Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Controlling Multiple Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Judaris Delinnea Well, from a storyline/RP perspective, drones and fighters are remotely controlled, but all other ships are manned by different individuals. If this were to work from that viewpoint, then it would probably n...
- by VoYvod - at 2008.01.17 22:46:00
|
102. Warp Scram Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Saris Dadra I'm not if I would support scarm-drones or not, but here is a suggestion on how they could work: Light Scram Drone: 5 m3 5 Mbit/s 750 m/s 1 km range 1/2 pt scram 125 m signature Medium Scram Drone: 10 m3 10 Mbi...
- by VoYvod - at 2008.01.17 22:38:00
|
103. Why is the focused warp disruption an "unlimited" point? - in Player Features and Ideas Discussion [original thread]
Originally by: Veng3ance And lastly, BLOCKADE RUNNER im pretty sure the a blockade is not one guy sitting there with a HIC In this case it is the blockcade. Blockade: the isolating, closing off, or surrounding of a place, as ...
- by VoYvod - at 2008.01.17 22:33:00
|
104. Why is the focused warp disruption an "unlimited" point? - in Player Features and Ideas Discussion [original thread]
Originally by: Jesnen Oh noes!!! You mean there are people actually killing people in a video game? Apparently you don't remember how lowsec was before warp to zero, t2 ammo nerfs, hp buffs, and invention driving loot prices down. If you a...
- by VoYvod - at 2008.01.17 22:20:00
|
105. insta redock - in Player Features and Ideas Discussion [original thread]
Originally by: Yussef Originally by: The Amarrien Originally by: xttz Sure, if you add a way to look outside the window before undocking. It's only common sense. sure if you use that logic you should be able to see what...
- by VoYvod - at 2008.01.17 22:13:00
|
106. insta redock - in Player Features and Ideas Discussion [original thread]
actually when you bump somebody 100km or so away from the undocking spot, and they still dock because they're still in range of the station is complete BS! and cyno fields right next to stations shouldnt be allowed *cyno, insta dock* undock - in...
- by VoYvod - at 2008.01.17 22:12:00
|
107. An old tradition reborn - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: VoYvod on 09/01/2008 19:03:29 Originally by: Malken Originally by: The Mittani no griefing makes me a sad mitten :( remember that if you do good deeds for one month of the year you can grief for eleven but ...
- by VoYvod - at 2008.01.09 19:03:00
|
108. Triumvirate Loses Dreads? - in Corporation, Alliance and Organization Discussions [original thread]
5 capital ships lost from triumvirate..... only leaves 295 to go battle report?
- by VoYvod - at 2008.01.06 05:11:00
|
109. EVE Before the Great War - Will It Return - in Corporation, Alliance and Organization Discussions [original thread]
if ccp will balance cyno jammers and jump bridging its possible, as it is now you barely even have to go into space beyond a moon - so you pretty much hug poses all the time complete consensual pvp ftl make station services less HP and i think y...
- by VoYvod - at 2008.01.05 03:46:00
|
110. TRI going to delve? - in Corporation, Alliance and Organization Discussions [original thread]
- by VoYvod - at 2007.12.30 00:31:00
|
111. WTS DD LESSONS *CHEAP* - in Corporation, Alliance and Organization Discussions [original thread]
quick! , call animal control!
- by VoYvod - at 2007.12.29 14:45:00
|
112. Triumvirate moving out? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Gnome Chomsky Originally by: Wesley Baird Mandatory mining op...my hulk is already undocked... You're not in TRI any more. but we still ride on tri's coat tails, havent you heard?
- by VoYvod - at 2007.12.28 22:12:00
|
113. Something intelligent has been going on for four years... - in Corporation, Alliance and Organization Discussions [original thread]
have fun.
- by VoYvod - at 2007.12.28 22:11:00
|
114. This stuff is just.. broken - in Player Features and Ideas Discussion [original thread]
tbh its not just local that is killing the 0.0 roaming , its the combination of the things listed above
- by VoYvod - at 2007.12.28 22:09:00
|
115. Hydra, an end of war report. - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Bunny McHauler Nice stats and looks to have been a good time for you. Impressive numbers for the time of the war dec. dont 4get our member count
- by VoYvod - at 2007.12.27 02:19:00
|
116. Mercenaries for Hire - in Corporation, Alliance and Organization Discussions [original thread]
Good Luck
- by VoYvod - at 2007.12.27 02:12:00
|
117. "Unfit High Slots Button" Needed - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek I've suggested this some time ago, but it can't hurt to bring it up again. There should be three buttons: Strip <HIGH> <MED> <LOW> slots The ammo unfit feature could be solved by a rightclic...
- by VoYvod - at 2007.12.26 06:17:00
|
118. This stuff is just.. broken - in Player Features and Ideas Discussion [original thread]
/signed this should be fixed
- by VoYvod - at 2007.12.25 13:01:00
|
119. Amarr Damage Types - in Player Features and Ideas Discussion [original thread]
If anything should be considered is the Crystals themselves , Multifrequency Should do mostly thermal , standards half thermal half EM , ETC. lasers should be doing lots of heat damage anyway i mean they are beams of light...
- by VoYvod - at 2007.12.25 12:47:00
|
120. The Upcoming Speed Nerf - in Ships and Modules [original thread]
Nanoships aren't overpowered... if you think flying a nano ship is easy because you just press orbit and the mwd you're an idiot - go die in a fire , the amount of watching your speed, range , cap , drone health (depending the ship) and the shee...
- by VoYvod - at 2007.12.25 12:10:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |