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Covert Kitty
Amarr ISK Solutions
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Posted - 2009.10.05 05:08:00 -
[1]
High sec space is a big blob of almost perfectly safe, unchanging space. It's too simplistic and not a very interesting environment.
I propose implementing a "Security Tide" in a future expansion. It could work like this: at downtime the system security rating all systems would be modified periodically. For example, one day it might be -1, the next -2, the next -1 and then the rest of the days normal. You could alternatively do some kind of rotating wave, or another method. The specifics aren't important since that would be determined by the devs anyway.
- The general purpose would be this:
It would cut off major trade hubs from each other during a portion of the week. This would provide greater diversity to supply and demand cycles, and generally make the market more interesting.
- Give greater mobility to pirates during that time.
- Give miners, missioners, and other basically brainless activities an additional variable that they need to consider.
Now I realize that you couldn't just throw this idea on top of Eve without addressing a number of additional topics. For example how do you handle the behavior of highsec pos's, and also the need to adjust existing security ratings so that the tide works as intended, and doesn't interfere with noob areas. I'm sure that the devs could come up with good solutions for those, and other such issues.
That being said, what do you all think of the *general* idea of mixing things up a bit in highsec?
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Lidirt
Divine Retribution Sons of Tangra
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Posted - 2009.10.05 05:43:00 -
[2]
I too would like to see more flux in high sec, but I'm not sure disrupting trade routes is really a good way to go about that. I think it might be better to have the borders of hi/low sec change from time to time due to pirate influx. If the npc pirates are so bad ass to begin with, why doesn't this happen anyway? 
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shady trader
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Posted - 2009.10.05 18:30:00 -
[3]
This has been suggested before. There are several problems.
1) a pirate goes in to a 0.4 system before down time, afterwards its a 0.5 and he gets shot on site.
2) Would allow caps in to high sec space by driving down the sec status till they are allowed. How long before the Goons try to be the first player faction to have a titan in Jita ?
3) care bears docking in a safe 0.5 who then they undock the next day find they are in a 0.4 system surrounded by pirates out for there blood.
4) as for impacts on trade, I can see jump freighters being vary popular for transporting good to market. place a few POS in the write placed with plenty of storage and jump to goods to the POS, what for the security to rise and retrieve with a normal freighter.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Wonko
Aperture Harmonics
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Posted - 2009.10.05 18:59:00 -
[4]
Originally by: shady trader This has been suggested before. There are several problems.
1) a pirate goes in to a 0.4 system before down time, afterwards its a 0.5 and he gets shot on site.
2) Would allow caps in to high sec space by driving down the sec status till they are allowed. How long before the Goons try to be the first player faction to have a titan in Jita ?
3) care bears docking in a safe 0.5 who then they undock the next day find they are in a 0.4 system surrounded by pirates out for there blood.
4) as for impacts on trade, I can see jump freighters being vary popular for transporting good to market. place a few POS in the write placed with plenty of storage and jump to goods to the POS, what for the security to rise and retrieve with a normal freighter.
This is the entire point... Well, maybe not so much #2... but 1 and 3 are exactly why this should happen. Carebears are perfectly safe in high sec, which really shouldnt be.. Theres no risk and they are making loads of iskies off of missions. Pirates only ever have to deal with sentry guns, its about time they got what was coming to them (keep in midn this is coming from a pirate) when they are stupid. I like the idea. +1 to the OP.
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Covert Kitty
Amarr ISK Solutions
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Posted - 2009.10.05 19:59:00 -
[5]
Yeah 1 and 3 are definitely the point. Disrupting trade, well disruption in general is the point, it makes things more interesting. As for 2, as I mentioned, obviously you couldn't just put the system in with no other changes at all, it needs to play right, very high sec systems would never not be high sec, there's all sorts of ways this general idea could be implemented.
Quote: 4) as for impacts on trade, I can see jump freighters being vary popular for transporting good to market. place a few POS in the write placed with plenty of storage and jump to goods to the POS, what for the security to rise and retrieve with a normal freighter.
That's a good example of something I didn't even think of at the time, one additional example of why disrupting trade between major hubs would be a really fun idea, all of a sudden pos's in those border systems get an entirely new purpose, as do jump freighters. Opens up cool possibilities for escorts and other things as well.
This is coming from a "carebear" btw, I'm a trader almost exclusively. So its not like I'm some pirate that just wants more opportunities to gank noobs. I really think something like this could make highsec more interesting and dynamic for everyone.
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Mark Messier
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Posted - 2009.10.05 20:15:00 -
[6]
Edited by: Mark Messier on 05/10/2009 20:24:15 I really like this idea and as CCP has stated that they would like to look into ways of stirring up high sec this would have to go to the top of the list of ways to do it. For one thing there are currently areas in and around high sec where there are bottlenecks of low sec in between areas of high sec. With this change you could end up having a day where that low sec bottleneck isn't there or have another day where systems around that bottleneck are suddenly low sec making it harder for gate camps to be effectively run that day but still be dangerous to venture into .
