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1. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
Originally by: Lore Isander Edited by: Lore Isander on 05/08/2007 21:28:29 Originally by: Zandramus Originally by: Stefan F So say 1 dictor holding you in place and 2-3 torp ravens at range will do the trick i guess... ...
- by Zandramus - at 2007.08.05 21:32:00
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2. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
Originally by: Velox Idolon from EFT Archon w/ carrier 5 and maxed cap skills, and the 2 3% implants the OP mentioned lows: kin/therm/exp t2, eanm t2 (all comp skills at 4), dual capital armour reps and a cap power relay t2 meds: 4 cap r...
- by Zandramus - at 2007.08.05 21:20:00
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3. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
Originally by: Zaethiel I would like carrier 5 but then again id rather get my drone skills uped more first =P. Ive got fighters 5 as well so why dont you stfu zaeth and actully log on for once Originally by: Kenneys From th...
- by Zandramus - at 2007.08.05 19:06:00
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4. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
Btw I got my numbers for finding against the exp dmg type by adding of amount of the rep cycles and dividing it by their time then multiplying it by 1 + . ( enter exp resis here ) so 51% exp resist i did 753x1.51 = 1137 pure exp dmg per sec to t...
- by Zandramus - at 2007.08.05 17:28:00
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5. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
Originally by: Stefan F So say 1 dictor holding you in place and 2-3 torp ravens at range will do the trick i guess... 1000dps tankable is laughable, there are BS setups that get that dps by themselves. You'd better get a second shield boo...
- by Zandramus - at 2007.08.05 17:24:00
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6. Revelation Dread setups - in Ships and Modules [original thread]
I used to run b with beams runs forever but I also never sieged a pos only shot stuff on thet test server with it than sold it after having it for 10 months collecting dust. Pvp regen carrier setups
- by Zandramus - at 2007.08.05 17:12:00
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7. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
Originally by: Great Artista Thanks for the tip. No, no, not for any of our carrier, but just to make note that we need 16 neuts to kill you. /me runs off to write an alliance mail. Gank Tactics Pvp regen carrier setups
- by Zandramus - at 2007.08.05 17:09:00
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8. Archon & Chimera Cap regen pvp setups - in Ships and Modules [original thread]
I fly my archon with a regen pvp setup. The setup allows me to run both my reps and still have a good buffer of cap regen to allow several neuts on me while I run my tank. The buffer also allows you to run gang mods such as Cap shield tranfer and ...
- by Zandramus - at 2007.08.05 16:56:00
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9. how many sensorboosters do I need to be able to lock 30km in a carrier - in Ships and Modules [original thread]
Originally by: WildSide with 4 damps on me(which is the max amouth of damps U can have on u before it got about no effect putting more on u... you couldnt be more wrong damps are either broken or they just work differently if you got...
- by Zandramus - at 2007.07.26 15:48:00
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10. CHIMERA SETUP - in Ships and Modules [original thread]
Edited by: Zandramus on 07/06/2007 03:31:54 Originally by: Ryysa I think I recall the death of certain two carriers and you people cursing my nano nightmare :P My carrier setup is so much better now of course it wasint that bad t...
- by Zandramus - at 2007.06.07 03:29:00
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11. HIPPOKING!!!! - in Ships and Modules [original thread]
Originally by: Spoon1 This one time I saw HippoKing kill a fleet of ravens. In his single vexor. vexor nooo... he was in a exequaror btw i once saw hippoking gank a raptor in his kestrel
- by Zandramus - at 2006.06.27 04:50:00
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12. Destroyer VS Interceptor VS Assault Ship - in Ships and Modules [original thread]
Originally by: Foomanshoe The destroyer isnt an elite ship I wouldnt take one against a inty or a assault, but they are good for younger players who just wanna pvp. They do good damage (comparable to assault) and are really cheap to make...
- by Zandramus - at 2005.10.18 00:06:00
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13. Hawk Help - in Ships and Modules [original thread]
if ur doing gurista put a kinetic/thermal hardner on and u can down grade to a small shield booster II my harpy w/ that can tank lvl 3's fine when i get bored _____________________________ P-P is for hire Currently : Busy Stats Against ISS ( Dem...
- by Zandramus - at 2005.09.29 22:57:00
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14. Succubus any uses in PvP? - in Ships and Modules [original thread]
Originally by: Sha Kharn Yea you make great Bait and can easy warp scram peeps and hold out till ya buddys come . Peeps just love a bit of a faction frig they cant help but attack you. Cant find the kill mail but this pod ya see below was ...
- by Zandramus - at 2005.09.29 00:04:00
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15. which blasters on a mega... - in Ships and Modules [original thread]
Originally by: lythos miralbar ok cool, ty Ive been using a standard gank/snipe mega for some time, eg 2x protogauss 425's 5x compressed coil 425's 2x sensorbooster II'S 2 Tracking comp II'S 2X Tracking Enhancer II's 5x Magnetic fiel...
- by Zandramus - at 2005.07.26 13:51:00
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16. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
Edited by: Zandramus on 24/06/2005 14:30:19 Originally by: Ortu Konsinni Originally by: Antic Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitt...
- by Zandramus - at 2005.06.24 14:30:00
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17. Zainou 'Gnome' KZA2000 - in Ships and Modules [original thread]
Originally by: Liam Fremen beacause until the missle patch come online they are already too good and don't need more overpowering :D Just my 2 cents. Missile only Boats die fast deaths to turret only boats. tell me how they are over...
- by Zandramus - at 2005.06.01 18:20:00
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18. Probes - in Ships and Modules [original thread]
CCP need to fix probes so they work in a 3-d bubble, not just a 2-d plane.. this is a serious problem that needs some attention. I spent alot of time training this up to 5 only to find that another thing in game does not work as advertised. Secon...
- by Zandramus - at 2005.06.01 15:36:00
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19. Minor changes to the Mobile Warp Disruptors - in Ships and Modules [original thread]
Originally by: Face Lifter I think these changes are good. For those who are worried too much about mobile warp disruptors being too powerful - note that you can still snipe them from the distance. It's not gonna be easy with enemy fleet ...
- by Zandramus - at 2005.05.03 17:07:00
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20. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
Why is it that every time you turn around there are more new skills to train to do something that you can do now without training them. Im getting tired of paying my monthly fees to train skills that I shouldnt need to train if the devs would qui...
- by Zandramus - at 2005.02.18 18:39:00
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