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61. woah, lets hope this kind of farming isnt happening in eve. - in EVE General Discussion [original thread]
The one thing that frightens me most of all, the sheer amount of actual cash people will spend for game cash regardless of game. What is to stop a game company from setting up their own farming system and outside company to seel their own ingame ...
- by X'Alor - at 2005.08.25 16:09:00
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62. Pirate Implants FAQ - in Skill Discussions [original thread]
raises hand. and I didn't even blink about it. looks at all the other lvl 5's I have to choose from, this one was only 2 weeks and the easiest I had on my chopping block out of all the 5's I currently want. Every other 5 I got is 3 weeks minimum...
- by X'Alor - at 2005.08.25 15:52:00
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63. Tech II ballistic control systems - in Ships and Modules [original thread]
Originally by: JoCool Riiight, we want these :) i was thinking more along the lines of "need"
- by X'Alor - at 2005.08.25 15:02:00
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64. level 4's in secure space - in Missions & Complexes [original thread]
Edited by: X''Alor on 25/08/2005 14:35:07 Originally by: Toaster Oven Originally by: MineallMine Yes they still have all kinds lvl 4 missions in secure space. If you are solely concerned with isk/hour though you are probably a...
- by X'Alor - at 2005.08.25 14:25:00
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65. Caldari HAC improvements - in Ships and Modules [original thread]
how about a shield boosting bonus to help with cap issues?
- by X'Alor - at 2005.08.24 20:51:00
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66. Cruise missiles for NPCing, a waste of time? - in Ships and Modules [original thread]
they should do more DoT than torps "in my opinion." thought we cover that it's my opinion. I'm so glad you got the clearance from CCP to state what they intended. And just so ya know, I'm still pwning all with torps. so i guess i really don't c...
- by X'Alor - at 2005.08.24 20:48:00
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67. A better Idea for ships to make EvE a fair experience - in Ships and Modules [original thread]
HAHAHAHA I'm not paranoid, I just smoke way to much ....... ooops can't say that here, forgot last time got an email from eve mail
- by X'Alor - at 2005.08.24 20:24:00
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68. A better Idea for ships to make EvE a fair experience - in Ships and Modules [original thread]
I love our vets with such insite available. hehehehehehe. it's like a pack of rabid pit bulls. I luv it. Sick'em boyz Originally by: Alex Kynes Sometimes I wonder if Blizzard sends this sort of people to sabotage EVE. -AK I w...
- by X'Alor - at 2005.08.24 20:19:00
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69. How to shorten the gap between new players and veterans. - in EVE General Discussion [original thread]
Originally by: Robert De'Arneth Hello everyone, As a new player less than 3 weeks, I have to say i do not want any skill boost. I played eve for the 1st time and my mind was going wow, there is so much to learn. I like the idea how this wo...
- by X'Alor - at 2005.08.24 19:17:00
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70. Tachyon Pulse Lasers, Reduced Beam grid req's? - in Ships and Modules [original thread]
Originally by: Naughty Boy I wasn't aware that mega beams weren't working good, as I never fit a BS for long range. But this is new to me, hence my question. and I tried to civily answer but what don't you understand about Origi...
- by X'Alor - at 2005.08.24 16:38:00
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71. Caldari HAC improvements - in Ships and Modules [original thread]
thanks for that fitting info. I can't comment honestly on cerb as it's been 14.5 days of training away for last 5 monthes or more now. Was more concerned with all the new EW skills and topping off other new necessary raven skills before topping o...
- by X'Alor - at 2005.08.24 16:06:00
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72. Tachyon Pulse Lasers, Reduced Beam grid req's? - in Ships and Modules [original thread]
Originally by: Meatsim Maybe thats whys Amarr ships have so much grid? on the large ships true. not true on amarr small ships. Very lacking. so where does it need adjusting. leave fitting of beams alone and adjust the grid and CPU...
- by X'Alor - at 2005.08.24 15:34:00
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73. Tachyon Pulse Lasers, Reduced Beam grid req's? - in Ships and Modules [original thread]
yes seriously. forget the dev that was incharge of keeping us updated on the pulse nerf but they came right out and said all medium and large guns are amplified versions of the small guns for all makes and races. so if they are out of balance at...
- by X'Alor - at 2005.08.24 15:29:00
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74. Tachyon Pulse Lasers, Reduced Beam grid req's? - in Ships and Modules [original thread]
all guns are set up as an amplified version of the small guns as we learned in the pulse nerf. small beams do NOT fit at all on small ships unless some fancy uber T2 ship. basic small beams need to be adjusted to be able to be used on basic T1 s...
- by X'Alor - at 2005.08.24 15:18:00
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75. Cruise missiles for NPCing, a waste of time? - in Ships and Modules [original thread]
Originally by: Tul 'Kas Originally by: X'Alor I still do not understand why cruise missles require torp skill as a prereq when torps out of seige are still way uber to cruise missles. Oh, and cruise missiles don't require any tor...
- by X'Alor - at 2005.08.24 15:11:00
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76. Caldari HAC improvements - in Ships and Modules [original thread]
would the cerb even be able to fit a 6th launcher without some CPU or grid changes?
- by X'Alor - at 2005.08.24 14:36:00
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77. No Fair large Tech II hybrids!!! - in Ships and Modules [original thread]
LOL then you guys have never fit them or used them. You guys are the ones mentioning cap use for rails. isn't only fair to mention cap use of tach in comparison. if you guys want actual figure i'll gettem for ya. Even with the amarr BS skill...
- by X'Alor - at 2005.08.24 14:28:00
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78. give zealot 200m3 dronebay - in Ships and Modules [original thread]
lol can see where this is gonna go.
- by X'Alor - at 2005.08.24 14:15:00
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79. Caldari HAC improvements - in Ships and Modules [original thread]
well early on in the missle adjustment info long before implementation they said that they were going to increase the damage of heavy missles. they didn't...... unless they ment warhead upgrades ...... and that aint enough with the affect of the ...
- by X'Alor - at 2005.08.24 14:13:00
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80. No Fair large Tech II hybrids!!! - in Ships and Modules [original thread]
Originally by: Cmdr Patrick 425's need a serious boost, tachs get like a base 6-7x d mod...425's get like 3 or 4...also the cap on a ship that seriously LACKS cap, the fact that long range tachs can hit harder than blasters at times when "...
- by X'Alor - at 2005.08.24 14:04:00
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