiSi... That was awesome... 50+ pages on thread about it because almost nobody was able to login. somebody even made "EPIC FAIL" phrase out of smilies... Let see tomorrow reaction when changes will hit masses that doesn't expect such a kick from CCP... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Legionn
Shade. Cry Havoc.
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Posted - 2009.05.13 19:16:00 -
[272]
So much for Need for Speed anymore; I guess that theme to all the past year's enahancements was soley intended to be ironic?
-Double ship hp -Nano nerf -Snake nerf -Skirmish Warfare nerf -Web nerf -2pt Scrambler vs MWD -Lastly mwd/cloak nerf to be the end to any such possibility to be fast and fight solo.
Blob warfare is all that will matter now.
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.05.13 19:19:00 -
[273]
Originally by: Ombey I will wait for the patch and see what this means to the game. I am really worried that this will ruin the game for me- a lot of time is spent solo travelling. Fingers crossed it won't be the nightmare it sounds like.
You already tried to leave the game once.. perhaps the Devs are just trying to drum up business for that lovely little beach resort. "Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |
Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.05.13 19:43:00 -
[274]
Stop this patch now and think of a more balanced solution.
ECM that keeps working when ships cloak and non-catchable BS in low sec are bad but the collateral damage this "fix" brings to gameplay is far far worse.
Please reconsider.
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Bitter Brain
BOMEN production
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Posted - 2009.05.13 19:55:00 -
[275]
This is not a good idea CCP please reconsider!
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Fulber
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Posted - 2009.05.13 19:57:00 -
[276]
Originally by: Qwyp did CCP hire some Mythic devs?
sheesh
I hope so, maybe things will improve. |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 20:03:00 -
[277]
Originally by: Fulber
Originally by: Qwyp did CCP hire some Mythic devs?
sheesh
I hope so, maybe things will improve.
I noticed you're not holding your breath ... -- Quis custodiet ipsos custodes? |
S1r Minealot
Shade. Cry Havoc.
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Posted - 2009.05.13 20:10:00 -
[278]
ok CCP you won, i'll train for a dread now :(
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Kelly O'Connor
Shade. Cry Havoc.
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Posted - 2009.05.13 20:25:00 -
[279]
10 page thread, ok some people whining but some people asking very valid questions.
Not one response from any CCP Member of staff? Way to go listening to the people who pay the wages for you, so nice!
Hey ho, just have to count down before the make every ship the same so you cant do anything but fly from gate to gate, of course the gates will need a blue key to work that you had to get from the end guy in room 6-3 that is you cant get because you need the red key fr......
Oh well!
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Halsoy
Gallente Shade. Cry Havoc.
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Posted - 2009.05.13 21:01:00 -
[280]
Censor me if you will, but **** off!
Really? Shoot yourself.
Who in the name of everyone holy would even consider this?
Seriosuly?
Are you guys dumb?
You're now saying that anyone, anywhere, that want's to go alone, no matter the ship, will get killed at the first damn camp he jumps in to.
Are you guys dumb?
Seriously?
Who in the name of everyone holy would even consider this?
Censor me if you will, but **** off!
And yes, this is a serious post, cause CCP, you've really pulled some dumb **** before, but... Honestly?
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Arcturus Io
Shade. Cry Havoc.
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Posted - 2009.05.13 21:26:00 -
[281]
Congrats CCP, you just made the game a lot less fun for a lot of people. But nevermind, theres always noobs to train battleships and fly with their local bs blobbing group, im sure they will loyaly pay your subscription fees.
I admired the way that in EVE you could make a difference no matter hoow new to the game you are. But when a character straight from the clone vats with a scram on a rifter can stop six year old characters from enjoying the game its getting stupid. A solo player has lost the ability to outrun a hundred man blob and now you've just taken his ability to evade by cloaking.
You just destroyed the ability for any solo/small gang group to operate in nullsec.
Thankyou CCCP - Soon we will all be in the wheat fields.
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Espoir
Trident Armed Forces Republic Alliance
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Posted - 2009.05.13 21:31:00 -
[282]
The nerf is not so bad. Improved Cloaks on nearly every ship were to powerful.
But why not allowing you to activate the cloak while you are gate-cloaked (after jump). This would solve the problem for covops-survivability and on the technical roleplay side of eve this makes far more sense. I mean awesome cloaking technology vs only activate the module when you moved to decloak... weird. This always bugged me...
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Siigari Kitawa
Gallente The Aduro Protocol Total Comfort
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Posted - 2009.05.13 21:34:00 -
[283]
I think that this is a great idea, but I believe a dev comment should be brought forward anyway so we can hear their thoughts on why they did it.
Again, I am in favor of the idea but the devs SHOULD be more up front with their playerbase.
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Kuar Z'thain
Fraser's Finest
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Posted - 2009.05.13 21:48:00 -
[284]
Originally by: Espoir The nerf is not so bad. Improved Cloaks on nearly every ship were to powerful.
But why not allowing you to activate the cloak while you are gate-cloaked (after jump). This would solve the problem for covops-survivability and on the technical roleplay side of eve this makes far more sense. I mean awesome cloaking technology vs only activate the module when you moved to decloak... weird. This always bugged me...
This is a fix I would stand behind. *Two Thumbs Up*
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Jessie Arr
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Posted - 2009.05.13 22:12:00 -
[285]
I'm completely against this.
To be honest, using cloaks to hide when the enemy brings five times your numbers is one of few abilities left in the game that favors small groups over big gangs. It's the only reason I ever fly a t2 ship larger than a frig solo, since it's the only way you can avoid instantly dying if you jump in to a dictor and a Dominix. In general I'm content to just fly cheap ships and let myself die when I'm outnumbered, but on the occasions I DO fly shiny t2 stuff I like knowing that I have at least a slim chance of escaping when I jump into 20 guys camping a gate.
If you want to mess with the cloaking effects that's fine, to be honest the way it works now seems broken to me, but taking it out will remove fun from the game, and that's what a GAME is supposed to be about. Running around solo in your shiny Vagabond with a Guristas cloak catching ratters and haulers deep inside enemy space and narrowly dodging enemy gate camps with multiple bubbles is FUN. Catching and killing a solo Pilgrim with 20 of your friends on a gate isn't half as much fun. There's no challenge, no heart-pounding excitement, no feeling of bravely defying your enemy's blob despite knowing that if you push your luck too much you'll end up dead. It takes the tension out of PvP and leaves it to rely yet more on numbers than on skill and creativity.
If you want to fix the way cloaking works, be my guest, but balance it with something that will prevent gate camps from being instadeath. Knowing that your fun can be ended without even a proper fight just by jumping into the wrong system would be awful and I hope CCP addresses the imbalance they're creating with this nerf.
