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21. [Proposal] a sub cap counter to super caps. - in Assembly Hall [original thread]
I should explain how i see this working out in practice, a fleet fight is going on supers are dropped and the enemy sub caps form a screen around the supers to try and block the missiles from hitting, The assault frigs warp in align speed towards ...
- by Zxmagus - at 2011.06.12 02:35:00
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22. [Proposal] a sub cap counter to super caps. - in Assembly Hall [original thread]
I know CSM can't really propose gameplay changes to CCP but the game really needs a sub cap counter to super caps or caps in general sub cap game play is diverse and varied caps are just do you have more if check yes you win. My idea is a role fo...
- by Zxmagus - at 2011.06.10 00:45:00
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23. [Proposal] Drone squadrons - in Assembly Hall [original thread]
The problem is drones cause lag, huge amounts of it the server has to track it's position and movment in space then do all the math for the firing calculations and that is for each drone and then send that huge amount of information to every one o...
- by Zxmagus - at 2011.06.06 02:36:00
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24. [Proposal] Drone squadrons - in Assembly Hall [original thread]
ECM is easy on successful ECM attack you loose the DPS equivalent of 1 drone for the duration of the ECM but who ever ECM's drones aside from ECM burst and it probably work the same as it does now for that. Webbing is hard one, 2 options 1 drone ...
- by Zxmagus - at 2011.06.06 00:17:00
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25. [Proposal] Drone squadrons - in Assembly Hall [original thread]
Well the only way this would work is if each type of drone is put in it's own squadron I.E say a super carrier launches 10 hobgoblin 2s they get put in their own squadron and if he launches say 10 dragon flies they get put in a separate squadron. ...
- by Zxmagus - at 2011.06.05 01:23:00
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26. [Proposal] Drone squadrons - in Assembly Hall [original thread]
Originally by: Nariya Kentaya Problem s, as a singleentity, imagine ifyou hit it with a gun that would usually 1-sho a drone, you would damage BEYOND that, to where you would take out HP equivalent to 2 drones when usually you would ony ta...
- by Zxmagus - at 2011.06.03 00:54:00
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27. [Proposal] Drone squadrons - in Assembly Hall [original thread]
Originally by: HELIC0N ONE Edited by: HELIC0N ONE on 02/06/2011 23:18:27 The difference is that unlike turrets, drones can be interacted with in space (you can shoot them, e-war them etc) which makes for weirdness and balance issues i...
- by Zxmagus - at 2011.06.02 23:20:00
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28. [Proposal] Drone squadrons - in Assembly Hall [original thread]
grouping guns seemed to work so why not group drones into squadrons a super carrier puts out 20 drones that the server has to track instead put them into grouped squadrons it probably reduce their lag on the server a ton and i really don't see a d...
- by Zxmagus - at 2011.06.02 22:57:00
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29. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
Really on the heels of 2 very painful null sec nerfs you think high sec was in real need of a boost.
- by Zxmagus - at 2011.05.17 05:01:00
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30. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: CCP Soundwave Originally by: Lynn Deniera Originally by: CCP Soundwave Edited by: CCP Soundwave on 10/05/2011 20:16:58 Originally by: Ship Type In eve, you apparently cannot avoid PVP if you want ...
- by Zxmagus - at 2011.05.10 20:47:00
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31. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Sinistrus Fatalis Originally by: CheckingAmarr Originally by: xttz Originally by: CCP Fallout If itÆs difficult catching people moving around, roaming/open world pvp becomes more sidelined, which weÆr...
- by Zxmagus - at 2011.05.10 20:21:00
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32. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
A goon named Toshimo Kamiya crunched the numbers on deklien and here they are. Pre-patch = 136 Sanctum / 136 Haven (50/50) = 272 Post-patch = 45 Sanctum / 226 Haven (16.6/83.3) = 271 dek is one of the best true sec regions in the game and it's p...
- by Zxmagus - at 2011.04.13 20:20:00
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33. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Could some one at CCP please explain to us why null sec needed a near global nerf to below high sec mission running isk earning rates? I'm in a -8 system right now that for the last week hasn't spawned more then 1 sanctum at a time, making isk gai...
- by Zxmagus - at 2011.04.12 05:23:00
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34. Empire Separation - in Player Features and Ideas Discussion [original thread]
I really do agree with this idea i wish there was more regional markets that required some real effort in shipping to and from to make trading more interesting. Allso this might make faction warfare more meaningful if it was about controlling the...
- by Zxmagus - at 2011.04.05 23:49:00
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35. More 0.0 Diversity and Participation - in Player Features and Ideas Discussion [original thread]
Originally by: Admiral Bane Originally by: Zxmagus I wish ccp could nerf the posting ability of people that don't know what they are talking about. ofc the biggest blobbers in the game will hate this idea Yes we would hate ...
- by Zxmagus - at 2011.04.05 22:44:00
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36. More 0.0 Diversity and Participation - in Player Features and Ideas Discussion [original thread]
I wish ccp could nerf the posting ability of people that don't know what they are talking about.
- by Zxmagus - at 2011.04.05 19:26:00
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37. Changes to remove the sprawl in 0.0 - in Player Features and Ideas Discussion [original thread]
because they own insmother they have to own scalding pass and living in insmother with out JB would be pretty damn annoying and removing them would deincentivize owning an outer region. Maybe a young empire alliance would try and own it but the he...
- by Zxmagus - at 2011.02.13 00:00:00
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38. So... how about giving missioneers a chance to balance odds if ganked? - in Player Features and Ideas Discussion [original thread]
eve is a team sport get used to it, 3 pvp ships vs 1 pve ship the gankers should always win.
- by Zxmagus - at 2011.02.12 23:07:00
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39. Fully voiced Agents - in Player Features and Ideas Discussion [original thread]
because it costs a lot of money and takes up a lot of hard drive space for very little gain.
- by Zxmagus - at 2011.02.12 23:02:00
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40. Changes to remove the sprawl in 0.0 - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras As far back in Eve as I can remember, people who have owned Period Basis have been blue with BoB/IT so those are hardly hostile gates. When you were there the Goons owned both Delve and Querious as well. As for the ...
- by Zxmagus - at 2011.02.12 22:58:00
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