This deserves a huge thumbs up and dev attention.
signed
Edit: This could also tie into the chronicles where CCP comes out with a new chronicle that has a story that states that a npc pirate organization like the guristas have made a push into high sec claiming some space. This would result in some high sec space suddenly becoming low sec. Then maybe later CCP could come out with another chronicle on how the navy pushed the pirates back out of that high sec space converting it back to high sec and maybe going further to claim some of what was originally low sec before it all started.
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Covert Kitty
Amarr ISK Solutions
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Posted - 2009.10.05 23:46:00 -
[7]
Theres a lot of ways it can make sense from a realism or lore perspective. With so many pirate factions in missions, complexes, etc they are clearly a force to be reckoned with, and one that is continuously in contest with the empire powers that be. In other cases you have empires that are actually at war with each other like the caldari and gallente, one would assume that theres a region of fluctuating control space in the middle. Could also be a component in an effort to improve the faction war stuff.
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Kallana Wren
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Posted - 2009.10.06 02:23:00 -
[8]
Edited by: Kallana Wren on 06/10/2009 02:24:47 It would be neat to see it happen, should really only effect high-sec systems in the .5-.6 range and low-sec in the .3-.4 range. Strong systems would never be at risk short of major story driven pushes by opposing military, and truly lawless zones would remain lawless barring major intervention.
The only real hiccup in the idea is anchor-able structures, although perhaps change the starbase license requirement to a variable fuel requirement similar to what is currently implemented in the sov levels system. The higher the sec-status the quicker fuel burns or something.
@ above - Faction Warfare should have some sort of effect on sec status, the more active the system, the more disrupted the normal defensive measures would be
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Nikita Alterana
Gallente Clearly Compensating
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Posted - 2009.10.06 02:57:00 -
[9]
what if this was linked to factional warefare, like, once an entire region has been under one factions control for x time, it starts to go up in sec status, from the owning empires side, at the same time, the sec status of the neighboring empire starts to drop until the system is lowsec and contestable. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |

Covert Kitty
Amarr ISK Solutions
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Posted - 2009.10.06 03:54:00 -
[10]
Edited by: Covert Kitty on 06/10/2009 03:58:35 Yeah there's a lot of places you could go with the idea. The simplest way would be to just implement a tide of sorts. But yeah you could certainly go and revamp the whole factional war thing and go that route too, maybe someday :) It would never be a region wide thing though, short of a preplanned event or something. I think the main key is to ensure that the tide gets in the way of inter-empire travel on a regular basis.
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Mark Messier
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Posted - 2009.10.06 21:15:00 -
[11]
I love all the comments I've seen on this thread and hope to see some more from other people on if theyd like to have something like this implemented. Keep commenting and I'm going to keep following the posts.
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Bojo Prinz
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Posted - 2009.10.06 21:24:00 -
[12]
/absolutely not signed
A community needs stability. Economy needs predictability, so does science. Eve needs more player driven economy and more player driven science.
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ark maphar
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Posted - 2009.10.06 21:38:00 -
[13]
Originally by: Bojo Prinz /absolutely not signed
A community needs stability. Economy needs predictability, so does science. Eve needs more player driven economy and more player driven science.
but SPACE needs more death, pirates, and mayhem!
this would provide that.
more dead carebear POS's!
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Bojo Prinz
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Posted - 2009.10.06 21:42:00 -
[14]
Edited by: Bojo Prinz on 06/10/2009 21:43:28
Originally by: ark maphar
Originally by: Bojo Prinz /absolutely not signed
A community needs stability. Economy needs predictability, so does science. Eve needs more player driven economy and more player driven science.
but SPACE needs more death, pirates, and mayhem!
this would provide that.
more dead carebear POS's!
Take a walk, try to date a girl.
Edit: Besides this...EVE is just great, we dont need more "space" as you see it.
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ark maphar
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Posted - 2009.10.06 23:18:00 -
[15]
Originally by: Bojo Prinz Edited by: Bojo Prinz on 06/10/2009 21:43:28
Originally by: ark maphar
Originally by: Bojo Prinz /absolutely not signed
A community needs stability. Economy needs predictability, so does science. Eve needs more player driven economy and more player driven science.
but SPACE needs more death, pirates, and mayhem!
this would provide that.
more dead carebear POS's!
Take a walk, try to date a girl.
Edit: Besides this...EVE is just great, we dont need more "space" as you see it.
so you want a completely predictable AI, people, anything, and a completely stable economy where you never have to change? |

Bojo Prinz
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Posted - 2009.10.06 23:34:00 -
[16]
Regarding the mentioned issues, eve is fine as it is.
