| Pages: [1] |
1. new skill required to pilot sansha mothership ? - in Ships and Modules [original thread]
Edited by: Wikis on 22/09/2010 20:19:08 Originally by: SFX Bladerunner Originally by: Wikis actually its ver yodd, because Fighterbomber is listed there as well, but these been introduced already, so whats new here ? That p...
- by Wikis - at 2010.09.22 20:18:00
|
2. new skill required to pilot sansha mothership ? - in Ships and Modules [original thread]
so wait sansha mothership already av on sisi ?
- by Wikis - at 2010.09.21 21:40:00
|
3. new skill required to pilot sansha mothership ? - in Ships and Modules [original thread]
actually its ver yodd, because Fighterbomber is listed there as well, but these been introduced already, so whats new here ?
- by Wikis - at 2010.09.21 21:12:00
|
4. new skill required to pilot sansha mothership ? - in Ships and Modules [original thread]
Further improvements include updating the character creator with CCP's Carbon character technology for fresh pilot portraits, a Sansha Mothership, Fighterbomber, the Noctis salvaging vessel, improvements to NPCs and their AI, new coveted loot an...
- by Wikis - at 2010.09.21 21:01:00
|
5. new skill required to pilot sansha mothership ? - in Ships and Modules [original thread]
can we get any official comments ? after they ve released Noctis, so please release sansha mothership as well
- by Wikis - at 2010.09.21 20:37:00
|
6. new skill required to pilot sansha mothership ? - in Ships and Modules [original thread]
Since Sansha mothership is listed alongside Noctis I would imagine that it is actually pilotable, what im more concerned with is this will there be addiotional skill required to fly it ? for example like current sansha ships require caldari/amar...
- by Wikis - at 2010.09.21 20:28:00
|
7. Covert Ops Ships - in Ships and Modules [original thread]
best cov ops is anathema , been proven over countless fitting sessions in eft. perfectly balanced slot layout, great pwd and cpu and same agility is cheetah
- by Wikis - at 2010.06.23 05:53:00
|
8. Unscannable Claymore with 6 Gang Warfare modules? - in Ships and Modules [original thread]
Originally by: Hirana Yoshida So you are able to gimp a ship that would never be in harms way (6 link commands) in the first place in order for you to not have to pay attention to it every 4-5 minutes or parking it at a POS? Laziness knows...
- by Wikis - at 2010.02.27 11:21:00
|
9. Loki for sansha exploration - in Ships and Modules [original thread]
hey all, im trying to design here a loki fit to do exploration in sansha/blood regions. I will not be doing plexes as there is insufficient tank/dps to take down any decent plex, so i will only be doing radar/mag site. Its passive shield tank s...
- by Wikis - at 2010.02.20 02:00:00
|
10. do ppl actualy fit clone vat bays ? - in Ships and Modules [original thread]
so basically ppl never use them as intended to bring small fleet into combat, but rather to use is a mobile civilian clone station. Can you actually unfit clone bay with clones in it ?
- by Wikis - at 2010.01.15 22:29:00
|
11. Can a dreadnaught dock? - in Ships and Modules [original thread]
the reason i poened this thread is cos i was curious - why the hell there are 2 lists of responses to this question ?
- by Wikis - at 2010.01.15 21:25:00
|
12. do ppl actualy fit clone vat bays ? - in Ships and Modules [original thread]
do ppl actually git clone vat bays ?
- by Wikis - at 2010.01.15 21:17:00
|
13. zephyr? - in Ships and Modules [original thread]
what is this zephyr ? can anyone provide some clarification with respect to that ?
- by Wikis - at 2009.12.15 19:57:00
|
14. Amarr Navy Mods Now Imperial - in Ships and Modules [original thread]
Originally by: Erim Solfara Or the matari ones to 'Loosely defined group of squabbling brawlers'? +1
- by Wikis - at 2009.12.03 19:48:00
|
15. Electronic Attack Friagtes - in Ships and Modules [original thread]
Do ppl use em a lot ?
- by Wikis - at 2008.07.31 20:10:00
|
16. Re: Black OPS - in Ships and Modules [original thread]
I see, is it that useless ?
- by Wikis - at 2008.07.08 07:30:00
|
17. Re: Black OPS - in Ships and Modules [original thread]
Can someone outline complete list of skills which u need to operate Black ops effectivelly. Im not talking about support skills, i.e. guns cap etc, only those skills which are specific for Black ops
- by Wikis - at 2008.07.08 07:24:00
|
18. Solution to all imbalance problems in eve! - in Ships and Modules [original thread]
Technically speaking this will be a huge imbalance, because for sure ppl will still be willing to kill other pods, and they will have no means to do so, hence imbalnce, because the game is not meeting gaming comunity player needs
- by Wikis - at 2008.06.27 14:47:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |