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81. How I would remove learning skills - in Player Features and Ideas Discussion [original thread]
I guess if I was for ditching the learning skills I would've supported the direction you're going in. But after giving it considerable thought I would have to go with "no". I wrote a wall of text and just deleted it, explaining why etc. I don't t...
- by McEivalley - at 2010.01.06 01:10:00
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82. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Edited by: Cailais on 14/12/2009 01:07:27 Edited by: Cailais on 14/12/2009 00:55:26 ... My 'dream ship' in EVE would be one that mirrors the theme of the Blackhawks in Peter F Hamiltons 'The Reality Dysfunct...
- by McEivalley - at 2010.01.05 09:45:00
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83. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Well, I didn't suggest an original ship design myself - just complained about the existing - so here goes nothin': A BC sized t2 hull that can mix EWAR effects in its ammo of choice. Use the tier 2 BC hulls for it. A new module will be born for t...
- by McEivalley - at 2010.01.05 09:16:00
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84. [Proposal] Warp Scrambling - in Assembly Hall [original thread]
@ OP - You are not very good at eve. Actually, you're very bad at eve. I suggest you reconsider your subscription. Being warp scrambled for 10 minutes and not noticing it on your overview doesn't mean that you should get a pop-up with a dismissal ...
- by McEivalley - at 2010.01.04 23:04:00
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85. Overhaul of roles and grantable roles system - in Assembly Hall [original thread]
10/10 Editing your watchlist
- by McEivalley - at 2010.01.04 08:32:00
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86. [Proposal] Edit members location in the watchlist - in Assembly Hall [original thread]
:ShamelessBump: Editing your watchlist
- by McEivalley - at 2010.01.04 08:12:00
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87. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Soundwave ... * The ship must have a unique ability or role, which does not necessarily have to exist currently (it could be an interdictor bubble that webs instead of warp scrambles for example). * The ships role must b...
- by McEivalley - at 2010.01.02 15:53:00
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88. A return to NOZ - in Player Features and Ideas Discussion [original thread]
Even with OH as a fault I think the NOS is overpowered. The way I see it should work is by tapping on the recharge time rather than raw cap. Diminishing the enemy's ability to recharge while increasing yours. Obviously, it shouldn't be much of an...
- by McEivalley - at 2010.01.01 12:04:00
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89. Decoy ship idea - in Player Features and Ideas Discussion [original thread]
Interesting idea, but: 1) Local will nullify such a plan very quickly. 2) I don't think a whole new ship class should be invented just for this side specialization. Humoring you that #1 isn't an issue (and it is!)... What I would support is maki...
- by McEivalley - at 2010.01.01 09:58:00
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90. [Proposal] Edit members location in the watchlist - in Assembly Hall [original thread]
:Shameless bump: Guys - wake up - it's a good idea. A much needed idea. Watchlist is at best a pain to re-edit when someone joins in or drops from fleet. Either it's a new scout or tackler you want to keep alive, the cap chain while flying logis...
- by McEivalley - at 2010.01.01 09:45:00
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91. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 31/12/2009 09:17:09 Originally by: Brainstem Originally by: 1600 RT ... 1-minmatar e-war are target painters. 2-asking for web rigs is the same of asking for disruptor rigs (bonus on gallente recons) ...
- by McEivalley - at 2009.12.31 09:16:00
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92. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I think it's prudent to take a long hard look at rigs bonuses too. It is quite concerning that at the end of the day it all comes down to manu/selling/buying/fitting the same rigs on your ships - a selected few. CCC/Memory cells and CDFE/Trimark...
- by McEivalley - at 2009.12.31 08:44:00
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93. Compact siege torpedoes - in Player Features and Ideas Discussion [original thread]
Moms are going to be called super-carriers again and they are going to have these cool fighter-bombers shooting compact siege torpedoes. Yay \o/. Can I haz some to shoost via siege launchers? I don't even mind if you would allow only a certain c...
- by McEivalley - at 2009.12.31 08:11:00
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94. Embarassing Atrocious Failures or Boost EAFs - in Player Features and Ideas Discussion [original thread]
Look, if you have serious input then go for it. Otherwise don't bother. I don't think anyone would really pay attention to this as nobody really cares about that shiptype. Personally I could - and do - live without it, even though I have maxed out...
- by McEivalley - at 2009.12.30 18:58:00
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95. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 30/12/2009 09:55:11 This. Edit- I wanted to point out 2 more things that needs fixing besides EAFs: 1) Balancing of t2 ships slots - I don't think there ever should be a t2 ship variant with less than 2 slots for ...
- by McEivalley - at 2009.12.30 09:48:00
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96. Embarassing Atrocious Failures or Boost EAFs - in Player Features and Ideas Discussion [original thread]
Edited by: McEivalley on 30/12/2009 09:43:46 I see people around here whining about the lack of t2 this shiptype or t3 that shiptype but there's a whole class of invented shiptype, that's already out there, that the mere mention of its name in...
- by McEivalley - at 2009.12.30 09:43:00
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97. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Haven't bothered reading the thread atm - lack of time. Basically I'm replying out of the top of my head to what I've seen and experienced so far: 1) SBUs are annoying. There are numerous reasons why. All the logistical efforts of getting them, h...
- by McEivalley - at 2009.12.30 08:48:00
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98. [Proposal] Edit members location in the watchlist - in Assembly Hall [original thread]
What do you know -every time a buddy comes into gang which I want to add to the watchlist (from now on, WL) in a specific order forces me to delete most or all of it. Let alone I have to do it one by one. So here's the proposal: 1) Allow to re-o...
- by McEivalley - at 2009.12.26 18:57:00
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99. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: THEGREAT LOBO Originally by: MirrorGod 1. Nozh should be moved away from capital portfolio 2. Nozh doesn't seem to know how target painters work 3. Nozh doesn't know how cap fights work 4. abathur's supercapitals, th...
- by McEivalley - at 2009.11.20 12:44:00
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100. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: Peryner OMG, did the dev bog really say you learned your lesson about balancing based on price? what lesson! when did this happen! No wonder you guys don't care about risk vs. Reward. That in it's very nature is balance ba...
- by McEivalley - at 2009.11.20 11:13:00
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