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1. PvP Tempest........... - in Ships and Modules [original thread]
Edited by: eritreus on 16/03/2006 19:56:13 no room for a second large rep instead of medium if you dont have a few levels in Advanced weapon upgrades. I used to 'solve' that problem by switching one cannon for a dual 425 mm ^^. your hardeners...
- by eritreus - at 2006.03.16 19:55:00
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2. Small ship getting under the guns of larger ones. - in Ships and Modules [original thread]
up your TRANSVRERSAL velocity until you get in close :D don't fly at them in a straight line, try to give it a nice angle and adjust that angel as you come in closer. You can make your overvieuw show you the transversal velocity. just check its s...
- by eritreus - at 2006.03.13 00:46:00
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3. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Quote: They are not as expensive or hard to get as miner 2's or others and have a decent mining rate, and are more price/efficency wise than most others imho for aspiring miners training up skills. hair splitting. Miner II's are pretty c...
- by eritreus - at 2006.03.13 00:42:00
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4. Remote Hull repairers? Oveur? - in Ships and Modules [original thread]
/signed.
- by eritreus - at 2006.02.25 01:42:00
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5. Typhoon - in Ships and Modules [original thread]
wow man you are awesome, you just gave me a hardon, your e-peen is even bigger than kilROCK's. /mesuckshimoffinpureamazement
- by eritreus - at 2006.02.04 12:38:00
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6. Typhoon - in Ships and Modules [original thread]
i can armour tank a phoon just fine, I just got all excited becuase i figured i found a small gang viable shieldtank setup for the phoon. I 'll bow to rock's expertise, I have never seen him post a bad setup, i mean he knows his ****. I still do...
- by eritreus - at 2006.02.04 11:59:00
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7. Typhoon - in Ships and Modules [original thread]
ah okay oh well 'shrugs'. so far for trying to think outside of the box once. You' re really one charming , constructive guy btw, you should try going into politics
- by eritreus - at 2006.02.04 11:53:00
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8. Typhoon - in Ships and Modules [original thread]
Did you even read that seocnd setup oh wise one ? All your whining had something to do with a pdu tank, READ MY SETUP.
- by eritreus - at 2006.02.04 11:48:00
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9. Typhoon - in Ships and Modules [original thread]
Edited by: eritreus on 04/02/2006 11:44:30 godammit rock im not talking anymore about the first setup im talking about THIS (i cant test not to see if it works, just comment on that one will you) : 3x heavy nos 1x heavy NEUT 4x800's or sur...
- by eritreus - at 2006.02.04 11:44:00
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10. Typhoon - in Ships and Modules [original thread]
i dunno.... your absolutely right for big fleet.... your still a big meanie. you don't see any advantage in that 800 cap / cycle drain ? well im gonna try it out. its just a phoon, cheap to lose.
- by eritreus - at 2006.02.04 11:37:00
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11. Typhoon - in Ships and Modules [original thread]
Edited by: eritreus on 04/02/2006 11:35:22 /me hands kilrock his bihourly valium. ok so maybe not a big fleet. how bout a pirating gang ? say two tacklers and this waste of a typhoon ? you don't see any advantage in the 800 cap per cycle dra...
- by eritreus - at 2006.02.04 11:33:00
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12. Typhoon - in Ships and Modules [original thread]
Edited by: eritreus on 04/02/2006 11:27:04 Edited by: eritreus on 04/02/2006 11:22:17 I saw someone here recently post a great setup for fleetsupport in pvp 4x 800's 4x heavy NOS 1x XL booster 2x invulna II 1x boost amp 6pdu, 1 gyro. y...
- by eritreus - at 2006.02.04 11:21:00
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13. Projectial vs others - in Ships and Modules [original thread]
Edited by: eritreus on 01/02/2006 09:12:20 I just had a look at it, generally tempests need carbonized lead to hit from over 150 km with trajectory analysis IV and sharpshooter IV. But did I make a mistake or can you actually hit from 156km w...
- by eritreus - at 2006.02.01 09:11:00
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14. Megathron setups for 0.0 Angel spawns. - in Ships and Modules [original thread]
yeah it does seem that , if he wants to use so many cap relays, he should maybe dump a damage mod for an extra med rep at least.
- by eritreus - at 2006.01.31 02:12:00
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15. Bellicose Setups? - in Ships and Modules [original thread]
Edited by: eritreus on 31/01/2006 02:05:16 To me the bellicose is like a sucky caracal, but has its merits in small belt piracy, or mid range engagemtns, even if it involves multiple Bs, because really, think about it, who in their right mind...
- by eritreus - at 2006.01.31 02:02:00
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16. Daredevils - Anyone use one? - in Ships and Modules [original thread]
Quote: I can fly my Incurses longer with constant MWD than I can with my Daredevil that makes no sense to me. i have minmatar frig IV and gall frig III , high speed man III and i can tackle using blasters and mwd on forever.
- by eritreus - at 2006.01.23 09:07:00
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17. Daredevils - Anyone use one? - in Ships and Modules [original thread]
Edited by: eritreus on 23/01/2006 08:18:40 if you can spare the money (no mistake they are overpriced for what they do), they are awesome. got oodles of cap with a MWD on. very decent damage output with small blasters and rokkits, and can scr...
- by eritreus - at 2006.01.23 08:15:00
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18. Nanofibre over overdrive. - in Ships and Modules [original thread]
well, even with insta's, you need to align to warp after exiting a gate right? nano's save my life from snipers every day, even with insta's
- by eritreus - at 2006.01.17 15:54:00
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19. RMR Typhoon - in Ships and Modules [original thread]
yeah if you have a guy sitting next to you for tackling, that looks like one hell of a sentrycamping ship.
- by eritreus - at 2006.01.13 22:05:00
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20. little pointer on gyrostabs, please - in Ships and Modules [original thread]
Edited by: eritreus on 13/01/2006 20:59:37 Quote: 4x 720`s, 2x standard launchers, med sheild rep, kinetic hardner, afterburner, 2x gyro`s, 1x tracking enhancer,2x pdu`s depending on grid required blah blah blah Be honest, you didn...
- by eritreus - at 2006.01.13 20:55:00
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