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321. SMTP for eve-mail - in Player Features and Ideas Discussion [original thread]
And Welcome Spam?
- by codepic - at 2006.07.24 07:51:00
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322. Larger turrets on battleships - in Player Features and Ideas Discussion [original thread]
Check this out How much bigger you want them to be? You see, a battleships IS quite large so naturally even a very large object on it's hull looks like a tiny bit...
- by codepic - at 2006.07.24 07:50:00
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323. getting people into PVP, decreasing concord response in 0.4-0.1 - in Player Features and Ideas Discussion [original thread]
Why not just make CONCORD response a bit more realistic in 0.5 there is a slight chance that concord will not appear in 0.4 there is a bigger chance that concord will not appear CONCORD would still be overpowered but it would be easier to r...
- by codepic - at 2006.07.24 07:42:00
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324. when will game be like the videos? - in Player Features and Ideas Discussion [original thread]
It takes a little bit of learning but you'll learn to use REALLY cool angles and flybys by experience. Oh, and try to shoot a corpse =) Now that's some rumble =)
- by codepic - at 2006.07.24 07:27:00
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325. Consistent Backgrounds - in Player Features and Ideas Discussion [original thread]
And I think a very good idea also...
- by codepic - at 2006.07.24 00:22:00
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326. Making size matter (ships) - turrets/missiles û new outlook - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Absolute rubbish. Youy're COMPLETELY overlooking a number of important factors. Right, small ships can't hurt big ones. Big ships CAN hurt smaller ones, with their drones, missiles and other secondary weapons. Th...
- by codepic - at 2006.07.23 09:42:00
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327. Paint your ships - in Player Features and Ideas Discussion [original thread]
I don't see a problem here. Every ship would have hard-coded color areas into which the alliance can determine primary/secondary colors with a hexadecimal color value. There would also be stripes etc other minor areas on ships that could be deter...
- by codepic - at 2006.07.23 09:29:00
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328. Complex's - in Player Features and Ideas Discussion [original thread]
Originally by: Lucius Tyndale I know what your thinking, that jsut makes it much easier for people to farm. But what im thinking is that your only allowed to enter the plex once a day or something along those lines. So that would cut down ...
- by codepic - at 2006.07.23 09:15:00
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329. In game gambling system - in Player Features and Ideas Discussion [original thread]
You could make ISK by placing your bet on the opponent and intentionally loose the fight Not to mention how stupid a fight would be when both parties are competing on who's loosing the fight rather than winning..
- by codepic - at 2006.07.23 09:05:00
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330. Changing Char Names - in Player Features and Ideas Discussion [original thread]
Because people could act irresponsiby and dodge the consequenses just by changing their name... Ask yourself why you can't in real life change your social security number...
- by codepic - at 2006.07.23 09:01:00
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331. DELETE - in Player Features and Ideas Discussion [original thread]
Edited by: codepic on 23/07/2006 09:00:43 I was making a reply to another thread... Instead the forums made a new topic
- by codepic - at 2006.07.23 09:00:00
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332. Disease - in Player Features and Ideas Discussion [original thread]
Honestly, I'm already occupied enough in this game as a Mithril Inc director without a disease interrupting me and forcing me to run all over the eve universe in the search for a cure... Totally irrelevan teasing of players... It would only force...
- by codepic - at 2006.07.23 08:55:00
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333. Leave modules active when you leave the ship - in Player Features and Ideas Discussion [original thread]
Why not just have a new module like Biochemical Signature Analyzer which would lock the ship from boarding unless the pod who tries to board the ship has the right biochemical signature? This module would also manage the systems in the ship so,...
- by codepic - at 2006.07.23 08:25:00
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334. Freighter enhancements - in Player Features and Ideas Discussion [original thread]
This is semantics but I would talk about Cargo Containment Field Generators rather than cargo expanders to avoid the confusion on how the technology works and how it's used.
- by codepic - at 2006.07.23 08:13:00
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335. IDEA: Corporate Bookmarks - in Player Features and Ideas Discussion [original thread]
Also, if a safespot is busted, it'd be easy to centrally delete the safespot and create a new. Adding to corporate security. Also, a corporation which is good in security, could cycle the safespots every now and then adding further to the safesp...
- by codepic - at 2006.07.23 08:09:00
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336. Leave modules active when you leave the ship - in Player Features and Ideas Discussion [original thread]
Edited by: codepic on 22/07/2006 23:37:18 Good idea, until you come back for your badger and can't find it anywhere
- by codepic - at 2006.07.22 23:35:00
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337. Tirer 2 BC ship t2= special ability for long range scanning - in Player Features and Ideas Discussion [original thread]
One question: Why?
- by codepic - at 2006.07.22 23:30:00
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338. IDEA: Corporate Bookmarks - in Player Features and Ideas Discussion [original thread]
SOrry if this has been posted already but here we go: Corporate Bookmarks These days every member of the corporation needs to manage their own set of bookmarks. If we want every member to have certain bookmarks, it uses a lot of time to copy t...
- by codepic - at 2006.07.22 13:40:00
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339. Ice Miner/Refiner? - in Market Discussions [original thread]
~35 Dark Glitter blocks per hour @ 650K / block = 22.75mil / hour As in everything, you choose what you mine...
- by codepic - at 2006.06.17 10:19:00
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340. Scamming Exploiters 101 - in Crime and Punishment [original thread]
Originally by: Macro Media To Start with, mention in local something like "Goodness, if this got out, everyone here would be millionares.... no billionares! We must keep this a secret" LOL, anyone falling for that should be perma-banne...
- by codepic - at 2006.06.14 17:35:00
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