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1. TriExporter - in EVE Technology Lab [original thread]
1) I saw this somewhere already, don't know if it was yours or not 2) it's a Myrmiddon, not a Harbinger (name is Harby...) Otherwise, very good looking render Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF! ...
- by flashfreaking - at 2008.08.18 18:04:00
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2. TriExporter - in EVE Technology Lab [original thread]
and nevermind that, solution has been found, after messing around a bit with VrayMTL, I got this: SEXY Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF! OH hai! Thanks!!!!! ~Saint
- by flashfreaking - at 2008.08.17 18:40:00
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3. TriExporter - in EVE Technology Lab [original thread]
Originally by: Braineater Looking good Usage of the lightmap depends on which Renderer you're using. With the standard scanline one (I think) you need to use the self-illumination map (light-part of the _d.dds's alpha plus a mask which ...
- by flashfreaking - at 2008.08.17 16:42:00
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4. TriExporter - in EVE Technology Lab [original thread]
It prolly is me, but it looks like the Bump map for the drake: cbc2_ngs doesn't have a bluechannel any solution for this rather annoying problem? Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guide...
- by flashfreaking - at 2008.01.23 16:50:00
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5. TriExporter - in EVE Technology Lab [original thread]
Apparently the titan textures are cut in half, any idea on how to fix that? Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint
- by flashfreaking - at 2008.01.19 15:09:00
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6. TriExporter - in EVE Technology Lab [original thread]
You sir, are awesome :D I only didn't manage to get the lights working (cockpit) This is my result: Image Suggestions? Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint
- by flashfreaking - at 2008.01.17 15:25:00
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7. TriExporter - in EVE Technology Lab [original thread]
And could you Brain be so kind to write a quick roundup on how you got the rifter? Would be appreciated, I only manage to get a greyish print of the texture on it :( Disallowed sig graphic. Send an e-mail to [email protected] when it meets the fo...
- by flashfreaking - at 2008.01.16 18:54:00
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8. TriExporter - in EVE Technology Lab [original thread]
Originally by: Anade Deltha An alternative ive found to TriExporter for getting models/textures etc out of the game has been http://www.deep-shadows.com/hax/3DRipperDX.htm. No messing around with .gr2 files and theres plugins direct into 3...
- by flashfreaking - at 2008.01.16 18:20:00
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9. TriExporter - in EVE Technology Lab [original thread]
Awesome; thank you :D Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint
- by flashfreaking - at 2008.01.10 06:51:00
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10. TriExporter - in EVE Technology Lab [original thread]
Edited by: flashfreaking on 09/01/2008 15:06:30 Still going are you :D Nice work :D To bad the URL is dead :( can sombody post it on eve-files? PS: Hi Selvin, LFC says hi! Disallowed sig graphic. Send an e-mail to [email protected] when it m...
- by flashfreaking - at 2008.01.09 15:06:00
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