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1. [Module Suggestion]: Recon Cynosural Generator - in Ships and Modules [original thread]
Module: Recon Cynosural Generator. This module can only be fitted to a Recon Ships, Some sort of Barrier is needed to stop it being fitted to anything else. I.e. Extremely high CPU fitting, with ship bonus to reduce, Like the covert ops/Gang Link...
- by bigsteve - at 2007.01.31 22:28:00
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2. Need a little help with my Solo Apoc Level 4 setup. - in Ships and Modules [original thread]
Webber Drones Maybe???
- by bigsteve - at 2006.02.20 23:34:00
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3. What Class of ship to Strive for Now???? - in Ships and Modules [original thread]
DAMN thats a Bummer And Damn stupid if you ask me. GGGRRRHHHHHH. Going to have to grab some Interdictor Pilots and Grill them, for answers for a couple of days.
- by bigsteve - at 2006.01.23 17:22:00
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4. What Class of ship to Strive for Now???? - in Ships and Modules [original thread]
Originally by: Asurix titans, go afer cyvok ;) Capital shps are a piper dream for me, Dont have the ISK, and am way behind in Skill training, Dont even have BS level V I want to try out Interdictors as i think they are going to be ver...
- by bigsteve - at 2006.01.23 16:20:00
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5. What Class of ship to Strive for Now???? - in Ships and Modules [original thread]
- by bigsteve - at 2006.01.23 12:58:00
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6. Setup for my Machariel - in Ships and Modules [original thread]
Edited by: bigsteve on 23/12/2005 10:38:25 Edited by: bigsteve on 23/12/2005 10:37:18 6 x 800mm II's, 2 x Large Smart bomd II (type depending on Rats) 5 x CR II's 2 x LAR II's 3 x Hardeners II's (depending Rats), 2 x CPR's Also medium Dro...
- by bigsteve - at 2005.12.23 10:36:00
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7. Machariel bonus? - in Ships and Modules [original thread]
Hi eve-i database reports that the bonus's are Quote: Special Ability: 25% bonus to Large Projectile Turret rate of fire Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret damage per level Gallente Battleship Skill Bonus: ...
- by bigsteve - at 2005.08.09 09:51:00
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8. Tempest Setup vs Serpentis - in Ships and Modules [original thread]
its a good set-up, the AB kinda counter acts the short rangeness of the 800mm II, i dont know what range the Serpintis Cruiser & Battleships orbit at, if 95% orbit under 20km(guns range) then drop the AB for another CR II. Also with the fire r...
- by bigsteve - at 2005.08.05 12:45:00
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9. Is The Tempest any good for PVP? - in Ships and Modules [original thread]
Originally by: Felsin Edited by: Felsin on 02/08/2005 06:08:54 Tempests are best left alone. They take atleast 15mill sp to fly well and even then a tech1 frigate can kill it. Not to mention they are slow as hell and horrible agility. ...
- by bigsteve - at 2005.08.05 12:33:00
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10. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
Originally by: Moominer Edited by: Moominer on 19/07/2005 15:51:05 Your argument is missing two vital points: 1. Gunnery sub-skill ranks vs Missile sub-skill ranks 2. Large gunnery spec allows the pilot to use medium and small t2 guns,...
- by bigsteve - at 2005.07.19 16:02:00
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11. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
Originally by: Andrew Redburn All gunnery skills that are needed to train specs (except small and med spec) give great boni to all your turrets (rof, dmg, tracking, range, etc). For missles there are no such skills. How could we get prere...
- by bigsteve - at 2005.07.19 15:50:00
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12. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
Well i bet your wondering why i have not relpied lately, Well you see i got a bit cheesed of at: ALL YOU STUPID DOT & DPS JUNKIES STFU, i have said it before. Its skill requirements thread not a OH I CAN DO THIS MUCH DAMAGE IN THIS TIME. Its l...
- by bigsteve - at 2005.07.19 14:56:00
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13. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
i shall refer to my answer i gave some moments ago.
- by bigsteve - at 2005.07.15 14:28:00
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14. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
Originally by: ASIV TRE Plus even training missiles up u still dont get the sort of damage you can get from turrets [rant2] DAMAGE DAMAGE DAMAGE, that all people talk about these days. DID I MENTION any thing about damage, this is not ...
- by bigsteve - at 2005.07.15 14:02:00
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15. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
What the HELL is going on there. To get the Large guns Specialization you needs five yes five Level 5 Skills, thats a hell of alot of learning. Now to Get: Rocket/standard/heavy/torpedo Specialzation you need one, yes one Skill at level V and Cr...
- by bigsteve - at 2005.07.15 13:45:00
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16. Pre-patch Torps vs post-patch Cruise - in Ships and Modules [original thread]
RIGHT LADS YOUR DPS CALCULACTION MAY THINK THAT ITS BETTER BUT, ITS BULL I HAVE SHOT A CRUISE MISSILE AT A STATIONRY SHUTTLE IT DID 10.5 DAMAGE. YOU GUYS ARE FORGETTING TO INCLUDE SIGNATURE RADIUS AND EXPLOSION RADIUS.
- by bigsteve - at 2005.07.07 11:03:00
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