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1. Announcement:February release - Issues feedback - in EVE Information Portal [original thread]
Out of no where my Geckos are gaining aggro on any rat below Battlecruiser size even if I have ECM Burst or Remote Sebo active. As soon as I switch from a Gecko to 2 CNI Wasps, the issue goes away and the CNI's have no aggro, even with no ECM Bur...
- by Wynta - at 2016.02.14 10:50:26
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2. Shutting down stargates - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: 100% safe ratting/mining systems are bad, okay? Ya there would have to be very specific rules to prevent this. Like ship must remain present to keep the gate locked out, the lock out is for 10 minutes max with an hour ...
- by Wynta - at 2015.08.04 00:33:54
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3. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Marcius Decimus wrote: I have come to accept CCP will change the fleet warp and I accept there are some who think this is good. What I am asking is this... If we do make this change, why not create a fast tackle recon which ...
- by Wynta - at 2015.07.20 20:23:16
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4. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Now fit an Extended Probe launcher on said ships and see how much of a fit is left. That is the real problem is the insane fitting room needed for combat probes/the lack of any T1 or T2 ships with a fitting bonus to combat ...
- by Wynta - at 2015.07.19 05:25:13
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5. Skill system and why it has to go - in Player Features and Ideas Discussion [original thread]
Baali Tekitsu wrote: The skill system of EvE and its passive training used to be one of its major selling points back when other MMO(RPG)s had a very slow character progression with lots of grinding. Most of these games have improved a lot in t...
- by Wynta - at 2015.07.01 21:42:30
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6. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Wynta wrote: Lugh Crow-Slave wrote: CCP hasn't manage to balance T3 cruisers CCP implements unbalanced T3 Destroyers best plan of action more T3 Frankly T3D's were never going to be balanced because the point of T3...
- by Wynta - at 2015.06.29 22:25:20
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7. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: CCP hasn't manage to balance T3 cruisers CCP implements unbalanced T3 Destroyers best plan of action more T3 Frankly T3D's were never going to be balanced because the point of T3's were not superiority but versatil...
- by Wynta - at 2015.06.28 08:50:02
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8. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: James Baboli wrote: Fallacious. An oft repeated fallacy, and one which has some nugget of truth. But a fallacy, and one which is easily disproven. The problem is almost entirely in the buffer subsystems and their outsize...
- by Wynta - at 2015.06.28 03:22:45
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9. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Wynta wrote: James Baboli wrote: Wynta wrote: Riot Girl wrote: I don't get it. Is it supposed to be an ABC with BS tank? Well the tank would be determined by both the slot layout/hull stats chosen and the defe...
- by Wynta - at 2015.06.26 22:17:24
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10. Replace Attributes with Activity-Affected Personal Indices - in Player Features and Ideas Discussion [original thread]
I think they should replace learn implants with this... Convert Pirate implants to just the bonus without the attributes. Doing things related to each of the skills will increase them up to a maximum of 5. Ratting/PvP increased Will/Per. Industry,...
- by Wynta - at 2015.06.26 20:48:31
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11. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Wynta wrote: Riot Girl wrote: I don't get it. Is it supposed to be an ABC with BS tank? Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank be...
- by Wynta - at 2015.06.26 20:40:02
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12. The Imperfection of the Marauder Class - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Wynta wrote: Zekora Rally wrote: With the introduction of the MTU, having a tractor beam range bonus on a marauder doesn't sound as enticing as it once did and at this point, I would rather a salvaging bonus. The...
- by Wynta - at 2015.06.26 20:10:33
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13. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: I don't get it. Is it supposed to be an ABC with BS tank? Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with fu...
- by Wynta - at 2015.06.26 19:26:38
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14. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
I searched through the forums and couldn't find an open thread related to this... With Missiles receiving a bunch of changes coming in Aegis and the final T3 in the Destroyer Line I think it would be cool if, I won't say "issue" but, the issue th...
- by Wynta - at 2015.06.26 07:45:45
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15. The Imperfection of the Marauder Class - in Player Features and Ideas Discussion [original thread]
Zekora Rally wrote: With the introduction of the MTU, having a tractor beam range bonus on a marauder doesn't sound as enticing as it once did and at this point, I would rather a salvaging bonus. The introduction of the MTU has sort of made ...
- by Wynta - at 2015.06.26 03:05:54
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16. New Missile Computer Requiring Trajectory Analysis? - in Test Server Feedback [original thread]
Is this meant to require a gunnery skill or is it gonna be switched to either weapon upgrade or a missile support
- by Wynta - at 2015.06.25 21:14:12
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17. Industrial Drones - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I dont mind giving the noctis a salvage drone bonus, but no to everything else for the reason that autonomy is going to devalue all the professions these touch. A pure salvage boat is ~4 80% success salvagers, the heavy...
- by Wynta - at 2015.06.25 00:49:12
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18. Industrial Drones - in Player Features and Ideas Discussion [original thread]
Coming from another post on salvaging and the Marauders, I noticed that Industrial Drones are sort of in this weird semi-implemented state where they are useful but not fully fleshed out. My suggestion is to to add both additional drone sizes, hu...
- by Wynta - at 2015.06.24 21:54:27
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19. The Imperfection of the Marauder Class - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: I personally feel that the MTU is overpowered as it can reach (MUCH) further than the noctis, and wouldn't mind giving the maurader another 24km range on a T2 tractor.... but I don't use them..... I think having a large tr...
- by Wynta - at 2015.06.24 21:19:13
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20. EWAR Changes - in Player Features and Ideas Discussion [original thread]
Wynta wrote: The best suggestion i have seen for ECM is a 5-10 second cycle that removes 1 target per cycle. SDA's would lower cycle time and increase range, rigs would do the same. ECM Bonuses to strength on ECM boats would be changed to cycle...
- by Wynta - at 2015.06.23 20:34:35
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