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1. CCP, fellow pilots, my ideas, what do you all think? - in Player Features and Ideas Discussion [original thread]
omfg. Thank you for this post. It was by far the funniest thing I've seen all week. Oh god. Those ideas were HORRIBLE. PVP is essentially the reason the majority of the players in EVE play this game. And you instead want to get rid of that by a j...
- by Wonko - at 2009.10.13 14:14:00
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2. No Topic - in Player Features and Ideas Discussion [original thread]
Edited by: Wonko on 13/10/2009 13:47:01
- by Wonko - at 2009.10.13 13:46:00
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3. DUST 514 and how to make it a true EVE game - in Player Features and Ideas Discussion [original thread]
Originally by: Stitcher Edited by: Stitcher on 12/10/2009 10:31:25 3: Health packs usually go hand-in hand with a health bar. if you have one, normally you have the other - after all, what's the point in knowing exactly how much heal...
- by Wonko - at 2009.10.12 11:27:00
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4. DUST 514 and how to make it a true EVE game - in Player Features and Ideas Discussion [original thread]
Originally by: Araq Lacrimosa PS: sorry to shoot down your ideas. You get an A for effort. No he doesnt.
- by Wonko - at 2009.10.12 02:30:00
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5. T3 Frigate idea - in Player Features and Ideas Discussion [original thread]
if you want to gate camp in a frigate, go to 0.0 =] also, thats what Wormholes are for
- by Wonko - at 2009.10.11 03:41:00
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6. Intelligent Autopilot - AB/MWD Usage - in Player Features and Ideas Discussion [original thread]
Originally by: Fille Balle Originally by: nafiy gnaw Na, I am personally against making autopilot more "intelligent", the idea is that autopiloting should be a LOT slower than manuel warpingto0 and a lot more dangerous if you are c...
- by Wonko - at 2009.10.10 11:30:00
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7. KK missile û Kinetic killer - in Player Features and Ideas Discussion [original thread]
just to be sure here, you guys do in fact realize we are in space right? Missiles have no friction to go against in space, meaning the mass does not "burn off" as if it were traveling through air or water. It just, goes. The only thing it even ...
- by Wonko - at 2009.10.09 03:21:00
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8. DUST 514 PS3/360 Viability - in Player Features and Ideas Discussion [original thread]
Its not that hard to make is such that a HDD is required.. even with your incredibly inaccurate statements of how many Xbox players have hard drives (seriously, who the hell can know that number?!) its still a gigantic playerbase when you consider...
- by Wonko - at 2009.10.08 18:18:00
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9. Hrm, thoughts on the ship of the line - in Player Features and Ideas Discussion [original thread]
Originally by: Kristofer Kekius a ship class to do ship-ship combat with the normal weapons suites we all love and adore (able to effectively combat battleships and, in numbers, combat dreadnaughts you mean like, the Battleship? Or may...
- by Wonko - at 2009.10.07 07:09:00
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10. Corporation licensed insurance - in Player Features and Ideas Discussion [original thread]
let me just make sure i got this right, a corp has to pay 1 bil to insure ANYTHING?! And then the players also have to pay isk to insure their own ships, and get paid the same... So you are implementing a 1 billion ISK corp fee for insurance? w...
- by Wonko - at 2009.10.06 09:01:00
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11. Shared Corporation Bookmarks Feature - in Player Features and Ideas Discussion [original thread]
I havent seen this be posted yet, but please ffs, allow a squad, wing, or fleet leader to warp their respective group to a bookmark at a certain distance, say 20km. As it stands now, fleet commanders can only warp their fleet to stations, planets,...
- by Wonko - at 2009.10.06 08:41:00
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12. Allow user to remove unused skills - in Player Features and Ideas Discussion [original thread]
seconded! Although I must admit, it would be a pain in the ass if for some reason an account was hacked and all skillpoints deleted... =\ Still a welcome change in my book.. Id love to get rid of my pesky 47k points in industry.
- by Wonko - at 2009.10.05 21:52:00
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13. Autopilot warp to zero revisited again - in Player Features and Ideas Discussion [original thread]
Originally by: Andy Landen The use of coaks are a great way to hide a gatecamp. A cloaked fleet can decloak at the right time and engage. That was singlehandedly the dumbest thing I have ever heard on these forums. /golfclap You do re...
- by Wonko - at 2009.10.05 20:35:00
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14. New ship idea - Fleet support ship - in Player Features and Ideas Discussion [original thread]
interesting concept, especially the ammo reloader, but then again that could be the exact same thing as a hauler.. so.. hrm. Also, does the ammo count cap boosters as well? because thats the main reason it would be used if so, and that would be ni...
- by Wonko - at 2009.10.05 20:21:00
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15. Market Data should be added to the API - in Player Features and Ideas Discussion [original thread]
having realtime market data on API would be a very bad idea. However perhaps having cached data once every downtime or once every week or so may not be the worst idea ever... Then again, the same implications could arise over time even with cached...
- by Wonko - at 2009.10.05 20:14:00
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16. Alternate uses of a PLEX - in Player Features and Ideas Discussion [original thread]
Better yet, lets just stick with 2 accounts. Thats a terrible idea.
- by Wonko - at 2009.10.05 19:09:00
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17. Suggestion: "Security Tide" - in Player Features and Ideas Discussion [original thread]
Originally by: shady trader This has been suggested before. There are several problems. 1) a pirate goes in to a 0.4 system before down time, afterwards its a 0.5 and he gets shot on site. 2) Would allow caps in to high sec space by driv...
- by Wonko - at 2009.10.05 18:59:00
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