Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.05.13 19:15:00 -
[271]
Originally by: Qwyp did CCP hire some Mythic devs?
sheesh
Maybe they low phrase "EPIC FAIL"? I remember Armageddon on SiSi... That was awesome... 50+ pages on thread about it because almost nobody was able to login. somebody even made "EPIC FAIL" phrase out of smilies... Let see tomorrow reaction when changes will hit masses that doesn't expect such a kick from CCP... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Legionn
Shade. Cry Havoc.
|
Posted - 2009.05.13 19:16:00 -
[272]
So much for Need for Speed anymore; I guess that theme to all the past year's enahancements was soley intended to be ironic?
-Double ship hp -Nano nerf -Snake nerf -Skirmish Warfare nerf -Web nerf -2pt Scrambler vs MWD -Lastly mwd/cloak nerf to be the end to any such possibility to be fast and fight solo.
Blob warfare is all that will matter now.
|

Tandin
The Knights Templar Intrepid Crossing
|
Posted - 2009.05.13 19:19:00 -
[273]
Originally by: Ombey I will wait for the patch and see what this means to the game. I am really worried that this will ruin the game for me- a lot of time is spent solo travelling. Fingers crossed it won't be the nightmare it sounds like.
You already tried to leave the game once.. perhaps the Devs are just trying to drum up business for that lovely little beach resort. "Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

Ryan Coolness
The Littlest Hobos Ushra'Khan
|
Posted - 2009.05.13 19:43:00 -
[274]
Stop this patch now and think of a more balanced solution.
ECM that keeps working when ships cloak and non-catchable BS in low sec are bad but the collateral damage this "fix" brings to gameplay is far far worse.
Please reconsider.
|

Bitter Brain
BOMEN production
|
Posted - 2009.05.13 19:55:00 -
[275]
This is not a good idea CCP please reconsider!
 |

Fulber
|
Posted - 2009.05.13 19:57:00 -
[276]
Originally by: Qwyp did CCP hire some Mythic devs?
sheesh
I hope so, maybe things will improve. |

Bartholomeus Crane
Gallente The Crane Family
|
Posted - 2009.05.13 20:03:00 -
[277]
Originally by: Fulber
Originally by: Qwyp did CCP hire some Mythic devs?
sheesh
I hope so, maybe things will improve.
I noticed you're not holding your breath ... -- Quis custodiet ipsos custodes? |

S1r Minealot
Shade. Cry Havoc.
|
Posted - 2009.05.13 20:10:00 -
[278]
ok CCP you won, i'll train for a dread now :(
|

Kelly O'Connor
Shade. Cry Havoc.
|
Posted - 2009.05.13 20:25:00 -
[279]
10 page thread, ok some people whining but some people asking very valid questions.
Not one response from any CCP Member of staff? Way to go listening to the people who pay the wages for you, so nice!
Hey ho, just have to count down before the make every ship the same so you cant do anything but fly from gate to gate, of course the gates will need a blue key to work that you had to get from the end guy in room 6-3 that is you cant get because you need the red key fr......
Oh well!
|

Halsoy
Gallente Shade. Cry Havoc.
|
Posted - 2009.05.13 21:01:00 -
[280]
Censor me if you will, but **** off!
Really? Shoot yourself.
Who in the name of everyone holy would even consider this?
Seriosuly?
Are you guys dumb?
You're now saying that anyone, anywhere, that want's to go alone, no matter the ship, will get killed at the first damn camp he jumps in to.
Are you guys dumb?
Seriously?
Who in the name of everyone holy would even consider this?
Censor me if you will, but **** off!
And yes, this is a serious post, cause CCP, you've really pulled some dumb **** before, but... Honestly?
|
|

Arcturus Io
Shade. Cry Havoc.
|
Posted - 2009.05.13 21:26:00 -
[281]
Congrats CCP, you just made the game a lot less fun for a lot of people. But nevermind, theres always noobs to train battleships and fly with their local bs blobbing group, im sure they will loyaly pay your subscription fees.
I admired the way that in EVE you could make a difference no matter hoow new to the game you are. But when a character straight from the clone vats with a scram on a rifter can stop six year old characters from enjoying the game its getting stupid. A solo player has lost the ability to outrun a hundred man blob and now you've just taken his ability to evade by cloaking.
You just destroyed the ability for any solo/small gang group to operate in nullsec.
Thankyou CCCP - Soon we will all be in the wheat fields.
|

