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Exlegion
Caldari New Light
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Posted - 2009.05.08 17:22:00 -
[1]
The only way my battleship/marauder survived gate traps in low sec was by using this technique. If this goes through I will not be able to run level 4 missions in low sec without incurring much great losses. I'll either have to switch to level 3's in low sec or run lvl 4's in high sec. It seems battleships now have a zero survival probability when facing gate traps. Too bad we're being driven back to high sec :\.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Exlegion
Caldari New Light
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Posted - 2009.05.09 02:43:00 -
[2]
Originally by: Susan Kennedy As a previous poster points out - perhaps you could consider some alteration when it comes to cov ops cloaks to placate the 0.0 crowd - but there is absolotuly no way a combat fit battleship should be able to cheat its way past a specialized gatecamp by taking advantage of the cloak breaking effect.
Good Work CCP - Youve Made my day!
I have no problems in taking my low sec Level 4 battleship back to high sec after this change. Just don't act surprised when there are even less targets (ie, NO PVE BATTLESHIPS) in low sec.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 15:20:00 -
[3]
Originally by: Space Wanderer That is only half of the equation. I don't see anything wrong with ships fully fitted to run away running away. but currently such fits are pretty useless. If an alternative travel fit were introduced you would have a strong case in removing mwd/cloak. As it stands I see it pretty weak.
I wholeheartedly agree. There has got to be a reasonable way for *travelling* battleships to get through gatecamps (or the increasingly popular gate traps). I fit my BS for travel when jumping through low security space. With the addition of HIC's, warp core stabilizers alone just aren't good enough anymore.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 15:25:00 -
[4]
Originally by: Trimutius III BS should not be able to runaway no matter how u fit it... BO maybe can do that but Ravens coming through camps is just beyond of any borders...
What exactly is it you have against Ravens?
Also, if a ship is properly fit for travel then it should have a reasonable chance at escaping a gate trap.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 15:54:00 -
[5]
Scouts aren't effective. A competent camp has its members away from view and aligned ready to warp at a cloaked scout's command from the other side of the gate. When a scout jumps in there is no camp in view. When the prey jumps in the camp pounces on it. You surely know this, don't you?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Exlegion
Caldari Salva Veritate
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Posted - 2009.05.12 16:59:00 -
[6]
Edited by: Exlegion on 12/05/2009 17:00:21
Originally by: Trimutius III Yes i know that quite well... That's why i look in local first and if i see unfriendly faces in there at least one it's take longer to go through... Because i need to be sure that it's safe... Or u think that scout should only look the gate? Scout should scout all the system... even 1 neutral in local is already a threat. (it could be a scout of another gang for example)
Reasonable. The keyword here is *reasonable*. It isn't reasonable to expect someone not to make a jump if there's even one neutral in low security space. I live in low sec. And if I were to follow your advice I'd spend days/weeks without jumping anywhere.
Edit: Removed pyramid quote.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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