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1. Time for Concord upgrade! - in Player Features and Ideas Discussion [original thread]
Originally by: cant spell -Increase the security rating loss so that pirating in empire can only is done maybe twice before a +5 security rating is dropped to below -5 and unable to fly ships inside high security space. i acutally...
- by allmus - at 2006.07.09 00:03:00
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2. Suicide Ganks in Jita - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar No one uses alt to gank in high sec. You can't gank in high sec with an alt - the alt is used for the pickup. You still need a battleship or a cruiser, and you don't just throw these away. People gank in high sec...
- by allmus - at 2006.07.08 23:51:00
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3. Suicide Ganks in Jita - in Player Features and Ideas Discussion [original thread]
my idea's aren't aimed at stoping player attacks in general. if someone want's to try and kill a ship in a 1.0 system they should be allowed to try and stuff. my idea was an attempt to stop the exploit of new player alt's getting all the sec hit'...
- by allmus - at 2006.07.07 22:05:00
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4. Suicide Ganks in Jita - in Player Features and Ideas Discussion [original thread]
i still think if CCP changes the way they work concord in high sec space it would wipe out these ganking system. every time concord blow's your ship away, you automatically get put to -5.1 sec status until the next DT happens. this makes the idio...
- by allmus - at 2006.07.07 16:12:00
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5. Suicide Ganks in Jita - in Player Features and Ideas Discussion [original thread]
yes but some people are being killed in 0.8 and 1.0 systems by noobies using a bunch of trial accounts and abusing the flaw in the game mechinic's that gives them caldari cruiser able char's within 2 days leaving 12 days of high sec killing withou...
- by allmus - at 2006.07.03 20:35:00
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6. possible fix to a known issue - in Player Features and Ideas Discussion [original thread]
a friend of mine just fell to the known (new player-missile) trick in a 1.0 system. this "trick" has been around for a long time and as it doesn't break any of the game rules i'd like to suggest a fix to stop this abusive trick from working. any ...
- by allmus - at 2006.06.22 01:41:00
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7. new mission reward type - in Player Features and Ideas Discussion [original thread]
this is an idea i've been thinking over for a while. i would love if along with the normal types of agent mission lp offers there would be special types included. depending on the agent type. secuity types would get an offer of a area of extremly...
- by allmus - at 2006.06.19 22:01:00
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8. skill change request: diplomacy - in Player Features and Ideas Discussion [original thread]
please change this skill so even if your -10.0 with a race, with this trained to lvl5 it would put you to -4.95. or add an adv diplomacy skill that when trained up to lvl5 would put you under the -5.0 standing that makes the npc's shoot at you. ...
- by allmus - at 2006.06.06 16:08:00
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9. Half a mining overhaul (pretty long) - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell allmus, I cannot see ANY reasonable reason why a BS would be specially penalised for mining and other ships not. Yes, yes, gameplay but if there is no consistancy - and your idea is not consistant - it breaks the ...
- by allmus - at 2006.06.01 23:36:00
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10. Half a mining overhaul (pretty long) - in Player Features and Ideas Discussion [original thread]
i still think mining restictions on the battleship class ship's is the way to go. it would only affect those people who aren't interested in barges and rely on the apoc's abilty to out-mine a medium barge. the jet can's shouldn't be touched i thin...
- by allmus - at 2006.05.31 17:24:00
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11. Half a mining overhaul (pretty long) - in Player Features and Ideas Discussion [original thread]
ok, i see both sides of this and i think the following idea would be just enough to be a halfway point between the two. -10% yeild on all BS's mining yeilds per lvl. leave can's as they are. add the ore only cargo hold to barges give the minin...
- by allmus - at 2006.05.30 17:52:00
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12. Half a mining overhaul (pretty long) - in Player Features and Ideas Discussion [original thread]
here's an idea for you then. a negative bonus for battleships. mining restictions - 10% less mining yeild per lvl so the higher up they train there battleships skills for the combat bonuses, the less able they are to mine in them. this would c...
- by allmus - at 2006.05.29 17:24:00
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13. Warp/Gate Deployable Smart Bombs - in Player Features and Ideas Discussion [original thread]
after reading(most) of this post i noticed something, the main poster idea at the start suggested 2 or 3 different types of weapon, so why don't we look at them more deeply. we have: a weapon that can be fired anywhere in a system and be warp g...
- by allmus - at 2006.05.26 03:50:00
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14. Look I know it sounds silly, but it's my idea and I like it - in Player Features and Ideas Discussion [original thread]
if tech2 shuttles are to come into the game, i'd like to see them have something like: be able to land within 1km of the gate for instant jumping on autopilot. have no cargo space what so ever. unable to jump to bookmark's(so only things like stat...
- by allmus - at 2006.05.26 02:56:00
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15. Resetting skill points - in Player Features and Ideas Discussion [original thread]
the re'spec'ing of skillpoints shouldn't even be an issue. you can't re-distribute skillpoints that are gained depending on your stat attribute points, it would just lead to people maxing out 2 of the 5 stat attributes, and just training those ski...
- by allmus - at 2006.05.25 12:56:00
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16. How to make mining sort of cool. - in Player Features and Ideas Discussion [original thread]
making mining more fun... ummmm... CCP, develop mini-games for the in-game webpages so we can occupy our time with them, like space invaders or pong, so when we are mining, hauling, or generally waiting about, we have somthing to do ingame apart ...
- by allmus - at 2005.06.02 12:47:00
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17. Research - in Player Features and Ideas Discussion [original thread]
i don;t think viceroy is saying that it will give out tech2 BPO's, just limited run BPC's based on whatever is being scanned(i like scanned more than mined) like if they were scanning a Sansha's object they could do a detailed scan of it and find ...
- by allmus - at 2005.04.29 13:09:00
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18. hmmmm 5000 boring systems - in Player Features and Ideas Discussion [original thread]
spaceship junk yards would be nice. like deadspace missions, you have to activate a warpgate and get thrown in the middle of the yard. there are small pirate drones that are currently harvesting the broken down ships. the junk yard is a round ball...
- by allmus - at 2005.04.29 10:51:00
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19. idea on skills and a new item - in Player Features and Ideas Discussion [original thread]
this item is called a neural extraction interface module. this aim for this item is to remove a skill from the players skills and place it all(the skill and all the SP's it has gained upto that point) into the book for resale to someone. there w...
- by allmus - at 2005.04.28 09:01:00
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20. shake up the eve world - in Player Features and Ideas Discussion [original thread]
to shake up eve, and make PvP'ers and ganking group have to think abit i would like to suggest the following... change the system HED-GP to a 0.4 system. at the moment, HED-GP is a MAJOR choke point. anyone who want's 100% PvP action always head...
- by allmus - at 2005.04.28 08:29:00
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