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1. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Avaelica Kuershin wrote: Xcom wrote: All of the content added in eve have been directly catering to a extremely small minority of players that build a bunch of null infrastructures or rather gets to be involved in those decisions. I thou...
- by Xcom - at 2017.04.19 07:46:39
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2. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
This does reflect the development of what the dev team have been working on. I didn't see a single non null change. They had huge presentations on fancy faction structure changes and null PVE content updates. Not much in any other parts of the gam...
- by Xcom - at 2017.04.19 06:09:02
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3. Rate of fire and server ticks - in EVE General Discussion [original thread]
According to the thread posted above it shows that dps is applied on the moment of server receiving the click event. It proves that an 3.99 rof turret and a 4.01 rof have no advantage when it comes to tick mechanics. They both start firing the sec...
- by Xcom - at 2016.12.12 22:48:36
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4. Rate of fire and server ticks - in EVE General Discussion [original thread]
Soel Reit wrote: they are talking of this https://www.themittani.com/features/understanding-eve-online-server-tick This was very interesting. Thank you!
- by Xcom - at 2016.12.12 22:03:55
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5. Rate of fire and server ticks - in EVE General Discussion [original thread]
So in general. The weapon timer isn't updated on the client till the end of its cycle time + the additional nearest server tick delay. In general it means your better of with a weapon with 3.99 seconds rather then a weapon with 4.01 seconds cycle ...
- by Xcom - at 2016.12.12 21:01:49
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6. Rate of fire and server ticks - in EVE General Discussion [original thread]
Does that mean that the client/server is only synchronized ones every second? If so it means that its a huge factor to get weapons under the integer roundings. It sounds a bit crude to synch the client with huge ticks like that. Isn't it possible ...
- by Xcom - at 2016.12.12 20:32:07
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7. Rate of fire and server ticks - in EVE General Discussion [original thread]
I am unsure what part of this forum it belongs to, please move it to the correct part if its in the wrong place. How exactly does the DPS of weapons coincide with the server ticks? server tick is 1 second but some weapons have more accurate cycle...
- by Xcom - at 2016.12.12 20:18:51
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8. Gameplay design reason behind needing to spam d-scan? - in EVE General Discussion [original thread]
Im not online to test but cant you just paper weight + hotkey for continues updates?
- by Xcom - at 2016.11.14 20:51:24
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9. Gameplay design reason behind needing to spam d-scan? - in EVE General Discussion [original thread]
I'm so happy most people posting here aren't involved in any decision making. D-scan is not a catalyst for conflict or the lack of updating it. Its a user interface like any other interface you use to connect to the underlying virtual machine. The...
- by Xcom - at 2016.11.14 16:50:11
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10. skill trading question - in EVE General Discussion [original thread]
Mister Ripley wrote: And what is all this "math" good for? Every extraction will cost probably 300-500 million isk... That will be far more than half a trillion isk to max out a 100M SP char. Or 7 000Gé¼ if you sub 50 accounts, some people mi...
- by Xcom - at 2016.01.20 16:26:51
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11. skill trading question - in EVE General Discussion [original thread]
Interesting times ahead. Will see how many max chars we will see after they implement this change.
- by Xcom - at 2016.01.20 16:16:26
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12. skill trading question - in EVE General Discussion [original thread]
There was one guy a while back that had 100 accounts subbed mining ice. Its possible to just milk so much SP that you can max out one character. Not stating any opinions just pointing out that its possible.
- by Xcom - at 2016.01.20 15:51:25
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13. skill trading question - in EVE General Discussion [original thread]
Loaded RL guy subs 10 accounts. Milks 9 for LP-extraction. Pumps all LP into one main. 9x fully implanted, optimized int / mem for fastest skill training. Extract out of alts, inject into main. 4x skill training speed on the main. Edit some ma...
- by Xcom - at 2016.01.20 15:38:42
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14. Am I pretty? - in EVE General Discussion [original thread]
Sexy me
- by Xcom - at 2011.01.19 02:52:00
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15. Contest: Do you want my stuff? - in EVE General Discussion [original thread]
Originally by: Atlas Oracle Originally by: Ad Valorem Eve: I didn't want that marriage anyway. rofl, that's pretty good Was about to write "Eve online: A second marriage" but then I saw this and s**t myself laughing.
- by Xcom - at 2009.03.20 22:26:00
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16. How did you choose your name? - in EVE General Discussion [original thread]
I fell in love with the game, and thats where my name comes from.
- by Xcom - at 2009.03.16 18:05:00
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17. Trouble converting some EVE tracks from ogg to mp3 - in EVE General Discussion [original thread]
Use this: Xilisoft Video Converter Ultimate
- by Xcom - at 2009.03.01 19:45:00
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18. can we do like a hot or not??? - in EVE General Discussion [original thread]
< Dead sexy
- by Xcom - at 2009.03.01 19:39:00
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19. Why is premium graphics not working - in EVE General Discussion [original thread]
Originally by: Sleepkevert There are three 965 intel graphic cards according to intel ... The Intel« Q965 Express Chipset. Which only supports shader model 2, which is enough for the to be released premium lite. The Intel« G965 Express C...
- by Xcom - at 2009.03.01 19:15:00
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20. Why is premium graphics not working - in EVE General Discussion [original thread]
Originally by: Sleepkevert There are three 965 intel graphic cards according to intel ... The Intel« Q965 Express Chipset. Which only supports shader model 2, which is enough for the to be released premium lite. The Intel« G965 Express C...
- by Xcom - at 2009.03.01 18:16:00
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