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1. Feedback on Lvl 4 Maelstrom build, and advice for the future - in Ships and Modules [original thread]
I actually fly a Maelstrom as my current mission ship. My fit is more or less the following: Lows: 3 T2 Gyrostabs 2 T2 Tracking Enhancers Mids: 3 Mission specific Hardeners 1 LARGE T2 Shield Booster 1 shield boost amp 1 cap recharger. Highs: f...
- by Zindela - at 2012.09.21 22:35:00
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2. Loki scan in high-sec. - in Ships and Modules [original thread]
I'm confused. That may be due to an overall lack of sleep, or am I seeing missiles fit to a Loki? In highsec exploration, you're never going to be fighting enemies that require the range of the HMLs. Go with this: [Loki, sdfsdfs] Republic Fleet...
- by Zindela - at 2011.11.05 11:20:00
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3. Validity of Curse, planning purposes - in Ships and Modules [original thread]
Personally, I think a well flown Curse will eat the new BCs for breakfast. Large turrets have trouble hitting a cruiser orbiting at speed, combine that with a lack of drones, and the Curse's tracking disruptors, and the Curse will be nearly immu...
- by Zindela - at 2011.11.04 20:03:00
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4. T3 Skills - in Ships and Modules [original thread]
Oh, I'm not being hard on myself... it was more one of those things where you feel like an idiot because the answer was so blatantly obvious, but I just forgot. haha. Hopefully those penalties do disappear. By the time you can use Precisions in ...
- by Zindela - at 2011.11.04 02:09:00
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5. T3 Skills - in Ships and Modules [original thread]
Elindreal wrote: did you make sure you didn't accidentally load precision missiles? bloody ******* hell. This is what you get when you quit for a while, then come back. You make silly mistakes, and come with issues on the forums then som...
- by Zindela - at 2011.11.03 06:23:00
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6. T3 Skills - in Ships and Modules [original thread]
Hey all So, instead of the usual T3 skills not applying correctly, then logging out/in, and that fixing them, T3 subsystem skills now randomly stop working in the middle of a mission. Flying my Tengu through a L4, with the Fuel Catalyst subsyst...
- by Zindela - at 2011.11.03 02:46:00
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7. All Tr 3 BCs revield? - in Ships and Modules [original thread]
Is it just me, or does the new Caldari BC, the Naga/Ascog REALLY look like a Cricket bat? maybe a pair of them glued together?
- by Zindela - at 2011.11.02 00:47:00
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8. 'other' minmatar mission ship? - in Ships and Modules [original thread]
If you really want an upgrade from your Maelstrom, there really are only two options: the Vargur, and the Machariel. Personally, I'd recommend the Mach. I threw together a basic shield fit, with a Gist A Large, and got a tank of about 450 vs speci...
- by Zindela - at 2011.10.29 01:00:00
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9. Mach for L4's? - in Ships and Modules [original thread]
I ran mine with Meta 4 guns until I finished the train for T2s. It's still faster than a Mael for L4s. but yeah, you don't need AWU at all for the Mach, it has plenty of PG. At least for an autocannon mission setup. ------------------- Origin...
- by Zindela - at 2011.08.02 21:50:00
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10. Lootmobile for cleaning up after lvl 4s - in Ships and Modules [original thread]
Originally by: CLONE 9 Perhaps we could change the spin on this thread and everyone can share their favourite anecdotes and memories about times they used a Noctis. Keep it real folks. I named mine MegaMaid ------------------- ...
- by Zindela - at 2011.07.17 05:49:00
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11. Machariel Tank Build - in Ships and Modules [original thread]
[Machariel, Shields/Arty] Damage Control II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay Caldari ...
- by Zindela - at 2011.07.08 18:17:00
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12. Budget carebear ship for a returning vet. - in Ships and Modules [original thread]
Maelstrom with 1400s works pretty well for Guristas missions. [Maelstrom, New Setup 2] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Large Shield Booster II Ballistic Deflection Field II Heat Di...
- by Zindela - at 2011.07.08 17:48:00
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13. Capaciter Issues with Every Single Ship - in Ships and Modules [original thread]
For ****s and giggles, I put this together. [Apocalypse Navy Issue, New Setup 2] Republic Fleet Large Armor Repairer Republic Fleet Large Armor Repairer Republic Fleet Large Armor Repairer Heat Sink II Heat Sink II Imperial Navy Energized Adapt...
- by Zindela - at 2011.06.19 06:33:00
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14. What Ship to use for can flippers? - in Ships and Modules [original thread]
Ishtar. Could fit it with a tank they can't break, with about half a million Warrior IIs. Add in a few medium neuts, and some 220 ACs, and frigates are going to die. ------------------- Originally by: CCP Fallout This is not the booze yo...
- by Zindela - at 2011.06.09 06:45:00
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15. Vindicator - in Ships and Modules [original thread]
I used one for PvE, for about 2 missions. Then I realized the lock range was 57km, and sold it. Bought a Mach next. Much better PvE ship. ------------------- Originally by: CCP Fallout This is not the booze you are looking for.
- by Zindela - at 2011.06.08 05:05:00
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16. Medium Sentry Drones - in Ships and Modules [original thread]
Deus, They don't exist. Go to the market, look at the Drones category. Ensure that the 'Show Only Available ' button on the bottom of the market is not checked. That ensures that any market-sell-able item will appear in the browser, even if none o...
- by Zindela - at 2011.06.05 07:04:00
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17. Orca in NPC corp - in Ships and Modules [original thread]
Solution... Take orca out of NPC corp? Poof. Problem solved. ------------------- Originally by: CCP Fallout This is not the booze you are looking for.
- by Zindela - at 2011.06.01 06:01:00
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18. Ship design and colours - in Ships and Modules [original thread]
Tldr, he wants corp logos on ships. Which CCP has said are on the way, eventually, IIRC. But first all ships need to be updated to the new shader, if not necessarily their models. ------------------- Originally by: CCP Fallout This is not ...
- by Zindela - at 2011.05.28 02:40:00
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19. Which sub-cap ships field the highest dps at over 50km range? - in Ships and Modules [original thread]
Edited by: Zindela on 24/05/2011 20:07:39 [Vindicator, T2 rails] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II Energized Adaptive Nano Membrane I...
- by Zindela - at 2011.05.24 20:05:00
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20. Level 4 Abaddon - in Ships and Modules [original thread]
Something else I forgot when I was writing my earlier post; with Mega Beams, you can use INMF, and blast the close stuff for high damage, and then when your cap gets low, you can switch to a longer-range, lower damage crystal, with less cap use, g...
- by Zindela - at 2011.05.23 18:57:00
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