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1. VARIETY in missions - in Player Features and Ideas Discussion [original thread]
+1 Editing your watchlist
- by McEivalley - at 2011.01.16 16:16:00
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2. [RZR] Cutting Edge Incorporated - Recruitment open! - in Alliance and Corporation Recruitment Center [original thread]
Originally by: sajberk Edited by: sajberk on 01/12/2010 18:48:09 -WE OFFER- -Camaraderie First 5 entering in the next 10 minutes receive a free Boo. Editing your watchlist
- by McEivalley - at 2010.12.03 18:45:00
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3. Planetoid ship/stations - in Player Features and Ideas Discussion [original thread]
What you're asking for is a POS that you can pilot and move... tbh the idea is insane and will never be implemented. Here are some things you didn't think of, but ccp did: 1) Price tag = 1.5-2 trillion isks (that's 1500-2000 billion) 2) Can hide...
- by McEivalley - at 2010.11.28 09:24:00
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4. New Dev Blog: Cutting it short: EVE shortcuts revamped - in EVE Information Portal [original thread]
I can see half a fleet ctrl-Qing by mistake while being asked to re-approach the gate... using Q as a part of shortcut is definitely a not so great idea - the rest are p. awesome. Editing your watchlist
- by McEivalley - at 2010.11.26 07:55:00
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5. Alpha damage as Railgun balancing factor - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 18/11/2010 20:18:30 Originally by: Kai Yuen Originally by: McEivalley The following is an answer to you as well as the OP. Making rails more like artys as suggested will still not make them a better o...
- by McEivalley - at 2010.11.18 20:16:00
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6. SPACE MINES! - in Player Features and Ideas Discussion [original thread]
Roids, moons and drone region NPCs are essentially mines too... oh wait. srsly ppl, why ask just for mines when you can put them on t2 destroyers too! . Alas, I wasn't the first to think of it either. Welcome to Eve forums. Editing your watchl...
- by McEivalley - at 2010.11.18 07:31:00
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7. A Fleet Formations tool. Reduceing the fish-school fleets! - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 18/11/2010 07:19:21 1st And now more seriously... I like the idea a lot. However, I would like to see it more as a team effort rather than a game mechanics thingie that sorts everything for whomever has the fleet for...
- by McEivalley - at 2010.11.18 07:15:00
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8. New Module: Cynosaural Interdictor I - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 17/11/2010 21:14:36 I was writing this long winded post about how much do you need to invest and how many people you have to gather in order to hot-drop, let alone counter hot-drop. But then I changed my mind and decid...
- by McEivalley - at 2010.11.17 21:13:00
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9. I am out of goals. More veteran rewards pls? - in Player Features and Ideas Discussion [original thread]
Originally by: Istvaan Shogaatsu Originally by: Gemberslaafje What if they'd tie it up to Jovian ships? Jovian Frigates would need ALL race's frigate ships at lvl 5. Jovian Electrofizzlewhatever guns need ALL race's short/long ran...
- by McEivalley - at 2010.11.17 20:29:00
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10. Alpha damage as Railgun balancing factor - in Player Features and Ideas Discussion [original thread]
Originally by: Kai Yuen Why bother when sniper tempests are Mach are 10x as proficient at the same task. Less effort, Less numbers, Higher alpha, Higher survival rate. Your answer is "counter gimpness with numbers". That's a fail answer. ...
- by McEivalley - at 2010.11.17 08:17:00
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11. Tech II Destroyer Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Originally by: McEivalley Terrible, go away. Read other cloak nerf threads before "inventing" yet another pointless post. First, Thanks Darius, never realized that about the sig radius being so big o...
- by McEivalley - at 2010.11.16 08:05:00
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12. Alpha damage as Railgun balancing factor - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 16/11/2010 08:00:32 Read it Specifically for rails, you could increase the ROF (as I said before, essentially increasing the dps but sucking more cap as a result) but the main problem still stays, which is what I've...
- by McEivalley - at 2010.11.16 08:00:00
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13. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Nerfing the other guns or buffing hybrids (and especially blasters) to match or surpass other weapons will cause another problem altogether, and will not solve a totally different problem. The problem it would create (besides shifting the whine ...
- by McEivalley - at 2010.11.16 07:50:00
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14. Alpha damage as Railgun balancing factor - in Player Features and Ideas Discussion [original thread]
There is a solution to this, it's called increasing ROF. ATM rails are the most useless LR weapons in the game. Just because blasters are so bad they are used as a medium range weapons on megas, due to megas damage bonuses. For all intents and pur...
- by McEivalley - at 2010.11.16 00:45:00
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15. Tech II Destroyer Idea - in Player Features and Ideas Discussion [original thread]
Terrible, go away. Read other cloak nerf threads before "inventing" yet another pointless post. Editing your watchlist
- by McEivalley - at 2010.11.16 00:32:00
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16. Module Idea: Decloaker - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: NurseBob Edited by: NurseBob on 10/11/2010 09:50:47 I've got it, a med slot item, passive, it gives your diretional scanner the ability to see cloaked ships, now think about this bef...
- by McEivalley - at 2010.11.15 00:21:00
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17. Module Idea: Decloaker - in Player Features and Ideas Discussion [original thread]
Quite simply - no. More elaborately - take this scenario for example: Your pocket sov system is getting filled up with reds. This pocket system has no outpost with a cloning facility, and your large faction towers with CSAAs nursing a new superca...
- by McEivalley - at 2010.11.15 00:03:00
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18. jump shuttle? - in Player Features and Ideas Discussion [original thread]
:like: Editing your watchlist
- by McEivalley - at 2010.11.14 18:55:00
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19. Logistics - The fix to improve game-play - in Player Features and Ideas Discussion [original thread]
Terribad idea - giving the reps a falloff will not make the drake or any other ship that gets a resistance bonus anything but more edge over ships that don't. You are making the scene more close ranged and violent - true - but you are also making ...
- by McEivalley - at 2010.11.14 18:52:00
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20. How To Balance Super Carrier's - in Player Features and Ideas Discussion [original thread]
Originally by: Derth Ramir This is not a nerf thread for super carriers this is an idea to balance them between each other. ...*clipped* Nyx-5%damage for fighter/ fighter bomber per level (stays the same) Aeon-5% increase in fighter/fig...
- by McEivalley - at 2010.11.14 18:47:00
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