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Kristos Valamache
Phaze-9 Ushra'Khan
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Posted - 2009.05.13 22:21:00 -
[286]
Terrible plan, as already stated, this will kill the art of the solo 0.0 roamers.
/me confiscates CCP's nerf bat
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 22:21:00 -
[287]
Originally by: Espoir The nerf is not so bad. Improved Cloaks on nearly every ship were to powerful.
But why not allowing you to activate the cloak while you are gate-cloaked (after jump). This would solve the problem for covops-survivability and on the technical roleplay side of eve this makes far more sense. I mean awesome cloaking technology vs only activate the module when you moved to decloak... weird. This always bugged me...
Then there would be no way to stop covert ops.
And yes this nerf is so bad.
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Kuar Z'thain
Fraser's Finest
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Posted - 2009.05.13 22:29:00 -
[288]
Originally by: Dibsi Dei Then there would be no way to stop covert ops.
What's wrong with that? Not like they can directly kill anything.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 22:33:00 -
[289]
Originally by: Kuar Z'thain
Originally by: Dibsi Dei Then there would be no way to stop covert ops.
What's wrong with that? Not like they can directly kill anything.
1) Because i wouldn't be able to kill them.
2) Show info on a covert op and see their bonuses.
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Arielissa
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Posted - 2009.05.13 22:33:00 -
[290]
hmmm... I thought a major goal was to get people out of high sec.... not lock them in. Glad I didn't move all those BPOs to low sec research sites afterall, I'd never get them out.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.13 22:37:00 -
[291]
Originally by: Arielissa hmmm... I thought a major goal was to get people out of high sec.... not lock them in. Glad I didn't move all those BPOs to low sec research sites afterall, I'd never get them out.
Actually in lowsec this will make traveling too easy by allowing people to instawarp by using mwd+cloak.
But in 0.0 instawarps don't help a lot because you would have to get out of the bubble first.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.13 22:51:00 -
[292]
Originally by: Dibsi Dei
Then there would be no way to stop covert ops.
No there is one old way that is really really hard to do... U need can's/wrecks/ships/drones/whatsoever that is decloaking ships in a sphere 12 km around gate every 2-3 km... It's really big blob that spread or many many many cans... And Any ship that jumps in will not be able to cloak... But This is really hard to do... So no a real solution to problem...
But let's remember some old ideas... What is about decloaking devices or at least devices that allow to find cloaked ships... If they are implemented then there would be a chance to catch sneaky ship even if they get really good boost... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Pociomundo
Total Mayhem.
|
Posted - 2009.05.13 23:33:00 -
[293]
Originally by: Siigari Kitawa I think that this is a great idea, but I believe a dev comment should be brought forward anyway so we can hear their thoughts on why they did it.
Again, I am in favor of the idea but the devs SHOULD be more up front with their playerbase.
You're basically the worst player in EVE so I'm not sure we quite care.
|
Shade Millith
International House of PWNCakes Aggression.
|
Posted - 2009.05.13 23:35:00 -
[294]
Horrible, horrible idea
This will cripple Force Recons, AND Covertops. --------------------------------------------
|
Trent Angelus
Southern Cross Incorporated
|
Posted - 2009.05.13 23:50:00 -
[295]
Edited by: Trent Angelus on 13/05/2009 23:52:28 People who complained about falcons and got them nerfed twice, are you happy now? I could deal with the reduced range - that was fair. Breaking what little survivability recons have - not fair and does not encourage fluid and fun PVP.
Also, seems I need to get a Naglfar in order to complete my nerfed ships collection. __________________________________________ The views or opinions expressed here do not represent the views of the corporation. SC Website |
Niyaa
|
Posted - 2009.05.14 00:09:00 -
[296]
Originally by: Shade Millith Horrible, horrible idea
This will cripple Force Recons, AND Covertops.
That is a real nightmare for scouts...
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Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.05.14 00:09:00 -
[297]
You want to prevent falcons from jamming people and then cloak? fine, I dislike jamming anyway, but you're killing solo roamers and favoring blob warfare.
If you're worried about ECM, TD's or Damps, then have all effects from the cloaking ship to another ship stop, not the ones in the ship itself. its not like Sensor Booster cycle or an ECCM module cycle matter on a cloaked ship that can¦t target or be targeted.
Also, stop nerfing every f'fing thing and stick to the stuff that's actually broke.
Quote:
Neu Bastian Valklear Guard - CEO
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.05.14 00:17:00 -
[298]
Originally by: Ombey I will wait for the patch and see what this means to the game. I am really worried that this will ruin the game for me- a lot of time is spent solo travelling. Fingers crossed it won't be the nightmare it sounds like.
QFT
I don't need speak for myself anymore, Ombey is much beter at it :)
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Master Morden
GoonFleet GoonSwarm
|
Posted - 2009.05.14 00:46:00 -
[299]
yeah, thanks for this CCP...
I figure it's all a scam to get us to use multiple accounts, because busting gatecamps solo in fast ships is pretty much impossible now.
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Katanaha
Gallente Rionnag Alba Against ALL Authorities
|
Posted - 2009.05.14 00:47:00 -
[300]
yo i mean really did ccp ride the tart cart to school or something!!!!!! _______________________
orly?! |
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Jkol0
COGNET SpaceSystems Ltd Ushra'Khan
|
Posted - 2009.05.14 00:56:00 -
[301]
CCP have nothing better to do other than follow the carebears wishes, good bye small gang/solo pvp.
I may just quit after all this, im getting tired of seeing all these nerfs destroy any chance i have at pvp, all for the wishes of the carebears. FLAWLESS! 2+ years of seeing these carebear nerfs is far too much. I would say something vulgar right now but ill save it for when/if the nerf goes through, by then i won't care if i get banned or booted
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Zedd Wormstrum
|
Posted - 2009.05.14 01:15:00 -
[302]
Seriously CCP why do you even have to mess with this. I am pretty sure that blobs were the only ones complaining that ships were getting thru their gate camps.
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Gorion Wassenar
Caldari Stimulus Rote Kapelle
|
Posted - 2009.05.14 01:41:00 -
[303]
Bad Idea is BAD ----- *results may vary*
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Lt Jester
Shade. Cry Havoc.
|
Posted - 2009.05.14 01:48:00 -
[304]
Haha, locking down a system completely would be way too easy with this change, surely ccp is just playing around with the idea and not serious - They cant possibly be serious - It's going to be all about reaching a system first, If you're in a system first with 20 people on the gates, It is going to be impossible to get a cloaky recon Cyno in through the gate. You're going to have to jump into what could be a snipergang at optimal with your gang and get grinded up. This is even more rediculous than the nanonerf. CCP wants everyone to be in large blobs of 300-400 battleships now that they've made lag livable?
