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1. Titan changes - update - in Ships and Modules [original thread]
pmchem wrote: I'm Down wrote: Until th-¦ devs realize that their f-+rmula -ûs **** -¦nd that all turrets need to be balan-üed based on a gun signature to range comparisonGÇÜ combat in -¦ve will c-+nt-ûnue to be broken. It just m-¦kes 0 sense...
- by Zagdul - at 2012.03.28 03:43:00
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2. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: Zagdul wrote: By god, you fixed rails. I know right, fixes blasters too. Amazing how something that fixes titans also fixes every god damn problem with combat and ship class warfare in game.... then all ya gotta do is...
- by Zagdul - at 2012.03.28 02:26:00
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3. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: CCP Greyscale wrote: It seems like it'd be just as easy just to introduce a sigrad-based damage scaling on XL turrets, which takes you to approximately the same expected DPS in most situations but in a more consistent (ie, ...
- by Zagdul - at 2012.03.28 01:46:00
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4. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: CynoNet Two wrote: b) Reduce the number of XL turret/launcher slots on all titans to 4. c) Reduce Doomsday base damage to 1 million, reduce fuel use by 75%, reduce cap use by 75%. d) Change Doomsday Operation to reduc...
- by Zagdul - at 2012.03.28 01:43:00
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5. EVE Tracking Guide (Dead Link) - in Ships and Modules [original thread]
http://www.eveonline.com/guide/en/g26.asp http://web.archive.org/web/20071223162431/www.eve-online.com/guide/en/g25.asp Is dead.. Anyone looking for an updated link: http://dl.eve-files.com/media/0910/eve-tracking101.swf
- by Zagdul - at 2011.01.20 17:54:00
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6. salvage rigs question - in Ships and Modules [original thread]
Edited by: Zagdul on 07/12/2010 09:43:31 Originally by: General Andraax Edited by: General Andraax on 07/12/2010 09:38:23 thx, i suspected this, now is confirmed :) i got salvager t2 , so nothing i can do to get better salvage , ju...
- by Zagdul - at 2010.12.07 09:39:00
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7. salvage rigs question - in Ships and Modules [original thread]
Edited by: Zagdul on 07/12/2010 09:37:23 They increase the success rate of salvaging so you don't need to sit there watching the module cycle. He beat me... However... Read below Originally by: Planktal They increase the chance of s...
- by Zagdul - at 2010.12.07 09:34:00
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8. Cap stable PvE Drake - in Ships and Modules [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1393457&page=1#29 Originally by: Zagdul As for the argument of what's better, the Drake or the Raven. The Drake. Here's why: The purpose of a drake is to have a ship you can fly...
- by Zagdul - at 2010.10.12 20:36:00
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9. Drake or Raven - in Ships and Modules [original thread]
Originally by: Settledown Yanka***** O hell, it's the tengu card! *gingersnaps* Haters gonna hate,
- by Zagdul - at 2010.10.12 20:19:00
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10. Drake or Raven - in Ships and Modules [original thread]
As for the argument of what's better, the Drake or the Raven. The Drake. Here's why: The purpose of a drake is to have a ship you can fly while you train for a Tengu. Tengu = best PVE ship in the game. Don't bother putting all the skills into a R...
- by Zagdul - at 2010.10.12 19:50:00
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11. C3 Solo Tengu Fit - in Ships and Modules [original thread]
Edited by: Zagdul on 06/10/2010 20:41:28 [Tengu, PvE Cheap Fit] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Republic Fleet 10MN Aft...
- by Zagdul - at 2010.10.06 20:37:00
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12. ECM jamming question - in Ships and Modules [original thread]
Edited by: Zagdul on 06/10/2010 20:21:21 All these books people have written will be summed up with this: Here's what I run: 1 - Amarr 1 - Caldari 2 - Minimtar 2 - Multispectrals Gallente's damage comes from their drones, not their guns....
- by Zagdul - at 2010.10.06 20:17:00
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13. Drake setup - what am i doing wrong ? - in Ships and Modules [original thread]
Originally by: superteds 2x invul drakes with Battlecruisers at a decent level don't really have resist holes. jus sayin' While your overall EHP is higher by not plugging the EM hole, you still leave that there by not compensating fo...
- by Zagdul - at 2010.10.04 17:25:00
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14. Drake setup - what am i doing wrong ? - in Ships and Modules [original thread]
Edited by: Zagdul on 03/10/2010 21:31:16 Originally by: Marko Riva Bit of a messy thread really, lets clear some stuff up. The OP has a weird combo of a PVE&PVP fit for some reason, and it really works for neither right now. the MWD...
- by Zagdul - at 2010.10.03 21:27:00
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15. New Cap Ship - in Ships and Modules [original thread]
CCP has said nothing about a new "Cap Ship" They've only said "Mothership". For all we know, this could be a faction Myrmadon with a super duper drone bay... unlikely, but yeah.
- by Zagdul - at 2010.09.14 14:39:00
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16. Hybrid Weapon Damage Question - in Ships and Modules [original thread]
Originally by: King Pleasure Because if people could rely on consistent numbers for damage output, they could use maths to work out the future before it happened. I've really got to stop writing crap like that. I'd imagine it's so there...
- by Zagdul - at 2010.09.10 04:06:00
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17. Extra High Utility slot, what could I put in there? - in Ships and Modules [original thread]
Probe launcher.
- by Zagdul - at 2010.04.28 21:25:00
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18. Which is the best *designed* ship in EVE? - in Ships and Modules [original thread]
Originally by: Joe Starbreaker I'm quite certain that the Augoror is the most exquisitely-designed ship in EVE. I am certain of this because, after almost three years, I still haven't figured out what its creators intended. Surely this is ...
- by Zagdul - at 2010.04.28 21:15:00
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19. Cyno in a POS - in Ships and Modules [original thread]
Edited by: Zagdul on 18/04/2010 10:36:58 Originally by: Venantius Originally by: Zagdul The Cyno ship is not "attached" to the cyno field. You can be bumped off of it and if you're really good... you can slide into a shield ...
- by Zagdul - at 2010.04.18 10:27:00
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20. Cyno in a POS - in Ships and Modules [original thread]
Edited by: Zagdul on 17/04/2010 14:24:33 Originally by: Bael Gar You can put cyno on the very edge of the POS shield (0 km) But you capital ship cannot jump iside shield. It will be always outside. So there is no "bump" effect in case ...
- by Zagdul - at 2010.04.17 14:20:00
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