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cpu939
Gallente Volatile Nature Systematic-Chaos
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Posted - 2009.10.07 00:56:00 -
[17]
there are time when i wish ccp would bring in the changes the pirates look for, lets list them
remove concord - pvper pros more easy kills better for those who can't do real pvp - industry pros - those who can get mins to the right place to build make a ton of isk as ship go up in price, t1 becomes the price of t2, t2 becomes what it was in 06, t3 lets for get that. pvper cons less pvping more guarding of carebears to build your ships to keep you pvping.
remove local - less information and less sale of contracts ok player x is docked no local and is the only one in the station is at war with another corp think right i don't see anyone and i don't have an alt to look for me so i'll a - log and maybe come back later b - undock and find i'm dead as i'm in a kick off station. removing local you might get a target you'll more then likely get less targets. there will also be more server lag due to everyone undock hitting the scan botton every second or two. also if a happens then the level of player in eve will drop as more people will leave due to both more lag or having to station spin.
change sec rate of a system - while it is a good idea on one hand and yes i can see this it has many faults the bigest one being having to change your system every day or so people like thing to stay static in this area i log in a safe system i come back to a safe system as many will tell you, your not safe in any system if i want to kill you i can sucide your ship and yes i might fail but it would be fun (having done this and got the hate mail i love them)
change to war dec system - i do think this needs to be done and away for mercs to be hired and start at the same time as a war goes live but with this i would add that only the dec partys merc get to start at the same time the decer would have to wait another 24 hours.
move level 4's to low sec - lets face it guy load and you know i mean load of player like to run missions and yes i can run lvl 4 missions but i hate them but at the same time i see no reason to move them to low sec if anything its good gor the ganking ships to have them in high sec you scan a crn you know the pilot has faction gear you scan and see that he is tanked for em/threm so you bring exp you wipe out his shields and armor in one hit you get concorded but at this time the rats are chewing this armor and hu pop your haulers/back up comes and loots that nice faction loot drop you get hate mail (ok i like the hate mail is it so wrong of me )
change the sec hit rate when killing some one - yes i think this need done again i would as make it take less time to loss sec standing after al we are demigods and thus would become more evil
ok before i run out of room to type i think the idea is good on some levels on other not so good i don't think we need to mix up thing for teh carebear remember they make our ships and do mining or missions both of which i hate, and i love to high sec gank or low sec gank or null sec gate camp let just kill em all that why.
ok now to hit the carebears
remove ganking - just no this is eve its pvp even your market is pvp as you try to out do the other player. even missions can be pvp as it leads often to market transactions i.e. lp stores lp store revamp yes needs done not sure how. 01101111 01100110 01100110 01100010 01100101 01100001 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101001 01101111 01101110 |

Kara Sharalien
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Posted - 2009.10.07 03:30:00 -
[18]
the main problem with this that i can see is the immersion and roleplaying receives more then a hairline fracture when the space that just yesterday had nothing but veldspar and scordite in it because all the valuable ores had been mined out years ago suddenly has jaspet in it.
like it or not, this is an important part of the game, that has to be considered. the Luminare titan: lets pop that *****! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1175042&page=1 |

Redora
Gallente
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Posted - 2009.10.07 03:44:00 -
[19]
This is a fantasitc idea. Even from an RP perspective, the changes in sec status could be attributed to movements of the Empire fleets or CONCORDE fleets. Heck the changes in sec status could even be attributed to player pirate activity in the first place. Lots of piracy one day means more law enforcement the next, and therefore a raised sec status.
For those pilots who would become KOS because they logged out of a .4 system one day, and logged into a .5 the next, there could be some sort of "They don't know you're here.... YET" timer, wherein they are unassailable by NPC's for a given period. After that period expires, they are then vulnerable to the factions and CONCORDE.
Further, the sec variation could be tied into the true-sec status of the system, as well as other attributes of the system (asteroid compositions, police response time, etc. etc.). Then, during each DT, the given sec status of the system could be calculated (and not fall or rise more than a given amount relative to the truesec rating). This would allow for consistency of asteroids across the status changes of the system.
<RP> Also, because the empires (theoretically) have finite resources, as piracy in one system or constellation falls, and rises in another system, the security status will correspondingly fall and rise to meet the new law enforcement needs in space. </RP>
Quote:
Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
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Janice Jankowski
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Posted - 2009.10.07 04:23:00 -
[20]
Originally by: Redora
For those pilots who would become KOS because they logged out of a .4 system one day, and logged into a .5 the next, there could be some sort of "They don't know you're here.... YET" timer, wherein they are unassailable by NPC's for a given period. After that period expires, they are then vulnerable to the factions and CONCORDE.
Nice Idea! What about if any piraty actions that you take cause CONCORD to take notice of you, ending your timer?
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Redora
Gallente
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Posted - 2009.10.07 06:44:00 -
[21]
Originally by: Janice Jankowski
Originally by: Redora
For those pilots who would become KOS because they logged out of a .4 system one day, and logged into a .5 the next, there could be some sort of "They don't know you're here.... YET" timer, wherein they are unassailable by NPC's for a given period. After that period expires, they are then vulnerable to the factions and CONCORDE.
Nice Idea! What about if any piraty actions that you take cause CONCORD to take notice of you, ending your timer?
Of course. Any piraty actions on anyone's part at all would still earn them the usual harsh response from CONCORDE.
Quote:
Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
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