Can we expect to see a ccp general announcement soon "All cruiser and frigate sized ships are being removed, they are no longer needed, all players will instead be able to have more fun with battleships, honest." ? Dont go down this road ccp, you've been destroying more and more for people that like small gang oriented stuff and just focusing on the 400 man blobs.
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isdisco3
Reaper Industries Eternal Rapture
|
Posted - 2009.05.14 03:18:00 -
[305]
I want to know what ****-brained dev thought up this idea. Because its such a stupid and out-of-touch idea that whoever is responsible shouldn't be allowed to make any such decisions again.
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Tryptic Photon
Gallente Mad Bombers Ushra'Khan
|
Posted - 2009.05.14 03:29:00 -
[306]
For the love of all that is holy, re-consider this nerf if only on recons & covops. You're really taking the fun out of those ships, CCP. I mean c'mon.. wake up.. this is ridiculous.
|
place1
Amarr Orion Ore Industries
|
Posted - 2009.05.14 03:47:00 -
[307]
If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
From patch notes for Thursdays TQ update.
Looks like MWD/Cloak is being fixed.
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Sephrin
Minmatar Imperium Forces Ethereal Dawn
|
Posted - 2009.05.14 03:57:00 -
[308]
Hey look, now anything (ANYTHING with a cloak) can get though any camp without a bubble, and bubbles now catch anything (.) !!!
Honestly I have given you guys a lot of credit and the benefit of the doubt a lot, but this is stupid. Cov Ops were not invulnerable before, and recons were even more vulnerable to any half decent 'cepter pilot, now they will all die...
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Clair Bear
Perkone
|
Posted - 2009.05.14 03:59:00 -
[309]
Originally by: Jkol0 CCP have nothing better to do other than follow the carebears wishes, good bye small gang/solo pvp.
I may just quit after all this, im getting tired of seeing all these nerfs destroy any chance i have at pvp, all for the wishes of the carebears. FLAWLESS! 2+ years of seeing these carebear nerfs is far too much. I would say something vulgar right now but ill save it for when/if the nerf goes through, by then i won't care if i get banned or booted
This makes my blood boil. Do carebears spend all day and night camping a gate, bragging about their OVER 9000!!!!! killboard kills?
No, we do not. We run missions in empire, haul, manufacture. Some of us explode regularly to gatecamps, others run them in small cloaky ships or avoid them in various jumpy cap ships.
Most carebears couldn't give a rat's ass about a covops cloak, recon, or even a 500000 m/sec HAC which shoots titans which DD all targets in every 0.0 system in the constellation. And yet it's always the carebear fault when some short bus idea hits tranq.
Think about what you are saying for the briefest instant lest you look even less intelligent than the person who pushed this nerf through CCP side. The target of your misdirected rage is blobby ganktards.
And in summary, bigger blobs are the answer. Now what was the question? |
Sae Jabar
|
Posted - 2009.05.14 04:18:00 -
[310]
Hey guys:
CCP doesn't care. Notice no dev has responded.
Keep paying your subscription costs.
|
|
Markus Chen
Caldari GoonFleet GoonSwarm
|
Posted - 2009.05.14 04:26:00 -
[311]
Recons can't recon and Transport Ships can't transport anymore. That's awesome; you're awesome. You know, as is, with a bubble and an interceptor you can kill these already... so if it isn't broke why fix it? If you want to make empire more dangerous just do away with concord aaaaaaah!
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Markus Chen
Caldari GoonFleet GoonSwarm
|
Posted - 2009.05.14 04:29:00 -
[312]
ok my next question, though snide, is: Do you play your game? Do the "idea" guys play the game?
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Shakito
Aliastra
|
Posted - 2009.05.14 04:41:00 -
[313]
Originally by: Karn Mithralia
Originally by: Ombey I will wait for the patch and see what this means to the game. I am really worried that this will ruin the game for me- a lot of time is spent solo travelling. Fingers crossed it won't be the nightmare it sounds like.
QFT
I don't need speak for myself anymore, Ombey is much beter at it :)
Absolutely
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666Devious
Sinister Elite Raining Doom
|
Posted - 2009.05.14 04:45:00 -
[314]
well been playing with it and it sucks. this is horrible and should be changed back. Nice how u let every one know before hand to get customers opinions.
awesome job. fail.
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Targor Avelany
Mnemonic Group Inc.
|
Posted - 2009.05.14 04:58:00 -
[315]
I will have to agree with pretty much every post above, saying that this is HORRIBLE idea...
CCP already killed recons, cause some people were complaining that EW is too powerfull (at least it was balanced, darn it), now recons, cov-ops, etc are very useless. I have 2-3 sitting in my hanger and I don't think I will ever be taking them out... If I ever want to play the game in the first place...
As one of the posts of the above said - cutting legs out from 8 classes of ships.. And giving T3 ships instead, which give TOO much power (another i-win button) is STUPID.
dixi
|
The Nova
Gallente Total Mayhem. Cry Havoc.
|
Posted - 2009.05.14 12:17:00 -
[316]
The changes are fail, gg ccp.
|
Robdon
|
Posted - 2009.05.14 12:26:00 -
[317]
I cant believe there is no dev response to a post with 11 pages of posts, on a nerf like this.
And now its gone live.
This is a terrible change, there is little chance now of a covops / recon getting through any kind of 0.0 camp :(
CCP, start listening to your paying customers, or at least give them the courtesy of a reply in this post.
Your customer relations is absolute rubbish.
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Dobkeratops
Caldari GoonFleet GoonSwarm
|
Posted - 2009.05.14 12:37:00 -
[318]
Originally by: Robdon I cant believe there is no dev response to a post with 11 pages of posts, on a nerf like this.
You must be new here if you're surprised at this.
|
Robdon
|
Posted - 2009.05.14 12:40:00 -
[319]
Originally by: Dobkeratops
Originally by: Robdon I cant believe there is no dev response to a post with 11 pages of posts, on a nerf like this.
You must be new here if you're surprised at this.
|
Digital Solaris
|
Posted - 2009.05.14 12:43:00 -
[320]
Originally by: Robdon
Originally by: Dobkeratops
Originally by: Robdon I cant believe there is no dev response to a post with 11 pages of posts, on a nerf like this.
You must be new here if you're surprised at this.
|
|
Selassie M
|
Posted - 2009.05.14 12:49:00 -
[321]
Originally by: Dobkeratops
Originally by: Robdon I cant believe there is no dev response to a post with 11 pages of posts, on a nerf like this.
You must be new here if you're surprised at this.
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Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.05.14 13:09:00 -
[322]
Reverse this change. It not only INCREASES the instawarping to the point of less than 5 seconds for 90% of ships, but it kills all cloaked ships who tried to run back to a gate or out of a bubble. ______________________________________________ Haruhiist since December 2008
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Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.14 13:13:00 -
[323]
Yea it's real and on TQ.
I guess i'm going to have to take a little break from EVE until they fix it.
|
Mair Kord
|
Posted - 2009.05.14 13:26:00 -
[324]
Thank you CCP, my Orca pilot is deliriously happy now that the 40 second align and warp time has dropped to under 10 seconds.
Escaping incoming Vagabonds has never been easier even with a full rack of cargohold rigs and expanders.
|
Adeline Grey
|
Posted - 2009.05.14 13:26:00 -
[325]
CCP Fails.
Mega Insta-Warping: http://www.youtube.com/watch?v=Pk17Kp4c-PY
Nidhoggur Insta-Warping: http://www.youtube.com/watch?v=XSgCvr8SHWY
|
bigbillthaboss2
|
Posted - 2009.05.14 13:31:00 -
[326]
Alright - I am not a cloaker/ cov op pilot / force recon etc.. pvper. I have actually been killed quit a bit from their tactics and seen many many of these ships escape my grasp due to the mwd - cloak affect. But I am here to say that this nerf is not necessarily a good idea. Alot of people use this tactic and love the game for it, although it annoys some of us it is an acceptable type of warfare, we just have to deal with it and find innovative ways to catch/defend against these strategies. If anything atleast just cut down the mwd power to 50% or something...
This takes away alot of challenge in the game and alot of skill players have spent years working towards. CCP, please analyze what you have done with this particular nerf, it's a very unsettling one and I fear where this is all leading.
Another thing: instead of nerfing the mwd + cloak just increase the radius by which you can decloak 1000m or anything if you just feel like you HAVE to do something.
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capn gump
|
Posted - 2009.05.14 13:34:00 -
[327]
Way to hamfistedly implement a terrible fix while ignoring people who were pointing out issues on sisi days ago ccp
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Dobkeratops
Caldari GoonFleet GoonSwarm
|
Posted - 2009.05.14 13:41:00 -
[328]
Originally by: capn gump Way to hamfistedly implement a terrible fix while ignoring people who were pointing out issues on sisi days ago ccp
I think at this point that they're actively trying to display their incompetence and how out of touch with their playerbase they are.
If they didn't have a history of putting their fingers in their ears whenever the majority of their playerbase was complaining about a terrible new game 'feature', I could let this slide. But they've done this same thing repeatedly. It turned me off from the game for almost a year once already. Maybe they're just seeing how terrible they can make their game before everyone quits.
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Kujin
Cupcake Co.
|
Posted - 2009.05.14 13:46:00 -
[329]
The mwd-cloak-trick was stupid with battleships and larger... I've used it myself to fly battleships round low-sec with ease. For cruiser sized ships and smaller though, this nerf is pretty harsh. I'm not a fan of seeing recons and covert-ops not being able to fly around 0.0 without dying to gate camps so easilly.
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Kariva
|
Posted - 2009.05.14 13:53:00 -
[330]
R.I.P Cov Ops R.I.P Black Ops R.I.P Blockade runners... Thanks CCP ..
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Mangold
Einherjar Rising Cry Havoc.
|
Posted - 2009.05.14 13:55:00 -
[331]
This is actually just another nail in the coffin for solo roaming and small gangs.
A normal day in 0.0 if you are solo or in a small gang will make you run quite often from the locals with numerical superiority. I had great fun running around alone in a Vagabond a couple of years ago doing hit and runs in one of the hardest regions for solo players (hello CVA). That was the most fun I've had so far in this game. Lately it's been more and more blobs moving around in 0.0 and lowsec. If you're in a small gang with fast ships you need to have some chance of getting away. Speed nerf took away some of it and this nerf will take away a large part of what's left.
I'd urge the people saying it's easy to avoid a bubble camp in vaga with cloak or a recon to try running through providence shooting CVA. I bet they get about 3 systems in before they are dead.
This game has moved even more towards "more ships win" regardless of skill and it's getting more boring everyday.
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Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.05.14 13:55:00 -
[332]
Funny thing is this now makes cloaks MORE USEFUL ON NON-CLOAK INTENDED SHIPS and makes them pretty much USELESS FOR CLOAKING SHIPS.
True CCP style.
Requesting patch rollback. ______________________________________________ Haruhiist since December 2008
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Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.05.14 13:57:00 -
[333]
Edited by: Trimutius III on 14/05/2009 14:01:03 WHAT IS THAT?
I can't activate MWD about 3 seconds after decloaking. So what i jump in interceptor to system see a camp push to go somewhere... Press MWD oops doesn't working... Oops u are dead... Traveling in 0.0 secs is now like russian roulette... How i supposed to fly in interceptor if it has now MWD for 3 seconds (more then enough for another interceptor to approach me lock me and scramble me)
WTF????????? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Drek Grapper
Minmatar
|
Posted - 2009.05.14 14:01:00 -
[334]
What else can one say but...
FUKCING LAME CCP
STOP
THINK (prefferably before you SLEDGHAMMER NERF)
LISTEN
THINK SOME MORE
FIX
Thanks.
-- "If itĆs true that our species is alone in the universe, then IĆd have to say that the universe aimed rather low and settled for very little" George Carlin |
Nyphix
Amarr Shade. Cry Havoc.
|
Posted - 2009.05.14 14:05:00 -
[335]
Gotta be taking the ****. Not only can you still warp a plated/trimarked battleship in 2 seconds, but small gang PvP got the shaft. We need a rollback threadnought in a serious way. |
Dianabolic
Reikoku KenZoku
|
Posted - 2009.05.14 14:12:00 -
[336]
Originally by: Nyphix Gotta be taking the ****. Not only can you still warp a plated/trimarked battleship in 2 seconds, but small gang PvP got the shaft. We need a rollback threadnought in a serious way.
Goddamn it, I agree completely.
****ty change. Reikoku Diplomatic Forums
|
Taanu
|
Posted - 2009.05.14 14:15:00 -
[337]
After 5 years of playing Eve and watching blob tactics get stronger every patch I've had enough. Old alliances like Ushra'khan whole reason to play is to fly deep into enemy territory heavily outnumbered and try to survive. This patch has rendered a huge part of the game useless. No more solo roams, a complete class of expensive ships rendered useless and a big slap on the back for blobbage.
I can't even begin to express my anger and frustration with CCP's product development process. A very sad day and one where my subscription will no longer be renewed.
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Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.05.14 14:17:00 -
[338]
Hmm... guys say that it's impossible to lock a ship for that 2-3 seconds when MWD doesn't work... at least something... But that stupid patch... CCP WTF??? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Gaogan
Gallente Solar Storm Sev3rance
|
Posted - 2009.05.14 14:18:00 -
[339]
Thanks ccp, for ****ing over transports and recons. It was a bit iffy before with a black ops, but now, forget about it, they are done too.
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Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.05.14 14:32:00 -
[340]
Originally by: Dianabolic
Originally by: Nyphix Gotta be taking the ****. Not only can you still warp a plated/trimarked battleship in 2 seconds, but small gang PvP got the shaft. We need a rollback threadnought in a serious way.
Goddamn it, I agree completely.
****ty change.
Double ****ing Signed. ______________________________________________ Haruhiist since December 2008
|
|
Tau Cabalander
Caldari
|
Posted - 2009.05.14 14:39:00 -
[341]
Edited by: Tau Cabalander on 14/05/2009 14:41:29 CCP, just make Covert Ops II cloak not disable MWD, and remove the 3 sec delay, and all will be forgiven. After all, those ships are supposed to warp while cloaked.
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Zostera
Minmatar Honour Bound Sc0rched Earth
|
Posted - 2009.05.14 14:39:00 -
[342]
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Recons for sure got broken.
Rollback and rethink this, discuss it with community like you should have done and this could have been avoided. Zos
Vote Mazz 09 CSM |
Relyen
Foundation Sons of Tangra
|
Posted - 2009.05.14 14:49:00 -
[343]
Edited by: Relyen on 14/05/2009 14:53:36 F@#$ing fail CCP.
You change the falcon, fine. Made it close range and used the covert ops cloak as the excuse for it being a close range brawler. Ok fine. Then you randomly decide to change the way ECM works when cloaked and decide to nerf everything else associated with cloaks in the process.
The end result is this failure to read the community response to your test patch.
Quit making half assed changes, seriously. ________________________________
I am own. |
Corduroy Rab
Chaos Reborn Rote Kapelle
|
Posted - 2009.05.14 15:00:00 -
[344]
Ah, CCP never missing an opportunity to completely strangle any resources that the few had to fight the many.
|
Fallen Merl
|
Posted - 2009.05.14 15:03:00 -
[345]
Why all cloaking ships has been nerfed? Dictor catches and decloaks any cloaking ship alone. It also becomes significantly easier to decloak because cloaked ship doesn't move. What is the function for cloak now? for ravens on safespots?
Low-skill camps are strengthened by scan resolution boost and agility nerf. Camping becomes easier and solo flights become harder. Hacs and recons had some chances to run back to the gate before 1.2 patch if campers are not quick enough. This chance is zero for now.
It seems that CCP prefers gang size to gang skill.
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isdisco3
Reaper Industries Eternal Rapture
|
Posted - 2009.05.14 15:34:00 -
[346]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1072107&page=1
sign away boys. they won't read this thread, maybe they'll read CSM.
oh, who am i kidding.
but it will look nice if we get a ****ton of supports.
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Amberle Vale
|
Posted - 2009.05.14 15:41:00 -
[347]
I'm guessing this will lower traffic in 0.0 quite a bit.
/me retires his crane and buzzard.
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Dingo Skullcrusher
|
Posted - 2009.05.14 15:53:00 -
[348]
-nerf prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
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Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.05.14 15:59:00 -
[349]
Originally by: Dingo Skullcrusher -buff prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
You do realise, that the INstawarping non-cloaking ships is a Buff, not a nerf?. The only nerf was to Covops cloaking ships. ___________________________________________ Haruhiist since December 2008
May 14th, 2009 memorial sig |
Vigaz
|
Posted - 2009.05.14 16:10:00 -
[350]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 14/05/2009 14:41:29 CCP, just make Covert Ops II cloak not disable MWD, and remove the 3 sec delay, and all will be forgiven. After all, those ships are supposed to warp while cloaked.
/signed
|
|
Zostera
Minmatar Honour Bound Sc0rched Earth
|
Posted - 2009.05.14 16:18:00 -
[351]
Edited by: Zostera on 14/05/2009 16:18:24 It is being rolled back asap CCP Chronitis responds Zos
Vote Mazz 09 CSM |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.05.14 16:28:00 -
[352]
Originally by: Zostera Edited by: Zostera on 14/05/2009 16:18:24 It is being rolled back asap CCP Chronitis responds
All Hail Chrono!.
I'm keeping my sig like this till its fixed though. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Samal Aran
|
Posted - 2009.05.14 16:28:00 -
[353]
Posted by CCP in another thread, hopefully they fix this.
CCP Chronotis:
Posted - 2009.05.14 16:09:00 - [52] - Quote Repor
"Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously Crying or Very sad. This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible."
|
Interghast
|
Posted - 2009.05.14 16:31:00 -
[354]
Originally by: Samal Aran Posted by CCP in another thread, hopefully they fix this.
CCP Chronotis:
Posted - 2009.05.14 16:09:00 - [52] - Quote Repor
"Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously Crying or Very sad. This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible."
I'm glad they are going to sort it, not so glad that the issue was first mentioned 2009.05.07 - one week ago. There wasn't a single dev response in that time till after it went live...
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iamnotacriminal
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Posted - 2009.05.14 16:40:00 -
[355]
Edited by: iamnotacriminal on 14/05/2009 16:44:45 Well, i haven't been playing for years, only about 6 months, but at this point i would like to thank ccp for wasting the last 6 months i spent skilling and qualifying for my viator and covertops cloak. There is now no point to the 100 euros I spent or the 200 million in skills, ships and modules to properly fly a blockade inchworm. Guess it's time to start an account for a combat pilot, since any type of hauling or moving of bp's for research will be next to impossible. It's hard enough to move around without 40 million skill points, just rename all your covert ops ships to "overt ops" since there is now now way to bypass a bubble camp... Maybe the cloaking skill should be changed to a rank 1 or 2 for researching since it is now all but useless if the "fix" hit tranq.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.14 17:02:00 -
[356]
It's still possible to evade decloaking in Cov Ops. But this is more tricky then with MWD... But if u see ceptors u should moive in direction not from them but perpendicular direction... just they will go through u original point and beyind but your aren't beyond you are to the left/right... But this needs really good coordination and need extremely high piloting skill...
I found out that delay doesn't apear in every system... In some systems there is no delay (it's not only for me several of my allymates tried this feature)... So it looks like this is a new type of lag... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
JaseNZ
Gallente
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Posted - 2009.05.14 17:08:00 -
[357]
You'd think with all the money people throw at them in the way of subs, they would at least try and listen, but hey.
Haven't been on EVE that long, but starting to learn why people get so raged at CCP.
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Thercon Jair
Minmatar Nex Exercitus Skunk-Works
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Posted - 2009.05.14 17:21:00 -
[358]
As mentioned, I'm going to write BECAUSE OF FALCON into every thread I post until it gets fixed. Because, it really is BECAUSE OF FALCON! :p Real men do it the hard way: fly Minmatar! |
Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.14 17:27:00 -
[359]
Originally by: Blane Xero
Originally by: Dingo Skullcrusher -buff prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
You do realise, that the INstawarping non-cloaking ships is a Buff, not a nerf?. The only nerf was to Covops cloaking ships.
