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1. [Guide] How Much is a Character Worth ? -guide by Shosoru - in Character Bazaar [original thread]
pc please? null Linkage
- by Wild1 - at 2008.09.21 09:17:00
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2. Dominix Navy Issue - Unofficial release! - in Ships and Modules [original thread]
Faction Domi is long overdue. Drones have gotten nerfed enough now that no one should complain about drone boats being overpowered - especially given the peculiarities of the drone AI being a long way from "intelligent". For someone like me who ha...
- by Wild1 - at 2008.06.18 03:00:00
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3. Faction and T2 Drone Modules? - in Player Features and Ideas Discussion [original thread]
Drones need more options. Drones are a weapon selection and a career choice as much as turrets and missles. I have 5m+ SP's in Drones, about 250k in guns, which I use to add DPS and plink smaller ships. And yet, there are not a lot of implants f...
- by Wild1 - at 2008.04.15 17:57:00
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4. What would be the most annoying opponent you could imagine fighting? - in Ships and Modules [original thread]
Drake or Myrmidon, passive shield tanked. Impossible to kill 1:1 in same class ship.
- by Wild1 - at 2008.04.14 07:15:00
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5. Market Economics in decline - in Science and Industry [original thread]
I'd like to see new opportunities for growth targeted at non-alliance, non-consortium corps. Most all of the work we've accomplished is really vaporware. POS Moon Mining / Manufacturing > Premier moons are scarce, highly competitive, price-...
- by Wild1 - at 2008.04.07 09:08:00
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6. Invention inequities - in Science and Industry [original thread]
Well, we had isk and we spent it on something that looked interesting. Granted, you're probably correct that we didn't perform a lot of due dilligence. We got into invention to supply our own T2 ship needs for combat in 0.0 and alliance based role...
- by Wild1 - at 2008.04.03 16:20:00
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7. Invention inequities - in Science and Industry [original thread]
These are valid observations. I like scenarios - let's play this one out for a moment. The point is that producing in a supply chain from invention (where no BPO exists) is not profitable and we cannot sell goods in the current competitive market...
- by Wild1 - at 2008.04.03 16:12:00
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8. Invention inequities - in Science and Industry [original thread]
Caeli's comment was actually more in line with the OP. No disrespect meant, but your comment of being price gouged is less relevant given that the current marketplace is extremely competitive, which keeps pricing stable. Just look @ Jita markets -...
- by Wild1 - at 2008.04.03 16:03:00
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9. Invention inequities - in Science and Industry [original thread]
invaluable commentary, start to finish <not?> *Beware of Trolls* Originally by: Tiswas If that's how you feel on the matter then fine don't invent. Really you shouldn't be here if you can't be bothered to do the market research be...
- by Wild1 - at 2008.04.03 15:37:00
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10. Invention inequities - in Science and Industry [original thread]
And that's through T2 invention and production of same said invention supply chain? I sincerely doubt it. I would respectfully sumbit that you have not provided enough background information to support your claim. It would be difficult to believ...
- by Wild1 - at 2008.04.03 15:23:00
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11. Invention inequities - in Science and Industry [original thread]
I disagree. We were prepared to make a sunbstantial investment, and we did. We cannot compete in a marketplace where any BPO holder can make goods with +/+ ME/PE blueprints while we are forced to (at best) construct with -/- blueprints. I would ...
- by Wild1 - at 2008.04.03 15:16:00
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12. Invention inequities - in Science and Industry [original thread]
No one wants to be price-gouged, but that's not even remotely on-tiopic. We're taking about market economic and invention inequities, not the previous monopoly that CCP handed out to friends and others. Originally by: Pwett Hrm? Oh right,...
- by Wild1 - at 2008.04.03 15:02:00
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13. Invention inequities - in Science and Industry [original thread]
We thought invention was going to be a new avenue for us in gameplay that would afford us the ability to play and make isk casually. We have cap ship production specialists, T2 component production specialists and research specialists in a modestl...
- by Wild1 - at 2008.04.03 14:31:00
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14. Black Ops good on paper, a joke in reality? - in Test Server Feedback [original thread]
Not only that, but the base resistances on this ship are *marginally* better (e.g. no discernable difference), whilst sacrificing approx 15% shield and armour capacity. In the case of tyhe Sin, you get 25 m3 more drone space - but so what. Also lo...
- by Wild1 - at 2008.03.29 10:07:00
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15. Blob FTW - in Crime and Punishment [original thread]
or it could just be that most pirates in low-sec (especially empire) like the fact that they can gang *****in a x:1 and then go sit in a series of SS or (gasp) their own POS. (where x is anything from 2:1 or better odds). To the OP's point, there'...
- by Wild1 - at 2008.03.29 05:34:00
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16. Blob FTW - in Crime and Punishment [original thread]
Bingo. The unfortunate reality is that most battles will never be of equal force. The other unfortunate reality is that EvE lacks any real tactical terrain elements that can be exploited in a situation where there's a mismatch. Barring that, th...
- by Wild1 - at 2008.03.28 20:03:00
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17. The demise of PvE - in Missions & Complexes [original thread]
I conceeded that there are agents in higher security systems already ; given your expertise, you have rightly noted that agent-based the rewards are different. LP rewards, isk payouts and loot tables are all skewed to be higher in low-sec. It m...
- by Wild1 - at 2008.03.23 15:37:00
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18. The demise of PvE - in Missions & Complexes [original thread]
Edited by: Wild1 on 23/03/2008 11:34:19 Edited by: Wild1 on 23/03/2008 11:33:31 Finding it diffcult to believe that this isn't a persistent problem for others. We have an expert prober - time to isolate a target (especially a BS, or and sh...
- by Wild1 - at 2008.03.23 11:31:00
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19. Eject from station = Loss - in EVE General Discussion [original thread]
i've tried that ()thanks to all for the tips - but this just isn't possible to overcome. Webbed out of the gate by 1 or more @ 90% and 1.5km will be an eternity. I don;t like undocking games any more than the rest, but this seems like it is an ob...
- by Wild1 - at 2008.03.23 07:19:00
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20. Eject from station = Loss - in EVE General Discussion [original thread]
How would one ascertain that, since one is inside the station? And in terms of undocking games - so what. That's what stations are for. IMO, yet another CCP *push* to force combat. Originally by: Tacitus Krekt Here's a hint: don't undock...
- by Wild1 - at 2008.03.23 06:04:00
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