Espoir
Trident Armed Forces Republic Alliance
|
Posted - 2009.05.13 21:31:00 -
[282]
The nerf is not so bad. Improved Cloaks on nearly every ship were to powerful.
But why not allowing you to activate the cloak while you are gate-cloaked (after jump). This would solve the problem for covops-survivability and on the technical roleplay side of eve this makes far more sense. I mean awesome cloaking technology vs only activate the module when you moved to decloak... weird. This always bugged me...
|

Siigari Kitawa
Gallente The Aduro Protocol Total Comfort
|
Posted - 2009.05.13 21:34:00 -
[283]
I think that this is a great idea, but I believe a dev comment should be brought forward anyway so we can hear their thoughts on why they did it.
Again, I am in favor of the idea but the devs SHOULD be more up front with their playerbase.
|

Kuar Z'thain
Fraser's Finest
|
Posted - 2009.05.13 21:48:00 -
[284]
Originally by: Espoir The nerf is not so bad. Improved Cloaks on nearly every ship were to powerful.
But why not allowing you to activate the cloak while you are gate-cloaked (after jump). This would solve the problem for covops-survivability and on the technical roleplay side of eve this makes far more sense. I mean awesome cloaking technology vs only activate the module when you moved to decloak... weird. This always bugged me...
This is a fix I would stand behind. *Two Thumbs Up*
|

Jessie Arr
|
Posted - 2009.05.13 22:12:00 -
[285]
I'm completely against this.
To be honest, using cloaks to hide when the enemy brings five times your numbers is one of few abilities left in the game that favors small groups over big gangs. It's the only reason I ever fly a t2 ship larger than a frig solo, since it's the only way you can avoid instantly dying if you jump in to a dictor and a Dominix. In general I'm content to just fly cheap ships and let myself die when I'm outnumbered, but on the occasions I DO fly shiny t2 stuff I like knowing that I have at least a slim chance of escaping when I jump into 20 guys camping a gate.
If you want to mess with the cloaking effects that's fine, to be honest the way it works now seems broken to me, but taking it out will remove fun from the game, and that's what a GAME is supposed to be about. Running around solo in your shiny Vagabond with a Guristas cloak catching ratters and haulers deep inside enemy space and narrowly dodging enemy gate camps with multiple bubbles is FUN. Catching and killing a solo Pilgrim with 20 of your friends on a gate isn't half as much fun. There's no challenge, no heart-pounding excitement, no feeling of bravely defying your enemy's blob despite knowing that if you push your luck too much you'll end up dead. It takes the tension out of PvP and leaves it to rely yet more on numbers than on skill and creativity.
If you want to fix the way cloaking works, be my guest, but balance it with something that will prevent gate camps from being instadeath. Knowing that your fun can be ended without even a proper fight just by jumping into the wrong system would be awful and I hope CCP addresses the imbalance they're creating with this nerf.
|

Kristos Valamache
Phaze-9 Ushra'Khan
|
Posted - 2009.05.13 22:21:00 -
[286]
Terrible plan, as already stated, this will kill the art of the solo 0.0 roamers.
/me confiscates CCP's nerf bat
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.13 22:21:00 -
[287]
Originally by: Espoir The nerf is not so bad. Improved Cloaks on nearly every ship were to powerful.
But why not allowing you to activate the cloak while you are gate-cloaked (after jump). This would solve the problem for covops-survivability and on the technical roleplay side of eve this makes far more sense. I mean awesome cloaking technology vs only activate the module when you moved to decloak... weird. This always bugged me...
Then there would be no way to stop covert ops.
And yes this nerf is so bad.
|

Kuar Z'thain
Fraser's Finest
|
Posted - 2009.05.13 22:29:00 -
[288]
Originally by: Dibsi Dei Then there would be no way to stop covert ops.
What's wrong with that? Not like they can directly kill anything.
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.13 22:33:00 -
[289]
Originally by: Kuar Z'thain
Originally by: Dibsi Dei Then there would be no way to stop covert ops.
What's wrong with that? Not like they can directly kill anything.
1) Because i wouldn't be able to kill them.
2) Show info on a covert op and see their bonuses.
|

