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1. TriExporter - in EVE Technology Lab [original thread]
Cool then I can ninja the whole folder... Now just gotta figure out hwo to read blue files... According to the web.. blue is an obscure apple format.. unforuntatly thats all the info I can find about it... Someone find or code up a blue reader
- by Zephyrys - at 2007.03.08 21:28:00
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2. TriExporter - in EVE Technology Lab [original thread]
OK I see what you re talking about with the wrong textures... I'm not seeing the file type in the texture folder or the gallentae shared folder..I'm guessing its the gc4_gallantenavey.blue file but I dunno how to read/extrace or otherwise make use...
- by Zephyrys - at 2007.03.06 23:32:00
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3. TriExporter - in EVE Technology Lab [original thread]
Originally by: Kyria Timeyu How does Eve handle multiple textures? I wanted to export a Thorax, but after loading gc4shape.tri and gc4.dds, what I get is a Vigilant. So how do I access the other textures that fit onto a ship, like if I wan...
- by Zephyrys - at 2007.03.06 19:23:00
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4. TriExporter - in EVE Technology Lab [original thread]
Edited by: Zephyrys on 06/03/2007 19:16:06 well beyond the obvious naming convention.. no The way they are set now works fine... C = Caldari f = frigate # = model # or ship lvl Cf1 tri = model Cf1 blue = texture In this case it would be a cal...
- by Zephyrys - at 2007.03.06 19:16:00
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5. Maya Vs. 3DS Max - in EVE Technology Lab [original thread]
There is also a free student download version of Maya you can learn from.
- by Zephyrys - at 2007.03.06 16:18:00
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6. TriExporter - in EVE Technology Lab [original thread]
Originally by: Zae'dra Xanthe Has anyone gone through and labeled which textures go with which ships? For me, the most difficult part is finding all the appropriate textures. It would be great if someone has already gone through the leg wo...
- by Zephyrys - at 2007.03.06 15:26:00
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7. Maya Vs. 3DS Max - in EVE Technology Lab [original thread]
Originally by: 4rc4ng3L Iv recently started working with Maya and its the first such program of this nature iv used. Im definitely interested in purchasing it soon. However iv noticed that Maya and 3DS Max(havnt tried this yet) seem to be ...
- by Zephyrys - at 2007.03.04 20:04:00
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8. TriExporter - in EVE Technology Lab [original thread]
Hmm odd.. wasnt working before but just did. Great program btw.. I figured out how to open and fit the textures in Maya.. pretty simple.. still trying to figure out the correct transparency settings to get the symbols to work such as the caldari ...
- by Zephyrys - at 2007.02.27 02:57:00
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9. TriExporter - in EVE Technology Lab [original thread]
Ok here is a request for Selvin.. Allow us to export multiple texture maps regardless of the model. At the moment it seems I can't export a texture unless its attacked to a model
- by Zephyrys - at 2007.02.27 01:48:00
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10. TriExporter - in EVE Technology Lab [original thread]
Cool just got this working for Maya... time to figure out how to do the lights
- by Zephyrys - at 2007.02.27 00:16:00
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