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1. The never ending Matari ship debate. - in Ships and Modules [original thread]
If you are going to refute me, please use math. I am sick to death of blind statements whining on how much a gun or some ammo sucks and no one actually refutes any arguements with numbers. Just so you know... I got my real game information from a ...
- by erentheca - at 2005.01.22 11:31:00
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2. The never ending Matari ship debate. - in Ships and Modules [original thread]
Originally by: Heero Yuy Originally by: erentheca Has anyone mentioned that the tempest can pick between all 4 damage types when it comes to it's turrets? Apoc can't do that... No but apocs can hit a barn door at optimal..... ...
- by erentheca - at 2005.01.21 21:43:00
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3. The never ending Matari ship debate. - in Ships and Modules [original thread]
So wait... why are people trying to tank tempests and megathrons? Hey, I will congradulate anyone with a fine mega/tempest tanking setup, but that's not really what they were even designed for. The "R" in RPG does mean role... which means in this...
- by erentheca - at 2005.01.21 12:34:00
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4. Long Range Megathron setups? - in Ships and Modules [original thread]
Originally by: Shyamalan just annoyed now, ive spent ages getting my hands on a bunch of blasters, only to find that blasterthron setups are effectively useless at the moment (check the UNGIMP GALLENTE BATTLESHIPS thread) While I don'...
- by erentheca - at 2005.01.21 12:13:00
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5. Long Range Megathron setups? - in Ships and Modules [original thread]
Forget launchers... your target will be long dead before your missiles hit... 7x425(one must be a carbide) 1 sensor booster, 3x tech 2 tracking comps 7xmagnetic stabilizer IIs(or if capacitor is a problem: 6xmagnetic stabilizer IIs, 1 cap relay) ...
- by erentheca - at 2005.01.21 11:54:00
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6. radical yet simple idea to ungimp minmatar and gallente bs - in Ships and Modules [original thread]
Is it my imagination or does the megathron actually have a better turn radius than any other battleship? _____________________________________________ Persian Emissary: "If we come, our arrows will blot out the sun." Leonidas of Sparta: "Good, th...
- by erentheca - at 2005.01.21 11:40:00
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7. Possible Ore Thief Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Dexter Grim Yes but CCP never intended people to mine to Jet Cans - Thats why they created Secure Cans. Secure Cans just to be allowed to be used in High Sec Space but they got used as Advertising Boards and Spammed Every...
- by erentheca - at 2005.01.06 03:21:00
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8. Idea regarding Complexes, PVP, and Cargo Containers - in Player Features and Ideas Discussion [original thread]
Both are excellent ideas, I am annoyed too by the fact that I can't go through loot and tell which I have openned and which I haven't. I can't afford to grab everything, I have a cargo hold full of ammo. Perhaps also a flag on each can stating may...
- by erentheca - at 2005.01.05 12:22:00
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9. Possible Ore Thief Solution - in Player Features and Ideas Discussion [original thread]
All of the folloing applies only to secure space (0.5 and above). It seems as simple as a matter of programming. If the character is in your gang or they are in your corp... they have absolute free access to your jet can. If they are are not gang/...
- by erentheca - at 2005.01.05 12:08:00
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10. Remote speed boost - in Player Features and Ideas Discussion [original thread]
This isn't so much as a module post.... as it is to point out that there is no way currently to directly counter the stasis web like there is to counter everything else. It could be a skill, ship bonus, anything. Maybe even drones that fly out and...
- by erentheca - at 2005.01.05 11:41:00
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11. Remote speed boost - in Player Features and Ideas Discussion [original thread]
It occured to me that almost everything in EVE that one ship can do to another can be countered by another ship. For instance: Tracking distruptor ---> Tracking link Sensor dampener ---> Remote Sensor booster Energy vampire and neutralize...
- by erentheca - at 2005.01.05 11:32:00
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12. Updated: Missile and Launcher details! - in Ships and Modules [original thread]
Just an idea... Different missile types should not have the same base speed. Rockets should have the best speed, perhaps 4KM/s (remember F=MA?) and should be just about impossible to avoid. Light missiles should have a base speed that is slightly...
- by erentheca - at 2004.05.18 19:18:00
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