Arielissa
|
Posted - 2009.05.13 22:33:00 -
[290]
hmmm... I thought a major goal was to get people out of high sec.... not lock them in. Glad I didn't move all those BPOs to low sec research sites afterall, I'd never get them out.
|
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.13 22:37:00 -
[291]
Originally by: Arielissa hmmm... I thought a major goal was to get people out of high sec.... not lock them in. Glad I didn't move all those BPOs to low sec research sites afterall, I'd never get them out.
Actually in lowsec this will make traveling too easy by allowing people to instawarp by using mwd+cloak.
But in 0.0 instawarps don't help a lot because you would have to get out of the bubble first. 
|

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.05.13 22:51:00 -
[292]
Originally by: Dibsi Dei
Then there would be no way to stop covert ops.
No there is one old way that is really really hard to do... U need can's/wrecks/ships/drones/whatsoever that is decloaking ships in a sphere 12 km around gate every 2-3 km... It's really big blob that spread or many many many cans... And Any ship that jumps in will not be able to cloak... But This is really hard to do... So no a real solution to problem...
But let's remember some old ideas... What is about decloaking devices or at least devices that allow to find cloaked ships... If they are implemented then there would be a chance to catch sneaky ship even if they get really good boost... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Pociomundo
Total Mayhem.
|
Posted - 2009.05.13 23:33:00 -
[293]
Originally by: Siigari Kitawa I think that this is a great idea, but I believe a dev comment should be brought forward anyway so we can hear their thoughts on why they did it.
Again, I am in favor of the idea but the devs SHOULD be more up front with their playerbase.
You're basically the worst player in EVE so I'm not sure we quite care.
|

Shade Millith
International House of PWNCakes Aggression.
|
Posted - 2009.05.13 23:35:00 -
[294]
Horrible, horrible idea
This will cripple Force Recons, AND Covertops. --------------------------------------------
|

Trent Angelus
Southern Cross Incorporated
|
Posted - 2009.05.13 23:50:00 -
[295]
Edited by: Trent Angelus on 13/05/2009 23:52:28 People who complained about falcons and got them nerfed twice, are you happy now? I could deal with the reduced range - that was fair. Breaking what little survivability recons have - not fair and does not encourage fluid and fun PVP.
Also, seems I need to get a Naglfar in order to complete my nerfed ships collection. __________________________________________ The views or opinions expressed here do not represent the views of the corporation. SC Website |

Niyaa
|
Posted - 2009.05.14 00:09:00 -
[296]
Originally by: Shade Millith Horrible, horrible idea
This will cripple Force Recons, AND Covertops.
That is a real nightmare for scouts...
|

Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.05.14 00:09:00 -
[297]
You want to prevent falcons from jamming people and then cloak? fine, I dislike jamming anyway, but you're killing solo roamers and favoring blob warfare.
If you're worried about ECM, TD's or Damps, then have all effects from the cloaking ship to another ship stop, not the ones in the ship itself. its not like Sensor Booster cycle or an ECCM module cycle matter on a cloaked ship that can¦t target or be targeted.
Also, stop nerfing every f'fing thing and stick to the stuff that's actually broke.
Quote:
Neu Bastian Valklear Guard - CEO
|

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.05.14 00:17:00 -
[298]
Originally by: Ombey I will wait for the patch and see what this means to the game. I am really worried that this will ruin the game for me- a lot of time is spent solo travelling. Fingers crossed it won't be the nightmare it sounds like.
QFT
I don't need speak for myself anymore, Ombey is much beter at it :)
|

Master Morden
GoonFleet GoonSwarm
|
Posted - 2009.05.14 00:46:00 -
[299]
yeah, thanks for this CCP...
I figure it's all a scam to get us to use multiple accounts, because busting gatecamps solo in fast ships is pretty much impossible now.
|

Katanaha
Gallente Rionnag Alba Against ALL Authorities
|
Posted - 2009.05.14 00:47:00 -
[300]
yo i mean really did ccp ride the tart cart to school or something!!!!!! _______________________
orly?! |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |