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1. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
mama guru wrote: Kronos Falloff is way off. I have no implants active for EFT or ingame but It's wrong by about 7km. I had the same issue, are you checking the tooltip that pops up when you hover your mouse over the activation button? Or are...
- by Redora - at 2013.11.26 17:15:00
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2. Bastion Immune from EW - in Ships and Modules [original thread]
Was just Neuted by Blood npcs in a mission in my Bastion'ed Kronos. Bastion appears to stop: Webs, Disruptors/Scrams, Tracking Disruptors, Damps, and Painters. It does NOT stop Neutralizers as far as I can tell. I would guess that it therefore a...
- by Redora - at 2013.11.26 16:52:00
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3. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Gripen wrote: Redora wrote: http://i.imgur.com/1Z3r9Nh.png http://i.imgur.com/VOGGygg.png Ingame module tooltips show optimal+falloff under "Falloff range within xxx" readout. Check show info on the module ingame for actual falloff. W...
- by Redora - at 2013.11.26 16:37:00
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4. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Gripen wrote: Redora wrote: Falloff is not calculated correctly for Kronos, however. Sitting in station, with just a 3% Falloff implant in, my Kronos' falloff is listed as 23km by the in-game fitting tool, using Antimatter L Charges. EFT lis...
- by Redora - at 2013.11.24 23:22:00
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5. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Violet Giraffe wrote: I was wrong, sorry. Falloff is calculated correctly for Vargur, I was looking at wrong numbers. Falloff is not calculated correctly for Kronos, however. Sitting in station, with just a 3% Falloff implant in, my Kronos' ...
- by Redora - at 2013.11.22 12:28:00
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6. L4 Battleships for Low-Med SP - in Ships and Modules [original thread]
Sanadras Riahn wrote: All right, my question on this for you, Marc, is something you brought up. You mention that the Maelstrom can grow with you, and as you improve you can drop some tank for more gank. Being inexperienced in shield tanking (...
- by Redora - at 2013.06.10 13:10:00
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7. Fleet Issue Tempest: Missing a Turret? - in Ships and Modules [original thread]
Originally by: ZigZag Joe Don't forget the useless low, in exchange for a mid. (missile point != turret point != highslot != lowslot != midslot) I knew about that. But every blog post/forum post I can find references the 8/5/7 slot wi...
- by Redora - at 2009.12.10 09:25:00
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8. Fleet Issue Tempest: Missing a Turret? - in Ships and Modules [original thread]
Could someone please point me to the thread/post where CCP said the Fleet Issue Tempest was NOT getting the 7th turret after all? I was looking to get one of these to replace my current tempest, but if it doesn't have the 7th turret, I may as well...
- by Redora - at 2009.12.10 08:43:00
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9. About lasers. What did REALLY change? - in Ships and Modules [original thread]
Originally by: Drazin DawnTreader The question then becomes, Is water still water when it is in its solid state or gaseous state? Or is it then classified as Ice and steam? Ice can be wet when immersed in water, that is certainly true. I...
- by Redora - at 2009.12.08 07:05:00
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10. Vargur questions - in Ships and Modules [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 03/12/2009 01:44:54 Originally by: Aqriue I can't use a vargur yet and I was putting about 5000 rounds of ammo x4 types for differing ranges in my mealstrom with met...
- by Redora - at 2009.12.03 02:24:00
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11. solo hunter Phobos? - in Ships and Modules [original thread]
Edited by: Redora on 07/11/2009 02:08:22 Originally by: Yarinor Question: Why do you need, bubble, 1pt AND 2pt? The 2 point I can understand for shutting down MWD's, and possibly even so you can shut down the cap monster WDFG with ...
- by Redora - at 2009.11.07 02:07:00
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12. Question - Navy Dominix - in Ships and Modules [original thread]
It's the ugly green camo. As is the new Navy Mega skin.
- by Redora - at 2009.11.07 01:51:00
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13. shouldnt the proteus get a base 25 bandwith and drone bay? - in Ships and Modules [original thread]
Edited by: Redora on 03/11/2009 11:20:34 Edited by: Redora on 03/11/2009 11:19:03 Originally by: Jojo Jackson Originally by: EFT Worrier Edited by: EFT Worrier on 03/11/2009 10:04:06 Originally by: EFT Worrier ...
- by Redora - at 2009.11.03 11:18:00
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14. shouldnt the proteus get a base 25 bandwith and drone bay? - in Ships and Modules [original thread]
Edited by: Redora on 02/11/2009 07:24:10 Originally by: Thargorr Well in my book it should have slightly better gank than the Deimos and better tank but the tank shouldn't be half as huge as it currently is. Finally no blaster boat is...
- by Redora - at 2009.11.02 07:20:00
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15. magnate t1 frigate - in Ships and Modules [original thread]
Edited by: Redora on 28/10/2009 10:25:33 It is possible to fit either a "Prototype Cloaking Device" or an "Improved Cloaking Device II" to a Magnate. If you want to use a "Covert Ops Cloaking Device II", you will need to train up to an Anathem...
- by Redora - at 2009.10.28 10:25:00
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16. The BattleDestroyerCruiserShip - in Ships and Modules [original thread]
Originally by: Pearre Dash There's really no good analogue since dreadnoughts do for all intents and purposes represent the "all big gun" dreadnought battleships of the 20th century, but since battleships field no intermediate and light gu...
- by Redora - at 2009.10.20 23:16:00
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17. The BattleDestroyerCruiserShip - in Ships and Modules [original thread]
The SUPER Battleship. >.> Quote: Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
- by Redora - at 2009.10.20 23:04:00
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18. Navy Mega or Domi for Level 4s? - in Ships and Modules [original thread]
Domi. Fit as follows: [Dominix, Missions] Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Damage Control II 100MN Afterburner I C...
- by Redora - at 2009.10.19 07:30:00
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19. Missiles and Rockets and torpedos - in Ships and Modules [original thread]
Rockets, HAM, and Torps are all shorter range/higher damage missiles. They are more 'pvp' because in pvp, unless you have dedicated tacklers, your target can warp off before your missiles even hit. In larger scale PvP (sniperfleets and whatnot) lo...
- by Redora - at 2009.10.17 03:52:00
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20. Ships I'd love to see significantly changed - in Ships and Modules [original thread]
Quote: Quote: Deimos needs a 4th mid, more powergrid and maybe even a 6th turret slot so that it's worth getting over a Brutix. Either of those would work, but where are you going to come up with the slot for it? If just the 4...
- by Redora - at 2009.10.09 17:14:00
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