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1. The Complete Miner's Guide - v3.0 Extended Edition [PDF, 11-03-09] - in Science and Industry [original thread]
Edited by: Wolfcheck on 26/10/2010 12:47:34 Quote: You chose to deal with Google ads. I am telling you, you give bad links for a healthy game. You chose deliberately to entice people to breach the EULA through a third party. And asht...
- by Wolfcheck - at 2010.10.26 12:46:00
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2. PvP Sharks....going into industry?!?! - in Science and Industry [original thread]
It's fun to see a pvper deciding to barge in S&I and doing it just like a fresh industrialist in his first rifter. And yes, you're doing the same idiotic mistake in thinking that all one needs is some stuff. Quote: - Tech 2 BPO research and...
- by Wolfcheck - at 2010.10.26 09:43:00
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3. Component BPOs - in Science and Industry [original thread]
Originally by: NewGit (Yeah, I wasted a lot of time, but I had the slots to spare, and plenty of time. I'll have to check the requirements on Cap Component BPOs before I do the same to them as well !) ..and this is why every research s...
- by Wolfcheck - at 2010.09.17 11:36:00
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4. LAB EATS MY BLUEPRINTS!!! - in Science and Industry [original thread]
Originally by: NewGit I highly doubt CCP "dropped the ball", though everyone is quick to blame them for what is usually an oversight on the players part. Agreed. I've been doing research of all kinds in a corp POS for months, never had...
- by Wolfcheck - at 2010.09.17 11:25:00
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5. Solo life in a WH - in Science and Industry [original thread]
Originally by: Abdiel Kavash Solo, you aren't going to defend anything against a dedicated attack anyway, might as well lose as little as you can. And especially C1/C2 wormholes aren't raided THAT much. I'd still use an orca for exactl...
- by Wolfcheck - at 2010.08.27 08:16:00
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6. Item Wear-Out: A Market Stimulus - in Science and Industry [original thread]
Originally by: Aurum Bellator It seems that without a 'natural' way for items to wear out, the economy will eventually become saturated in every item which will inevitably cause permanent deflation. That would be true if ships didn't g...
- by Wolfcheck - at 2010.08.27 08:06:00
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7. PI Deflation - What is the floor. - in Science and Industry [original thread]
Originally by: Mike TheMiner I think this unstability was intended and i love it. Dunno if it was intended but it does spawn potential opportunities. Anyway, the only possible floor is the export/import taxes, plus a tiny bit of initi...
- by Wolfcheck - at 2010.08.26 11:38:00
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8. Low-Sec Mining Ops - in Science and Industry [original thread]
Originally by: Dureth c1 and c2 Worm holes are easily soloable in a lvl 4 mission ship. I cleared an entire radar site, which was 3 waves. Its really not hard to set a pos up and keep it going in a c1 or c2. If ya have some friends I sugge...
- by Wolfcheck - at 2010.08.20 11:43:00
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9. Hightech production ? - in Science and Industry [original thread]
Originally by: Baal Kazar Hi guys just a simple and short question... Do you need a elite command center to build a hightech production facility or is it enough if the skill is only taken to 4 to produce p4 hightech stuff ? 4 is enou...
- by Wolfcheck - at 2010.08.20 08:42:00
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10. T2 profit rules - in Science and Industry [original thread]
Originally by: JosephLuck Example: hammered II are better than Ogre II....it should be the opposite or i miss something in the economies rules ? Despite the good points everyone made, I still think you're just evaluating the factors w...
- by Wolfcheck - at 2010.08.20 08:12:00
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11. Manufacturing complexity - in Science and Industry [original thread]
Originally by: Bob lebob Originally by: Kazuo Ishiguro At any one time, in any one place, only a few items, if any, will be profitable in any significant volume before the market becomes swamped and the margins on them start shrink...
- by Wolfcheck - at 2010.08.20 07:53:00
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