Yea, in other words the 'fix' didnt fix anything, in fact it did only exacerbate the issue. And it completely broke all covert ops ships.
Well done indeed
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.05.14 17:31:00 -
[360]
Originally by: Mangold This is actually just another nail in the coffin for solo roaming and small gangs.
A normal day in 0.0 if you are solo or in a small gang will make you run quite often from the locals with numerical superiority. I had great fun running around alone in a Vagabond a couple of years ago doing hit and runs in one of the hardest regions for solo players (hello CVA). That was the most fun I've had so far in this game. Lately it's been more and more blobs moving around in 0.0 and lowsec. If you're in a small gang with fast ships you need to have some chance of getting away. Speed nerf took away some of it and this nerf will take away a large part of what's left.
I'd urge the people saying it's easy to avoid a bubble camp in vaga with cloak or a recon to try running through providence shooting CVA. I bet they get about 3 systems in before they are dead.
This game has moved even more towards "more ships win" regardless of skill and it's getting more boring everyday.
Agree-ing with a CH guy ... :( --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |
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Kujin
Cupcake Co.
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Posted - 2009.05.14 17:33:00 -
[361]
Originally by: Samal Aran Posted by CCP in another thread, hopefully they fix this.
CCP Chronotis:
Posted - 2009.05.14 16:09:00 - [52] - Quote Repor
"Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously Crying or Very sad. This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible."
I find that I emo rage rather infrequently... But my emo tears are drying up now, at least a little. It wouldn't have been a problem if forums had been read more often than once a month though.
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Kappas.
Galaxy Punks
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Posted - 2009.05.14 17:36:00 -
[362]
Have any of you actually tried this after the patch? All ships with a cloak and a mwd can pretty much instwarp now
Ironically this is a better trick than before, 3 seconds to warp a carrier ftw __________________
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 17:38:00 -
[363]
Originally by: Kappas. Have any of you actually tried this after the patch? All ships with a cloak and a mwd can pretty much instwarp now
Ironically this is a better trick than before, 3 seconds to warp a carrier ftw
Thats part of the problem. The other part is escaping bubble camps in the ships designed to do so is for the best part impossable. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Omara Otawan
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Posted - 2009.05.14 17:39:00 -
[364]
Originally by: Kappas. Have any of you actually tried this after the patch? All ships with a cloak and a mwd can pretty much instwarp now
Ironically this is a better trick than before, 3 seconds to warp a carrier ftw
Really? Seems to me that bubbles still stop warping, maybe I'm doing the trick wrong though.
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iamnotacriminal
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Posted - 2009.05.14 17:42:00 -
[365]
Originally by: Kujin
Originally by: Samal Aran Posted by CCP in another thread, hopefully they fix this.
CCP Chronotis:
Posted - 2009.05.14 16:09:00 - [52] - Quote Repor
"Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously Crying or Very sad. This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible."
wow and no dev even wasted the time to post a link in this forum.... What's the point of a GameDev forum if the game devs don't look at or answer the threads. Again as a new player, i am miffed at the change, but i would be cancelling my sub if i had wasted say 3 or 4 years skilling a covert/black ops pilot. It took 6 months almost for a decent blocade runner, and that is with no combat skills. Stealth/recon pilots would have had to invest a lot more than that. Why bother with a skills at all, since you're just going to **** them up anyway, you could save everyone the time and frustration of playing a particular skill branch at all.
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Kujin
Cupcake Co.
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Posted - 2009.05.14 17:58:00 -
[366]
it's nice if there aren't dictors around atm... but in a bubble you're totally f**ked. especially to an experienced light dictor pilot or one with a decent frig/inty in gang.
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Bezzell
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Posted - 2009.05.14 18:32:00 -
[367]
Originally by: Dingo Skullcrusher -nerf prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
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Hardin
Amarr Abundance Pinnacle Abundance Alliance
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Posted - 2009.05.14 19:18:00 -
[368]
Originally by: Mangold
I'd urge the people saying it's easy to avoid a bubble camp in vaga with cloak or a recon to try running through providence shooting CVA. I bet they get about 3 systems in before they are dead.
You have to take into account Mangold that CVA have dedicated gangs schooled in the art of decloaking - primarily because Ushra'khan put a cloak on everything. Even with dedicated gangs (and I mean dedicated) its 50/50 that we catch Cloaking/MWDers - which to be fair is a decent return - however the vast majority have never specialised in that art and the 'catch' rate for random gangs is much much lower - I would estimate 5% to 10% at most...
I have to say that while some in CVA are happy about the new change (primarily because on the face of it it means more dead terrorists) there are others who did think it was pretty balanced before and that the change will simply result in more alt scouts - which isn't a good thing...
----- Alliance Creation/Corp Expansion Services
http://internetspacewars.blogspot.com/ |
VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.14 19:24:00 -
[369]
Originally by: Bezzell
Originally by: Dingo Skullcrusher -nerf prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
This
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Kujin
Cupcake Co.
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Posted - 2009.05.14 19:32:00 -
[370]
I just remembered that I'm training Cloaking V at the moment. Finishes on the 20th...
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Bounty Haunter
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Posted - 2009.05.14 19:35:00 -
[371]
Originally by: VoiceInTheDesert
Originally by: Bezzell
Originally by: Dingo Skullcrusher -nerf prototype and improved cloak : GOOD -nerf covert ops cloak : BAD
This
DIS^
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Grista
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Posted - 2009.05.14 19:57:00 -
[372]
Tested this on a Falcon with hilarious result:
If you miss all your jams, just cloak, and the act resets the timer on your modules. Immediately uncloak, target and jam again when you can. This is better than waiting the 20 seconds uncloaked for your ECM modules to cycle.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.14 20:09:00 -
[373]
to be honest hardin, it would have ment far fewer dead terrorists, well, at least far fewer dead xenniths. because i wouldn't have even bothered attempting to roam providence.
thankfully its being rolled back, so i can dry my tears and get back to shooting slavers.
oh, and if anyone thinks getting through a bubblecamp is easy please do try it against CVA. they may be evil and bad, etc but credit where credit due, they're very good at what they do. |
ChowMung
GoonFleet GoonSwarm
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Posted - 2009.05.14 20:32:00 -
[374]
The main problem with Eve is that nobody at CCP seems to have ever taken game design 101. You are supposed to focus on making the game fun and skill based, but nonsense like this keeps pushing it in the other direction. Why would CCP want to make gatecamping (one of the most boring things in Eve) even more desirable?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.14 20:48:00 -
[375]
Edited by: Trimutius III on 14/05/2009 20:50:14
Originally by: Blane Xero
Originally by: Kappas. Have any of you actually tried this after the patch? All ships with a cloak and a mwd can pretty much instwarp now
Ironically this is a better trick than before, 3 seconds to warp a carrier ftw
Thats part of the problem. The other part is escaping bubble camps in the ships designed to do so is for the best part impossable.
