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1. Better, Immersive Stargates - in Player Features and Ideas Discussion [original thread]
it will cost more time . jumping tru stargates put you on another server . if you have to seen a fast movie , your traveling to destination wil be longer .
- by dm2 - at 2013.04.27 11:12:00
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2. Implants get put into a "helmet" - in Player Features and Ideas Discussion [original thread]
yes , if you lose a t3 destroyer , you lose skills . no , if the pod selfdestruckt , your t3 destroyer have no damage . you get his implants . that hangar has a inside forcefield . but it wil destroy all the other pods in it , when 1 of the others...
- by dm2 - at 2013.04.27 10:51:00
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3. Black Ops Capital Ship - in Player Features and Ideas Discussion [original thread]
ok , 5 bs fitted in a shipsbay . its like a freighter , not for items but for ships . if ccp likes your post , and thy make a shipfreighter , then it can fit 2 fitted bs maximum. you cant ask for more , 1 mil cargobay changed for 1 mil shipsbay ....
- by dm2 - at 2013.04.27 10:40:00
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4. Implants get put into a "helmet" - in Player Features and Ideas Discussion [original thread]
its a verry bad idea . if your ship explode , you are in a pod . if your pod explodes , your death body is hanging in space . so , im more for the idea , for a t3 destroyer that have a pod tractor beam . and a small pod hangar . you can release ...
- by dm2 - at 2013.04.27 10:02:00
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5. Command Ship speculations - in Player Features and Ideas Discussion [original thread]
http://community.eveonline.com/news/dev-blogs/73530 read under command and conc and then the new skils for damnation and other ships http://community.eveonline.com/news/dev-blogs/74234
- by dm2 - at 2013.04.26 15:35:00
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6. Command Ship speculations - in Player Features and Ideas Discussion [original thread]
its old news , but its tru . boosters on grid . command ships keep 3 percent boost , but even if you fly the damnation , you need to train all the boost skils of the 4 races . t3 wil give 2 percent boost level , not 5 any more .
- by dm2 - at 2013.04.26 15:31:00
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7. How to make null sec interesting - in Player Features and Ideas Discussion [original thread]
maybe a cloaked pos in enemy space , hanging on a safespot , and make the needed ships for invasions . its a lot of work and time , but it can change the game nice .
- by dm2 - at 2013.04.26 15:21:00
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8. How to make null sec interesting - in Player Features and Ideas Discussion [original thread]
* you cannot! place a TCU in any constellation that is not connected via gate by your capitol constellation this means , give new alianties no chance to claim space . in your story you already have to have a capitol constellation claimed . and t...
- by dm2 - at 2013.04.26 15:17:00
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9. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
a lot players feel the need to build thyre own castles . ok , we all like nice things . we have 2 things , a pos , and a outpost . a pos cost a few 100 mil max maybe 1 bil with a lot of extra an outpost cost 45 bil + we cant ask ccp for a pos ...
- by dm2 - at 2013.04.26 14:23:00
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10. How to make null sec interesting - in Player Features and Ideas Discussion [original thread]
jump to bookmark https://forums.eveonline.com/default.aspx?g=posts&t=228963&find=unread
- by dm2 - at 2013.04.26 11:59:00
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11. How to make null sec interesting - in Player Features and Ideas Discussion [original thread]
eureka moment in the bath . please take another bath :p becouse if you can set limited bleu , the red follows . the only thing that can change 0.0 is the post jump to bookmark for rorquals and jumpfreigters . the far away regions wil have mor...
- by dm2 - at 2013.04.26 11:56:00
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12. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
just train the jumpskils . if you cant jump , you dont belong in a carrier . and for wspace , i seen a lot peeps asking for someone with jumpskils . thy want a archon , and cant jump the archon to the wormhole . its time for you to buy your arch...
- by dm2 - at 2013.04.26 11:40:00
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13. starting races - in Player Features and Ideas Discussion [original thread]
bad idea . players from 2003 with alot skilpoints , if thy fly only 1 race , thy prolly have skillpoints to mutch , and nothing to train any more . dont take away the freedom to fly all the ships . and ore wil be an extra race :p you fly the or...
- by dm2 - at 2013.04.26 10:54:00
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14. jump to bookmark - in Player Features and Ideas Discussion [original thread]
indeed , but its for every aliance or corporate the same . but it give more time for the real game . pvp . the only change is that its fun to fly it , its fast to bring things where you want it . and its not an overpowered thing . i dont now why...
- by dm2 - at 2013.04.26 00:39:00
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15. how to improve mining - in EVE General Discussion [original thread]
improve mining . my idea for give 2 ships the posebility to jump to bookmark is the solution . jumpfreighters and rorquals . both these ships are not a invasion risk in 0.0 . in place to jump to a cyno , only these 2 ships are alowed to jump t...
- by dm2 - at 2013.04.25 23:39:00
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16. A Carrier that Carries - in Player Features and Ideas Discussion [original thread]
if you mean you dont want the anchoring timer ? if you want to do c4 , you need a few rr tengu , a salvager , and a orca . the orca is good for it , and you can cloak it on a ss . a small pos is easy to put on , anchor time and put it online , i...
- by dm2 - at 2013.04.25 22:39:00
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17. jump to bookmark - in Player Features and Ideas Discussion [original thread]
i dont think you have to fear a jumpfreighter or a rorcqual . thats why i just say these 2 ships .
- by dm2 - at 2013.04.25 22:19:00
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18. A Carrier that Carries - in Player Features and Ideas Discussion [original thread]
im more for a pos with a cloak . all ships in the forcefield and the pos cant be seen or scanned . and give the pos the posebility to hang on a safespot . no posguns alowed or extra defence when you anchor the cloak batterie no place for inventi...
- by dm2 - at 2013.04.25 21:46:00
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19. A Carrier that Carries - in Player Features and Ideas Discussion [original thread]
and vassal , you dont want an orca like vessel that transfers to a pos . ship maybe 700 mil then all the mods you need , shipsbays that making the ship bigger when you activate them . all the defence mods . this ship wil cost more then 1,5 bil ....
- by dm2 - at 2013.04.25 21:32:00
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20. A Carrier that Carries - in Player Features and Ideas Discussion [original thread]
i now what he wants . and its alreday ingame . aeon , mothership . it fly it have 50.000 m3 fleet hangar 2.500.000 m3 shipsbay you can fit ships and do it all . it even can cloak :p archon the same story , and mutch cheaper . if you dont ...
- by dm2 - at 2013.04.25 21:25:00
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