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1. Males playing as females on EVE. - in EVE General Discussion [original thread]
Want a quickie example on why some guys make female characters? Take a look at the Amarr: Males: 90% of mixes look over 80. Hideous creatures. Better wear a hood. Females: 90% look like blazing hot 26yr old corporate types. Strong, capable peop...
- by Xilimyth - at 2005.03.13 23:20:00
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2. You want an economy sink? Remove Insurance in 0.0 - in EVE General Discussion [original thread]
On the bright side... we'd finally see more cruisers in PvP BECAUSE of the risk of loosing a battleship.
- by Xilimyth - at 2005.02.27 23:20:00
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3. Are we all supposed to fly Ravens ? - in Ships and Modules [original thread]
Well, A raven flies easier with low skill points, but I'm still finding I'm finding new skills to train in it just to properly fit her. And I'm sure come the missile balance, even more skills will be needed.
- by Xilimyth - at 2004.12.31 03:00:00
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4. Are we all supposed to fly Ravens ? - in Ships and Modules [original thread]
Well, A raven flies easier with low skill points, but I'm still finding I'm finding new skills to train in it just to properly fit her. And I'm sure come the missile balance, even more skills will be needed.
- by Xilimyth - at 2004.12.31 03:00:00
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5. To POD or NOT - in EVE General Discussion [original thread]
I haven't podded yet. But then again the loss of the poor guy's interceptor made me feel bad. I mean, insurance only covers market value for those things :(
- by Xilimyth - at 2004.12.23 06:01:00
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6. To POD or NOT - in EVE General Discussion [original thread]
I haven't podded yet. But then again the loss of the poor guy's interceptor made me feel bad. I mean, insurance only covers market value for those things :(
- by Xilimyth - at 2004.12.23 06:01:00
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7. Nerf turrets not missiles - in EVE General Discussion [original thread]
I wouldn't mind, I just wish there was a way to load light missiles into a cruise launcher ^_^
- by Xilimyth - at 2004.12.17 05:45:00
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8. Nerf turrets not missiles - in EVE General Discussion [original thread]
I wouldn't mind, I just wish there was a way to load light missiles into a cruise launcher ^_^
- by Xilimyth - at 2004.12.17 05:45:00
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9. Deadspace missions overpowered - in Test Server Feedback [original thread]
Agreed. Level 3 missions used to be challenging and fun, but recently my friends and I went into a deadspace mission and everyone locked on the first ship to arrive and pummeled it before the other two ships could arrive. Those said ships promptl...
- by Xilimyth - at 2004.12.11 05:31:00
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10. Deadspace missions overpowered - in Test Server Feedback [original thread]
Agreed. Level 3 missions used to be challenging and fun, but recently my friends and I went into a deadspace mission and everyone locked on the first ship to arrive and pummeled it before the other two ships could arrive. Those said ships promptl...
- by Xilimyth - at 2004.12.11 05:31:00
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11. Acceleration Gates: Gateways to the Underworld - in EVE General Discussion [original thread]
I have no great problem, but the acceleration gates popping you right in between 20 guys, it's VERY VERY difficult to tank that kind of damage output.
- by Xilimyth - at 2004.12.10 03:21:00
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12. Acceleration Gates: Gateways to the Underworld - in EVE General Discussion [original thread]
I have no great problem, but the acceleration gates popping you right in between 20 guys, it's VERY VERY difficult to tank that kind of damage output.
- by Xilimyth - at 2004.12.10 03:21:00
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13. Acceleration Gates: Gateways to the Underworld - in EVE General Discussion [original thread]
Yes, we all know how much we hate Agent running into Deadspace. Somehow, each Deadspace mission is significantly harder making those missions far more challenging. To now, my friends and I had enjoyed these. Level 2 deadspace allowed us to warp in...
- by Xilimyth - at 2004.12.10 03:09:00
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14. Acceleration Gates: Gateways to the Underworld - in EVE General Discussion [original thread]
Yes, we all know how much we hate Agent running into Deadspace. Somehow, each Deadspace mission is significantly harder making those missions far more challenging. To now, my friends and I had enjoyed these. Level 2 deadspace allowed us to warp in...
- by Xilimyth - at 2004.12.10 03:09:00
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15. Micro Auxillary Power Core??? What the? - in Ships and Modules [original thread]
So what everyone is trying to say is.... Shoving a MAPC onto an Apocolypse is a bad idea :D
- by Xilimyth - at 2004.12.09 22:30:00
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16. Micro Auxillary Power Core??? What the? - in Ships and Modules [original thread]
So what everyone is trying to say is.... Shoving a MAPC onto an Apocolypse is a bad idea :D
- by Xilimyth - at 2004.12.09 22:30:00
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17. Micro Auxillary Power Core??? What the? - in Ships and Modules [original thread]
So why's it so much more expensive SP wise when a 10% booster would boost an Armageddon's Power grid by 1650? O-o
- by Xilimyth - at 2004.12.09 22:27:00
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18. Micro Auxillary Power Core??? What the? - in Ships and Modules [original thread]
So why's it so much more expensive SP wise when a 10% booster would boost an Armageddon's Power grid by 1650? O-o
- by Xilimyth - at 2004.12.09 22:27:00
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19. Micro Auxillary Power Core??? What the? - in Ships and Modules [original thread]
Does anyone know exactly what these pieces of machinery do?? I mean, there are cheaper modules (Skill wise) that give 10% powergrid bonus. But the module doesn't say 10% powergrid, it says 10 power? Anyone have an idea?
- by Xilimyth - at 2004.12.09 22:22:00
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20. Micro Auxillary Power Core??? What the? - in Ships and Modules [original thread]
Does anyone know exactly what these pieces of machinery do?? I mean, there are cheaper modules (Skill wise) that give 10% powergrid bonus. But the module doesn't say 10% powergrid, it says 10 power? Anyone have an idea?
- by Xilimyth - at 2004.12.09 22:22:00
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