It's possible in frigate sized ships, though really tricky... MWD isn't really needed to evade 2-3 interceptors in Covops without MWD... Just they are trying run to u and u just going out of their way making sidestep instead of running away... but it's tricky and need high piloting skills... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Bob Mc
Shade. Cry Havoc.
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Posted - 2009.05.14 23:20:00 -
[376]
/signed, this change is utter crap. Dont take ze cloak :(
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Casino Alkasar
Caldari
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Posted - 2009.05.14 23:35:00 -
[377]
*claps hands over his head by reading of all the sideeffects this "ecm fix" did*
ouch _________________ itze mine Rock¦n roll |
Killa Bee
Ghost in the Machine
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Posted - 2009.05.15 00:02:00 -
[378]
Where it could be so simple, loosing lock on a target due to cloaking, warping off, etc = insta shut down of effect (be it ECM, Painter, Neut or what ever). The timer of the module should remain otherwise you will see people unlock and lock again on a failed jam for instance. This way it would only have an impact on modules that effect targeted ships and not things like MWD, Damage Control, Sensor Booster etc.
CCP is by now well known for the lack of quality control, but yet the current huge fark up amazed me once again.
Buy your GTC here
Animated Avatar |
Elisabeth Dakar
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Posted - 2009.05.15 00:53:00 -
[379]
Best thing is that till now, they didnt even give us a comment. And they wont say anything or give an explanation to there paying customers.
Since days people complain about this change, but not a single f....... word from ccp.
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Targor Avelany
Mnemonic Group Inc.
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Posted - 2009.05.15 04:59:00 -
[380]
and it seems that devs don't even want to comment on this.. This thread is 13 (!!!) pages, and I guess we will not see any comments at all from CCP. So this thread just dies, slowly going down, page by page, in this forum... Until they archive it.. maybe...
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.15 05:22:00 -
[381]
Originally by: Elisabeth Dakar Best thing is that till now, they didnt even give us a comment. And they wont say anything or give an explanation to there paying customers.
Since days people complain about this change, but not a single f....... word from ccp.
Check the apocrypha feedback thread in the section at the top of the forums. Page two, post 52. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
R Mika
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Posted - 2009.05.15 06:49:00 -
[382]
As someone who flies Covert Ops and Recons all the time I can say I love this change. These ships are invincible in their current form and the ability to bust through any gate camp no matter how big or small simply reinforced this.
Clearly this was an oversight and is going to be "fixed"... But its a real shame.
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Targor Avelany
Mnemonic Group Inc.
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Posted - 2009.05.15 07:02:00 -
[383]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071925&page=2#52
I take my disappointed comments back.. And will bid a bow of respect for admitting the mistake. You will not see a lot of companies doing that.
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.15 07:31:00 -
[384]
Edited by: Karn Mithralia on 15/05/2009 07:36:55
Originally by: Hardin You have to take into account Mangold that CVA have dedicated gangs schooled in the art of decloaking - primarily because Ushra'khan put a cloak on everything. Even with dedicated gangs (and I mean dedicated) its 50/50 that we catch Cloaking/MWDers - which to be fair is a decent return
Your dedicated gangs (we call them cva instalockers) catch closer to 70% of us, you're not that bad at it
What people seem to miss is it takes a lot of player experience, skill and the ability to remain calm under pressure to escape a dedicated gate camp gang, its not just a simple game mechanics trick.
Quote: however the vast majority have never specialised in that art and the 'catch' rate for random gangs is much much lower - I would estimate 5% to 10% at most...
Which also seems fair considering that our few (lets be honest, those UK who roam your space daily are a small percentage of our alliance) pilots who live and breath the art of working behind enemy lines are not your average player and have invested a huge amount of time, character skills, isk and energy into doing what we do.
Quote: there are others who did think it was pretty balanced before and that the change will simply result in more alt scouts - which isn't a good thing...
Good to see, they are correct. It would also likely lead to less freedom fighters in your space which is probably boring for all involved, unless of course all you want to do is carebear in peace
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Hardin
Amarr Abundance Pinnacle Abundance Alliance
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Posted - 2009.05.15 10:18:00 -
[385]
well from an IC perspective Carebearing in peace = the successful enforcement of Amarrian law and order on Holy Amarrian Providence - so from that perspective I have to welcome the change
From the OOC perspective as a member of CVA who spends most of my active time in those dedicated anti-cloaking gangs waiting to kill terrorists the change could potentially reduce targets and therefore fun
This ties into my view on local changes which many are so keen to advocate. In my view removing local simply enhances risk in the same way that cloak/MWD nerf did and will simply result in less targets for everyone.
Originally by: Karn Mithralia
What people seem to miss is it takes a lot of player experience, skill and the ability to remain calm under pressure to escape a dedicated gate camp gang, its not just a simple game mechanics trick.
Yes it does.
It's quite ironic that our mutual opposition has turned UK into some of the best cloaky/recon pilots in the game - whilst at the same time finely tuning CVA's anti-cloaker gate camps to levels where most non-UK tend to get toasted when they run into one of our dedicated squads.
Evolution in progress I guess...
----- Alliance Creation/Corp Expansion Services
http://internetspacewars.blogspot.com/ |
Blake Zacary
Volatile Nature Systematic-Chaos
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Posted - 2009.05.15 10:23:00 -
[386]
Edited by: Blake Zacary on 15/05/2009 10:23:30 Please tell me this is April the 1st and CCP is just having a joke with us ! I can understand and agree with a nerf hitting the ships using cloaks when they're not really designed for them but Recons needed a little lovin' not to be made even more useless.
C'mon CrapComputerProgrammers show me on the doll where the bad Recon touched you
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.15 10:48:00 -
[387]
Originally by: Blake Zacary Edited by: Blake Zacary on 15/05/2009 10:23:30 Please tell me this is April the 1st and CCP is just having a joke with us ! I can understand and agree with a nerf hitting the ships using cloaks when they're not really designed for them but Recons needed a little lovin' not to be made even more useless.
C'mon CrapComputerProgrammers show me on the doll where the bad Recon touched you
1st April was only 45 days ago... Everything is possible...
But i think it's once again crappy patch looks like without any Quality Assurance...
CCP seriously what is QA Team doing? Eating their donuts? I can't see their work sometimes at all...
What we have in some patches is totally crap and not a Quality at all...
Maybe intentions are good but realisation sometimes... Sometimes mistake nullify benefits...
P.S. Boot.ini, SuperLaggy Quantum Rise, Black Screens, delayed MWD and ****ed up cloak... What next? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Maestro Ulv
Phaze-9 Ushra'Khan
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Posted - 2009.05.15 12:05:00 -
[388]
Ok, so its being reversed/fixed/changed and your sorry/blind/don't care, but the most important question is, when?
When do we get the game proper back without this new bug that makes coverts useless?
ASAP? In CCP terms that can mean in another 5 years. How about some definate info on this? |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.15 13:56:00 -
[389]
So they already fixed issue... Alleluia! It took only one day... But still i can't understand why it could not been fixed BEFORE implementation... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Maestro Ulv
Phaze-9 Ushra'Khan
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Posted - 2009.05.15 14:09:00 -
[390]
Ok nvm my previous question. Thanks CCP for fixing this fast, look forward to the full fix next week.
BTW, we need an easier way to find info on here :) This took me forever to find: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071925&page=6#167
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KravenMorHead
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Posted - 2009.05.15 14:26:00 -
[391]
I just want to thank CCP for this patch I am very pleased with how quickly it caused me to decide that its time to move away from EVE.
This game consumed so much of my life, and im very thankful to CCP for opening my eyes at how addicted i was to their game and how much money i was actually giving to them.
Well i cancelled my subscriptions because this is absolutely absurd and has taken the last drop of solo fun out of the game and ground it into the ground with a carebear heel
You've lost a customer here CCP, and you've lost your mind
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Jayman
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Posted - 2009.05.15 14:55:00 -
[392]
well spoken.. i have followed course id say CCP did it and did it good this time
i wont be returning after this one. game is completely useless now. perfected recon skills, and then boom you are now worthless and noob blobs will **** your anus
time to stop playing internet spaceship games for me!!! buh byez ccp..!!
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.15 15:05:00 -
[393]
Originally by: Maestro Ulv Ok nvm my previous question. Thanks CCP for fixing this fast, look forward to the full fix next week.
BTW, we need an easier way to find info on here :) This took me forever to find: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071925&page=6#167
There is easier tool to find posts of dev... It's called Dev Finder... Click nick of any dev there and u'll see all his posts... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Commander Azrael
Three Shades of Brown
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Posted - 2009.05.15 15:23:00 -
[394]
Originally by: KravenMorHead I just want to thank CCP for this patch I am very pleased with how quickly it caused me to decide that its time to move away from EVE.
This game consumed so much of my life, and im very thankful to CCP for opening my eyes at how addicted i was to their game and how much money i was actually giving to them.
Well i cancelled my subscriptions because this is absolutely absurd and has taken the last drop of solo fun out of the game and ground it into the ground with a carebear heel
You've lost a customer here CCP, and you've lost your mind
Whats with the emo? They're rolling the change back, jeez chillout.
Also, Can I have your stuff?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.15 15:44:00 -
[395]
Originally by: Commander Azrael
Whats with the emo? They're rolling the change back, jeez chillout.
Emos are annoying... And they already rolled it back. Today during DT. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Maestro Ulv
Phaze-9 Ushra'Khan
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Posted - 2009.05.15 15:49:00 -
[396]
Originally by: Trimutius III There is easier tool to find posts of dev... It's called Dev Finder... Click nick of any dev there and u'll see all his posts...
Handy, thanks.
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Jayman
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Posted - 2009.05.15 16:08:00 -
[397]
i retract my previous statement
*comes crawling back*
I wonder if CCP would return my ships as i lost them due to their lack thorough analysis of their trifty patches or "fixes" as they like to call them......
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Dark 0men
Sebiestor tribe
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Posted - 2009.05.15 17:21:00 -
[398]
They rolled back module deactivation, but not activation delay. Half the time you are vulnerable after dropping gate cloak and there's nothing you can do. We are back to gatecamp = INSTAHELLDEATH.
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Feilamya
Minmatar
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Posted - 2009.05.15 18:41:00 -
[399]
Originally by: Dark 0men They rolled back module deactivation, but not activation delay. Half the time you are vulnerable after dropping gate cloak and there's nothing you can do. We are back to gatecamp = INSTAHELLDEATH.
The module activation bug is worse than the unintended mwd+cloak nerf. It calls for a hotfix at least, if not for shutting down the servers and reverting everything to 1.1.
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Blake Zacary
Volatile Nature Systematic-Chaos
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Posted - 2009.05.15 19:18:00 -
[400]
Right insta warp has been sorted when we getting the hotfix to sort out the mod delay joke ?
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HoIIy Smoke
eXceed Inc. Minor Threat.
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Posted - 2009.05.15 19:19:00 -
[401]
Dev "A" walked into work on Monday morning. It was a day indifferent to any other monday. His head was still fuzzy from the weekend. Approaching his office he grunted in frustration at the amount of work still present in his two filing stacks. He also noted that his office had been cleaned. On his desk, right next to his coffee cup, was a stack labelled "Not broken" and next to this was a stack labelled "broken". Frowning to himself he observed the stacks, and grunted, that despite his efforts on the weekend he seemed to have grown the "broken" stack instead of, as was his intention, diminishing it.
Earlier that day: Mr B was cleaning away on his daily office cleaning rounds. He was whistling to himself contentedly, happy that his ISK was going further now than a few months ago. He had come into work early today and was well ahead of his daily rounds. Feeling happy with himself , he decided to impersonate Dev A, whos office he was now cleaning. Sitting himself at the desk he rummaged through the files in two not to neat piles. Grabbing one called "cloaking" he glanced through, not seeing anything that remotely interested him he realised he didnt know what pile he had taken it from, and assuming cloaking was bad he stuck it on the "broken" pile.
Dev A began work, starting with the file on top. It was labelled "cloaking"
you figure out my message ccp.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.15 20:17:00 -
[402]
Originally by: Blake Zacary Right insta warp has been sorted when we getting the hotfix to sort out the mod delay joke ?
Early next week they said... at least they accept petitions if u lose ship because of it... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.05.16 05:13:00 -
[403]
Whatever rollback they did hasn't effected this problem. You still have a bare minimum of 3 secs delay after uncloaking at a gate before you can activate any module, cloak mwd, whatever. Time to hang up yer recons.
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Lt Jester
Shade. Cry Havoc.
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Posted - 2009.05.16 10:46:00 -
[404]
Originally by: Lysander Kaldenn Whatever rollback they did hasn't effected this problem. You still have a bare minimum of 3 secs delay after uncloaking at a gate before you can activate any module, cloak mwd, whatever. Time to hang up yer recons.
Yeah lol theres also SEVERE bugs from it, i decloaked in warp to a gate (16 au away LOL) and by the time i hit the gate, my ship was shimmering and still said you cannot jump because you are cloaked.
Also i _love_ decloaking to pop a cyno on a hostile fleet and for 10 seconds you get, HEY :D! interference from your cloaking is preventing you from popping a cyno. NOT COOL as youre watching the hostile fleet warp off -________-
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